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Xayah Build Guide by Amberdragon

ADC [11.20] Complete Xayah Guide to Dominate Your Games

ADC [11.20] Complete Xayah Guide to Dominate Your Games

Updated on October 15, 2021
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League of Legends Build Guide Author Amberdragon Build Guide By Amberdragon 3,025 Views 0 Comments
3,025 Views 0 Comments League of Legends Build Guide Author Amberdragon Xayah Build Guide By Amberdragon Updated on October 15, 2021
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Runes: Standard

1 2 3 4 5
Lethal Tempo
Presence of Mind
Legend: Bloodline
Coup de Grace

Taste of Blood
Ultimate Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


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ADC Role
Ranked #23 in
ADC Role
Win 51%
Get More Stats
ADC Role Ranked #23 in
ADC Role
Win 51%
More Xayah Runes

Threats & Synergies

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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

I am an ADC, Xayah and Kai'Sa main in the BR server. I also often play Jinx, Aphelios, Sivir and Samira.

I have been playing Xayah since early season 10 when I started maining ADC (I was a jungle main season 9 when I started playing League). I am currently have around 200k points on her, sitting around 70% winrate in ranked games with this champion.

She is my favorite ADC and I want to share with you how I play her to find success in my games. This guide can be useful for new people wanting to pick her up or veterans seeking new builds & ideas on the champion.

For synergies, ability order and summoner spells see the Synergy, Ability Order and Summoner Spell sections above and their respective notes.

Clean Cuts

After casting an ability, Xayah's next 3 basic attacks strike all enemies along their path, dealing 100% damage to her main target and 30 / 40 / 50% pass-through damage to other enemies (at levels 1 / 7 / 13. At her maximum attack range, a Feather will be left in the ground for 6 seconds. Xayah can store up to 5 empowered attacks.

Lover's Leap: If either Xayah or Rakan is recalling, the other may move nearby and activate their own recall to join them. Both reach base at the time of which the initiator's recall ends.

Double Daggers

Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 50

ACTIVE: Xayah throws two feather-blades from her left and right in the target direction in quick succession, dealing 50 / 75 / 100 / 125 / 150 (+0.5 bonus attack damage) physical damage to all enemies within their path and each leaving a Feather on the ground.

Targets hit after the first take 50% damage.

Deadly Plumage

Cooldown: 20 / 19 / 18 / 17 / 16
Cost: 60 / 55 / 50 / 45 / 40

Xayah surrounds herself with a storm of feather-blades for 4 seconds, granting her 35 / 40 / 45 / 50 / 55% bonus attack speed, 20% increased damage on her attacks, and 30% bonus movement speed for 1.5 seconds whenever she attacks a champion.

If Rakan is nearby, he will also gain Deadly Plumage.


Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Cost: 30

Xayah recalls all her Feathers, dealing 55 / 65 / 75 / 85 / 95 (+0.6 per bonus attack damage) physical damage to enemies they strike on their way toward her, increasing by 0-50% for every 1% of Xayah's Critical Strike Chance. Minions take 50% damage.

Enemies take 100−55% damage from a feather (depending on feathers hit) going to a maximum of 9 feathers and capped at 55% damage. Enemies struck by at least 3 Feathers are rooted for 1.25 seconds.


Cooldown: 160 / 145 / 130
Cost: 80 / 90 / 100

Xayah leaps into the air, becoming briefly untargetable but still able to move.

After a short delay, she unleashes a volley of feather-blades forward in a cone, dealing 125 / 250 / 375 (+1.0 per bonus attack damage) physical damage to all enemies struck and leaving a line of 5 Feathers at the end of Featherstorm's maximum range.


+One of the few marksmen with AoE CC
+Good scaling
+Fun to play
+High dps with items
+Strong teamfighter
+Safe adc/self peel
+Good against melees
+Great wave clear


-Easy to counter
-Hard to play when out-ranged
-Weak early game
-Relies on supports/team to set her up
-Takes time to scale if you can't snowball lane
-CC is harder to land the higher elo you go
-Simple kit, but high learning curve

Xayah is an absolute monster when her team has good engage or reliable CC thanks to her AoE root, but if you have an enchanter support, assassin mid & jg with a bruiser top lane you will suffer from the lack of set up.

