Urgot
Build Guide by I Am Goliath
GoliathGames' Ultimate Guide to Urgot (Tips on EVERY Matchup! / 5M+ Mastery)
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Recommended Items
Runes:

Precision
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3

Flash
Ignite
Items
Ability Order

Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Aatrox
SCROLL TO BOTTOM OF GUIDE FOR DETAILED MATCHUP SECTION

Amumu
Synergies
Ideal
Strong
Ok
Low
None

Amumu
Champion Build Guide
Introduction
Pre-Game
Final Notes


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My Eternals
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Hey guys,
my name is Goliath. I've played League of Legends since season 2, and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at GrandMasters. League of Legends has always been the main game that I have stuck with over the years, and Urgot is the champion that I have mained for the past few seasons even peaking at rank #1 Urgot NA at one point, and also my favorite champion that I have ever played. Here is my OP.GG for anyone interested. If you ever want to come by my Twitch I stream 6 days a week at twitch.tv/GoliathGames and I will try my best to answer any questions you may have, especially while I'm in queue. I also post daily League of Legends gameplays on my YouTube Channel so if you want to see how I played a certain matchup you can search for it there and I'll most likely have multiple matchups on Urgot vs that champion. |



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Urgot is very unique because he is a ranged juggernaut, if you like beefy champions that scale well and can have a lot of impact in the mid and late game then you should consider trying out the dreadnought! Difficulty - 6/10 I don't think Urgot is super hard to learn but I do think like most champs he is pretty difficult to master. He does have a few skill shots which can be crucial in landing. Also learning how to play around your passive is key which can be challenging to learn and pay attention to; especially wave clearing issues with it. Mechanically I don't think Urgot is very intensive though because a lot of the time you'll have your W toggled on. But you will need to think about how to get good fears off in teamfights and landing your skill shots, as well as being able to do the W toggle effectively which can be challenging in teamfights. Fun Factor - 9/10 I find Urgot really fun and extremely satisfying to play, You can make some insane plays with his Ultimate in teamfights, nothing beats killing one of their carries and fearing the 4 other enemies at the same time, or a cool E- Viability - 7/10 Urgot is definitely viable at the time of making this guide. Although I wouldn't put him into the very top tier; I would put him somewhere in the middle tier. Urgot is also an extremely good blind pick because of how safe he is and how consistently well he can scale into the game due to his CC and AOE damage. The only reason I take off a few points here is because it can sometimes be hard to carry on Urgot. Laning Phase - 4/10 Urgots level 1 and 2 is very strong in a lot of match-ups, especially melee match-ups. But overall your laning phase in levels 3-8 is pretty weak until you powerspike again, which is quite a few levels. With that being said Urgot is safe enough to where you can survive match-ups still and possibly get kills when your ultimate and flash is up. The other reasons Urgot can struggle in laning phase can be that he is very easy to gank due to being slow and pushing waves automatically with his shotgun knees. Also because he can be a bit weak levels 3-8 he can struggle to push in waves to get ideal recall timers if the enemy top laner contests you and forces you to fight when you are pushed up in the lane. Teamfighting - 9/10 Urgot's teamfighting is one of the strongest of any top laners due to his aoe damage from his passive shotgun legs, as well as the amount of CC he has, one single E- |
Pros
Cons
+ Good poke.
+ Ranged (Short).
+ Very strong level spikes (lvl 9 and 13).
+ Very strong item spikes.
+ Very strong mid game.
+ Decent scaling.
+ Can survive lanes even in harder matchups.
+ Always has the chance to be useful.
+ Strong 1v1 and teamfights mid game.
+ Easy to play mechanically.
+ Has great legendary items especially
Black Cleaver.
+ E-Flash combo is almost always a kill if you land it.
+ Ranged (Short).
+ Very strong level spikes (lvl 9 and 13).
+ Very strong item spikes.
+ Very strong mid game.
+ Decent scaling.
+ Can survive lanes even in harder matchups.
+ Always has the chance to be useful.
+ Strong 1v1 and teamfights mid game.
+ Easy to play mechanically.
+ Has great legendary items especially
+ E-Flash combo is almost always a kill if you land it.
- Three abilities are skillshots.
- Very easy for people to play around your E-
Disdain and your R-
Fear Beyond Death.
- Hard to press leads.
- Lots of losing matchups levels 3-9.
- Can get kited hard.
- Very level and item dependent.
- Not the best solo carry champion (team reliant sometimes).
- Can be hard to play without frontline or engage on your team.
- Being short ranged means ranged penalty on a lot of items.
- Very easy for people to play around your E-
- Hard to press leads.
- Lots of losing matchups levels 3-9.
- Can get kited hard.
- Very level and item dependent.
- Not the best solo carry champion (team reliant sometimes).
- Can be hard to play without frontline or engage on your team.
- Being short ranged means ranged penalty on a lot of items.

NOTE:
Press the Attack is an excellent choice into lanes you can fight a lot, or they like to all-in, and that you can win such as
Camille,
Riven,
Darius,
Gwen,
Warwick,
Jax,
Yone.
Alternatively:
Stormraider's Surge can be taken into matchups such as
Olaf,
Kayle, and other matchups where you don't need the extended damage from
Press the Attack to kill them or just want to kite and survive and scale.
These are the standard runes for Urgot that are pretty solid all around, there's a few adjustments I like to make depending on the matchup. The primary rune page almost never changes.

Press the Attack
A really strong early game rune for extra damage. Your W-
Purge applies stacks towards
Press the Attack making it very easy to proc in the 1v1. Don't be afraid to go for level 1 surprise attacks from the bush when minions first spawn. You have a stronger level 1 against most of your matchups, especially if you land E-
Disdain and proc
Press the Attack for added damage. Just keeping hard bruiser match-ups at around half HP can help you so much in getting through the early lanes;
Press the Attack is highly effective for this.
A really strong early game rune for extra damage. Your W-
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Triumph
This improves Urgot's teamfighting massively, since you have a lot of AOE damage from your shotgun knees, it's usually pretty easy to tag everyone for a takedown and proc triumph, and since Urgot likes to build HP and also plays at low HP in teamfights sometimes you get a lot of value out of this. |
Legend: Bloodline
Solid rune for Urgot since it offers some lifesteal which is nice synergy with our W, and once you fully stack this you get some bonus HP which is great. It does however take a long time to stack up. Assisting in killing the void grubs will give you 1 stack for each grub so make sure to tag each one of them once if your jungler is killing them. Alternatively you can run Legend: Haste if you don't like bloodline.
Solid rune for Urgot since it offers some lifesteal which is nice synergy with our W, and once you fully stack this you get some bonus HP which is great. It does however take a long time to stack up. Assisting in killing the void grubs will give you 1 stack for each grub so make sure to tag each one of them once if your jungler is killing them. Alternatively you can run Legend: Haste if you don't like bloodline.
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Cut Down
Very good rune on Urgot now because it helps you burst the enemy to low hp for a good grinder kill, this stacked with Press The Attack is very strong synergy since they both provide 8% bonus damage. |
Second Wind
Second Wind offers Urgot a little bit of healing which helps you get through the early lane a lot since you don't have any form of sustain, when paired with a
Cull and sometimes
Doran's Shield in the harder poke matchups it can really help you survive lane phase.
Important Note: I recommend swapping to
Bone Plating or sometimes
Conditioning when against champions that can all-in you very quickly from melee range. Examples where
Bone Plating is really good include:
Riven,
Garen,
Darius,
Trundle,
Warwick,
Tryndamere,
Jax, and
Renekton.
Important Note: I recommend swapping to
Overgrowth
This rune provides us with even more scaling giving us more HP as the game goes on and even boosting your max HP overall once you stack it up enough. This is really nice since our shield on E-
Disdain scales off of max HP.
Note: I swap
Overgrowth with
Unflinching in lanes that have a lot of CC or if they have a lot of CC and mixed damage, slows also count as CC, unflinching can be very good into lanes like
Gnar,
Olaf,
Rumble,
Udyr and
Shen. If you prefer more scaling then Overgrowth is also a solid option, but personally I feel overgrowth is a little too slow for Urgot and having a rune that helps you win or tie lane is more important because of how hard matchups can be for Urgot and because he already scales really hard once he gets black cleaver and level 9.
This rune provides us with even more scaling giving us more HP as the game goes on and even boosting your max HP overall once you stack it up enough. This is really nice since our shield on E-
Note: I swap

