This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Normal Build
-
Main ARAM Build
Introduction

Hey everyone, I'm Eccyystatic, and welcome to my first guide for Mobafire. I decided to write about



I am constantly learning more and more about





For any experienced Anivia players out there, all advice/tips/thoughts are welcomed to improve this guide for future use, so please leave a comment if you decide to down vote this guide.
I have included 1 Summoner Rift build and 1 ARAM build:
- First build is a a Balanced SR build. After some feedback, I decided to create 1, straight-forward build for SR. If I feel the need, i will create more as time progresses, however this one focuses more on building up from
Tear of the Goddess.
- Second build is designed for ARAM.This build focuses more on stalling and zoning your opponents, looking for an oppotunity to really mess up their team composition.
I have not had much experience on Twisted Treeline/Dominion, as the OCE server don't have those Queue's up and running at this point of time, but I will try and include them in this guide as I gain more experience in those maps.
These builds are only a guide, so if you want to pull something out of each build and create your own, feel free too, and tell me why you chose these items so I can test the build out myself.



She is essentially a Guardian of Freljord since it's beginning, who has lived and died for each new era of Freljord. Her nemesis is


"

Basically this.



Pros
|
Cons
|
|
|
This guide hails from many viewpoints on




My usual mastery set up for

![]() |
|
|
![]() |
Another option is to go 9/0/21. I personally do not find the experience & the spell vamp significant to have an impact on the game. But what makes the utility tree tempting is mostly the bonus 3% MS. This might not seem that big of a deal, but when faced against a champ like


![]() |
|
And what about using a 21-9-0 set up? Well, I rarely go 21-9-0, as I believe that the Utility serves



|
![]() |


Suggested Runes
Balanced Build
Runes




The reason (pointers from Vynertje) you should consider these runes are:
- 9 x
Greater Mark of Magic Penetration: These are practically the only marks that really benefit AP casters in general, and hence are core on
Anivia, as the Penetration is key for any early resistances that your opponent may use.
- 9 x
Greater Seal of Armor &
Greater Glyph of Magic Resist: The reason these are picked over the Seals/Glyphs on the Offensive build is simply that
Anivia is very weak early game, and these will help carry her over to mid game. Her
Rebirth modifies her resistances when she dies, so these will help keep her alive until Level 5/8, to which the Modifications increase. Also, if you take
Tear of the Goddess and not
Chalice of Harmony, then you won't get any Magic resist, so these will help out a lot.
- 9 x
Greater Quintessence of Ability Power: The reason I chose these to be core was simply the fact that you won't be getting any real AP until you finish your
Rod of Ages, and can make you fall behind in lane, so these are needed to keep up with your opponent.
Because of the more defensive runes, I couple these with 21-0-9 Masteries, so

Options
9 x

Pretty much standard with most AP Casters, great for those early fights when people start to stack MR, allowing you to melt tanks easier. This is basically the only real mark that is work getting on any AP Caster.
9 x

Early levels, you should just be AA farming, harass now and then, and repeat. It isn't until level 6 and on wards that your ult comes into play, and since

9 x

These should be considered if your up against an AD Caster/Assassin, and feel they can rip you to shreds with ease, then consider ease. It's also helpful against enemy AD Junglers.
9 x

These are rarely considerd, but as



9 x

As

9 x

These can be used, if you want to go more utility-based, however if you get the blue buff, then any CD problems are solved, and


9 x

Again, if your versing a heavy AP Burst mage, then these help a lot in order to negate some of their burst, as well as help your

3 x

Due to

3 x

Again, standard on most AP Casters. More AP = More damage. If your going to go with the defensive Seals/Glyphs, these will help you dish out damage while minimizing damage you recieve.