Assassins are not great teamfighters and work on making picks and getting out, which doesn't really match her playstyle. Enchanters can keep her alive for a time and increase your power, but they don't offer engage. Bruisers generally don't have a lot of cc and can be bursted down if they are focused in teamfights, when not in teamfights they want to duel in the sidelanes which is dangerous for you. Xayah excels with tank champions because of their durability, cc and good teamfighting. Mages can work well with her too, especially control mages. She tends to be more team reliant than other adcs because of her kit revolving around her E.

She is good against melees because she can mostly kite them, especially when she has a tanky support or top laner to back her up. Against ranged champions things can go bad for her because she must be close to her enemies to do damage. She can be easily kited or poked away by mages like Xerath/ Lux or marksmen like Caitlyn/ Ashe, who out range her or burst her down before she can get close.

How Independant is she as an ADC?

She is not the worst adc in laning phase, but she is very support dependent. With a passive support Xayah can't really do much and can get bullied. With an engage support, she has insane kill pressure from level 2 onwards thanks to her being able to chain cc. If you get your lane going early you can bypass Xayah's weaker early game and snowball really hard, while if you get behind you will not be able to do much until you get your core 2-3 item powespikes. She takes long to scale.

She is not really that good on 1v1, and can easily be killed by champions like Kai'Sa or Vayne if isolated, as they are mobile and can kill her more quickly than she can kill them when ahead even in gold and items. Xayah's biggest threats are poke damage and mobility, because if she gets poked she won't be able to stay alive long enough to deal damage, and mobility because of being able to dodge her E damage and cc.

How safe it is to pick her?

You don't want to pick xayah with or against very mobile or long range teams. You will want to pick her against some assassins, bruisers and tanks: assassins because you can often deny their damage with your Featherstorm, and tanks because you can kite them. You will want to play with either bruisers or tanks in your team to have set up and durability from your teammates for you to deal damage consistently. She can work with non-tanky teams as long as you get cc, and play more around getting picks rather than going all-in.

This is why I think she is more of a niche pick, you shouldn't blind pick her.

For runes you will want to be going Lethal Tempo in 90% of the games. It is the best keystone for Xayah among others in the precision tree because it allows her to gain a boost to her attack speed, allowing her to set up her feathers and make her W more effective. This rune is less effective in the early game but still makes a difference, it is a good choice for Xayah throughout the whole duration of the game.

Fleet Footwork can be picked if you feel like you are going to get bullied in lane and will need the extra sustain. The movement speed is also nice on her, but I still favor Lethal Tempo more even in hard lanes for its late game potential, allowing you to exceed the attack speed limit once you have a few items.

I always take Presence of Mind as Xayah can have mana problems without it. If you are going to follow my dps build, which doesn't include Essence Reaver, I highly reccomend you don't ditch this rune for anything else.

In lane you can proc the passive mana regen when your feathers hit an enemy champion through minions, or by just autoing champions. You can especially exploit this against melee champions as you are a ranged champion, as long as you don't get engaged on. Use the mana regen passive combined with your passive to steadly keep your mana going throughout laning phase. If you use too many abilities and don't proc the rune passive very often you will eventually run out of mana though.

[Take Legend: Bloodline for sustain. You will not build lifesteal in most of your games so Bloodline will be very valuable to you especially in the mid to late game. Weak early especially after nerfs, but still valuable to adcs.

You can also go Legend: Alacrity. It feels very good but it lacks the late game sustain. If you don't get red buff, you may have to recall after a fight and end up losing tempo because of it. With the recent buffs to her Q cast scaling with attack speed, this rune becomes more powerful and you can use it without suffering from the lack of sustain by taking Ravenous Hunter instead of Ultimate Hunter.