Stormraiders Surge
This rune is good into
Olaf and certain ranged champs if you want more mobility for kiting and also running them down, 2-3 shotgun legs proc it and ignite damage also counts towards the 25% damage threshold that you need to deal to proc it. You lack a bit of damage early on without
Press the Attack but this scales very hard into the game and gives you much more sticking power.
This rune is good into
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Nimbus Cloak
This will give you even more mobility after using your summoner spells which is very handy since Note: |
Transcendence
More ability haste for your
Corrosive Charge and
Disdain is very nice with this build, and after level 11 it reduces all remaining cooldowns by 20% after a takedown which means you can sometimes get two E's off in a teamfight.
More ability haste for your
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Scorch
This gives you more poke damage on your abilities, your Note: |
Triple Tonic
With this rune you can put 3 points into your
Corrosive Charge early game (level 3, 4, 5) and still get your
Purge maxed out at level 9, this gives you a much better early game and a lot more poking power against ranged champions. Not only does it give you more damage but the slow goes up by 5% each level making it easier to gap close them and land your
Disdain as well. The first elixir you get you can pop right away since it just gives gold and some minion damage, the second elixir gives you bonus AD for a small amount of time so you want to pop that before going for a solo kill or and e-
Flash combo, and the third elixir you pop right away for the extra skill point.
With this rune you can put 3 points into your
Cosmic Insight
I love cosmic insight with this setup since
Ignite helps proc
Stormraider's Surge and also since we have
Nimbus Cloak having these summoner spells up sooner is amazing. And more E-
Flash plays is more kills in lane.
Note: You can also run
Approach Velocity if you prefer that.
Note: Going
Resolve secondary with this rune page is also viable especially if you learning Urgot and struggle with his lane phase or struggle with using
Triple Tonic since it can take some practice.
I love cosmic insight with this setup since
Note: You can also run
Note: Going
Alternative Runes
Approach Velocity
This rune is really good on Urgot if you're vs a ranged champ, or they have many ranged champs. It opens up a lot more playmaking potential since it procs with your Q, and your R, and
Stridebreaker if you build that as well, not only that but it works at half effectiveness on your team mates Crowd control so it can be really important to look at your teams draft in champ select when deciding to go this rune, if you have a big CC team comp then this rune is a game changer for making plays.
This rune is really good on Urgot if you're vs a ranged champ, or they have many ranged champs. It opens up a lot more playmaking potential since it procs with your Q, and your R, and
Cosmic Insight
Some matchups where
Flash and
Ignite are really high value. I run
Cosmic Insight with
Biscuit Delivery secondary runes, this helps me win lane but I scale a little worse. Matchups where I really like this page are
Aatrox,
Darius,
Kayle,
Irelia, and some ranged matchups if I feel I don't need
Second Wind.
Resolve is still good in these matchups too but this page can help you get more kills. Also vs
Kayle I go
Magical Footwear instead of biscuits.
Note: This also reduces the Cooldown of your free
Teleport that you get from completing the top lane quest, which shaves off a solid minute on it.
Some matchups where
Note: This also reduces the Cooldown of your free
Magical Footwear
When I go
Approach Velocity I personally run this rune as well because not only are you getting free boots before 12 minutes (each takedown earns you boots 45 seconds sooner), but they also give you a bonus +10 movement speed buff the entire game even after you upgrade them. This is extremely nice for a champion like Urgot.
Note: If it's a matchup where you really want early boots (usually if
Plated Steelcaps are extremely high value) then I opt for
Biscuit Delivery which also helps with early laning phase quite a bit.
When I go
Note: If it's a matchup where you really want early boots (usually if
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Demolish
Combined with |
Ignite
Ignite is my default summoner spell right now, and it's extra effective against matchups that heal a lot.
Ignite is what makes Urgot a scary champion in lane because combined with your
Fear Beyond Death it's a ton of true damage that they cannot block. After you complete your top lane quest you get a free
Teleport with a longer cooldown as well so this makes
Ignite even more viable to take top lane now.
Flash
An absolute must on Urgot. Obviously it's great for getting out of sticky situations, but it can also be used offensively to
Flash + R-
Fear Beyond Death into the enemy during teamfights for a big AOE fear.
You can also E-
Disdain +
Flash with Urgot. You have to press
Flash almost immediately after pressing E (see Video Examples below).
An absolute must on Urgot. Obviously it's great for getting out of sticky situations, but it can also be used offensively to
You can also E-
Teleport
I don't run
Teleport as often these days since you get a free one from the quest. It can be an option into tanks and very hard to kill matchups where you just sit back and scale like
Yorick and
Rumble. Personally I still like
Ignite into these matchups since I try to win lane, but
Teleport is a viable alternative if you want to play more for the mid and late game.
Teleport will give a big shield that scales off HP after you complete the top lane quest.
I don't run
Exhaust
Exhaust can be an option against AD champions that have a lot of burst, it's a bit more of a niche choice but I like it against
Tryndamere since you're trying to buy time in that matchup to counter his
Undying Rage,
Exhaust can also be nice against
Riven,
Kled,
Yasuo, and other champions with very strong burst combos, but
Ignite is also viable into those champions as well.
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W Max
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W max is what I go for in most match-ups because level 9 is such a big power spike with it since your W becomes infinite duration. You should get
Note: Every game I start E- |
Basic Combos
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Q–W-E–R This is a basic combo if you're chasing somebody or far away since you slow them with your Q it will make it easier to hit your E then follow up with a W and obviously R if they're low enough to kill. You want to press W right before you E or while you're E'ing because it shoots once while you're in your Dash. |
W-E–Q–R This combo can be used if you're already close to your target, the idea behind this is slowing them after you fling so you can get your W + Passive proc off around them. This can also be good vs really tanky champions because you can slow them and get more shotgun knees off before ulting them, if you're vs a squishy champion I wouldn't do this combo, you would want to just go for the ultimate right after landing E since you can burst them down to your ultimate threshhold most likely, only do this into tanks if you can't burst them to your E threshold quick enough. |
Situational Combos
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W–E–R–Q This combo is good if they're already very close to you so you can start with your W get them somewhat low, and then fling them behind you to guarantee land your ultimate while they're stunned. You want to press R behind you as you're landing the E to do this combo very quickly, if done properly they won't be able to react to dodge your ultimate. |
E–W–Q–R This combo can be used as a surprise since it starts off with a random E to catch them off guard and then you just land the Q while you're in W to get the slow for your R. Turn on your W as you're E'ing |
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E–R–Q–W This combo can be used if they're already low, hitting your E just guarantees you hit your ultimate. |
R–E–Q–W This combo starts off with ultimate and is good for picking targets off or if your teamates are going to follow up on the person you R'd, like I said before since it's a 4 second slow sometimes that is enough to pick somebody out and get a kill even if you don't get the pull. Keep in mind the slow of your ultimate scales based on their missing HP, if they are full HP your ultimate doesn't slow them, so this combo is good if the person you're sniping is injured a little bit first. |
Advanced Combo
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W-E–Flash–R-Q Similar to the basic combo I mentioned earlier, but adding in the flash makes it more complicated, mostly for the fact that you really have to know the distance of your E and flash combined to hit this combo. You want to R right after your E in this combo because you should only be E-Flashing if you know you can kill them with a grinder combo, or if your team can help you secure the kill. |
Be sure to view the examples in the Video section below!
Starting Items
Doran's Blade
This item is my go to start on Urgot because it gives a lot of early damage and HP but also scales into the game nicely with omnivamp. I try not to sell this even mid game unless I really need to for a big item because the 3% omnivamp along with
Doran's Shield
Cull
I like
Upgrade Boots
You'll either want to upgrade your boots into If I'm in a matchup where dodging abilities is very important or they have slows then I go for NOTE: I would recommend to never go
Full Build Itemization
IMPORTANT NOTE: The first three items are your core items, the last two items are what I would usually build, but sometimes there is a better item to build depending on the game. |
Sterak's Gage
Sterak's is nice mid game for Urgot because it the shield scales with your bonus HP and by now you have quite a bit, the AD this item gives you also scales with your base AD so everytime you level up, this item will give a few extra AD. The tenacity and shield are very nice utility for Urgot at this point, and you have enough damage with Black Cleaver and Spear of Shojin, so this item will just help you live. It's very clutch against enemy team comps with high burst because you can live long enough to get the second part of your ultimate off in a teamfight even if they try to burst you.
Note: If your team is doing very well at this point in the game, sometimes I like to just buy defensive items in my third item slot here to frontline for them. If you're doing very well and you want to go full carry mode you can also go for Overlord's Bloodmail third, it's a stronger but much greedier option than Sterak's Gage in my opinion.
Sterak's is nice mid game for Urgot because it the shield scales with your bonus HP and by now you have quite a bit, the AD this item gives you also scales with your base AD so everytime you level up, this item will give a few extra AD. The tenacity and shield are very nice utility for Urgot at this point, and you have enough damage with Black Cleaver and Spear of Shojin, so this item will just help you live. It's very clutch against enemy team comps with high burst because you can live long enough to get the second part of your ultimate off in a teamfight even if they try to burst you.
Note: If your team is doing very well at this point in the game, sometimes I like to just buy defensive items in my third item slot here to frontline for them. If you're doing very well and you want to go full carry mode you can also go for Overlord's Bloodmail third, it's a stronger but much greedier option than Sterak's Gage in my opinion.
Dead Man's Plate
Dead Man's Plate is extremely good on Urgot now especially if they're 3+ AD. Movement speed on Urgot is extremely valuable because you can proc your shotgun knees quicker and you can also gap close to land your
Disdain which usually results in a kill if you can, not to mention it helps you rotate around the map as well and provides a bit of slow resist which is very valuable into certain team comps.
Force of Nature
Really strong if they have a lot of AP threats, especially if you built
Jak'Sho, The Protean earlier on in the build because both of these items have a stacking system, and once they both stack together you get an INSANE amount of magic resist and movement speed.
Really strong if they have a lot of AP threats, especially if you built
OR
Kaenic Rookern
A decent alternative to
Force of Nature,
Kaenic Rookern is supposed to be better vs AP Burst mages where you think you won't be able to survive and stack up force of nature to get enough value out of it. In most games
Force of Nature is more valuable in my opinion because the movement speed is so good for Urgot, but this is a good alternative.
A decent alternative to
Overlord's Bloodmail
At this point of the game, it will give you an insane amount of AD since it scales off your HP, and the lower HP you drop the more AD it will give too. This item gets a lot better when they have melee champions that like to engage into Urgot, because they will get you low but usually can't kill you, so you just get a huge AD boost from this item.
At this point of the game, it will give you an insane amount of AD since it scales off your HP, and the lower HP you drop the more AD it will give too. This item gets a lot better when they have melee champions that like to engage into Urgot, because they will get you low but usually can't kill you, so you just get a huge AD boost from this item.
Situational Items
Jak'Sho, The Protean
Jak'Sho offers a good mix of everything for Urgot which is nice at this point since you have enough AD and HP, this item is really good vs mixed damage team comps and even better if they have low burst damage since it has a stacking system. Jak'Sho also becomes a lot stronger if you take Conditioning and or unflinching, as well as build plated steelcaps, it's also very good when you have enchanters on your team, especially ivern jungle since he can keep you alive for so long and allow you to stack this item up.
Jak'Sho offers a good mix of everything for Urgot which is nice at this point since you have enough AD and HP, this item is really good vs mixed damage team comps and even better if they have low burst damage since it has a stacking system. Jak'Sho also becomes a lot stronger if you take Conditioning and or unflinching, as well as build plated steelcaps, it's also very good when you have enchanters on your team, especially ivern jungle since he can keep you alive for so long and allow you to stack this item up.
Stridebreaker
I like this hydra item the most on Urgot because it offers a ton of movement speed so you can proc more shotgun knees and gap close easier. Keep in mind the more people you hit the active with the more movement speed you get. The nice thing about
Stridebreaker is that you can E to get in range of people and then
Stridebreaker active and usually burst them down without having to land your E, opening up a lot more kill opportunities for Urgot.
I like this hydra item the most on Urgot because it offers a ton of movement speed so you can proc more shotgun knees and gap close easier. Keep in mind the more people you hit the active with the more movement speed you get. The nice thing about
Hullbreaker
Hullbreaker is an okay item for Urgot if all you want to do is splitpush. this would be against another splitpush champion where you intend to match them in the side lane for most of the game. If you do buy this item remember the damage if you proc the passive on your
Purge, so on turrets do 4W into auto attack for maximum damage, in teamfights it is too hard to track the passive, and that's why i don't build this item very often.
Profane Hydra
This item can be a strong alternative to stridebreaker if you want to go full splitpush mode, I think it can be decent vs champs like
Fiora and
Gwen because it offers a ton of burst. It's very risky to go this over stridebreaker though because it doesn't offer any HP like stridebreaker does. Keep in mind the active does more damage when they're below 50% hp. Your 1v2 in the sidelane is very strong with this item.
This item can be a strong alternative to stridebreaker if you want to go full splitpush mode, I think it can be decent vs champs like
Spear of Shojin
Spear of Shojin is great as a fourth item damage option if they have a lot of melee champions and a lot of health stackers, this will amp your shotgun passive damage which does % HP physical damage. Shojin is a very strong counter into champions like
Dr. Mundo,
Cho'Gath,
Sion, etc... especially if they're a problem and you need to kill them quickly.
Thornmail
Strong purchase if they have 2-3+ AD auto attackers or your team needs some anti heal. Thornmail is also extremely cheap which is nice if you're on a budget for your match.
Note:
Randuin's Omen and
Dead Man's Plate can also be good armor buys here as well.
Strong purchase if they have 2-3+ AD auto attackers or your team needs some anti heal. Thornmail is also extremely cheap which is nice if you're on a budget for your match.
Note:
Chempunk Chainsword
When I really need antiheal, but I also want damage and don't need the tankiness from thornmail, or they have AP healing champs such as
Vladimir that won't be auto attacking me much.
When I really need antiheal, but I also want damage and don't need the tankiness from thornmail, or they have AP healing champs such as
Levels 1-3
Let me just start off by saying Urgot's early laning phase is NOT the strong point of this champion. Even though your level 1-3 is pretty strong (especially if you can land an E or cheese them in the bush at the start), you are more of a scaling mid game champion. You're basically trying to get to level 9 where your W-
Purge becomes a toggle for your true champion power spike. With that being said there are still windows of opportunities before then so let's talk about them.
I usually start most lanes off with
Doran's Blade. Level 1 with Urgot you want to start with E-
Disdain always. You want to proc your side shotgun knees and then flip them to the other side to proc your other shotgun knees, this is especially easy to do if they're face checking into the bush you're sitting in, just make sure to auto them before you fling them with your E-
Disdain. If I don't have to leash with Urgot then I am looking to fight the enemy top laner before he even gets to lane. So for example, if you're starting bot-side and he is leashing red buff topside for his jungler then I like to sit in the tri-bush and fight him level one. Urgot's level 1 is really strong in most match-ups especially if you have the surprise on the enemy. Do not do this against
Darius. If you're starting topside and you don't need to leash then you can wait in the river bush. Whether you start E or W always make sure to get in an auto attack before you use your ability since you have the surprise on them. If you're starting W then you can get an auto attack in after your W ends as well.
Now onto the lane: Level one if you aren't cheesing, I look for an early E-
Disdain through the first 3 melee minions once they get low. You can try to angle it to where you get all three creeps once they get low and you can still hit your E on the enemy champion. A lot of people will play into your E range level one if they're a melee champ because for one they don't expect you to start E but they're also going for the first 3 melee minions as well. Levels 1-2 I'm quite aggressive in most match-ups because your passive and E are really strong. So I am usually zoning them off the creeps and slowly pushing in the wave by last hitting when necessary. After I get the wave pushed in is when I'll drop a ward down. You want to try to do this before 3 minutes or around that time depending on who their jungler is. Lots of junglers will try to come top lane for the 3 minute gank so make sure to ward for this. Especially since you will be pushing the lane since you have priority and zoning potential levels 1-3. Just make sure you get the wave fully pushed into the turret before you ward so you don't miss minions while warding.
I usually start most lanes off with
Now onto the lane: Level one if you aren't cheesing, I look for an early E-
Levels 4-5
I'm pretty chill on Urgot for levels 4-5 unless the enemy is playing into my E range which I am always looking for. You should be trying to your best to auto attack when they go up to last hit your minions and look for E's if they step up too far especially if they're going for a cannon minion. Other than if you land E's, you shouldn't be going too aggressive in these levels. You should play safe until E's back up most of the time. If you want to get an early back off or are forced to get an early back off because you got ganked and you're going to
Teleport back I recommend picking up a
Cull around these levels. If you're backing with around 450 gold,
Cull can also be a great early back option into tank match-ups.
Level 6-9
These are the levels where Urgot becomes URGOD and these will be your biggest power spike levels where you should be able to 1v1 most champions and possibly even 1v2 if played correctly. Once you hit 9 is when you max your W and it becomes a toggle meaning it lasts forever until you toggle it off and doesn't cost mana or have a cooldown. On top of this around this level you should have
Black Cleaver which is another big power spike for Urgot allowing you to shred people down even if they're tanky and making you beefy enough to last in extended fights with your W on. On top of all of this, once you hit level 9 your passive shotgun knees go on a 10 second cooldown per leg, and then 5 seconds at level 11, and finally 2.5 seconds at level 13 which allows you to really shred everyone, even tanks, in extended fights.
Also after level 9 it gets a lot easier to take turrets as well as solo herald if you have an opportunity to. Remember when taking turrets and heralds you can weave in an auto attack every 3 W hits for more DPS. This is because your auto attack is “refreshing” while you're in your W and there is no cooldown toggling your W off and on.
Also after level 9 it gets a lot easier to take turrets as well as solo herald if you have an opportunity to. Remember when taking turrets and heralds you can weave in an auto attack every 3 W hits for more DPS. This is because your auto attack is “refreshing” while you're in your W and there is no cooldown toggling your W off and on.
Levels 11-13+
Urgot really starts to ramp up in these levels and become an absolute monster of a champion, You can start to win most fights even if you're behind at these levels if you aren't already winning at level 9. Level 11 your shotgun knee cooldown goes to 5 seconds and the damage is pretty high too. Level 13 your Shotguns are 2.5 second cooldown so you can shred tanks even by circling around them with W. Level 13 is when you should be forcing 1v2's in the sidelane and trying to rotate or teleport into teamfights and have a big impact in the fight. Level 13 Urgot is one of the strongest mid game champions in the entire game so it's very important you use your strong levels before you start to fall off a little bit later. Urgot is always still useful but he does start to fall off at 30-35 minutes in most games, so you want to do push your leads a lot in the mid game around 20-30 minutes.
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Your main focus with Urgot in team-fights should be getting a big ultimate AOE fear. If you have
Urgot is also great at flanking in team-fights especially if you're Teleporting in at a flank angle. If you ever get onto a back line carry and land your E, they're usually so squishy that you can burst them super quick. If you land your E on a carry then you should always R them instantly while they're stunned from your fling because you will burst them so fast and then you can just fear their front line and win the team-fight that way. If you have a good opportunity to E-Flash on a carry late game (especially if you're flanking), do not hesitate to do so. |
Urgot Splitpushing
✦ Whenever your laner uses a summoner spell, always remember to ping it in the chat (by default, this is done by opening the scoreboard with TAB and clicking the summoner spell under their champion portrait). This will let your jungler know that your laner doesn't have his flash, teleport, ignite, etc. and encourage them to come help you when needed.
✦ Try sticking to 1-3 champions if you really want to climb. This way you learn matchups and how to carry with your champion over time easier.
✦ Baron buff lasts for three minutes. Elder buff lasts for two minutes. Usually if the enemy team gets these buffs you want to try to avoid fighting and turtle and defend your base until they expire.
✦
Flash cooldown is five minutes,
Ignite is three minutes. You want to keep a mental note of this after you make your opponent in lane burn these and try to punish them while they're on cooldown. Always ping right after you blow their summoners in lane so your jungle knows when the top laner you're facing has no
Flash.
✦ Everytime you get a kill, you should always be thinking what the next best step you can do is for your wave. Sometimes it's good to recall right away, other times push the wave, or sometimes thin the wave down enough to where it won't fully push into your tower while you're recalling. A lot of this depends on a lot of factors and where the enemy jungle is so it's hard to say the correct move in a guide when there's too many dynamics. But you want to get good at thinking about this. I highly recommend watching challenger top lane players and think about every move they are making and why they are making it to get better at this.
✦ Honeyfruits can be really nice on Urgot since we don't have much sustain. When you push in your lane and go to ward it can be a great time to get some fruits for some heals and mana. Here are some useful tips about them.
✦ Urgot often has to tank baron. Keep in mind when tanking baron it shreds your armor and magic resist every auto attack, stacking up to 100 times. If you know a fight is coming it can be a good idea to let somebody else tank it.
✦ Inhibitors respawn after five minutes. Inhibitor turrets as well as nexus turrets also passively regenerate HP per second.
✦turret plating falls off at 14:00 minutes, if you have first rift herald try to use it before then to get the plating gold.
✦you do reduced tower damage in top lane until 5:00 minute mark. Most of the time it's worth it to just recall for tempo if you get the wave pushed into tower before 5:00 minute mark.
✦ If you're not running
Teleport you always want to be at or near the dragon around 45 seconds before it spawns. This way you can get control and vision and maybe look for a pick before the dragon spawns. If you are running
Teleport then you usually want to split top lane and get it pushing in before you teleport to the dragon so the tower will eat some of the creeps denying the enemy team more gold.
✦ If you are trying to really climb, try not to autopilot. You always want to be thinking about what you can do after you make a play, where the enemy jungle is, your movements and trading in lane, looking at your minimap, etc… League is a game of a lot of thinking, strategy and planning in advance. It can be tough at first but eventually some of these things become second nature and easier to manage with practice.
✦ Watching other people play on streams and youtube videos is a great way to learn more about your champion, I think it's also very beneficial to watch your own gameplays. If you don't have time to watch the whole gameplay just watch the parts where you died, or messed up, or felt like you couldn't do anything, and see what happened leading up to that. You will see many mistakes when you watch your own gameplays even if you're Challenger.
✦ If you lose a few games in a row, consider taking a break and getting some fresh air, nice food, a shower, playing some arams or normal games, etc… whatever helps you chill out a bit. Tilt queueing is very real and it's an easy way to lose a lot of progress on your climb.
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Urgot actually does very well in the split-push and in 1v1's because of your passive scaling and you just have so much consistent damage that you can win almost all extended trades. If you land your E-
Generally you'll want to pressure the opposite side of the map of whatever the big objective is IF YOU HAVE TELEPORT UP. So for example if I have teleport up I will be wanting to side lane bottom lane and tell or ping my team to pressure the baron, while looking for a teleport play. If they send multiple people for you then Urgot has great 1v2 potential and your team hopefully secures baron. Whenever you're going for the 1v2, try to burst the more squishy person first and get your ultimate off on them so you can fear the other guy. Urgot is great at bursting squishy targets especially if you land your E into R combo. If they don't send people for you then you should be able to get turrets and maybe even dive your opponent. When splitpushing, my biggest tip is to be glancing at your minimap a lot and keep track of whoever you're seeing on the map. And ALSO where your team is on the minimap. You have to wait until your team is pressuring before you can pressure to or else they can send a lot of people for you and your team won't be getting anything out of it. Having vision can also help a lot with this, but a lot of it is tracking everything in your head and calculating how long it will take X champion to get to you and providing the right amount of pressure at the right times. |
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These are some useful tips or weird interactions I've found after playing Urgot for awhile.
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✦ The indicators around your character are your Shotgun knees, this is where most of Urgot's damage comes from, so try to move accordingly to proc them. If you want to freeze a wave, auto where your Shotgun is on cooldown.
✦ Urgot is very strong levels 1 and 2, weak at levels 3-9, so try to build an early lead by waiting in the bush to ambush your opponent. If you can't get the level 1 fight in the bush, you can zone them off the first 3 melee minions to make them miss XP. Only a few champions in top lane can handle Urgot level 1: ✦ Always have your W- ✦ Try to land your E before you cast R as the stun guarantees you land your skillshot. If you're struggling to land E's, try to slow them with Q first. Closing the gap is often necessary with ranged matchups. ✦ Urgot E can be used to buffer through many forms of CC; try to use E right before you get CC'd to get to a safer spot or to make them miss some of their combo, some abilities are harder to E buffer than others and have their own specific timings. ✦ E-Flash combo is a reliable way to get kills in lane because it's very hard for the enemy to react to this. Try to butter them up before going for this combo. I like to get them around 50-70% HP depending on the champ before an E-Flash→R→W combo. This is how to win many lanes with Urgot. ✦ Urgot's powerspikes are level 1, 2, 9, 11,13. Level 13 is an insane powerspike because the recharge cooldown to your passive Shotguns drops to 2.5 seconds which means by the time you make a full circle, the Shotgun you started with will be ready to fire again. Out of all the powerspikes, Level 9 and 13 are the biggest powerspikes on Urgot. ✦ At level 9 when your W is maxed, you can do the W toggle. This is done in quick succession by attacking 3 times with W toggled on, quickly turning W off followed by an auto attack command (make sure you see your auto attack missile go off), and pressing W again. Repeat that combo for maximum DPS, doing this increases your damage output by 30%. The only time you don't want to do this is when you're really close to your target and able to circle around them with your W and proc your Shotguns. This is very important on Urgot so try to practice the rhythm on towers. |
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✦ Urgot excels at both splitpushing and teamfighting so you have to choose what is better for the game. When you are level 13 and on a two item powerspike I highly recommend trying to teamfight during this time. My strength as a player is in teamfighting so I will prioritize that. Teamfighting depends on a lot of factors but to simplify it, the two main ways I teamfight are: If I have flash up I will try to E-flash an important carry and completely burst them out, especially if I know my team can follow up on this. The other thing I try to do is wait for the enemy team to engage if they have an engage team comp and when their frontline is getting focused and I know they will get bursted quick enough I will use my ultimate on them to get the pull and then flash onto the enemy backline right before my pull finishes to get a big fear on everyone. Urgot excels when the enemy team has to play into him because he has a lot of burst and CC but lacks mobility, he can also be good when your team has a lot of engage and can set up plays for him, try to think about these things when you teamfight. ✦ Cull is amazing on Urgot because it heals 3 HP per hit which works fully in your W. Urgot doesn't have much sustain so this helps me with laning a lot. On top of earning 1 extra gold per minion, you get an extra 350 gold once you kill 100 minions; NEVER sell Cull before then. Avoid selling it unless you're purchasing a big component or Legendary item; I would rather keep my Cull over a 350g Longsword or 400g Ruby crystal. ✦ Remember to take turrets as fast as possible. After every three W- ✦ Always put a second point in your Q at level 4 before you max your W. You get W at level 9 no matter what and this second point in Q helps a lot because the damage almost triples and the slow goes up 5%. It helps a lot for securing minions if you need to farm from a distance and also with trading. ✦ Always max Q second after your W, the damage goes up a lot each rank but more importantly the slow goes up 5% each rank, this is really important to help you land more E's by slowing them more with Q. The issue with maxing E second is the mana goes up a lot and the cooldown doesn't go down by much, so most fights you will still only get one E off anyway. ✦ Your E- ✦Your W- ✦Your W- ✦Your R- ✦Your R- |
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✦ You can use your W- ✦ There are many revives and abilities that block damage or stop you from dying in the game and these counter your ultimate because you do not get the fear if they have a revive, it's important in teamfights to try to not use your ultimate on somebody else if they have a revive. These are Zac passive, Anivia passive, tryndamere ult, renata W, Kayle ult, Pantheon E, Zilean ult. ✦ ✦ ✦ You cannot pull an ✦ You are able to auto attack right before and right after you turn on and off your W which can sometimes be very useful for finishing a kill if you're able to calculate it since it speeds up your DPS slightly, just make sure you're clicking on the enemy champion or turret as you're toggling your W off. ✦ ✦ |
Here are some helpful non-Urgot related tips to help you win your games!
✦ Whenever your laner uses a summoner spell, always remember to ping it in the chat (by default, this is done by opening the scoreboard with TAB and clicking the summoner spell under their champion portrait). This will let your jungler know that your laner doesn't have his flash, teleport, ignite, etc. and encourage them to come help you when needed.
✦ Try sticking to 1-3 champions if you really want to climb. This way you learn matchups and how to carry with your champion over time easier.
✦ Baron buff lasts for three minutes. Elder buff lasts for two minutes. Usually if the enemy team gets these buffs you want to try to avoid fighting and turtle and defend your base until they expire.
✦
✦ Everytime you get a kill, you should always be thinking what the next best step you can do is for your wave. Sometimes it's good to recall right away, other times push the wave, or sometimes thin the wave down enough to where it won't fully push into your tower while you're recalling. A lot of this depends on a lot of factors and where the enemy jungle is so it's hard to say the correct move in a guide when there's too many dynamics. But you want to get good at thinking about this. I highly recommend watching challenger top lane players and think about every move they are making and why they are making it to get better at this.
✦ Honeyfruits can be really nice on Urgot since we don't have much sustain. When you push in your lane and go to ward it can be a great time to get some fruits for some heals and mana. Here are some useful tips about them.
✦ First spawns between 6:00 and 6:30.
✦ Respawn time is between 5.5 and 7 minutes.
✦ If a Honeyfruit isn't taken before its respawn timer completes, a second Honeyfruit may spawn. No more than two Honeyfruits can exist per half of the river.
✦ Urgot often has to tank baron. Keep in mind when tanking baron it shreds your armor and magic resist every auto attack, stacking up to 100 times. If you know a fight is coming it can be a good idea to let somebody else tank it.
✦ Inhibitors respawn after five minutes. Inhibitor turrets as well as nexus turrets also passively regenerate HP per second.
✦turret plating falls off at 14:00 minutes, if you have first rift herald try to use it before then to get the plating gold.
✦you do reduced tower damage in top lane until 5:00 minute mark. Most of the time it's worth it to just recall for tempo if you get the wave pushed into tower before 5:00 minute mark.
✦ If you're not running
✦ If you are trying to really climb, try not to autopilot. You always want to be thinking about what you can do after you make a play, where the enemy jungle is, your movements and trading in lane, looking at your minimap, etc… League is a game of a lot of thinking, strategy and planning in advance. It can be tough at first but eventually some of these things become second nature and easier to manage with practice.
✦ Watching other people play on streams and youtube videos is a great way to learn more about your champion, I think it's also very beneficial to watch your own gameplays. If you don't have time to watch the whole gameplay just watch the parts where you died, or messed up, or felt like you couldn't do anything, and see what happened leading up to that. You will see many mistakes when you watch your own gameplays even if you're Challenger.
✦ If you lose a few games in a row, consider taking a break and getting some fresh air, nice food, a shower, playing some arams or normal games, etc… whatever helps you chill out a bit. Tilt queueing is very real and it's an easy way to lose a lot of progress on your climb.
Combo Examples
Here's a clip of me doing a fast E-Q combo, basically you want to get your q off during your E right before you actually fling the person, you have to be pretty quick with it, this also works with your R.