Primary Spells
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Alternative Spells
![]() ![]() ![]() To replace: ![]() |
If your looking at a more utility-based ![]() ![]() To replace: ![]() ![]() |
The summoner spell made for ARAM, if your versing someone with incredible burst (a la ![]() ![]() ![]() ![]() To replace: ![]() |
If you feel you must, ghost is an option to replace ![]() ![]() ![]() ![]() To replace: ![]() |


This is one of the many skills that make



![]() |
Tips and Tricks
|
Cost: 80/100/120/140/160
Range: 1100
Your Q is a slow-moving skill shot. Aim and Q, launching a shard of ice, which damages anyone in its path. Press Q again to detonate the shard; anyone near the area of detonation will get stunned.
This skill also applies a 'Chilled' debuff for 3 seconds, meaning if it is followed up by your

![]() |
Tips and Tricks
|
![]() |
Anivia summons an impenetrable wall of ice 400 / 500 / 600 / 700 / 800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts. |
Cost: 70/90/110/130/150
Range: 1000
Knowing when to use it and where to use it is really what separates the Great

![]() |
Tips and Tricks
|
![]() |
Anivia blasts her target with a freezing wind, dealing 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage. If the target has been chilled, they take double damage. |
Cost: 50/60/70/80/90
Range: 650
The Butter to your



![]() |
Tips and Tricks
|
Cost: 75
Range: 625
One of the few Toggable ultimates. (


![]() |
Tips and Tricks
|


Levels 1-6:
This is basically standard for any

- Level 1: Start with
Flash Frost. You need some sort of ranged poke, and your
Frostbite's damage without the Chilled proc isn't worth it.
- Level 2 & 3: Both are
Frostbite, which really increases your damage output significantly, and is your main source of damage.
- Level 4: This is when people start to get more aggressive, with all 3 skills in play, and the jungler usually close. Always take
Crystallize as a defense against attacks and ganks.
- Level 5: Take another point in
Frostbite to increase your damage, allowing better trades in lane
- Level 6: Like with any champion,
Anivia needs her
Glacial Storm as quickly as possible, as her 'Real' game doesn't start until she has Mana restoration and her
Glacial Storm
Main Route
The reasoning behind this is:
- Your
Frostbite is your main source of damage, so it needs to make out first.
- Your
Crystallize needs to be evenly maxed next with your other skills to increase the width, as you usually hit Mid-game fights with a couple points in your
Crystallize, which really synergies well with it, allowing you to really use it to its full potential sooner.
- The reason
Flash Frost is maxed last is simply because it's stun is fixed at 1 second at all levels, your
Frostbite is your main source of damage, not your
Flash Frost, and you need to use the width of
Crystallize in a more variety of situations then your
Flash Frost, as well as it's Cooldown by level is only 1 second, so it can wait until late game.

Damage Route
Again,




Combinations
First of all, I need to point this out.


This means you need to utilize your Auto-attack into your combo's to maximize your damage.
Basic Combos
This is you're most basic combo. Even if you didn't stun them, the chill debuff is still applied, and your ![]() ![]() ![]() |
| Example coming soon |
|
The key thing to playing ![]() ![]() ![]() ![]() |
| Example coming soon |
|
This is your Mid-late game basic combo. Using ![]() ![]() ![]() ![]() |
| Example coming soon |
|
This is your mid-game equivalent of your previous ![]() |
| Example coming soon |
|
Advanced Combo's
Starting with ![]() ![]() ![]() ![]() ![]() |
| Example coming soon |
|
Starting with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| Example coming soon |
|
Starting with ![]() ![]() |
| Example coming soon |
|
To maximize your damage, you need to get into a small range to land all your abilities, so always be weary of Counter-attacks, blink abilities (