Go Cut Down or Coup de Grace depending on your needs. Cut down against beefy teams, Coup de Grace for the rest of the games. Last Stand does not fit Xayah's playstyle.

Hail of Blades is a niche pick. Basically it allows you to quickly set up 3 feathers and catch the enemy off guard. It is useful when you do not have a support or team that can set up a root for you. More of an early game rune and I personally still prefer Lethal Tempo. The domination tree is not really very useful to Xayah aside from Ultimate Hunter and Ravenous Hunter.

In the Domination tree I usually take Taste of Blood. I tried Cheap Shot, but it didn't really feel all that better.

You can also take Eyeball Collection if you would rather not take Cheap shot or Taste of Blood.

Overall the Domination tree is not really the most useful to Xayah, but the reason we take it is because of Ultimate Hunter or Ravenous Hunter. Xayah got her R cooldown reduced, which makes Ultimate Hunter only a priority if you need to play around your ult to win - for example, if the enemy team has a lot of burst or CC you need to dodge, like Lux R, Ezreal R, Katarina R, Malphite R, etc. But it reduced R cooldown still feels great in any game, especially in the early game if you get a lead.

If your R is not a priority or you need sustain, take Ravenous Hunter instead.

For your secondary tree you can take Domination, Sorcery or Inspiration depending on your playstyle and game. I will take inspiration when I expect a tough laning phase, I go Domination as a standard and sorcery when I need kiting and late game scaling.

When I take the inspiration tree, I am expecting to have a rough early game. To compensate that, I take Magical Footwear. Free boots make a huge difference when you are behind, it is a very gold efficient rune.

Take Biscuit Delivery for more lane sustain. Not only it gives you mana, but it gives you health too. It will be very good in a hard lane.

You can take Cosmic Insight, but I don't usually use it. Since I only take inspiration when I need sustain, I prefer boots and biscuits. But cosmic insight is a good overall option especially if you build Galeforce.

In the Sorcery tree we are usually looking into more damage and some utility. Take Nimbus Cloak if it suits your style, Celerity (combine with galeforce or zeal items) for better kiting, Nullifying Orb against heavy burst magical damage, Transcendence for Ability Haste, or Gathering Storm for late game scaling and more AD.

There are two main build paths on Xayah to carry your games with her: the DPS path and the Burst path.

The DPS build offers reliable damage in all stages of the game, strong mid-late game, good teamfighting and helps you deal with tougher champions to kill. The Burst Build is when you are playing more around getting picks and going against squishy champions.

The Burst build, which is the most standard, is Galeforce into Essence Reaver and Infinity Edge. I personally don't like this build path and have adpted it, making a build that is still "bursty" but more effective when you cannot one-shot your target (which you won't, in most games).

So take Kraken Slayer first, Essence Reaver with Navori Quickblades 3rd item. If you really need the mobility or prefer Galeforce, feel free to take it though - I prefer Krakenslayer for the extra damage and attack speed as the game goes on. Since I really value AS I would take Legend: Alacrity and Ravenous Hunter to make up for the lack of Krakenslayer and PD.

Item Sequence

Kraken Slayer 3400
Essence Reaver 2800
Navori Quickblades 3400

Item Sequence

Galeforce 3400
Essence Reaver 2800
Navori Quickblades 3400

For the DPS build, your core is Kraken Slayer, Phantom Dancer and Navori Quickblades. Go Infinity Edge 4th item as you would do with the previous build, or Lord Dominik's Regards if against fed tanks. This will turn you into a machine gun and dominate teamfights. You will not suffer from CD issues if you just keep attacking. This is my standard build if I am not against a squishy team.

Item Sequence

Kraken Slayer 3400
Phantom Dancer 2600
Navori Quickblades 3400

Item Sequence

Galeforce 3400
Phantom Dancer 2600
Navori Quickblades 3400

Why so obssessed with Navori?