Here's me doing an E-Flash-R combo, because there is a little bit of buffer time on your E you can actually use it right before you flash making it practically impossible for them to react to your E, this can be really nice for securing kills in laning phase, but be careful doing this out of lane as you'll want your flash for big ultimate fear plays in team-fights!

Here's an example of what I mean by flash fears in the late game to win teamfights, as you can see I waited for right before I grind the enemy
Rek'Sai to flash in so they can't react and flash or dash out, fears like this can single handedly win you teamfights and games!

Here's an example of a standard Urgot combo, I like to get an auto in before I toggle my W on sometimes for more DPS, so this combo was E-R-Auto-W and then circle around them for the passive procs, normally if I was engaging onto them I'd Q them first to get into my E range.

Here's an example of the W toggle for taking turrets down quick as Urgot, basically every 3 W hits you'll want to toggle it off and get an auto attack in and then retoggle your W back on instantly, you'll be wanting to do this once you're level 9+ everytime you take turrets because it's just more DPS, this is because your auto attack is refreshing while you're in your W and there is no cooldown to toggle it once your w is maxxed which is at level 9 if you're maxxing it first.
The way to do the E buffer is quite simple, you pretty much just want to time it or predict slightly with their ability, because of the little cast time or buffer on your E it will go off slightly after their spell, this works with a ton of CC in the game but here are just a few examples of them.
E buffer example on
Irelia's Stun.
E buffer example on
Singed Fling.
E buffer example on
Poppy Ultimate.
E buffer example on
Jayce E.
Quick tips to help you win the matchup:
General game plan:
Urgot outscales
Aatrox heavily but the lane is very
Aatrox favored.
Urgot's goal is to survive through lane and stay away from
Aatrox's Q-
The Darkin Blade's.
If you get him chunked to 70-80% you can go all in with E-flash > Ignite > R > W combo and usually get a kill. Without
Flash he is too hard to kill since he can play the distance very well in most cases.
Akali is hard to rate since it really depends on who is playing her. With that being said I find it to be fairly easy to survive, but somewhat hard to kill at least early on because of how many dashes she has plus the smoke shroud.
Quick tips to help you win the matchup:
General game plan:
Levels 1-3 you can win trades against
Akali.
4-6 can be a little bit challenging. Always try to kite out her empowered auto after she lands Q-
Five Point Strike on you. After you have ultimate you want to try to get her to 70% HP and if you land E just dump your whole combo into her and try to burst her before she jumps away or shrouds.
You also want to be very careful whenever she has ultimate up especially if she has
Ignite as well. She can burst you really fast if you drop to around 60% HP. This matchup really feels like whoever can burst the other person first wins most of the time.
Your teamfight and sidelane is better than hers. They usually jump into your backline in teamfights so keep that in mind and maybe peel your carries, especially if she is really fed and you aren't.
Quick tips to help you win the matchup:
General game plan:
This lane is honestly really tough. You just have to survive the early game until you can get
Plated Steelcaps.
Overall I play very safe early and give up CS if it means I'm going to take a lot of autos and poke damage. I like to use my E-
Disdain more reactionary in this matchup instead of aggressively since it's so hard to land on him.
I think Urgot offers much more to the team fights but the 1v1 can be annoying until you get some items so play more passively until then if possible.
Quick tips to help you win the matchup:
General game plan:
Ambessa matchup is hard for Urgot and gets harder if the
Ambessa is skilled, the main reason being she's very hard to land
Disdain on since she gets a dash every time she uses an ability.
I play very aggressive level 1 and 2 since she is pretty weak until level 3 when she has all of her abilities, if you chunk her out level 1 you can look for a good
Disdain-flash angle level 2 and kill her. Levels 3-8 are pretty hard, I usually try to fish for E's when she dashes into me especially if I am close to my tower, that way if i miss my
Disdain I can still retreat back to my tower.
After level 9 and
Black Cleaver you can win especially if you land your
Disdain on her. Level 13 onward gets very good for you and this is where Urgot hard out-scales
Ambessa in side lane and teamfighting.
Quick tips to help you win the matchup:
Boots of Swiftness and 15% tenacity/slow resist rune are VERY nice in this lane. I also take
Approach Velocity and
Triple Tonic so I can put 3 points into my [corrosive charge]] and still get
Purge maxed by level 9.
General game plan:
Anivia is a hard and annoying matchup for Urgot but thankfully very rare to see in top lane. Until she gets level 6 you can actually bully her pretty hard if you land Q's and take
Approach Velocity. If she ever pushes up, you can walk behind the wave or in the bushes and then lead with
Corrosive Charge into
Disdain to get a nice chunk on her. Anivia has very low base armor, so if you get her chunked even a little bit you have lethal with
Disdain-
Flash combo.

Quick tips to help you win the matchup:
Boots of Swiftness with
Approach Velocity and
Triple Tonic so you can put 3 points in Q is highly recommended.
General game plan:
The main plan against
Aurora is to space well enough to where she can't land her
Twofold Hex on you for free over and over, you want to play right outside of her
Twofold Hex range as much as possible. The way you get on
Aurora is either with your E-
Flash combo and go for the one shot, or you when the wave is near your tower you can try to wrap around the wave or play off the bushes and flank her to chunk her down for an E-
Flash.
Aurora is one of the hardest matchups in the game.


Quick tips to help you win the matchup:
Camille has a very good gank setup for her junglers so they like to camp for her. Tracking the enemy jungle in your head is very important for this matchup.
General game plan:
As long as you play around her second Q-
Precision Protocol and her W-
Tactical Sweep's, you can fight quite a bit in this lane. However junglers love to gank for
Camille so tracking the enemy jungle is crucial. If you see him show bot lane for example, that's a great time to look for a trade.
Her early
Sheen spike is a bit scary but again if you play around the Q-
Precision Protocol you should be alright. Once you get
Black Cleaver you should try to force 1v1's as you win pretty hard on this spike. Especially when you have
Ignite and/or
Flash up.
Late game is where this matchup gets tricky, her Q-
Precision Protocol is a massive true damage nuke on a short cooldown. If you aren't fed enough to burst her with your full combo after landing E-
Disdain you will probably lose an extended fight. Try to force her into teamfights by forcing BEFORE she sets up a good split push.
Quick tips to help you win the matchup:
General game plan:
You're looking to trade with her a lot before her first back because she is very weak and mana hungry. After she gets that first back off the lane is tough.
Try to survive until you get your
Maw of Malmortius and then you should start winning again.
E-flash combo is a great way to get kills in this lane.
Quick tips to help you win the matchup:
General game plan:
In general
Cho'Gath is really a scaling matchup for Urgot. You can auto him down a lot early on in the lane but be careful taking unfavorable trades as he will out sustain you.
Once you get level 9 and can W-
Purgetoggle this matchup feels really good for Urgot because you can now win extended fights. You outscale him very hard in the side lane and also in teamfights, although he is still a good frontline. You can use him being frontline to your advantage to get good ultimates on him and big AOE fears.
Quick tips to help you win the matchup:
General game plan:
Be extremely cautious early game and DO NOT facecheck bushes level 1. Just wait to walk up to the lane until you see him farming minions. If you have to leash, make sure to take a safe path while walking to the lane.
Level 1 and 2 you can farm pretty safely and auto him a bit. Once he skills his pull at level 3 is when you have to be ready to E-
Disdain right away if he tries to pull you. You will buffer through his pull.
Levels 3-5 are very hard in this matchup usually.
Level 6 is when you have some good kill pressure with
Ignite up. You want to try to land an E-Ignite-R combo while hitting him with W-
Purge's and trying to proc your shotgun knees. Try to also avoid getting hit by his outer Q-
Decimate and you should win. Sometimes I even
Flash directly next to him to avoid getting hit by the outer Q-
Decimate.
After level 9 and
Black Cleaver power spike this matchup should be smooth sailing and you'll just continue to outscale him. If you have
Ignite up in these levels and land E-R it should be a free kill every time.
Make sure in teamfights if you're playing frontline you don't let him get 5 stacks on you early in the fight. Also if you see him trying to get 5 stacks on somebody else on your team try to take him out of the fight ASAP, because if he gets those ultimate resets he can easily wipe a teamfight.
Quick tips to help you win the matchup:
Ignite is very important in this matchup.
General game plan:
While his passive
Goes Where He Pleases can make this match up a bit annoying, I find
Dr. Mundo to be on the weaker side of most champions. His Q-
Infected Bonesaw and E-
Blunt Force Trauma are quite easy to play around and his W-
Heart Zapper doesn't do much damage. His ultimate
Maximum Dosage is also very weak at rank 1 if you have
Ignite up.
I try to play really aggressive pre 6 and land E-
Disdain's to knock off his passive causing him to take a lot of damage. Then I go for a Q > W trade. Landing Q is very important for making sure your W locks onto him.
His passive is also a very long CD early on in the game so if you knock it off and get him chunked you can go for an E-flash play before his passive is back off the CD.
Overall this lane can be a bit tough in the levels where he gets
Plated Steelcaps and
Warden's Mail but I find the early game pretty easy and in teamfights and sidelane you outscale him massively.
Quick tips to help you win the matchup:
General game plan:
Early game is hard against
Fiora because of how strong her vitals are and how much they heal her early. I try to avoid level 1 all-in fighting. You can still auto attack, just play kite heavy early on, and try to play around her vitals.
Main thing against
Fiora is to never go for max range E-
Disdain's into her. If she parries your E and stuns you, you will basically lose.
You have a way better teamfight than
Fiora so try to force her into those. You should win the sidelane 1v1's as long as you hug the wall against her ultimate and don't E directly into her parry. She has to circle around you to proc vitals which will guarantee you proc your shotgun knees.
Quick tips to help you win the matchup:
General game plan:
Early levels are a bit risky against
Gangplank. If you go for a level 1 fight make sure to play kite heavy as his passive
Trial By Fire is really strong. You win as long as you space and kite properly but it can be close if he's going
Ignite.
I always go for a cheater recall and pick up an early
Cull; along with starting
Doran's Shield and running
Second Wind it helps to survive his Q-
Parrrley poke.
When he gets
Sheen you really want to play out of his Q-
Parrrleyrange and also E-
Disdain some of the Q's if you have to walk up to CS or trade.
Level 9+ is a massive power spike in this matchup because now you can deal with his barrels easily. When W toggling make sure to auto attack his barrel when it drops to 1 HP before he can auto or Q-
Parrrley it. If you get hit by 1-2 barrels you will probably lose 1v1.
Once you have
Black Cleaver and reach level 13 you should start winning this matchup really hard. Your 1v1 and teamfight is better than his. Keep your W on when there is a standoff before the teamfight because it can lock on and kill his barrels quickly. This can really mess up a
Gangplank in teamfights.
Quick tips to help you win the matchup:
General game plan:
Garen is usually a bit of a farm lane for Urgot because his W-
Courage provides him so much tenacity making it really hard to kill him as Urgot even if you land your E.
Usually I will try to get a lot of auto attacks when he goes to farm in this matchup, and if he Q-
Decisive Strike's me then I E-
Disdain him right before he silences me with my W-
Purge on.
Once you get
Black Cleaver in this matchup you have a lot more kill pressure and can usually one combo him if you land your E. Make sure to be very fast with your ultimate after E because he gets a lot of tenacity from his W. Overall the key in this matchup is to never stick around if you're near 50-60% HP when he has
Flash,
Ignite, and ultimate
Demacian Justice up or he can just combo you out with ease. It's a really strong and easy to use combo but it's also the only way he really kills you, so if you play around that you should outscale him nicely.
Quick tips to help you win the matchup:
General game plan:
I try to trade and zone
Gnar off XP early, as Urgot is way stronger. You don't need to land E-
Disdain on him to win trades but you still want to use it for the shield.
I get
Plated Steelcaps first item in this lane since you need the movement speed and
Gnar is mostly auto attacks. Then once you have
Black Cleaver you have a lot of kill pressure on him. Basically, whenever he is in mini form and you can get him to around 70% HP, if you land E-flash-R combo with your W on it's almost always a kill.
It can be really difficult to kill a good
Gnar when your
Flash is down but you scale better than him so it's not really an issue.
Quick tips to help you win the matchup:
General game plan:
The
Gragas matchup is pretty simple, you are just trying to avoid his Q-
Barrel Roll's and not get poked down too much.
I always go for a cheater recall and grab an early
Cull since it's a hard scaling matchup. Try to auto attack him a lot if he walks up to farm. And play away from your minions if he is farming with his Q so you don't also get hit by it.
If he ever E-
Body Slam's in, just E buffer it and trade with him. Overall you scale better than him in the side lane and teamfights, but killing him a lot in lane is difficult as Urgot so just keep your farm high and don't die.
Try to impact the rest of the map as much as you can, especially mid game once your
Teleport is unleashed.
Gwen is a solid 1v1 champ but I think Urgot is much more useful in teamfights.
Quick tips to help you win the matchup:
General game plan:
You can win against
Gwen in the early levels but she is also strong. It's definitely not an easy matchup.
You really want to play around her Q-
Snip Snip!'s and try to E-
Disdain them. When she has 4 passive
Thousand Cuts stacks she will be looking to either run in and Q you or go for an E-Q combo on you. So you want to be ready to E away or E into her if you can trade.
Until you get level 9 I would say it's possible to kill her but very skill dependent and slightly favored for her.
At level 9 with
Black Cleaver you can start to fight a lot more and sometimes combo her out if you land E.
Overall
Gwen is kind of like an AP
Fiora. She's a really good duelist but struggles in teamfights so if you're uncomfortable in the matchup try to take the 1v1's a bit slower and force her into teamfight situations. This is where Urgot really outshines
Gwen.
Quick tips to help you win the matchup:
General game plan:
Against
Heimerdinger you want to just try to survive lane. Your main and only kill window if he plays good is when you have
Flash up.
Once you have
Mercury's Treads +
Maw of Malmortius you should be able to tank out his combo and force more.
Urgot's much better in teamfights and better in the side lane especially if you have
Flash up.
Quick tips to help you win the matchup:
Boots of Swiftness are very good in this matchup since it's a match of dodgeball.
General game plan:
Illaoi is simply a match of dodgeball. Play behind your minions and don't get hit by E-
Test of Spirit's and you should be able to survive. Whenever she misses E try to walk up and punish her. This can be a great time to E-flash as well if you have kill pressure.
Between
Second Wind and
Cull, you can sustain this lane even if you get hit by a few E-
Test of Spirit's and Q-
Tentacle Smash's here and there.
Try to force her into teamfighting late game by forcing plays before she can set up a good split push. Because she is always annoying to deal with 1v1 if she lands E on you.
Quick tips to help you win the matchup:
General game plan:
Level 1-2 you can beat
Irelia.
3-9 is really just trying to survive and only trading/fighting if she has no passive
Ionian Fervor stacks built up.
Level 9+ you can start to play more aggressively and force fights finally.
Her
Blade of the Ruined King spike is extremely strong though, so you have to land E-
Disdain in this part of the match if you want to win.
Once you have two items you hard outscale her and in my experience can even miss E and still win, but definitely still try to land E. Basically survive lane and outscale her.
Quick tips to help you win the matchup:
General game plan:
Early game you want to auto attack him a lot when he comes up to farm. If he uses E-
Counter Strike then you just E-
Disdain his counter strike once it's about to run out and you should win trades.
I try to get
Black Cleaver ASAP in this matchup and usually start winning pretty hard after that if I'm even or ahead.
Basically the two key things against
Jax are making sure you E his counter strike and fighting him before he builds up his passive on minions. So keep those in mind against him throughout the whole match.
You both scale pretty evenly in my opinion in terms of the 1v1 so it will be close. His teamfight is a little better unless Urgot gets a big fear in my opinion which is doable but really depends on the team compositions. Sometimes
Jax is forced to jump in and you can just play back line and land ultimate on him to get a fear off him jumping in.
Quick tips to help you win the matchup:
General game plan:
The goal against Jayce is to survive the early lane and outscale him. His lane phase is really strong if the Jayce is good, Plus he's ranged so it's hard to force fights as Urgot.
You can E-
Disdain him or E buffer his E-
Thundering Blow / Acceleration Gate if he knocks you back and you should kill him every time.
He's on a time limit to kill you early game until you get your first item in my opinion. Urgot's teamfight and side lane pressure mid and late game is much more useful then Jayce's in my opinion, so just play to scale.
Quick tips to help you win the matchup:
General game plan:
Karma is just a scaling lane for Urgot pretty much. Hard to kill early but you can win trades still. They just usually play very scared and passive so you can get a big CS lead.
Early game I usually trade by using my E-
Disdain for a few auto attacks and the shield especially if she Q-
Inner Flame's the minions. E buffering her W-
Focused Resolve root is really important to kill her sometimes. Overall Urgot is better in 1v1 and teamfights, but she can support her team better if they have a carry really popping off.
Quick tips to help you win the matchup:
General game plan:
The biggest thing against Kayle is trying to shut her down pre 6 before she becomes ranged. Play in top bushes for more pressure making her scared to farm early. You can sometimes zone her off XP as well to slow her down but be careful about taking minion damage while doing this.
After she gets 6 you can still get kills when flash is up and your grinder can also be used early for
Approach Velocity to get in range sometimes. Her teamfight and sidelane are both very good. You can win side lanes even after 16+ if you get a good angle before getting chunked. But if you get kited a bit she can win. Depending on team comp, if she is the main threat, try to focus her in teamfights.
Quick tips to help you win the matchup:
General game plan:
Kayn is a pretty straight forward lane for Urgot, you want to auto a lot and kite him if he tries to go in while trying to juke his
Blade's Reach, if he
Reaping Slash's into you then you just
Disdain him and burst him down. He can't really play the lane against Urgot so he will most likely look to proxy, be ready to cut him off if he tries to go for it.