If you know it's safe, and need to close the gap, you can


NB: Your







Starting Items
Normal Start |
Mobility Start |
|
|


|
|
catalyst the protector
|
![]() |
![]() |
![]() |
These build into: (These keep existing passives)
|
|
|
![]() |
![]() |
![]() |
Boots & Enchantments
![]() |
If you really feel that the lack of mobility is dragging you down, then pick up a pair of these, allowing you to kite whole teams with your utility. In saying that, ![]() |
![]() |
If your team is winning, then by default go these. They just give you more Movement, which is really beneficial for ![]() |
![]() |
If your aiming to kite opponents with your slows or constantly having to change positions during team fights, then pick up the furor enchantments. However, your not meant to be kiting others as your base speed really doesn't allow it, unless your playing a modified ![]() |
Offensive
![]() |
[color=#[/spoiler]]This item was made for anivia.[/color] All the stat's help ![]() ![]() ![]() |
![]() |
The passive inflicts Grevious wounds for 4 seconds if your abilities hit a target >40% HP. The passive isn't as effective on ![]() ![]() ![]() |
![]() |
An item which grants you 120 AP, and whose passive increases your total AP by 30%. ![]() ![]() ![]() ![]() |
Defensive
![]() |
Gives you a great amount of both Ability power and Magic Resist, great for versing other AP laners, as well an Aura which lowers Enemies within 700 units. As you need to get into a smaller range to land your ![]() ![]() |
![]() |
The reason, other than used by Froggen, that this item work so well on ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
This item is amazing in the right situation. It grants you 120 AP and 50 Armor, which both build from ![]() ![]() |
My view on Other Items
![]() |
This is a funny item, that can be countered quite easily by a bit of poke. In saying that, It gives you great sustain with its other passive (which is usually forgotten about) and a large amount of MR, great for AP-based team. The shield is also great against Gap Closers (![]() ![]() View: Situational |
![]() |
This is a hit-and-miss item with Anivia. Although you're not a pure burst mage, like ![]() ![]() View: Situational |
![]() |
If you really, and I mean really, need the armor, this is a possibility. It gives you CDR, more mana and a great passive, however it doesn't really work with ![]() View: Possible |
![]() |
Builds from the ![]() ![]() ![]() View: Negligible |
![]() |
If you feel really behind,, then this is a viable option, as it is alot harder to kill you, thanks to your ![]() View: Situational |
![]() |
You're not ![]() ![]() View: Negligible |
![]() |
This item can be unbelievably useful if versing anyone with a high-duration hard CC ability, such as Morgana's ![]() ![]() View: Situational |
Just remember, you're not playing a support, as you're too farm-reliant, so






Early Game
This is


Focus on Last hitting. This is both a lot easier on ![]() |
| Example coming soon |
|
Utilize your auto-attacks for harassing. Because of their long range, auto-attack them as much as possible. Because you cannot afford to spam your abilities like some other champions, this is your main harassing skill. Use them when your opponent is out of position or going for a last-hit, especially if they're a Melee champion. |
| Example coming soon |
|
Use your mana efficiently. Due to the high up-front costs, you cannot use them recklessly to harass or farm, unlike ![]() ![]() ![]() ![]() ![]() |
| Example coming soon |
|
Your aim is to kill 100 Creeps before the 15 minute mark, even more so if you really use your

Mid Game
Once you get your





Poke with your basic combos. Do this if your opponent has used up all their health pots, and widdle them down for the kill, however do this when denying them farm and farming yourself. When you feel ready, you can use an Advanced Combo to try and secure the kill if you know it is safe to do so. Using ![]() ![]() |
| Example coming soon |
|
Farm the Wraiths/Wolves. Make sure your jungler will not need these in the next 50 seconds, and do this when your laner is roaming and your lane is pushed to their turret.
Roam. You can push your lane to their turret very quickly with your

Get Blue buff yourself. Always check with your jungler to make sure they don't need it, and you can get it yourself if they is busy and your lane is safe. Placing your ![]() ![]() |
| Example coming soon |
|
Help secure or steal Baron/Dragon. This is very important in team fights, being able to both secure and steal objectives.
If helping secure, you can help deal damage with your ![]() ![]() ![]() |
| Example coming soon |
|
If helping to steal, your best bet is to go in and initiate a team fight. You don't have the best range to secure a perfect steal yourself, however you can split them up and put them in a bad position with your ![]() |
| Example coming soon |
|
Late Game
This is when the push to the opponents base is priority 1, while defending yours. This will result if frequent team fights, both centered around lanes, bases and objectives, such as the [{Baron Nashor]], where an Ace will usually end in a victory for the opposing team.

- Turtling/Pushing. With your amazing clearing skills with
Glacial Storm and
Flash Frost, you are able to push lanes quickly with ease, while killing waves pushed by your opponents before they reach your turret, meaning opponents will have trouble taking them down without having to tank them out.
- Melting opponents. As an AP Carry, you have the ability to really melt late-game tanky-compositions. The large AoE of your
Glacial Storm means you can melt the entire team at once, especially when paired with a
Liandry's Torment. However, never run out in front of your tank to do so, as any hard crowd control will cancel your ultimate.
- Disrupting Team fights. Using your
Crystallize and
Flash Frost well is a key point in using
Anivia well late-game. A well-placed
Crystallize can help make a dangerous 5v5 into an easy 3v5, by simply locking opponents out and taking out the front line with taking little damage in return, as well as stunning key players, such as the opponents ADC with your
Flash Frost, putting them in an extremely vulnerable position.