I've been saying this since preseason 11 : Navori Quickblades is BROKEN on Xayah. Your whole kit revolves around your Clean Cuts passive, which revolves around you using abilities. Navori's passive rewards you building crit and attack speed by constantly reducing your cooldowns. Attack speed is very good on Xayah in order to set up her feathers, reduce Double Daggers cast time, use Deadly Plumage effectively, and crit is good for your Bladecaller scaling.

Navori has decent stats and while IE increases your crit damage, you will still suffer from having long cooldowns. You sacrifice a bit more damage for more utility, damage over time and zoning threat by switching the build order and getting Navori third item. At the current state of the game, where most games will last only until the mid game, getting Navori earlier will provide you with stronger ability rotations and utility for your team.

What about Essence Reaver?

Essence Reaver was a staple item for Xayah before the item overhaul in season 11 - naturally many players wanted to stick to it, but the item overhaul really did allow Xayah to be much more flexible in her build. The passive deals nice damage and some mana which are cool, but the main reason it was used before was because of its cooldown reduction and mana regen passive. With the new items, the item just seems underwhelming now. It's still good, but for the way I play Xayah I prefer to get the extra attack speed from Phantom Dancer and then get Navori Quickblades for ability spamming. As for the mana issues, Presence of Mind solves that problem, the alternative runes to it are nowhere as good on Xayah.

This item is not as essential as it was before and that is a great thing.

How to choose between Galeforce and Kraken Slayer?

I know I am a little biased towards Kraken slayer, I really like the item. But I also like Galeforce and both are pretty fun to play with!

I would say go for what feels best for you and your playstyle. For my playstyle, I like Kraken slayer more, yet sometimes I will mess around with Galeforce.

If you go against tanks, I highly reccomend you take Kraken Slayer though. If you don't, at least get a Lord Dominik's Regards

Non-crit items are a waste of time with the exception of Guardian Angel.

Sustain items like Immortal Shieldbow and Bloodthirster are very situational and mostly not needed. Shieldbow can be useful against a team with many assassins or burst mages, if you think Featherstorm will not be enough to save you.

If you are in a lane with lots of healing, like a Samira, Yuumi or Soraka, ask your support to build Oblivion Orb first back. If they don't, get an Executioner's Calling as soon as possible. Remember that at each level your enemy's healing will be more effective, and your damage less effective. You can also ask your support to take Ignite on champion select.

If the enemy has a lot of meaningful healing, you will want to go Mortal Reminder if your team doesn't.

If against fed tanks go Lord Dominik's Regards if Kraken slayer is not enough.

If you need to keep distance go Rapid Firecannon. This item is great when against ranged teams especially. For kiting melees, go Phantom Dancer instead.


Item Sequence

Kraken Slayer 3400
Berserker's Greaves 1100
Phantom Dancer 2600
Navori Quickblades 3400
Infinity Edge 3400
Guardian Angel 2800

Here we will be going in-depth on how to use Xayah's abilities optimally. Xayah has a simple kit, but high learning curve. To play her well you need to always be aware of your cooldowns and positioning.

Do keep in mind that sometimes the optimal is not always feasible - meaning that to score kills or outplay your oponent you may need to go against what is optimal for her Passive usage for example.

And especially players new to Xayah or who are not very advanced in their mechanics will struggle to use all her abilities optimally. This is FINE - take your time, practice, and have fun first and foremost. You don't need to play perfectly,League of Legends is stressful enough as it is without you worrying all the time about how to play your champion "correctly".

Each time you use an ability, you will get 3 out of 5 feathers ready to be set up, which means that for optimal usage you want to be auto attacking between abilities.

If you use Double Daggers, auto attack before using Deadly Plumage or Bladecaller. You will then get 5 feathers stacked, which means that to get as many feathers on the ground as you can, you will have to auto 3 times before using an ability again. If you instead Q+W+aa, because you used you didn't auto between abilities, you will have lost 1 feather. Equally, if you already have 5 feathers stacked and uses an ability, you will lose 3 extra feathers.