Quick tips to help you win the matchup:
General game plan:
Against Kennen you're trying to scale up. He bullies you a bit early game but he shouldn't kill you if you're playing relatively safe and giving up CS when you need to. Remember you can always Q-
Corrosive Charge for CS too, especially cannon minions, if he is zoning you hard.
Once you get your first item you can start to force a bit more against Kennen especially when you have
Flash up. I try to split push a bit more against
Kennen because his 1v1 is really bad and he has no sustain, but his teamfight is really good when he has
Flash up. So I try to keep him away from fights as much as I can.
Quick tips to help you win the matchup:
Plated Steelcaps are massive in this matchup.
General game plan:
Against Kled you want to focus on not trading much pre 6 and just focus on surviving. I don't go
Cull in this matchup but rush
Plated Steelcaps ASAP because they're so valuable since he is purely auto attacks.
Once level 6 you have decent kill pressure. All you have to do is dismount him and land your ultimate and it should be a free kill every time. You have a really good chance to land ultimate when he's off mount because he is very slow.
Once you get level 9 I feel like this matchup becomes really easy because you have the extended damage to dismount him quite easily. This is when I'll try to force fights a lot especially if I know the enemy jungler is not nearby.
Your 1v1 and teamfight is a lot better than his, I will usually splitpush and teleport into big fights, especially if he ults over to them.
K'sante is a bit tough to kill until you get your ultimate but I really enjoy this lane. Focus on auto attacking him a lot while dodging his Q's. If you can win the trade you can E buffer off his Q3 pull in and take good trades that way. Overall you want to hold your ultimate until after he ults since he will chunk himself out, then you can easily burst him for your grinder to kill. It's ideal if you can save your E also until after he ults because then you can land your R for sure.
Quick tips to help you win the matchup:
General game plan:
Lee Sin is a pretty simple lane, you want to auto attack a lot and land
Disdain when he gets close to you or if he
Sonic Wave's onto you since he won't be able to sidestep during it. You can bully him really hard with auto attacks while kiting him out, and then once you hit
Black Cleaver you should win pretty hard. His healing can be really good after his first item so having
Ignite can be crucial to win 1v1. You outscale him in the side lane and in teamfights late game pretty hard.

Quick tips to help you win the matchup:
Plated Steelcaps are very high value since he auto attacks twice after abilities. I recommend rushing them.
General game plan:
The goal against Lucian is to survive the lane phase and slowly out scale him. The main way I get kills in this lane is through the E-flash combo especially when my
Ignite is up.
Lucian is fairly short ranged so playing out of his auto range is not too bad.
A good time to go for an E-flash is when he is using his ultimate on you. He will be trying to aim and run at you. It's a great time to catch him off guard.
Quick tips to help you win the matchup:
General game plan:
Against Malphite I always try to go for a cheater recall for an early
Cull since it scales nicely and gives you some good sustain against his Q-
Seismic Shard poke.
I play a pretty aggressive early game and shove into his tower a lot since it's hard for him to farm under the tower.
Once I get
Black Cleaver I try to freeze the wave for a kill since you can pump out some pretty good DPS by now.
In teamfights if he engages first with ultimate
Unstoppable Force try to go for an ultimate on him and then dive into their backline and get a big fear. Because most likely if he is engaging, your team will be focusing on him allowing you to use that for a grinder opportunity.
Quick tips to help you win the matchup:
General game plan:
As with most tanks, you're really trying to scale until you're level 9 with your
Black Cleaver to do any significant damage to Maokai.
He's really hard to kill because of his passive
Sap Magic heals so I just shove him under tower early game and make him miss CS.
Once I get my
Black Cleaver and W-
Purge maxed I will try to freeze and force fights more.
Level 13+ you win the 1v1 very hard because your shotguns are 2.5 second cooldown by then so you should definitely be forcing fights after these levels in the side lane.
In teamfights Maokai usually dives in and engages so you can go for a good ultimate on him if your team is focusing on him.
Quick tips to help you win the matchup:
General game plan:
I try to fight a lot levels 1-5. Both Mordekaiser's Q-
Obliterate and passive
Darkness Rise scale off levels so he is very weak early on.
A good time to land E-
Disdain on him is when he tries to Q-
Obliterate you since he has to stop to cast that.
Levels 6-9 I play pretty passively unless the early game went really well for me. I try to save my
Flash for his Q-
Obliterate and move unpredictable in this matchup.
Once I have
Black Cleaver and level 9 with
Ignite up I start to play more aggressively.
Mordekaiser is very slow so make sure you're circling around him to proc your passive P-
Echoing Flames. You must do this to win. Once you have
Black Cleaver you completely shred him especially if he went heavy armor stack early which they usually do.
Quick tips to help you win the matchup:
General game plan:
You are trying to build a lead pre 6 in this matchup by zoning him off minions when he tries to Q-
Siphoning Strike stack.
After level 6 you can still fight him but you want to be near your turret or try to bait out his ultimate
Fury of the Sands without using your E-
Disdain. Then you can fight while his ultimate is down.
Kiting is extremely important in this matchup as well. Urgot has a much better teamfight in my opinion since nasus gets kited hard. But he does have a good chance to beat you 1v1 in the sidelane so be very careful while answering his splitpush, especially if he has a lot of Q stacks.
Quick tips to help you win the matchup:
General game plan:
You can't really do much against Neeko pre 6. I try to go for a cheater recall into a
Cull buy, along with
Doran's Shield and
Second Wind you should be able to survive her poke damage if you play safely.
After level 6 you have pretty big kill pressure whenever you have
Flash and
Ignite up. Your summoner spells are your ticket to getting kills in this lane.
Your teamfight and sidelane is much better than hers so you outscale hard. If she goes for an ultimate
Pop Blossom, that's a good time to use your ultimate
Fear Beyond Death since she will be locked down from her own ultimate.
Quick tips to help you win the matchup:
General game plan:

Quick tips to help you win the matchup:
General game plan:
You want to try to build a lead vs Olaf before he gets his ultimate
Ragnarok. As long as you dodge out his axes you have a good chance of winning pre level 6.
After that it's an extremely hard counter to Urgot because he cannot be slowed, stunned, or suppressed while he is in ultimate which counters your entire kit.
You want to survive until you have
Black Cleaver and then you have a chance to win if you can kite out his ultimate properly. Keep in mind if he hits you with an auto attack or E it extends his ultimate duration.
Once you have
Black Cleaver you should be able to tank him out and have a chance at winning 1v1 if you're doing decent. Your teamfight is much better than his so try to force fights before he gets a good split push going in the side lane.
Quick tips to help you win the matchup:
General game plan:
You can win the early game pretty hard against Ornn (levels 1-5). Especially before he buys some armor. But keep in mind he can buy items from lane once he has enough gold.
Once he has some armor you're just playing to scale for your
Black Cleaver. And then you can start fighting him. Using your E-
Disdain smart in this matchup to intercept his E-
Searing Charge or buffer his ultimate
Call of the Forge God knockup is very important and the key to survival.
Level 9+ with
Black Cleaver is when you start winning this matchup.
Your teamfight is better but he still provides a lot of utility to his teammates. If he goes frontline in the teamfight you can use your ultimate on him if your team is ready to focus him and then try to get a big fear off.
Quick tips to help you win the matchup:
General game plan:
This matchup is all about surviving early game and slowly outscaling Pantheon. I really like
Doran's Shield and
Second Wind and an early
Cull back here for as much sustain as I can get to minimize his Q-
Comet Spear poke damage.
Generally you can play a little bit aggressive levels 1 and 2, and then a bit more passively until level 6.
Once you have your grinder you have a lot more kill pressure but the lane is still really hard until level 9 when you get your W toggle in my opinion. And then it becomes manageable and you can start forcing more fights.
I find Urgot to be much better in the 1v1s and teamfights. Also be ready to teleport into the fight if you think he is going to
Grand Starfall on your team mates.
Quick tips to help you win the matchup:
General game plan:
Your level 1 and 2 are stronger. 3-6 is hard because her W-
Steadfast Presence cancels our E-
Disdain which sets up our trades and combo.
Once you get level 9+ and
Black Cleaver you have a lot more kill pressure in this matchup and should start winning.
The key in this lane is just staying away from walls and playing around her passive
Iron Ambassador. Her Q is also pretty easy to play around since it's short ranged unless you get E-
Heroic Charge'd.
You outscale her massively in teamfights and sidelane.
Quick tips to help you win the matchup:
General game plan:
Quinn is a bit of a tricky one in my opinion. You really want to try not to get poked down too much early on and give CS if you have to.
You are way better in teamfights then Quinn so try to force her into teamfights.
Quick tips to help you win the matchup:
Plated Steelcaps are extremely high value against Renekton.
General game plan:
Against Renekton you can play really aggressive in the first few levels especially when he doesn't have fury built up. I always try to level 1 him and zone him early.
In general before level 6 you should be able to auto him a lot and trade here and there.
Once he gets 6 this lane is really hard until your level 9. Don't E-
Disdain into him if he has ultimate
Dominus up and you are far away from your turret. He will basically always win the extended 1v1 fight before you have your W toggle.
Once you're level 9+ with
Black Cleaver you can start to win fights. Try to E buffer his W-
Ruthless Predator stun in fights.
Mid and late game is really Urgot favored as long as you don't feed early. You should win 1v1 and do a lot more in teamfights. Renekton tends to go all in during a teamfight so I usually focus on them for a good ultimate fear play.
Quick tips to help you win the matchup:
General game plan:
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Quick tips to help you win the matchup:
General game plan:
Against Riven you want to play aggressively early game, especially when she comes up to farm CS.
Once she gets level 6 you do have to be careful if you're around 60% HP since her ultimate
Blade of the Exile combo gives her a ton of damage, especially if she is running
Ignite.
The nice thing about this matchup is you have kill pressure the whole lane because you have a good chance to land your E-
Disdain's when she trades or farms. If she engages you in a 1v1, you want to try to E-
Disdain her 3rd Q-
Broken Wings and it will completely cancel it if you time it right.
Sometimes I will just use my E if she gets too close while csing and take a good trade or sometimes kill her as well. Late game against Riven can be a little tricky because she is very mobile with so much ability haste and can avoid you pretty well.
But in a teamfight she should be diving in on your backline so make sure to peel for them. One E on riven in a teamfight and your team can focus her down. Also keep in mind in the 1v1's you can always
Flash the second part of her ultimate, the wind slash part to avoid a lot of damage.
Quick tips to help you win the matchup:
Force of Nature can be a very good mid-late game option in this matchup if they have a lot of AP on the enemy team along with Rumble, or if he gets too fed.General game plan:
If the
Rumble is good this matchup is insanely hard because he has more range than you if he spaces correctly and his base damage is absurd so trading is tough, your best bet in this matchup is to play very safe and farm well since
Rumble doesn't scale as well as you do into the mid game. If you get a decent trade with him you can look for an E-flash combo and one shot him usually, try to bait his
Scrap Shield out before looking for the E-flash if possible.