By alphabetical order, I have listen the most common mid-lane match ups you will most likely see, unless the opposite team is trolling for lulz. I have included the Difficulty & a quick summary on how to cope when versing them.
Note: for a quick search, press CTRL+F, then type in the opponents name to be brought straight to the summary.
![]() |
![]() ![]() ![]() ![]() ![]() Post-6, she will jump onto you and you can't do nothing about it, but try and survive her ![]() ![]() ![]() |
![]() ![]() She should just be farming with ![]() ![]() ![]() ![]() Post-6, she has the power to nuke anyone she chooses. Never get in range of her while she possess her stun, or she will drop ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, she gains crazy mobility with her ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Post-6, his ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() Post-6, her ultimate has the power to stun you. If she has it up, never approach her, and always check brush with your ![]() ![]() ![]() ![]() |
Like with most AD Casters, their early game is hard against AP casters, due to their Melee range. ![]() ![]() ![]() ![]() Post-6, like any assassin, they will jump onto you, and she will tear you to shreads, as her ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() Post-6, she can combo you, but to can just as easily counter-combo and zone her. Just watch for her ![]() ![]() ![]() |
![]() ![]() ![]() Post-6, she will push hard then roam, and is one of the most annoying mid-lane roamers thanks to her passive ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
I haven't had too much experience with AP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, he has the ability to snipe you with his ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, always make sure to stun him while he is channeling, or, block him when he has activated the ult with your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
God, ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, his ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() Post-6, his ult can become heaps nasty, and he will try and conjure you into it, allowing him to egg you, then destroy you, so keep your range, and farm with ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, his ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() Post-6, he gains a steroid from his ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, just be careful where and when he dies, and immediately jump out of his passive ![]() ![]() ![]() |
Again, with alot of AD Casters/Assassins, they will have a hard time early game, and ![]() ![]() ![]() ![]() Post-6, He gains incredible mobility, thanks to ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() Post-6, try and keep your ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, she gains invulnerability for a short duration thanks to her ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
With a skilled ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, you can out-farm him. While zoning him with your ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, he can deal quite a bit of damage with his combo, as well as his ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
One of the purely ranged assassins in the game, ![]() ![]() ![]() ![]() Post-6, she will jump over your ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, you can start to out-farm her and zone her with your range. If she initiates with her ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() Post-6, you can start to put the pressure on her with your ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() Post-6, his ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
I've read some funny stuff on ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, His ultimate ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, as she starts to roam, if she can land her ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
I've only done this match-up once and it was pretty even. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, You can out-farm her with no problem. The way to counter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Early game, ![]() ![]() ![]() ![]() Post-6, with some of her Mana issues solved, she can become a beast once she gets some AP. She can farm just as easily with her ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
Now, this is an easy matchup for ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, his ![]() ![]() ![]() ![]() |
The combat of the birds. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, things start to get heated. Both ultimate's are totally different, but are toggable. Both have the same range, however ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
I find it fun to play ![]() ![]() ![]() ![]() ![]() ![]() Post-6, you can out farm her, however she is a very quick farmer herself, due to the spammable nature of ![]() ![]() ![]() ![]() ![]() |
One of my favourite Melee assassins, ![]() ![]() ![]() ![]() Post-6, his ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, as you probably won't be able to kill him, as he can retaliate any initiation quite evenly, will mean he will probably use ![]() ![]() ![]() |
The very definition of a Burst-mage, if ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, his single-target bursts can hurt so much more. Earlier, as your aiming for Mana regen, and not AP, his ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() Post-6, you can easily zone and out farm him without taking much damage yourself as long as you keep your range, as his ![]() ![]() |
![]() ![]() ![]() ![]() Post-6, his ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, though, his ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() Post-6, though, and when he fixes his mana issues, he can out-poke you with ease, using his ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Post-6, You can easily kill her plants with your ![]() ![]() ![]() ![]() |