This is not optimal for every situation, as sometimes you will have to quickly root an enemy before they run away or catch you, but in teamfights you want to be doing as much damage as you can, so you would want to have as many feathers on the ground as possible. Picking Xayah into cc heavy teams will further enable you as you will not need to root for cc chain, using it instead to deal more burst damage.

Playing with Rakan

When it comes to your synergy with Rakan, if he is in danger try to get close to him so that he can use his extended Battle Dance range to run away. You can do this through walls too.

When shoving a wave or greeding for platings, ask Rakan to back while you finish off minions so that you can safely and quickly recall. Careful not to wait for too long and lose your recall.

This ability can be used in a multitude of ways.

Its range is longer than your autos, so you can Q to farm minions more safely and to poke the enemy adc, especially if they have about the same range as you. If you are looking to poke or pressure low health enemies use Q+E to chunk them harder. You may even be able to score a few kills like that.

Your Double Daggers feathers will deal more damage to the first enemy they hit, or in other words, if it doesn't go through the minion wave. Despite that, at early levels if you use it to hit enemy champions even if it hits the minion wave you will be able to chunk them enough to get a lead if you are able to consistently land it.

In 1x1, especially against mobile champions, you will want to hold on to your Q until you see a good opportunity to root - usually until they have used their dash. Double Daggers immediately sets up feathers for you, which means that it can be used to catch enemies off guard when you start your trades with Deadly Plumage or zone them off a specific area.

Ideally you will want to Q + auto to thin the enemy minion wave, instead of using your W. You can Q to set up feathers on the ground, and when the enemy approaches you can catch them off guard by using aa+E on them. You can also use your Q and autos to zone the enemy off your wave and make them lose cs.

Playing with your support

If your support has any form of CC, such as a Morgana, Lux, Leona, Blitzcrank or Thresh, you should hold on to your Q unless you really need to push the wave. Once your support lands their cc, immediately Q+aa+E to chain CC them, but only all in if you can do so without getting killed. If your support misses their cc, you can use Q to wave clear or poke. If your support's engage is bad and dangerous for you to follow up, just use the Q+aa+E combo to chunk the enemy. Don't greed for this combo if it's dangerous for you to approach, you can still poke the enemy with your Q+E combo.

This is her most reliable form of Dps, so NEVER use it in the minion wave unless you want to hard shove and recall. It has a long cooldown and costs a lot of mana at level 1. Hold this ability to take favorable trades and all-ins.

You can use it to more quickly take objectives (turrets, drake , baron ) as long as you don't look for a fight while it's on cooldown.

Start trades with W to out-dps the enemy adc. It gives you extra damage, attack speed and movement speed to either kite back or run them down. You can take this ability level 1 if you have Rakan or another strong level 1 support to force early trades and gain level 2 priority, but in most cases you will want to take this at level 3.

Use Deadly Plumage to kite away from bruisers and tanks looking to get on top of you. You can also use this ability to chase, and use it to gap close long range champions when paired with Rapid Firecannon and Galeforce as it gives movement speed.

Having more attack speed makes this ability more efficient, as you will be able to auto more times and more quickly set up feathers. It is really strong in the early game so use it sparingly.

In the late game, it will be your main source of damage especially when paired with Navori Quickblades. Each one of your crits will reduce this ability's cooldown, and the more attack speed you get, the higher are chances of criting. Once you get Navori as your third or fourth item, you will be able to easily spam this ability in extended fights. Although Infinity Edge gives you more raw damage, I prefer Navori as a third item because of the synergy with Xayah's kit, allowing her to dps more than she would if she took IE or Essence Reaver.

This is the ability that will require the most patience of you and one of the biggest things separating a good Xayah from a bad Xayah. Her entire kit is based around this ability, so using it optimally is crucial to having success with this champion.

When using Bladecaller for damage, ideally you want to have as many feathers on the ground as possible and position accordingly. You should start trades with Deadly Plumage and autos, use Double Daggers, auto a few more times if possible and E to root/kill them. In teamfights you can look to use your Featherstorm before E for maximum damage, but how successful you are will depend on how well you are positioned in relation to your feathers.