Quick tips to help you win the matchup:
General game plan:
Try to trade with Ryze a lot early on before his first back as he is really weak. Cheesing in the top bushes level 1 is highly recommended. If nothing else, you can zone him off xp of the first three melee minions quite easily.
After level 6 try to play for E-flash-R combos with
Ignite as he has no way to run away and get comboed out easily.
You destroy him in the sidelane 1v1 when you have flash up, and your teamfights should be better for most of the game at least until 35+ minutes.
Quick tips to help you win the matchup:
General game plan:
You can auto attack a lot in this matchup early. You just want to be ready to side step her second part of W-
Winter's Wrath at all times. You want to move to one side and fully commit when dodging her W.
Sejuani has surprising poke damage for a tank as well as burst damage if she combos her ultimate
Glacial Prison successfully. So always be mindful of that.
Once you get your level 9 and
Black Cleaver is when you can shine in this lane and start winning fights.
Urgot scales very nicely into Sejuani and she's very manageable in teamfights since she dives in usually, I like to try to use that opportunity to get a good ultimate on her for a big fear play.
Quick tips to help you win the matchup:
General game plan:
Early game I like to play very safe against Sett. I don't even try to level 1 him. I go
Doran's Shield and early
Cull for sustain. Be warned though you usually can't cheater recall against Sett because his early game is strong.
Once I have Doran's
Shield,
Cull, and
Plated Steelcaps I play a bit more aggressively but not stupidly aggressive.
I'm always ready to E buffer his E-
Facebreaker and sidestep his W-
Haymaker throughout the whole early lane phase. This is really important. If you do this perfectly it's very hard for him to ever kill you.
Mid game once I get
Black Cleaver and level 9+ I start to play more aggressively and you can start to win extended fights with the W toggle. This is where you want to try to E-
Disdain him as he W's you so you fling him over you and dodge his W.
Mid and late game is a really good matchup for Urgot because you beat him in the side lane and should do good against him in teamfights. Lots of the times Sett will ultimate into the teamfight and if he ever W's he is CC'ing himself which gives you a good ultimate target.
Also another thing to keep in mind is that Urgot ultimate ignores shield if they are in execute range, so sometimes you can execute him through his big W shield late game.
Quick tips to help you win the matchup:
General game plan:
Against Shen you have to be careful of his Q-
Twilight Assaulttrades early as well as him getting free
Grasp of the Undying procs. You can auto attack a lot but you just have to be ready to kite. And if he uses his W-
Spirit's Refuge then I usually just kite or disengage since it blocks our auto attacks and our W-
Purge shots.
I like to push in Shen a lot in the laning phase because he struggles to farm under turret. Also once he is level 6 it makes it hard for him to go for an ultimate play if you're always pushing.
You do have to be extremely mindful of where his jungle could be though. You also have to be careful he doesn't taunt you under his turret because that will put tower aggro on you. You should always be ready to E-
Disdain away when he may be looking for a taunt on you.
Once I get my
Black Cleaver spike in this matchup I try to play more for kills. If he ever goes for an ultimate
Stand United play across the map, make sure you are pushing in the minions to make him lose XP and also make sure you're taking plates. If you have no minions to tank tower for you then roam into the enemy jungle and take their camps. If you run into the enemy jungler you may be able to kill him as well especially if you have
Flash and ultimate up.
Overall Urgot hard outscales Shen in 1v1 and in teamfights, but if he helps his team out enough that can sometimes win games.
Quick tips to help you win the matchup:
General game plan:
I try to level 1 fight Shyvana and in general auto attack her a lot early game. You can also land E-
Disdain on her pretty easily if she walks up to farm. She is really weak in the early game.
When she gets her ultimate
Dragon's Descent and is in dragon form is when you have to be careful. You don't want to trade during that time, and try your best to dodge her E-
Molten Burst's because they do insane base damage especially in dragon form.
Once you get level 9 with
Black Cleaver you should try to force 1v1s as much as you can in this matchup. You can even win extended fights in her dragon form at this point if played properly.
Mid and late game Urgot does a lot more than Shyvana, you win the 1v1, and in teamfights she has to jump in to do anything significant unless she is going full AP. Then she can poke with her E. But if she jumps in you can use that opportunity to focus her and get a big fear with your ultimate for your team.
Quick tips to help you win the matchup:
General game plan:
In the very early game I always walk with my minion wave from tier 2 tower to make sure he doesn't proxy the first wave. Once the minions get to the lane I make sure to auto attack him as much as possible because they usually try to instantly push the first three waves and take a back. Do not let them do this.
Urgot has the damage to kill Singed early if he is eating auto attacks and shotgun knees. After the early game they will sometimes try to proxy the waves, meaning they will go behind your tower and farm minions and sometimes execute. You want to make sure you're catching your waves rather than dealing with him.
If your jungler is coming over to help then you can sometimes pick up a kill without missing too many minions. Try to push the wave in advance if you see your jungler rotating to help you. It's fine to tank a bit of minions especially with
Cull since it gives 3 hp per hit. Just make sure you're using your W-
Purge for full healing potential.
Once you get your
Black Cleaver power spike you can kill Singed with one combo pretty easily. The main thing to focus on is E'ing him right as he E-
Flings you and you'll completely buffer through his fling and land E on him and burst him.
Overall this matchup is great for Urgot because you win at all points of the game. If he is super fast in teamfights try to land your ultimate on somebody else. He can be a really hard target to land ultimate on unless someone CC's him.
Quick tips to help you win the matchup:
Black Cleaver is a huge power spike in this matchup.
General game plan:
Against Sion you're just trying to scale to level 9 and get your
Black Cleaver as soon as possible. I always try to get an early cheater recall into a
Cull buy in this matchup.
Level 6-9 you can still play aggressive but it may be hard to get kills, and then once I get
Black Cleaver I try to force fights against him.
You destroy him in the side lane 1v1 so try to take advantage of that if he ever split pushes
In teamfights I try to ignore his front line UNLESS my whole team is focusing him, then I will use that opportunity to get a good ultimate and try to flash into the enemy team while pulling him into the grinder to get a big fear.
Quick tips to help you win the matchup:
General game plan:
Your goal is to try to get a good level 1 start in this lane by hiding in the top bush closest to his turret and flanking him.
Throughout the whole early game you want to be dodging his E-
Nevermove and trying to trade with him when it's down. But if he kites you it's very hard.
Swain is very gankable so if he is pushing up in this lane a lot, ping your jungle to assist you, especially if you have
Flash up he can be a really easy gank target.
Be very careful E'ing into Swain once he gets his ultimate because he can tank you out and win an extended fight early on.
Once you get level 9+ with
Black Cleaver you have a much better chance to win.
The early lane phase is a pain against this champion so just try to survive and go for kills when you have
Flash up, or jungler helps you out.
Quick tips to help you win the matchup:
General game plan:
You want to play aggressively early game against Sylas and make sure you are dodging his Q-
Chain Lash's or at least the second part of his Q.
If he ever walks up early you should land E-
Disdain on him and win the trade every time. If he E-
Abscond / Abduct's into you then you can also buffer it and that should win you the 1v1.
In general there's not too much to this matchup, you can basically play aggressive and land E's. If he doesn't play up and just Q-
Chain Lash pokes then he will miss a lot of farm.
You do much better in the 1v1. Teamfights depend on how many good ultimates he can steal but I don't mind Sylas in teamfights as he is another melee champ which is good for Urgot.
Quick tips to help you win the matchup:
General game plan:
You can win levels 1-3 vs tahm kench pretty hard. After his first back when he gets some armor he is really hard to kill as Urgot. I mainly focus on surviving until my level 9, and try to fight inside minion waves if I have to, so that he can't land Q-
Tongue Lash's on me easily.
After level 9 I start looking to fight more. Ideally you want the fight to start more on your side of the lane so he can't eat you and toss you into his turret.
I also try to hold my E-
Disdain to cancel his W-
Abyssal Dive unless I know I can burst him before he can channel W.
Your mid and late game is way stronger in 1v1 and in teamfights. This is really just a hard scaling matchup for Urgot and lane is usually a bit of a struggle.
Quick tips to help you win the matchup:
General game plan:
Against Teemo you're trying to survive the early lane. He is a big lane bully early on vs Urgot.
Doran's Shield and
Second Wind should help you tremendously to survive the lane since he bleed keeps resetting their effect.
Level 6 is when you have a lethal threat on him with a good E-flash play and it's pretty much the only way I get kills in this lane. I try to wait for him to poke with Q-
Blinding Dart, wait for it to wear off and then all in with E-flash and full combo.
Urgot is a lot better in teamfights and 1v1 especially if you have
Flash up. Surviving early lane is the key.
Quick tips to help you win the matchup:
Ignite and
Bone Plating are a must in this matchup.
Plated Steelcaps can also be a great boot option since he is mostly auto attacks.
General game plan:
Trundle matchup is pretty straight forward, he's a beast 1v1 but he is very manageable if you kite and space him properly. A big part of this matchup comes down to how you use your
Disdain, normally you don't want to use it early to engage unless he is chunked down first and you have
Ignite up, also since he can use his
Pillar of Ice to cancel your
Disdain dash it's good to save your
Disdain anyways to see if he uses pillar first.
Level 1 you win if you play kite heavy and space him out, try to trade when you have boneplating up in these early levels, if you get him low enough then you can go in for an
Ignite kill.
Level 6
Trundle becomes a beast due to his ult stealing so many stats from you, this is where you have to kite as much as possible or else you'll lose if you just try to all in brute force the 1v1 against him.
Level 9 and cleaver you win pretty hard especially if you have
Ignite and
Bone Plating up, but once
Trundle gets 3+ items he generally wins 1v1 against you unless you're fed. Once he is full build he becomes impossible to deal with in the side lane 1v1 so try to close out the game before then or force him into teamfights or ping for help if he is taking your base.

Quick tips to help you win the matchup:
Plated Steelcaps and
Warden's Mail can do wonders in this matchup.
Exhaust can also be a viable option. You're basically just trying to survive long enough to kill him after his ultimate.
General game plan:
Try to trade and zone him off xp level 1. You can normally be aggressive pre level 6 with trading.
Once he gets ultimate
Undying Rage this lane gets tough and you have to play smart and kite him out a lot. If you fall behind he can dive you under tower on repeat. If he does dive you under tower try to use your tower as a shield and kite around it.
With good waveclear you can sometimes shove the waves in and go make a roam play or teamfight play to put pressure on him.
Overall the key is surviving and kiting in this matchup, answering his splitpush, and trying to force plays before he can get a good split push, especially around big objectives like dragon and baron.
Quick tips to help you win the matchup:
Udyr is very kiteable so make sure you're auto attacking a lot in this matchup early while spacing him out if he does try to trade on you. He also has to walk up to farm so you can bully him hard in these early levels.
Unflinching is insane value against
Udyr since his
Wingborne Storm slows for so long and he has the
Iron Mantle stun as well as heavy mixed damage.
General game plan:
Overall
Udyr is a scaling matchup for you, his early lane is pretty safe because he heals and shields a lot with
Iron Mantle, you can get an early
Cull in this lane to match his sustain a bit and give you more gold income, once you hit
Black Cleaver you start to win hard against him just try to E buffer into his
Blazing Stampede if he goes on you. This lane is all about kiting him and auto attacking a lot and consistently zoning and pressuring him off minions when he tries to heal on them while in his
Iron Mantle. You win really hard mid and late game in 1v1 and teamfights.
Quick tips to help you win the matchup:
General game plan:
Varus is one of if not the hardest ranged top laner for Urgot to deal with because he does insane damage while having a decent chunk of CC and range. You want to play very safe in this lane and know when to give CS, I like to play in the bushes a lot and make him ward them and then try to setup a freeze and ping for jungler to help or I try to solo kill with E-flash, it's very hard to find trade windows onto this champ. Once you get level 9 and
Black Cleaver it does become a bit more playable, you also outscale him 1v1 and in teamfights mid and late game, but he is still very strong.
Quick tips to help you win the matchup:
Edge of Night counters her E-
Condemn since she has no other abilities to proc the spell shield.
General game plan:
You generally want to play the early game very slow and give up minions to avoid getting poked down. Try to trade when you have wave advantages.
She does scale very well in teamfights but since she is the top laner she most likely won't have much of a frontline. Focusing her in teamfights can be easier compared to a bot lane Vayne with a tank top laner.
Quick tips to help you win the matchup:
General game plan:
This matchup is all about building a lead in lane phase. I try to go for a level 1 bush flank in the top bushes and zone him off the first few melee minions. You need to build every small lead you can.
You win the 1v1 sidelane fights, but his teamfight is much better than yours. Try to make him answer your splitpush if you can.
Quick tips to help you win the matchup:
General game plan:
Scaling and surviving is the key against Volibear early game. He's very strong but falls off hard. You can auto attack a lot in this matchup early. You just want to be ready to E buffer away if he Q-
Thundering Smash's you. You just have to E-
Disdain right as he is Q'ing you. You also want to be moving around a lot so you don't get tagged by his E's as they have great base damage.
If you go
Doran's Shield,
Second Wind, and
Cull you should be able to sustain this lane pretty good. Don't be afraid of taking some damage from his passive
The Relentless Storm when he is pushing the wave because it will actually heal you if you run this setup. Just make sure you're auto attacking him.
Once you get level 9+ with your W toggle and
Black Cleaver is where this lane really turns around. You should win 1v1 pretty easily if you land E's on him now.
Urgot also does very well against Volibear in teamfights because he usually jumps in and you can focus him down with your team and get an ultimate on him for a good pull for a big fear in the teamfight.
Overall Urgot wins the 1v1 and teamfights really hard against Volibear but the lane can be a bit of a struggle if he's good.
Quick tips to help you win the matchup:
General game plan:
Against Warwick you're basically just trying to survive the early lane phase. He is the ultimate bait champ of top lane in my opinion. He wants to get low and bait you in and then pop barrier and heal up like crazy.
I like to auto attack a lot in this matchup but I'm really careful with E'ing into him. I only do it if I have
Ignite up and he is VERY low and I know I can win.
Once you get level 9 is when you start to outscale him because you have very consistent damage from your W toggle. I like to look for all-ins when I have
Ignite up.
Your teamfight and 1v1 is much stronger than his after level 9 and especially after level 13. Don't be afraid to take small loses in the early lane because you will hard out scale him as long as you don't fall massively far behind.
Quick tips to help you win the matchup:
Plated Steelcaps and
Black Cleaver are of massive value in this matchup.
General game plan:
You can auto attack a lot in this matchup since he can't really farm from a distance. Just be ready to E-
Disdain away when he E-
Nimbus Strike's you or you can E into him if you're in a position where you can fight him.
The hardest part of this lane is 6-9, especially level 6 and 7 in my opinion because he can burst you so easily. I try to manage my waves well in these levels and make sure the wave doesn't freeze right outside his turret.
Wukong can be a little scary 1v1 on his
Divine Sunderer +
Death's Dance spike but if you get your shotguns off you should still be able to win.
Your teamfight is much better than his in my opinion, so try to fight for objectives and make sure you're in the teamfights.
Quick tips to help you win the matchup:
General game plan:
Early game Yasuo is pretty weak so you should be auto attacking a lot in this lane.
The goal against Yasuo is to get him to W-
Wind Wall and then disengage the fight unless you can angle yourself around it if he places it poorly. And then you want to try to fight once the windwall fades because that's the part of his kit that really counters us. It blocks everything except for your E. Thankfully level 1 it's a 30 second cooldown so you can usually trade once or twice while it's down.
Late game against Yasuo can be scary, he does have a chance to beat you in the 1v1 especially if he lands ultimate
Last Breath on you early. You want to try to avoid his Q-
Steel Tempest but if you do get hit make sure you're E buffering through it and trying to land E on him.
In teamfights be very mindful of his windwall and try to position around it, also be very careful because as I previously mentioned it can block the pulling part of your ultimate. So you really want to position around it if you get a good ultimate.
Quick tips to help you win the matchup:
General game plan:
You can be really aggressive in this matchup early with auto attacking. Just be ready to side step his Q-
Mortal Steel's and also E buffer his empowered Q if he Q's in on you.
Once you get
Plated Steelcaps and
Serrated Dirk you are a lot stronger than him at this point and can sometimes kill him once or twice.
The mid game is pretty Urgot favored especially when you hit level 13.
Later on in the late game he has a chance to beat you 1v1 depending on how it's played, you can still win but it becomes a skill matchup that's slightly favored for him. Try to focus Yone in teamfights as he does a ton of damage, simply landing an E might be enough for your team to focus him down.
Quick tips to help you win the matchup:
General game plan:
Against Yorick you really want to try to bully him out of the early lane before level 6 when he gets his
Eulogy of the Isles maiden. Until then he's not really a true champion.
Make sure you're W'ing his ghouls before focusing him. Your W takes them out very quick. Once he gets his maiden the lane is a bit tricky and you want to try to kill the maiden without taking too much damage, sometimes they mess up positioning or they land a greedy E-
Mourning Mist so the maiden goes too far in and you can kill it.
If his maiden is ever dead, try to force fights against him. Late game you should always make sure you're dealing with his splitpush before he gets to your turrets.
It's really good if you can kill his maiden right before an important objective teamfight around dragon or baron as well because the cooldown is really long on his ultimate and he's way less useful without his maiden.
Quick tips to help you win the matchup:
Zaahen is VERY weak in the early game, try to fight and zone him level 1 and really abuse your early game power over him.
Zaahen thrives in extended fights due to his passive giving bonus AD as well as conq stacking up, try to go for short trades and then once he is chunked you can go for the all in burst before he stacks his passive up, if he fully stacks his passive up (red bar under his mana) then he will revive and heal back to half HP or so.
Zaahen is purely physical damage so armor such as
Plated Steelcaps can be very valuable, with that being said you don't want to stack too much armor as his
Grim Deliverance gives passive armor penetration.
Ignite is very good in this matchup, if they a few other champions with healing on their team then buying
Executioner's Calling can be a great option, if they're heavy/full AD then
Bramble Vest can also be good. If I buy anti heal I usually do it after I finish my
Black Cleaver.
General game plan:
Zaahen is a fun and skill matchup imo, the better the
Zaahen is the harder this matchup becomes. I try to fight and auto attack a lot levels 1-3 and pressure him as much as I can.
Once he gets level 6 is when he becomes a champion and it becomes hard to extended fight him when his passive stacks up, especially if he goes for an early ultimate, if he does and early
Grim Deliverance just disengage if you can. I also like to try to fight him more near my tower incase I need to run, since he likes extended trades fighting near his tower in this long lane can be a very bad idea.
Once you get level 9 and
Black Cleaver you win the mid game pretty hard especially if you have
Ignite up. Once it gets to late game and he gets 3+ items or so he's actually very strong and outscales you, his teamfights are insane especially if he stacks up his passive, try to
Ignite him in teamfights and burst him before he can stack his passive if possible. 1v1 in the side lane you should win even late game as long as you have antiheal and burst him quickly, but in teamfights he can do a lot if left unfocused.
Quick tips to help you win the matchup:
Zed is pretty weak in the early game and should only be able to farm/poke with his
Razor Shuriken, if he walks up to CS you can punish him.
General game plan:
Zed top is very rare but some people do still play it, it's more of a scaling matchup for Urgot because
Zed usually plays really far back and just tosses
Razor Shuriken's at you or farms with them, the main way to get kills in this lane is E-flash or playing off bushes and wrapping around the wave especially if his
Living Shadow is on cooldown. You outscale Zed 1v1 very hard especially if you land
Disdain on him you can just straight up one combo him from full hp, and your teamfight is stronger as well.

What is the best Dragon soul for Urgot?
In my opinion from best to worst it goes: Cloud > Infernal > Ocean > Chemtech > Mountain > Hextech.
Cloud is really nice for getting big fears and also for circling around people after your ultimate, making it extremely easy to get a bunch of passive damage. Also remember you can ultimate to get out of bad situations because the movement speed boost is really insane, plus you slow somebody with your ultimate. Having a 20% increase to movement speed at all times is insanely nice on Urgot.
Infernal is a very nice DPS boost. I think some games it can actually be better then cloud depending on your team comp. Also gives you more impact damage on your ultimate which can be big for sniping.
Ocean Since we have a lot of HP and sometimes resists as well, this dragon is nice for helping us stay alive even longer. Especially good if the enemy team is low burst and does a lot of consistent damage because you can just tank for so long.
Chemtech is alright on Urgot because we have a lot of shields, and sometimes you can play at low HP in a teamfight since you don't have much sustain. Overall this soul isn't super valuable because you have to be under 50% HP to get a lot of value from. I do think the chemtech map is one of the best for Urgot though because it allows you to make a lot more plays with the empowered blast cones.
Mountain is a nice shield. Nothing really special with this one in terms of the soul. The extra resists do feel really nice. If you stack 2-4 of these though, you will be insanely tanky.
Hextech is not a great dragon on Urgot because it gives attack speed and ability haste which Urgot doesn't really want or need. The soul slowing effect is not bad but I feel it's the worst of them all.
Who do you ban as an Urgot main?
Personally I ban
Aatrox because he's very good against Urgot in lane and also very popular. You should ban whatever you struggle with a lot and also run into frequently. I think
Mordekaiser can be another good ban for Urgot players. Really hard matchups like
Vayne aren't commonly picked enough to warrant a ban in my opinion. I end up just dodging champs like vayne.
Is Urgot good at carrying games?
Yes I believe Urgot is good at carrying games up until diamond and then match-ups get a lot harder in my opinion (this goes for most scaling champions). Urgot scales really hard and can build a lot of damage items while also being tanky enough to go crazy in team-fights, and if you get big fear plays you can solo carry team-fights.
When should I pick Urgot?
Urgot thrives in team comps that have lots of CC and engage, because this makes it much easier to get good ultimates off as well as your E. And Urgot is amazing when you have people to engage for you so you don't get focused. He synergizes really good with tank junglers like
Zac,
Sejuani, etc… and tank supports like
Leona,
Nautilus, also
Yuumi has amazing synergy.
Urgot is also very good into melee match-ups where it is easier to land your E's, especially squishy melee matchups such as
Riven,
Irelia,
Fiora,
Jax, etc…
Why should I play Urgot over other juggernauts?
This comes down to what you have fun on I guess. But Urgot is unique because he is a ranged juggernaut and I believe he scales way harder than other juggernauts. Although he also has a weaker laning phase, he has way more team-fight potential and split-push potential compared to other juggernauts, also I personally find his ultimate the coolest and most satisfying to use of all the juggernaut champions.
Why do you toggle your W on turrets?
So after every three W's you can weave in an auto attack for extra DPS. This is because your auto attack is refreshing while you're in your W and there is no cooldown to toggle it and retoggle once your W is maxed.
My Other Guides

Here's me doing an E-Flash-R combo, because there is a little bit of buffer time on your E you can actually use it right before you flash making it practically impossible for them to react to your E, this can be really nice for securing kills in laning phase, but be careful doing this out of lane as you'll want your flash for big ultimate fear plays in team-fights!