So, you ended up with rolling


- Go full glass cannon
- Go extremely Tanky
- The only way to fight damage is with damage
- Running around absorbing damage is the only thing your champion can do on ARAM.
However, I believe that Crowd Control and Utility are what win ARAM games. This is why all supports are all of a sudden deemed OP, and why Melee/assassins tend to fail more. So, I build

Summoner Spells
![]() |
![]() |
Runes and Masteries
![]() |
In terms of Masteries, I pick 22-0-8 - why? Because the 9th Utility Mastery, which increases Jungle Buff durations by 20% is instantly obsolete, and there is nothing that great to replace it with, and getting a little extra damage will help with the lack of power early game.
In terms of Runes, I get my normal MP Marks, however I replace my Armor seals with Flat AP Seals. Why? Because, I find that just getting a bit more power early game is the best use of these Seals, as I delay any real AP for a while. I get Scaling AP Glyphs to increase my late-game, followed by Movement Speed Quints, that are absolutely necessary to out-run opponents and weave in-and-out of team-fights to use your abilities. |
![]() |
Items
Starting Items
This is my standard build for any AP-based champion on ARAM. Why? Because, there is nothing more frustrating then constantly running out of Mana, especially on ARAM, where you're always spamming your skills, especially with the second life from your





"Why not tear first?" Because, you get less mana regen, and you can stack it a lot easier on ARAM, so i pick up on my first death.
Core Items
"But didn't you say that all 3 items is a total waste?" Yes, on Summoner's rift, it is. but this will give you about 2,600 Mana, along with TONS of mana regen. Why do I go crazy on the mana? Because, I use


It allows you to keep your ultimate running for long periods of time, and when paired with

Because of this, I try and stay alive for as much as possible, only dying when I can't avoid it, or when the rest of my team has revived and can cope without me.
I play

So what do I Build After that?
Anything you want: I tend to pick up a


- Is the rest of my team very squishy? If yes, look at
Rylai's Crystal Scepter,
Iceborn Gauntlet or even some pure tanky Items, such as
Banshee's Veil.
- Do we need more damage? If so, build a
Rabadon's Deathcap, followed by another Offensive item.
- Are we versing
Teemo? Then build Hextech Sweeper for those muchrooms.
Feel free to build whatever you want. I believe that really annoying the other team with your kit is the best way to use

Tips and Tricks for ARAM
- Always check the brush areas with your
Crystallize, placing it just slightly into the brush, as to split any players in the brush up and forcing them to walk around it. Players who haven't had experience with
Anivia might forget about the sight that
Crystallize gives, and instantly makes them a target.
- Never aim your
Flash Frost at a target, as it is easily dodged. Practice aiming it where multiple people will run into, creating a multi-stun. It also forced people out of the way.
- Due to the constant use of
Glacial Storm, always try and use
Frostbite to maximize your damage. However, never put yourself out of position to do so, as anyone with a larger range can tear your face off.
- Due to the single lane nature of The Howling Abyss, a Maxed
Crystallize, used in conjunction with
Glacial Storm forces people to walk over your
Glacial Storm, and can be used to zone extremely well.
- Never use
Crystallize that forces your own allies to walk around it. It can save enemies and kill allies all at once.


Thanks for taking the time to read (or to quickly scroll through) this guide. I would love criticism in order to improve the quality of this guide, and hope that you all learned even more about

Like I previously said, please comment if you decide to down-vote so I can improve my guide, as well as Ideas and thoughts in how I could improve my guide.
A special thanks to jhoijhoi's "Making a guide", which is extremely helpful for those looking to learn how to make a guide, as well as ideas and templates for structuring and layouts.
I also thank any other author who has written a high-quality guide. I have taken ideas that I like and try and implement them in my own way in order to increase the quality of the guide.
This guide are is my experience with

If you want to screenshot your achievements with this guide and post them in the comments, i'll be happy to create a section dedicated to viewer achievements.
I also thank Mount Kimbie for making amazing music to listen to while writing this guide :3.


Written as dd/mm/yyyy
23/08/2013:
- Finally released guide. Hurray!
- Little bit of dusting
24/08/2013
- Condensed builds into 1
- Edited
Tear of the Goddess into the Core build and removed
Chalice of Harmony
- Changed and edited the "Runes" section
- Slight ARAM edit.

You must be logged in to comment. Please login or register.