To use E effectively you must only use it if more than 2 feathers hit the enemy. Q+E is only worth it for poking, in any other situation using your E when less than 3 feathers will land is a waste. 1 or 2 feathers will deal laughable damage in a fight for your survival, so focus on using your W properly, kiting and positioning before pressing E.

In situations where you need to lock down your enemy, you can use Q+aa+E to hold them and then burst them with Deadly Plumage. In most situations you will be tempted to do this, but always make sure to see if you really need the root or if you will need the Bladecaller damage to finish them off later.

Tips to master this ability

Always be very patient in teamfights with your E. Oftentimes you will not need a 3 feathers root, and will end up missing having your E if you have to use your Featherstorm defensively or when you have many feathers on the ground. You will want to be doing damage with W, Q and autos before ever using your E. Holding on to your E also helps you kite bruisers and tanks.

In lane, hold off using your E to farm. Use your feathers to zone the enemy, E to catch them off guard or follow up your support's engage. When your Bladecaller is down you need to play more passively because you will not have part of your damage and your peel. In the late game, when your E is on a lower cooldown, you can freely use it to shove waves and group with your team.

E requires you to position well, but even then enemies can dash away or Flash. You can E+ Galeforce or E+ Flash to quickly reposition in such cases.

Also keep in mind that the closer you are to your enemies, the easier it is for you to root them and deal more damage.

Even when you think an enemy will run away if you don't use your root, that's not always the case - sometimes they will be distracted with something else or chasing you, so after throwing Q and autoing, keep autoing until you see they are trying to dodge your E. Use W to kite chasing enemies and only E if they are fast enought to keep on top of you or give up on pursuing you.

You have a built-in Smite

Your stacked Bladecaller deals a huge chunk of damage against drake and baron . To secure objectives for your team, especially when your jungler doesn't have Smite up, stack as many feathers as you can and wait for the drake/baron to sit at a lower HP, then E. In the late game, if you have Navori Quickblades, you can stack many more feathers and out-smite junglers as your E can do over 1k damage.

In low elo, don't ever trust your junglers to smite properly - always have your E ready. Countless times I have secured objectives like this, and regret the times I trust my junglers to smite in time.

This is the ability most people use wrong after her E.

On its own, Featherstorm does little damage. When paired with Bladecaller, it has the potential to deal tons of damage, if all your feather hit. In most cases though, you will want to use it as a defensive tool because of your untargetability.

In a teamfight, look to use your Featherstorm to dodge important damage or the enemy engage. Examples of this could be Malphite R, Miss Fortune R, Lux R, Katarina R, Maokai R, Fizz R, Yone R, Rell W+R. After dodging the damage/engage, use your autos and abilities to set up more feathers, and use E to deal a huge chunk of damage.

You can also use R when your team is first to engage, or when the enemy uses their dangerous abilities on a teammate instead of you. You can either kill them while they try to kill your teammates, or peel for your teammates by using E to give them time to run away.

To make full use of your ultimate you need to have your E up. Both when using it offensively and defensively, you ideally want to not have used your E just before R. This is where many new Xayah players fail to turn the fight around for their team.

Another common mistake many new Xayah players make is using your Featherstorm aggressively at the wrong times. The enemy is trying to run away, and you ult to try and quickly catch them. Then either you don't hit your 3 feathers because they were too far from you, or they Flash away, turn on you, or you just don't do enough damage to kill them. Oftentimes this happens because the player is trying to play Xayah as a burst assassin, which she isn't.

Also keep in mind that every time you lose your ult, you are very vulnerable to getting all-ined. Play safe until your R is up in all stages of the game. Taking Ultimate Hunter will significantly help you lower the cooldown of your R.

If you get caught in a tight space, such as the jungle, you can R to try avoid the engage, and zone the enemy from following you.