Here's an example of what I mean by flash fears in the late game to win teamfights, as you can see I waited for right before I grind the enemy

Here's an example of a standard Urgot combo, I like to get an auto in before I toggle my W on sometimes for more DPS, so this combo was E-R-Auto-W and then circle around them for the passive procs, normally if I was engaging onto them I'd Q them first to get into my E range.

Here's an example of the W toggle for taking turrets down quick as Urgot, basically every 3 W hits you'll want to toggle it off and get an auto attack in and then retoggle your W back on instantly, you'll be wanting to do this once you're level 9+ everytime you take turrets because it's just more DPS, this is because your auto attack is refreshing while you're in your W and there is no cooldown to toggle it once your w is maxxed which is at level 9 if you're maxxing it first.
E Buffering
E buffer example on
E buffer example on
E buffer example on
E buffer example on

Very important general tips for all matchups!
#1
Simplified overview of how a lot of matchups generally go:
Most matchups Urgot wins levels 1 and 2. Levels 3-5 can be hard in a lot of matchups but you can still auto attack people down a lot and play for
Press the Attack trades. Once you get 6 you have a lot of kill pressure with your grinder especially if you have
Flash and
Ignite up. E-Flash > Ignite > R combo is very lethal especially if you can chunk them to around 70% HP before going for it. Levels 6-8 are pretty tough generally unless you go for the combo I just mentioned. You have to be very calculated on Urgot because if you fall behind or lose some trades you don't have sustain or mobility to run. I recommend being pretty passive with E unless you can land it for sure and take a good trade, because if your E is down you're very vulnerable to get all-ined or jungle ganked. After level 9 you can win many matchups because your W-
Purge is now an infinite toggle. You want to do 3 W's and then auto attack and turn back on your W. This will increase your DPS by about 30% on Urgot and is very important to winning extended fights. You should also get
Black Cleaver around this time if you're building it first. This is when Urgot can start playing aggressively and you can start looking for all-ins. Level 11 and 13 are your next big power spikes because your passive
Echoing Flames shotgun knees go down to 5 seconds (level 11) and 2.5 seconds (level 13) to recharge and the damage is very high on them by now.
Most matchups Urgot wins levels 1 and 2. Levels 3-5 can be hard in a lot of matchups but you can still auto attack people down a lot and play for
#2
E-Buffering (E'ing through CC)
Knowing how to E-
Disdain buffer is very important in many matchups. This means using your E-
Disdain right before you get hit by the enemy Crowd Control. This allows you to E through many stuns and knock-ups and really throws your enemy off or gets you out of a potentially life threatening situation.
Knowing how to E-
#3
Grievous Wounds
Since I run
Ignite a lot I don't build grievous wounds in a lot of matchups unless the enemy team has a lot of healing and it's necessary for the game and my matchup. I am going to include it in the matchups where I think it's good, but if you want to play more for teamfights and the overall game I highly suggest building one of the situational items I have listed instead.
Since I run
#4
When to Sell Cull
You should always sell
Cull after cashing it in by killing 100 minions. I only sell it once I need to for a greater component or item since it does offer a little bit of stats.
You should always sell
#5
Build Decisions
Keep in mind I'm giving general builds for matchups. After your first 3 core items you will need to think about what's good for the overall game. I will be listing the items that are good in 1v1 for your matchup but sometimes you should build for the overall game and there may be a better situational item. Generally I find it better to buy for the overall game rather than the 1v1 after your first three items, because I like to teamfight more than side lane. And even when building for teamfighting Urgot's 1v1 potential is still really good if you're able to land E-
Disdain and/or get your shotgun knees off quickly.
Keep in mind I'm giving general builds for matchups. After your first 3 core items you will need to think about what's good for the overall game. I will be listing the items that are good in 1v1 for your matchup but sometimes you should build for the overall game and there may be a better situational item. Generally I find it better to buy for the overall game rather than the 1v1 after your first three items, because I like to teamfight more than side lane. And even when building for teamfighting Urgot's 1v1 potential is still really good if you're able to land E-
All matchups are in alphabetical order.
Clicking on them will take you directly to the desired matchup.
Clicking on them will take you directly to the desired matchup.
My personal permaban at the time of writing this. (Highest playrate for champs that do good into Urgot in my opinion.)
Really tough matchup in my opinion because
Aatrox actually out ranges Urgot with his Q-
The Darkin Blade's, and because your hitbox is so big it's hard to dodge his key ability and poking tool in this lane.
He also has great sustain which Urgot struggles to match. You're basically just trying to get him to 70-80% HP and going for a E-Flash-Ignite-R-W combo to try to burst him down completely.
Urgot does outscale in teamfights and sidelane but
Aatrox is still strong especially if he can get resets. I really don't like this matchup.
Really tough matchup in my opinion because
He also has great sustain which Urgot struggles to match. You're basically just trying to get him to 70-80% HP and going for a E-Flash-Ignite-R-W combo to try to burst him down completely.
Urgot does outscale in teamfights and sidelane but
Quick tips to help you win the matchup:
#1
Avoid getting hit by his Q-
The Darkin Blade sweet spots at all costs, unpredictable movement is very important in this lane.
#2
Always run to the side of the "cage" to escape if he hits W-
Infernal Chains on you.
#3
You have good kill pressure with E-flash + ignite + grinder. This is the main way to get kills in this lane.
#4
His level 1 is weak and he can't reposition with E-
Umbral Dash to land his Q-
The Darkin Blade's easier, try to abuse this and get a good early trade, or zone him off some XP.
#5
You can stand in your minion wave to make him Q-
The Darkin Blade you. This is really good if you want him to push the lane.
General game plan:
Urgot's goal is to survive through lane and stay away from
If you get him chunked to 70-80% you can go all in with E-flash > Ignite > R > W combo and usually get a kill. Without

Quick tips to help you win the matchup:
#1
You want to always be playing outside of her Q range, you can walk in and out to bait her Q's, she will also try to farm with her Q and poke you at the same time so pay attention to your minions and your movement around them.
#2
When you're level 9, always keep your W on when she smoke shrouds, if she pops out for a quick trade your W will instantly lock on and start damaging her.
#3
Sweeper lens can be good in this matchup since it will out line her when she is in shroud, you can't attack her but you can see what direction she might be trying to sneak away once she leaves the shroud.
#4
Once you have some damage you can one combo her if you land E before she can dash away or smoke shroud since she is squishy.
#5
If she lands E on you and takes the E, you can use that opportunity to land an E on her, and if you're quick enough it will cancel her damage from her E.
General game plan:
4-6 can be a little bit challenging. Always try to kite out her empowered auto after she lands Q-
You also want to be very careful whenever she has ultimate up especially if she has
Your teamfight and sidelane is better than hers. They usually jump into your backline in teamfights so keep that in mind and maybe peel your carries, especially if she is really fed and you aren't.

Quick tips to help you win the matchup:
#1
If you E-
Disdain him when he's in his E-
Heroic Swing grapple ability it cancels it out.
#2
He's a hardcore lane bully early game. Don't be afraid to give up CS in the early game if it means taking a bunch of auto attacks.
General game plan:
Overall I play very safe early and give up CS if it means I'm going to take a lot of autos and poke damage. I like to use my E-
I think Urgot offers much more to the team fights but the 1v1 can be annoying until you get some items so play more passively until then if possible.

Quick tips to help you win the matchup:
#1
She is very weak levels 1 and 2, try to fight early and abuse this before she gets level 3.
#2
Very hard to land your E in this matchup since she can dash it, try to predict your E into her as she dashes into you. Be careful doing this if you're too far away from your tower.
#3
Her Q2 does less damage if it travels through a minion, so stay behind your wave while trying to dodge it.
#4
You can dodge her Ultimate quite easily if you're ready for it, it's also very easy to flash.
#5
Cull is very nice in this matchup since she pokes you down a lot, she has a lot of unavoidable damage that adds up.
#6
Armor is very valuable against her early game, even a
Cloth Armor can help out a lot since she is all physical damage. You can turn
Cloth Armor into
Plated Steelcaps or
Dead Man's Plate later on.
General game plan:
I play very aggressive level 1 and 2 since she is pretty weak until level 3 when she has all of her abilities, if you chunk her out level 1 you can look for a good
After level 9 and

Quick tips to help you win the matchup:
#1
#2
You can
Disdain buffer her
Flash Frost stun, but also try your best to dodge it.
#3
Be careful E'ing near her wall, even if you're close by it sometimes your
Disdain will "clip" it and it will get bugged and canceled.
#4
#5
You can see if she has passive up by the wings above her level.

Quick tips to help you win the matchup:
#1
#2
Try to play off the bushes and get behind the wave to trade with her, it is tricky but doable.
#3
You want to wiggle around on the edge of her
Twofold Hex line, enough to where you dodge it but you also want to bait her to use it.
#4
E-Flash-R combo is the main way you get kills in this lane.
General game plan:

Urgot does very good into this champion in my experience because
Briar has to play into you, which means you can land E often and take good trades. Plated Steelcaps are very strong against this champion. You can also E her when she channels her W and fling her over you to dodge her W. You can pressure her a lot when she goes to last hit minions in this lane.

This matchup difficulty really depends on the
Camille because their skill levels vary so much. Lane is pretty bearable but not easy. She outscales you 1v1 but you outscale her in teamfights in my opinion.
Quick tips to help you win the matchup:
#1
When trading, try to kite her and not let her get that auto attack early on in the fight. That will proc her passive
Adaptive Defenses shield making it hard to trade after.
#2
Try to play around her W-
Tactical Sweep poke. She will try to farm with it while also poking you at the same time. Make her choose between that by positioning properly.
#3
#4
Pay attention when she Q-
Precision Protocol's minions and back up. She will try to use her second proc of Q-
Precision Protocol on you for big true damage. If you eat too many of these you will lose the lane.
#5
When going for a kill on her, make sure to Ult her while she is stunned by your E-
Disdain, otherwise she can use her ultimate
Hextech Ultimatum to dodge your ultimate if she is good.
#6
You can auto attack and trade a lot in this lane as long as you play around her true damage Q-
Precision Protocol and passive shield. Try to get a lead early as she does outscale you 1v1 if it's even.
#7
General game plan:
Her early
Late game is where this matchup gets tricky, her Q-

This lane can be hard to kill, but if you get
Mercury's Treads into
Maw of Malmortius, she also has a hard time killing you. Still a tough matchup as she does scale pretty well.
Quick tips to help you win the matchup:
#1
You can actually sidestep her ultimate while in your W-
Purge toggle as long as you're clicking away the game registers you as facing away even in W toggle.
#2
#3
She is pretty weak early. Try to lead with Q-
Corrosive Charge's when going for an E-
Disdain engagement so you can get in range.
General game plan:
Try to survive until you get your
E-flash combo is a great way to get kills in this lane.

AP
Cho'Gath is difficulty 6.5/10 and Tank
Cho'Gath is 5.5/10.
Not too hard of a matchup. Lane can be hard to kill because he is tanky with good sustain, but he shouldn't be able to kill you easily. You can always E-
Disdain buffer his Q-
Rupture knock up or sidestep it which makes it really hard for him to force anything. You outscale him hard.
Not too hard of a matchup. Lane can be hard to kill because he is tanky with good sustain, but he shouldn't be able to kill you easily. You can always E-
Quick tips to help you win the matchup:
#1
#2
Can auto attack a lot in this matchup. Be careful of his E-
Vorpal Spikes poke damage that he can use on minions to hit you.
General game plan:
Once you get level 9 and can W-

Early game is tough against
Darius because of how strong his passive
Hemorrhage is. If you run
Ignite you have good kill pressure once you are level 6.
And then level 9+ is great in my opinion as long as you land E-
Disdain. I like this matchup but the room to mess up is quite big.
Darius really punishes mistakes more so than other champions.
And then level 9+ is great in my opinion as long as you land E-
Quick tips to help you win the matchup:
#1
Never fight him level 1. Pre level 6 is hard in general. You can however look for auto attacks and be ready to kite him. If he uses Q on minions you can E in on him early game.
#2
You don't want to get hit by his outer Q-
Decimate. That will heal him and do more damage to you. If you can't dodge it completely by stepping out, try stepping closer to him.
#4
Once he reaches five bleed stacks on you, he gains a ton of bonus AD and his ultimate will do WAY more true damage per stack. The goal is to kill him before he can reach five passive stacks on you.
General game plan:
Level 1 and 2 you can farm pretty safely and auto him a bit. Once he skills his pull at level 3 is when you have to be ready to E-
Levels 3-5 are very hard in this matchup usually.
Level 6 is when you have some good kill pressure with
After level 9 and
Make sure in teamfights if you're playing frontline you don't let him get 5 stacks on you early in the fight. Also if you see him trying to get 5 stacks on somebody else on your team try to take him out of the fight ASAP, because if he gets those ultimate resets he can easily wipe a teamfight.

I find his passive
Goes Where He Pleases annoying, but everything else really isn't too hard to deal with. As long as you run
Ignite and play in your minion waves to not get poked by cleavers, you should be good to go.
Quick tips to help you win the matchup:
#1
His passive
Goes Where He Pleases blocks your E-
Disdain and your R2-
Fear Beyond Death (the pulling part). So whenever you're trying to go for a grinder kill you want to land E first to knock off his passive allowing you to then toss him into the grinder.
#2
When knocking off his passive
Goes Where He Pleases step on the elixir thing that flies out. You don't want him to pick that up or he gets a big heal and gets his passive up sooner.
#3
Knocking off his passive
Goes Where He Pleases actually does a lot of damage to him. Especially if you deny him picking up the elixir that pops out. You should try to abuse this early by landing E-
Disdain's to knock off his passive and make a good trade.
#4
If you knock off his passive
Goes Where He Pleases with your E-
Disdain your W-
Purge DOES NOT lock on to him so it's very important to also land Q-
Corrosive Charge on him. Especially if you're fighting in a minion wave. Landing Q or R will make your W lock onto him.
#5
Play behind your minion waves so he cannot poke you down with cleavers, they do not go through minions.
#6
You can stand in front of cannon minions to block him so he can't farm them with cleavers. It's worth taking a bit of damage to do this.
#7
When he last hits with his E-
Blunt Force Trauma it throws the minion at you. So pay attention to your minions HP and get ready to dodge if you see him running up to last hit a low HP minion. This damage can really add up and does go through minions so you have to dodge it.
#8
General game plan:
I try to play really aggressive pre 6 and land E-
His passive is also a very long CD early on in the game so if you knock it off and get him chunked you can go for an E-flash play before his passive is back off the CD.
Overall this lane can be a bit tough in the levels where he gets

Another hard matchup. Since
Fiora has a high skill ceiling, it really depends on how good the other person is. I think if both people are equal this matchup is really skill heavy with Urgot slightly outscaling
Fiora in 1v1 and massively outscaling her in teamfights. She does however always have a slight chance to win 1v1 if you mess up.
Quick tips to help you win the matchup:
#1
#2
#3
You can hug walls when she ultimates
Grand Challenge you to block her out of procing her last vital so she doesn't get the big AOE heal. This is VERY important to winning the 1v1.
#4
#5
If she gets a good vital spawn on you, you can run away from her to get a new vital spawn. Make sure you aren't losing a minion worth of XP while doing this. Also really good
Fiora players tend to start running at you when you run away to stop you from resetting the vital. In that case just try to play around the vital spawn the best you can.
#6
If she ever Q-
Lunge's in for a vital or even just a bit of Q poke, trade back some auto attacks. Don't let her Q for free, unless of course there's a massive enemy minion wave.
General game plan:
Main thing against
You have a way better teamfight than

Quick tips to help you win the matchup:
#1
He can use his W-
Remove Scurvy to cleanse the second part of your ultimate (the pulling part). Try to make him use his fruit before casting the second part of your ultimate. He cannot cleanse away the first part of your ultimate.
#2
You can use your W-
Purge to kill his barrels. They have low priority though so if minions or champions are nearby it will target those instead of the barrels.
#3
When killing his barrels be mindful that it will use one of your shotgun knee's if you auto in that direction. This is important in the early game when your shotguns are on a high cooldown. Try to angle your auto attack on barrels where your shotgun knee is already down.
#4
When doing the W-
Purge toggle, instead of weaving your auto attack on him, try to auto attack his barrel instead when it goes to 1 HP. The timing on this can be tough, but if you kill the barrel you should win 1v1.
#5
Try to play outside the edge of his barrels, and also be ready for him to double barrel. You always want to be moving and be ready to play just outside the range of barrels to bait them out.
General game plan:
I always go for a cheater recall and pick up an early
When he gets
Level 9+ is a massive power spike in this matchup because now you can deal with his barrels easily. When W toggling make sure to auto attack his barrel when it drops to 1 HP before he can auto or Q-
Once you have

I find this to be a skill matchup where you can slowly outscale him. He is a bit tough to kill but he also shouldn't be able to kill you easily.
Quick tips to help you win the matchup:
#1
If he ever runs at you with his Q-
Decisive Strike, you want to E-
Disdain him right before he Q's and silences you, and also have your W-
Purge on. His silence won't stop your W if it's already toggled, but you can't toggle it while silenced.
#2
If you have kill pressure on him, try to auto or Q-
Corrosive Charge him if he's playing safe. If he doesn't take damage from champions, turrets, or epic monsters he gets a lot of extra HP regen. Don't let him abuse this in lane.
#3
Keep in mind he gets 60% tenacity from his W-
Courage and will use it before your E-
Disdain if he's good. This can make it very hard to land your R-
Fear Beyond Death right after your E. Try to be very quick with this combo against him if you're going for a kill.
#4
#5
You can auto attack a lot when he comes up to farm in this matchup. He has no way to farm from a distance. This can also be a good time to look for E-
Disdain's. Especially if he is going for a cannon minion.
#6
Be VERY careful playing at low HP against
Garen when he has his ultimate
Demacian Justice up. Especially if he is running
Ignite as well, because it's a true damage nuke. The lower health you are the more true damage it does to you. If you get around half HP and he has
Flash up, take a back even if it means you lose a wave, you cannot greed vs this champion if he has summoner spells and ultimate up.
General game plan:
Usually I will try to get a lot of auto attacks when he goes to farm in this matchup, and if he Q-
Once you get

Overall the
Gnar matchup is good for Urgot but sometimes boring. He's hard to kill but also struggles to kill you. You mainly get kills with E-flash in this matchup when he is in mini form.
Quick tips to help you win the matchup:
#1
Generally try to trade when he is in mini form and play safer when he is in mega form. He gets a lot of free stats in mega form.
#2
E buffering is huge for this matchup. If he is in mega form, you can buffer his W-
Hyper / Wallop stun as well as his ultimate
GNAR! which can single handedly win you the 1v1 if timed correctly.
#3
Early game you can win trades pretty hard even without landing your E-
Disdain on him. Just use it as a shield to trade for
Press the Attack proc.
#4
His boomerang does less damage and travels less if it hits minions. Try to play behind your minions.
#5
#6
Sometimes
Gnar players will play too aggressively when their mega form is just about to drop. This can be a really good time to look to trade and E-
Disdain in right as they're transforming back to mini form. If they try to W-
Hyper / Wallop you, you just E buffer it and you should always win.
General game plan:
I get
It can be really difficult to kill a good

I don't find
Gragas that hard of a matchup. However as far as melee champions go he is one of the most difficult to kill especially if he runs
Phase Rush.
Quick tips to help you win the matchup:
#1
Always be moving to avoid getting hit by his Q-
Barrel Roll's. He will also try to Q minions a lot to last hit so stay away from your minion wave. At least enough distance so you don't eat his Q's.
#2
You can E buffer his E-
Body Slam. If you both E into each other Urgot E will usually have priority. I would say 80% of the time it will. You can also E buffer his ultimate
Explosive Cask to throw him off since it will push you in a different direction than he is expecting.
#3
Try to cheater recall for an early
Cull buy in this match up. The sustain is really helpful.
General game plan:
I always go for a cheater recall and grab an early
If he ever E-
Try to impact the rest of the map as much as you can, especially mid game once your

Quick tips to help you win the matchup:
#1
Pay attention to her passive
Thousand Cuts stacks. For every stack she has it basically adds another auto attack of damage to her Q-
Snip Snip!. When she has full stacks she will be looking to dash in and Q you so be ready to E-
Disdain to block some of the damage, if you can fight her try to E into her; if you can't then just simply E away.
#2
Avoid the middle part of her Q-
Snip Snip! if possible. It does true damage.
#3
If she W-
Hallowed Mist's then your ultimate will go right through her if you're outside of the W. If you're already pulling her with your ultimate then you can leave the W and it will still kill her. You just don't want to snipe from a distance if she has W activated.
#4
Her W-
Hallowed Mist follows her once if she leaves the area. It won't follow her a second time.
#5
You don't want to E aggressively in this matchup if she has her E up, she can reaction dash away from your E very easily, instead try using it when she E's in at you.
General game plan:
You really want to play around her Q-
Until you get level 9 I would say it's possible to kill her but very skill dependent and slightly favored for her.
At level 9 with
Overall

Pretty annoying lane phase but I don't think his teamfight is good. Once you have
Mercury's Treads and
Maw of Malmortius you completely negate his burst potential. As with a lot of Urgot lanes, you just have to survive early game and wait for your levels and first item.
Quick tips to help you win the matchup:
#1
He is going to perma push lane so try to call for jungle help.
#2
E-Flash when you have
Ignite and R-
Fear Beyond Death up and you should be able to kill him before he kills you. You want to do this before you get poked down though.
#3
Try your best to dodge his E-
CH-2 Electron Storm Grenade. That sets up the rest of his combo. You can also E buffer it if you do happen to get hit.
#4
First item
Maw of Malmortius is really good to counter his burst combo.
#5
Urgot's teamfight is much better but
Heimerdinger has a strong lane phase. Keep this in mind.
General game plan:
Once you have
Urgot's much better in teamfights and better in the side lane especially if you have

Very obnoxious lane since we're slow and have a big hitbox. Your teamfight is better but the 1v1 is always obnoxious especially if she lands an E-
Test of Spirit.
Quick tips to help you win the matchup:
#1
Avoid getting hit by E-
Test of Spirit by either side stepping a lot in this lane, or hiding behind your minions. Her E DOES NOT go through minions.
#2
You can always cheater recall into
Illaoi since her levels 1-3 are awful. Use this to your advantage to get an early
Cull for extra sustain.
#3
Your W-
Purge can be used to kill tentacles quickly. Which is especially nice after level 9. Keep in mind your shotgun passives do proc on the tentacles which is annoying early game. Try to auto where your passive is already down when killing them.
#4
If she lands E-
Test of Spirit never walk into her ult
Leap of Faith range. Her ult range is about the same as your auto range so keep that in mind. You can sidestep her ultimate if you predict she is going to use it.
#5
If she has a lot of damage to kill the spirit from E-
Test of Spirit, just walk out of the circle so you don't take extra damage. This will cause tentacles to spawn so always be constantly moving so you don't get slapped by them. If she doesn't have a lot of damage to kill your spirit, you can try to stay inside and trade with her.
#6
If you get hit by E's early game, then leave the circle RIGHT AWAY to avoid taking a lot of damage, and then make sure you don't get slapped by a tentacle.
#7
If you walk in a straight line when the tentacle spawns it's impossible to get hit by it, this is usually more ideal then clicking back and fourth.
#8
#9
After she misses her E try using this window to trade with her, it's hard early game because she has ranged and 20 base movement speed over you, but especially once you have
Black Cleaver you can punish her hard when she misses E on you.
General game plan:
Between
Try to force her into teamfighting late game by forcing plays before she can set up a good split push. Because she is always annoying to deal with 1v1 if she lands E on you.

The lane can be a bit hard after levels 1-2 but you outscale her massively in 1v1 and teamfights mid and late game.
Quick tips to help you win the matchup:
#1
You want to pay attention to her passive
Ionian Fervor stacks at all times. You want to trade while she has none or very few. If she is 4 stack or has a lot of minions nearby to Q-
Bladesurge onto to get stacks then you DO NOT want to fight her.
#2
You can E buffer through her E-
Flawless Duet stun. This is usually when I use my E-
Disdain in the matchup.
#3
When she ultimates
Vanguard's Edge, if you can fight her don't run through the blades. Just stay inside. If you run through them you'll take damage and be slowed.
#4
You can E-
Disdain when she Q-
Bladesurge's to a minion,. Especially if she does this right outside your turret. It's a bit risky and not something I would always do but sometimes you can catch them off guard and get a kill this way.
#5
Be extremely careful when she hits her
Blade of the Ruined King powerspike. Even if she has 0 kills she is very strong and you must land E-
Disdain to win 1v1 at that point. And it can still be close even if you land E. Try to make sure she doesn't have passive
Ionian Fervor stacks if you choose to go in on a fight.
General game plan:
3-9 is really just trying to survive and only trading/fighting if she has no passive
Level 9+ you can start to play more aggressively and force fights finally.
Her
Once you have two items you hard outscale her and in my experience can even miss E and still win, but definitely still try to land E. Basically survive lane and outscale her.

I find this matchup to be very skill heavy. Both champions also scale pretty evenly. I usually beat
Jax 1v1 late game but I feel he can do more in teamfights unless I get a big fear.
Quick tips to help you win the matchup:
#1
You want to save your E-
Disdain for when he E-
Counter Strike, and then E his counter strike preferably when it's about to run out. You'll get stunned but your stun is longer so you can win the trade.
#2
Don't fight
Jax if he builds up his passive
Relentless Assault on minions first. It gives him a lot of free attack speed. Instead fight him before he gets to the minion wave if looking for a 1v1.
#3
You can auto him a lot in this lane when he goes to farm. He has no way to farm from a distance. Try to bully him early.
#4
His E-
Counter Strike blocks your autos as well as your W-
Purge's. Also try not to auto or W him when he's in counter strike because the more attacks he dodges during counter strike the more damage it will do, up to 100%.
#5
His E-
Counter Strike cooldown is two seconds shorter than your E cooldown. Since you're E'ing into his E this is really important and easy to keep track of.
General game plan:
I try to get
Basically the two key things against
You both scale pretty evenly in my opinion in terms of the 1v1 so it will be close. His teamfight is a little better unless Urgot gets a big fear in my opinion which is doable but really depends on the team compositions. Sometimes

Difficulty really depends on how good the Jayce is. If the Jayce is good this is a really hard early lane but once Urgot gets some items he cannot 1v1 you anymore.
Quick tips to help you win the matchup:
#1
You can E buffer his E-
Thundering Blow / Acceleration Gate knockback when he is in melee form. This is really important for sticking to him for the kill.
#2
Try your best to sidestep his E-
Thundering Blow / Acceleration Gate - Q-
To The Skies! / Shock Blast's combo in ranged form. Even on Urgot if you're constantly moving they are pretty easy to dodge.
#3
Try to be a bit more passive overall in this lane. Against Jayce you really just want to survive the early lane phase and get to your first item.
General game plan:
You can E-
He's on a time limit to kill you early game until you get your first item in my opinion. Urgot's teamfight and side lane pressure mid and late game is much more useful then Jayce's in my opinion, so just play to scale.

This lane can be a bit tough to kill but it's a good scaling lane for Urgot as you're pretty safe as well. Once you start to get some items she can't deal with you.
Quick tips to help you win the matchup:
#1
Remember Karma starts with her ultimate
Mantra that enhances her abilities. Her Q is really strong level 1 if you get hit by this. So try to dodge it or stand behind minions.
#2
You can E buffer her W-
Focused Resolve root if you E-
Disdain right before it roots you. Sometimes they will be close enough that you can land E on them while doing this.
#3
Try to trade early while playing around her Q-
Inner Flame. Especially if you are able to dodge her Q, she doesn't have that much damage so you can win trades even if you're just E'ing for auto attacks and the shield.
General game plan:
Early game I usually trade by using my E-

You can burst her before she bursts you in most cases unless you get kited out beforehand. Plus you have a decent chance to win early on. But if Kayle knows how to play safe this will be a tough matchup.
Quick tips to help you win the matchup:
#1
Try to level 1 fight by hiding in the top bushes and ambushing her. If she fights back, play kite heavy and don't let her stack lethal tempo quickly or she can win if she has
Ignite. I never leash in this matchup.
#2
Don't let her farm pre 6. She is melee until then so if she walks up for minions auto attack and look for E-
Disdain.
#3
Her ultimate
Divine Judgment protects her from your grinder so try to wait for her ultimate to time out before you pull. Or save your ultimate until after she ults, unless you can burst her during your E-
Disdain stun.
#4
Try to freeze waves early and set up jungle ganks by pinging when you have a good wave state. Junglers like to play to shut down Kayle normally.
General game plan:
After she gets 6 you can still get kills when flash is up and your grinder can also be used early for

Quick tips to help you win the matchup:
#1
He's very strong level 1 and can actually beat you if you go all in right away, try to auto attack and kite him a bit first before engaging, don't let him stack conqueror up.
#2
You can be very aggressive in this lane with auto attacks, he can't farm from a distance besides with his
Blade's Reach so make sure to punish with autos when he goes to farm.
#3
Lots of
Kayns will try to ignore the lane and proxy so be ready to stop that if possible.

Another matchup I find it hard to die in but also hard to kill him.
Quick tips to help you win the matchup:
#1
Stay behind your minions so he can't land Q-
Thundering Shuriken's on you.
#2
You can E buffer all of his stuns.
#3
You may have to give up some CS early on in the lane to avoid getting auto attacked a lot. Try to space well and don't be too greedy if you will take a lot of damage for getting a CS or two.
#4
E-flash combo is a great way to secure kills in this lane, and sometimes the only way.
General game plan:
Once you get your first item you can start to force a bit more against Kennen especially when you have

I personally really like this matchup as Urgot because if you dismount him you almost always kill him if you land your ultimate. Early game is the only sketchy part of this matchup in my opinion. Once you get level 6 you have high kill pressure.
Quick tips to help you win the matchup:
#1
DO NOT fight much early. In general this matchup is Kled favored pre level 6.
#2
Try to avoid his Q-
Beartrap on a Rope's early. They don't do much damage but they do allow him to get a good trade on you.
#3
Try to pay attention to when he uses W-
Violent Tendencies on minions and trade with him while it's on cooldown. He can't control the cooldown of that ability and it's a big part of his damage in trades.
#4
You can throw your grinder on him before he dismounts and it will stay on him when he dismounts. Be careful though because sometimes you can pull him while he is still mounted and if that happens it will not kill him. So make sure he dismounts before you pull if you ult early.
#5
General game plan:
Once level 6 you have decent kill pressure. All you have to do is dismount him and land your ultimate and it should be a free kill every time. You have a really good chance to land ultimate when he's off mount because he is very slow.
Once you get level 9 I feel like this matchup becomes really easy because you have the extended damage to dismount him quite easily. This is when I'll try to force fights a lot especially if I know the enemy jungler is not nearby.
Your 1v1 and teamfight is a lot better than his, I will usually splitpush and teleport into big fights, especially if he ults over to them.

K'sante is a bit tough to kill until you get your ultimate but I really enjoy this lane. Focus on auto attacking him a lot while dodging his Q's. If you can win the trade you can E buffer off his Q3 pull in and take good trades that way. Overall you want to hold your ultimate until after he ults since he will chunk himself out, then you can easily burst him for your grinder to kill. It's ideal if you can save your E also until after he ults because then you can land your R for sure.

Quick tips to help you win the matchup:
#1
You win level 1 and 2 pretty hard as long as you fully commit to fighting him. He is pretty strong still so you have to land your
Disdain to win.
#2
You can
Disdain him as he
Sonic Wave's at you.
#3
#4
You win really hard on
Black Cleaver power spike, try to force often once you get it, especially when you have
Flash or
Ignite up.

Very tough to survive early lane. This guy is just an early game lane bully. As long as you don't lose hard early and give up some minions to avoid taking big poke damage, you should be ok and outscale him nicely.
Quick tips to help you win the matchup:
#1
#2
Try not to be lined up with one of your minions. He can Q-
Piercing Light a minion from far away and also hit you with it.
#3
E-flash combo is a great way to secure kills in this lane, and sometimes the only way.
#4
You outscale him massively, but lane can be hard.
General game plan:
Lucian is fairly short ranged so playing out of his auto range is not too bad.
A good time to go for an E-flash is when he is using his ultimate on you. He will be trying to aim and run at you. It's a great time to catch him off guard.

I find Malphite to be one of the easier tanks to deal with as Urgot. Once you get
Black Cleaver you just win against him. He is still very useful if he lands a good ultimate in a teamfight however.
Quick tips to help you win the matchup:
#1
Try not to eat too many Q-
Seismic Shard's in lane by spacing properly. If you're struggling you can E-
Disdain some of his Q's and try to trade back.
#2
I like to push a lot against Malphite. I find him hard to kill and he struggles to farm under tower.
#3
Sustain is nice in this lane for his Q-
Seismic Shard poke.
Doran's Shield, [Cull,
Second Wind for example should be enough to sustain.
#4
You can
Flash malphite ultimate
Unstoppable Force if you're anticipating it.
General game plan:
I play a pretty aggressive early game and shove into his tower a lot since it's hard for him to farm under the tower.
Once I get
In teamfights if he engages first with ultimate

I don't find this matchup too difficult since Urgot scales well into most tanks and Maokai is no exception. Maokai is a very solid champion for the game overall in my opinion though and can be difficult to kill early on with Urgot.
Quick tips to help you win the matchup:
#1
Try to dodge his Q-
Bramble Smash's in lane. He will use it to farm and try to hit you at the same time so stay slightly away from your minions when you see him walking up.
#2
You can E buffer his ultimate
Nature's Grasp.
#3
I like to push into the tower early to deny him CS.
#4
Your shotgun knee passive procs count as abilities towards his passive
Sap Magic heal refreshing. It can be a good option to go
Chempunk Chainsword later on in the game if it's also good for the overall game. If it's not good for the game (i.e. they don't have a lot of heals on the team) then I wouldn't buy it.
General game plan:
He's really hard to kill because of his passive
Once I get my
Level 13+ you win the 1v1 very hard because your shotguns are 2.5 second cooldown by then so you should definitely be forcing fights after these levels in the side lane.
In teamfights Maokai usually dives in and engages so you can go for a good ultimate on him if your team is focusing on him.