You can use Featherstorm to finish off low health enemies in lane, if they have already used their Flash or dash. You can also use your R aggressively in lane if you have a support that can lock down enemies for a long time, such as a Leona, Rell, Rakan or Galio. Most of the time you will not need to use your R, but you can if you think you need the extra damage. Just make sure to kill your enemy, or you will be left vulnerable to them turning on you and incoming ganks.

Xayah is a close combat adc as she has shorter range and benefits from enemies being close to her thanks to how her E works. She also has high dps on her W and burst damage on E, which makes her an All-in and Trade adc. She has small poke on her Q, but it's mostly important during laning phase, and it's not really as strong as other adcs in that department.

She does amazingly well with teams that have the same playstyle as her - teams that either want to all-in or fight in skirmishes. She can also make picks in the jungle with the help of her teammates.

Support Synergies in a Nutshell

In lane she has great synergy with supports like Rell, Leona, Rakan and Galio because they are all-in champions. With Rakan there is the benefit of good disengage as well.

She also works with hook supports like Pyke, Blitzcrank, Thresh and Nautilus because she can chain cc and make picks.

She can do fine with enchanters like Lulu and Nami (who focus on trades) if played correctly.

With poke champions like Janna, Yuumi and Soraka Xayah does the most poorly as she cannot consistently poke the enemies down, so in the end it depends more on support matchup and skill level.

With mages like Xerath, Lux and Zyra, Xayah can do well because of the cc, however, depending on support matchup, it will be bad for her as she might not be able to get close without getting all-ined or taking a bad trade. She also lacks reliable poke damage to work with most mage supports. It's doable, but not ideal depending on support matchup.

If you have an aggressive support in the early game, you will want to position more aggressively and be ready to make picks whenever the enemy mispositions. With engage or hook supports you will want to stand close to them, usually parallel to their positioning in order to match their aggression and respond in time. Keep your wave frozen in the middle of the lane to give room for your support to engage, but let the wave push into you if you don't have vision in river and trybush.

When playing with Rakan you can position more aggressively to bait the enemy into attacking you, for Rakan to follow up with his extended E range and W. Just make sure you and him are on the same page before doing this, or you might get yourself killed. This also works best with other low range bot lanes... You shouldn't do this against a high range and cc bot lane like Caitlyn/Lux.

If you score a kill in the early game do your best to maintain your lead. Don't get overconfident as you are still pretty weak early on. Play around your strengths and don't throw your lead. As mentioned in the "optimal ability usage" section, use your R defensively especially in the early game, because you will be very vulnerable without it, and even if you are ahead you can still easily die without your R and E peel.

In passive or hard lanes your main priority should be getting into the late game as quickly as possible. Focus on farming and don't force plays if you don't have a lead or if the enemy lane has more kill pressure than you. Try not to die as to not give the enemy a lead or set yourself further behind. Most of the time you should focus on wave management, and prioritizing getting every wave to increase your gold and xp income. In a passive lane, dragon rotations can be very risky, and it is often here where players will mess up their lanes.

Never rotate to dragon if your wave has not fully crashed into the enemy tower, and don't over commit to a fight. Don't rotate without lane prio. Early drakes are not a big deal, by the mid game you can focus more on helping your teammates with dragons as you will either have destroyed the enemy tower or lost yours, which means the enemy laner will more often than not (in low elo) leave their lane. You will be able to farm in peace, quickly crash the wave at the enemy side as you will push faster if you need to rotate.

If you make a bad rotation or a bad recall in the early game you will lose valuable gold and xp that will just make your whole game harder. Focus on getting yourself ahead.

The most reliable way to get a lead from level one is to push for level 1 first, poke the enemy adc with your Q whenever possible and watch out for good trades with your support.

Mid game generally starts when the first tower falls. It is at this point where you have to be especially careful if your lane is going even, as the enemy mid or top laners will try to make plays on your lane. Your team will also start requiring your help to get drake, herald or baron.

If you are ahead, focus on farming and getting towers. Ping your jungler or mid to make plays bot and get yourself further ahead. If you are behind, also focus on farming and avoid making rotations unless it is absolutely necessary.

At this stage of the game your main priority should be farming and making picks if you are ahead. By picks I mean, the enemy happens to misposition and your team can collapse without inting. Before making any plays or rotating you will want to shove any lane you are farming, be it bot, mid or top. It is at this stage of the game where many low elo players throw their lead because they stop farming and rotate to every single jungle skirmish.

A good rule of thumb for choosing when to rotate with your team or not is: is there something worth fighting for, and what do I lose for this play?

If your team can get something out of a skirmish, like drake, baron, or tower, then you can look to shove the wave into enemy territory and rotate. If your team is outnumbered, you probably shouldn't go as it is a losing fight. If you don't shove your wave, you and your team will lose many minions either because your tower will kill them all, or because the wave will slow push and take longer to reach the enemy tower before crashing. You will lose a lot of gold and xp, which you still need to get your core items. If your team gets a few kills and you didn't crash the enemy wave, the amount of gold you will get shall still not make the play worth it.

To get the most out of the mid game as an adc, just solo farm whenever you don't have to be with your team. If you think your team will get caught, spam ping them off, or farm as quickly as possible for good rotation or to allow a disengage.

Don't ever share farm with solo laners or jungler. If a solo laner is in your lane, move to another lane or farm jungle. Ask your support to set up vision control for you to safely side lane or be at easy in mid lane. When an objective is about to come up, shove and recall, or recall and shove. If you have nothing to farm, then look to roam with your support or join with your team, but you do not always want to be doing that as you will eventually start to fall behind the enemy solo laners. Look at your minimap and see which waves are going to bounce back into your territory and jungle camps about to spawn, so that you can recall and get there before your teammates take everything.

At this point in the game you should start seeing yourself rising to power, but keep in mind that unless you are absolutely stomping the game, you are still not at your strongest point. Your focus is to stay ahead and keep the enemy chunked with good rotations and good fights. If you are behind, your priority is to get strong enough to be useful to your team, so be careful about bad rotations.

Also avoid ARAMing mid. If either your team or the enemy team arams, farm jungle or side lane. Sharing xp with 2+ people will do nothing to set yourself further ahead. If your team dies - it happens. They shouldn't be there. They should be pressuring side lanes to force the enemy into rotating. 3 people mid is often enough to hold the tower. If the enemy doesn't rotate to stop your side lane pressure, they will lose gold, xp and probably towers as well, while you will get far more gold than your teammates in mid. Mute teammates to not get tilted. If both teams aram mid, you will just be stalling the game and not making progress, while relying on coinflip fights to win the game.

This is where you should already have your core items. Most of the time you will keep the same playstyle as in the mid game - farm waves, get gold and get strong to contest objectives or force plays. At this stage it is very important that you do not die, as spawn timers will skyrocket and your team will be at a great disadvantage if outnumbered and without your damage.

You should have plenty of time and pushing power to always be there for your team, but PLAY SAFE when Featherstorm and Flash are down. Also look to always be on the same side of the map as the objectives your teams want to contest. Don't split push bot if baron is up. Don't be top when soul is about to spawn. Play around your R and Flash cooldowns to safely contest objectives. If your team wants to get top tower, hover around mid or top to be there for them. Let the top laners be on the opposite side of the map, as they usually run Teleport.

This is the point of the game where you want to be the carry. You will deal the most damage to towers and monsters, and in teamfights you should also do a lot of damage as long as you are positioning and building properly. Focus on having good positioning to keep yourself alive. Your priority is to stay alive to carry your team. Don't wander around on your own, especially as Xayah.

That's all I have for now. Thank you for taking interest in my guide! I hope it was helpful to you (or interesting at the very least).

If you have any suggestions or feedback, feel free to let me know. I will keep updating this guide and maybe I will keep adding things to it.

Last updated: patch 11.20

***Full Matchups Guide Coming Soon***

Good Luck & Have Fun playing Xayah!

League of Legends Build Guide Author Amberdragon
Amberdragon Xayah Guide
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[11.20] Complete Xayah Guide to Dominate Your Games

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