Probably the most commonly picked Urgot counter, Mordekaiser is hard to deal with 1v1, especially levels 6-9. The reason I don't think it's more of a counter is because you outscale him quite hard in my opinion, and you can also beat him pre level 6. If you purchase
Black Cleaver he practically has no chance to beat you late game, though laning can be tough.
Quick tips to help you win the matchup:
#1
Play in your minion waves. His Q-
Obliterate does more damage if it hits one isolated target.
#2
Try to win pre 6 before he gets ultimate
Realm of Death. This gives him insane duel power, but he is pretty weak until then. You can auto attack a lot in this matchup when he farms early.
#3
You can E-
Disdain off his E-
Death's Grasp and ride it like a wave. This is a great way to land E if you want to fight him. Also really good if he E's you while under your turret you can catch him by surprise and fling him under turret.
#4
Flashing his Q-
Obliterate in the
Realm of Death is a great way to survive. You should also be trying to move unpredictably and focus more on dodging rather than fighting unless you know you can win against him.
General game plan:
A good time to land E-
Levels 6-9 I play pretty passively unless the early game went really well for me. I try to save my
Once I have
Mordekaiser is very slow so make sure you're circling around him to proc your passive P-

Honestly the difficulty of this matchup really depends on how the early game goes. You should be able to get a lead pre 6 by zoning him off minions or killing him. His ultimate
Fury of the Sands is really strong for 1v1ing as well as
Divine Sunderer which can make this matchup tough. Plus he infinitely scales with his Q-
Siphoning Strike, making him a beast in the sidelane late game.
Quick tips to help you win the matchup:
#1
Try to fight and zone him off xp level 1. Pre 6 in general you can be very dominant in this lane and zone him off minions. He can't really fight back.
#2
#3
Once he is level 6, you never want to E-
Disdain into him unless you know you can win. His ultimate
Fury of the Sands is very strong for 1v1 extended fights. I almost never E into him if I am near his turret. If I'm close to my turret it's a lot safer because I know I can run if things look dicey.
General game plan:
After level 6 you can still fight him but you want to be near your turret or try to bait out his ultimate
Kiting is extremely important in this matchup as well. Urgot has a much better teamfight in my opinion since nasus gets kited hard. But he does have a good chance to beat you 1v1 in the sidelane so be very careful while answering his splitpush, especially if he has a lot of Q stacks.

AD Neeko's difficulty is 8.5/10 and AP Neeko is 6/10. AD neeko is a lot more obnoxious than AP since she out ranges you and pokes you down a lot similar to a Vayne. AP Neeko is a lot easier to deal with. It's still a bit annoying early on, but once you have some magic resist you can deal with her easily.
Quick tips to help you win the matchup:
#1
You can E buffer through her E-
Tangle-Barbs stun.
#2
She will try to throw her E-
Tangle-Barbs through your minions. If it hits a minion it will grow in size, travel faster, and root you for longer. Try not to line up with your minions easily and be ready to sidestep.
#3
When she casts her ultimate
Pop Blossom it CC's herself. This is a good time to land your E-
Disdain or R-
Fear Beyond Death.
#4
You can tell from your
Press the Attack stacks or proc, which Neeko one is real and which one is the clone when she W-
Shapesplitter's.
General game plan:
After level 6 you have pretty big kill pressure whenever you have
Your teamfight and sidelane is much better than hers so you outscale hard. If she goes for an ultimate

If Nidalee plays in the bushes and goes tanky with her build, there's not much you can do as Urgot in this lane. The good news is that you will outscale her in teamfights so just try to survive lane and set up gank opportunities with the wave for your jungler. Starting Doran's Shield in this lane is recommended since she is purely a lane bully.
Quick tips to help you win the matchup:
General game plan:

I consider dodging if the rest of the enemy team composition looks hard to play against too. You have a chance to beat this guy pre level 6 but it's still tough. After he gets ultimate
Ragnarok it's BRUTAL.
Quick tips to help you win the matchup:
#1
Dodge his axes Q-
Undertow. Once he picks them up it resets the cooldown, so keep that in mind.
#2
You can fight him pre 6 but make sure you're kiting him and playing around the axes. Once he gets 6 this matchup gets insanely hard.
#3
When he's in ultimate
Ragnarok you cannot fling him with your E-
Disdain or pull him with your grinder. He is also immune to your slows from Q-
Corrosive Charge and R-
Fear Beyond Death. This is where you have to run and and wait for his ultimate to time out.
#4
His ultimate
Ragnarok lasts for 3 seconds, and everytime he auto attacks or uses his E-
Reckless Swing it's increased by and up to 2.5 seconds.
#5
At level 13 if you're doing good in the match you have a chance to kill him without using your ultimate if you can get all your shotguns on him, but it will be close. You want to E into him for the shield and damage, unless you're using it.
General game plan:
After that it's an extremely hard counter to Urgot because he cannot be slowed, stunned, or suppressed while he is in ultimate which counters your entire kit.
You want to survive until you have
Once you have

Ornn is the best tank right now in my opinion. He's a hard lane to kill with a very good amount of damage for a tank. With that being said you can survive the lane because of how strong your E buffer is in this matchup, and slowly outscale him.
Quick tips to help you win the matchup:
#1
Your E-
Disdain can completely cancel his E-
Searing Charge. If you aren't quick enough for that you can always buffer the knock-up from it as well. But you should try to intercept it completely.
#2
He will Q-
Volcanic Rupture minions a lot in this lane to last hit and also try to line it up to hit you. Pay attention to your low HP minions and don't line up with them.
#3
You can E buffer all of his knockups (E-
Searing Charge and R-
Call of the Forge God). You want to E the second part of his R when it knocks you up.
#4
Once you get level 9+ with
Black Cleaver this matchup gets a lot better.
General game plan:
Once he has some armor you're just playing to scale for your
Level 9+ with
Your teamfight is better but he still provides a lot of utility to his teammates. If he goes frontline in the teamfight you can use your ultimate on him if your team is ready to focus him and then try to get a big fear off.

Similar to some other matchups, I'm upping the difficulty here because the lane is really tough. But if you manage to get through the lane it's a free matchup mid and late game for Urgot. He simply cannot win if you don't fall behind but it's hard if he's good.
Quick tips to help you win the matchup:
#1
His W-
Shield Vaultshield does block your grinder execute. It won't block the projectile shot (first part of your ultimate) so try to time the pull with his shield running out.
#2
When he W-
Shield Vault's it's good to E-
Disdain and get behind him since he can still be damaged from behind his shield.
#3
Pay attention to the bars below his HP bar. Once that is fully stacked and they turn red that means his next ability will be empowered and it makes whatever ability he chooses to use a lot stronger.
#4
Surviving the lane is key. We outscale Pantheon hard but his lane phase is good. Don't be afraid to play a bit safer and give a few CS if needed since you will still outscale him.
#5
Make sure to dodge his Q-
Comet Spear's as much as possible. If you get too close while farming he can simply tap his Q and it will damage everything in a cone in front of him. I try to bait this out by wiggling right outside the zone when farming early.
#6
You can E buffer his W-
Shield Vault stun.
#7
Ping his level when he hits level 6 to your teammates so they know he could potentially
Grand Starfall on them. Also make sure you're using missing pings whenever he is missing and also pushing your lane to deny him minions if he is ulting somewhere.
General game plan:
Generally you can play a little bit aggressive levels 1 and 2, and then a bit more passively until level 6.
Once you have your grinder you have a lot more kill pressure but the lane is still really hard until level 9 when you get your W toggle in my opinion. And then it becomes manageable and you can start forcing more fights.
I find Urgot to be much better in the 1v1s and teamfights. Also be ready to teleport into the fight if you think he is going to

Tough lane to kill but you outscale her massively. As long as you don't get E-
Heroic Charge'd into walls you should be able to survive this lane.
Quick tips to help you win the matchup:
#1
Try to stay in the middle of the lane. Don't play near cliffs or she will E-
Heroic Charge you into it and take a nasty trade. She can also E you into towers so be careful while farming under tower.
#2
Pay attention to when her passive
Iron Ambassador is up or close to coming back. Her shield will start to glow and then fully glow once it's up. You want to back up and let her farm a minion with it because she is forced to use it to auto attack. It also procs her
Grasp of the Undying so you really don't want to get poked down by these.
#3
You can step on her passive
Iron Ambassador shield that flies out so she can't pick it up. Be very careful though if it's near a wall because that can give her a free E-
Heroic Charge stun.
#4
Her W-
Steadfast Presence blocks your E-
Disdain and it's very easy for her to reaction press it. BUT if you're directly next to her you're not technically dashing and you can still fling and stun her. You can also E her right as she E-
Heroic Charge's you even if she has her W-
Steadfast Presenceactivated if you time it right.
#5
You can E buffer her ultimate
Keeper's Verdict knockback to completely bypass it. You just have to E-
Disdain right before you get smacked by it.
General game plan:
Once you get level 9+ and
The key in this lane is just staying away from walls and playing around her passive
You outscale her massively in teamfights and sidelane.

I find this matchup hard and annoying. Quinn can bully Urgot really hard and her blind is irritating.
Quick tips to help you win the matchup:
#1
#2
Try to bait out her E-
Vault before you go for an E-Flash play. Otherwise if you E-flash she can just bounce off you with her E and run out if you don't burst her quick enough. Of course if she is low enough and you know you can kill her while she is stunned from your E then you can just go for it.
#3
Give up CS early if she is zoning you. It's better to lose a few cs early game to stay healthy in lane vs a ranged bully.
General game plan:
You are way better in teamfights then Quinn so try to force her into teamfights.

The lane is a little bit tough but survivable and you outscale Renekton very hard.
Quick tips to help you win the matchup:
#1
Try to trade with him when he doesn't have much Fury built up (bar under his HP, if he has 50 fury he can empower one ability, if he has 100 he can empower two.)
#2
You win level 1 and level 2 very hard especially if you fight before he gets Fury. I always try to fight Renekton level 1 and you can even zone him off early xp sometimes.
#3
#4
General game plan:
In general before level 6 you should be able to auto him a lot and trade here and there.
Once he gets 6 this lane is really hard until your level 9. Don't E-
Once you're level 9+ with
Mid and late game is really Urgot favored as long as you don't feed early. You should win 1v1 and do a lot more in teamfights. Renekton tends to go all in during a teamfight so I usually focus on them for a good ultimate fear play.

Against Rengar you have to be very careful near the bushes since he can leap out of them with no cooldown. Urgot can win level 1 so try to get bush control early on by waiting in the bush level 1. At level 3 you have to give up control of this lane usually if it's a good Rengar. Always keep in mind he cleanse your R pull with his empowered W. You want to go for an ultimate when he is low on passive stacks.
Quick tips to help you win the matchup:
General game plan:

This matchup is Urgot favored pretty hard early on. But a good Riven can be a bit annoying to deal with later on once she gets a lot of ability haste and jumps around a lot.
Quick tips to help you win the matchup:
#1
You want to E-
Disdain her 3rd Q-
Broken Wings to completely cancel it. This part of her Q has a lot of air time so it's pretty easy to cancel with your fling.
#2
You can auto attack a lot in this matchup, especially when she goes up to farm minions. She has no way to farm from a distance.
#3
It's really good to bait out her shield before going for an E-flash play. If you're pressuring with autos when they CS she will E-
Valor away a lot of the time, just wait for the shield to drop and all-in with E-flash.
#4
Don't be low HP when she has ultimate
Blade of the Exile up. She has a really high burst combo if she combos correctly.
General game plan:
Once she gets level 6 you do have to be careful if you're around 60% HP since her ultimate
The nice thing about this matchup is you have kill pressure the whole lane because you have a good chance to land your E-
Sometimes I will just use my E if she gets too close while csing and take a good trade or sometimes kill her as well. Late game against Riven can be a little tricky because she is very mobile with so much ability haste and can avoid you pretty well.
But in a teamfight she should be diving in on your backline so make sure to peel for them. One E on riven in a teamfight and your team can focus her down. Also keep in mind in the 1v1's you can always

If it's a good
Rumble it's pretty hard, though he's very hard to pilot to his full potential, so usually this matchup is ok.
Quick tips to help you win the matchup:
#1
I highly recommend taking
Second Wind and
Doran's Shield, you need as much survivability and sustain as possible in this lane.
#2
Stand behind your minions to avoid getting hit by his
Electro-Harpoon's, and try to sidestep them while trading, they shred your magic resist by a lot so if you get hit by them try not to trade with him.
Unflinching can help gain some Magic resist back.
#3
If you want to make him push the wave, you can stand in your wave to make him
Flamespitter it and push the wave to you, then you can ping for a jungle gank while he is near your tower.
#4
Rumble lane is very hard to win, it's more about surviving and outscaling him. Try not to over force too often.
#5
If he doesn't space properly and gets too close to you while using his
Flamespitter you can look to
Disdain him and trade.
#6

Pretty tough matchup in my opinion, but also very rare to see top lane nowadays so you probably won't run into him much.
Quick tips to help you win the matchup:
#1
Try to force fights against him early on before his first back. Even if you can't land E-
Disdain, just using it to get in range to trade autos for a
Press the Attack trade is good.
#2
E-flash combo is almost always a guaranteed kill in this matchup once you're level 6+ with ultimate up.
#3
Ryze players tend to perma push waves. Try to make your jungle aware of this when he is pushed to your turret. Ryze is extremely vulnerable to ganks.
#4
Your ultimate and E-
Disdain can both cancel his ultimate
Realm Warp teleportation if timed correctly right before he's about to teleport.
General game plan:
After level 6 try to play for E-flash-R combos with
You destroy him in the sidelane 1v1 when you have flash up, and your teamfights should be better for most of the game at least until 35+ minutes.

Sejuani has really good poke and damage for a tank. Her combo can do a surprising amount of burst as well. Urgot scales good into her but the lane can be tough.
Quick tips to help you win the matchup:
#1
Always move to the side when she W-
Winter's Wrath's. You really want to sidestep that second part of her W.
#2
When her passive
Fury of the North is up she gets a lot of armor and cannot be slowed. 3 seconds after taking damage is when it wears off. So it can be a good idea to auto her and wait the 3 seconds before engaging for a trade. Sometimes your shotgun knee procs while farming will tag her and take off her passive which is nice too.
#3
You can E buffer through her ultimate and her Q-
Arctic Assault.
General game plan:
Sejuani has surprising poke damage for a tank as well as burst damage if she combos her ultimate
Once you get your level 9 and
Urgot scales very nicely into Sejuani and she's very manageable in teamfights since she dives in usually, I like to try to use that opportunity to get a good ultimate on her for a big fear play.

A lot of the difficulty is surviving until level 9 in this matchup. It's very hard until then and you shouldn't take many trades or at least risky trades with him until then.
Quick tips to help you win the matchup:
#1
You can E buffer his E-
Facebreaker. This is really important. If you ever think he is going to E you just E away and if he does pull you, you'll instantly E away from him before he can get any damage off you.
#2
If he is building grit when taking damage, that means he skilled his W-
Haymaker early game.
#3
You can E-
Disdain him right as he W-
Haymaker's to fling his W over you and make him miss. The way you time this is based on how much grit he has built up. They will usually use their W around 70-100% grit depending on how the fight is going so you want to E around then, I highly recommend doing this in the mid and late game 1v1's, if he misses his true damage from W you will most likely win.
#4
The middle part of his W-
Haymaker is the part you want to avoid at all costs. It does true damage.
#5
In general you want to play more passively in this matchup until level 9. He has a lot of sustain from passive and normally
Doran's Shield. You can still go for auto attacks but you don't want to be trading a lot. Level 9 gives you extended damage power with your W toggle which is huge in this matchup.
General game plan:
Once I have Doran's
I'm always ready to E buffer his E-
Mid game once I get
Mid and late game is a really good matchup for Urgot because you beat him in the side lane and should do good against him in teamfights. Lots of the times Sett will ultimate into the teamfight and if he ever W's he is CC'ing himself which gives you a good ultimate target.
Also another thing to keep in mind is that Urgot ultimate ignores shield if they are in execute range, so sometimes you can execute him through his big W shield late game.

I find this matchup pretty easy. He's a little bit scary in the early game but manageable. He can help out his team later which can win games but as far as the 1v1 goes he has a hard time dealing with Urgot once we scale.
Quick tips to help you win the matchup:
#1
His W-
Spirit's Refuge does block your W-
Purge's as well as auto attacks. I usually save my W until after he uses his W, or I just kite or disengage when he uses his W since you can't really damage him during that.
#2
Shen is really strong early. Avoid letting him proc his
Grasp of the Undying and also Q-
Twilight Assault you for free. Spacing is really important against Shen when you are farming creeps.
#3
You can E buffer his taunt.
#4
You can E-
Disdain him out of his R-
Stand United.
#5
You can R-
Fear Beyond Death him when he R-
Stand United's and if he drops low enough you can pull him across the map. I only recommend doing this if he is low HP when he goes for an ultimate, even if your team doesn't get him low enough at least your ultimate is still slowing him.
#6
When he hits level 6, ping his level to your teammates so they know his global ultimate
Stand United to help his teammates is ready.
General game plan:
I like to push in Shen a lot in the laning phase because he struggles to farm under turret. Also once he is level 6 it makes it hard for him to go for an ultimate play if you're always pushing.
You do have to be extremely mindful of where his jungle could be though. You also have to be careful he doesn't taunt you under his turret because that will put tower aggro on you. You should always be ready to E-
Once I get my
Overall Urgot hard outscales Shen in 1v1 and in teamfights, but if he helps his team out enough that can sometimes win games.

Shyavana can be challenging to kill because they usually just play off their E-
Molten Burst poke. But the chance she kills you is very slim and you outscale her.
Quick tips to help you win the matchup:
#1
Always be moving in this lane and trying to dodge her E-
Molten Burst poke. This is where most of her damage comes from.
#2
You can auto attack and land E-
Disdain a lot if she comes up to farm in this matchup. You should win trades early if you land E.
#3
Her E-
Molten Burst cooldown is 12 seconds early game. Try to punish her when it's on cooldown. If she hits E on you try to disengage. If she autos you with her E mark on you, you take bonus magic damage every auto attack from her.
General game plan:
When she gets her ultimate
Once you get level 9 with
Mid and late game Urgot does a lot more than Shyvana, you win the 1v1, and in teamfights she has to jump in to do anything significant unless she is going full AP. Then she can poke with her E. But if she jumps in you can use that opportunity to focus her and get a big fear with your ultimate for your team.

Honestly feels like the only free lane for Urgot. It's very hard to die to Singed. However he still scales into the game and does Singed things.
Quick tips to help you win the matchup:
#1
You should always fight him early and auto attack as much as possible. Never let him push in waves freely early on.
#2
You can E buffer his E-
Fling.
#3
You can't E-
Disdain on his W-
Mega Adhesive, but if you see him casting it out just E away before the W comes down.
#4
If he proxies waves don't miss your CS to deal with him. There's opportunities if your jungler comes over and you have a bit of time until the next wave crashes. But make sure you aren't giving up huge waves to kill him.
General game plan:
Urgot has the damage to kill Singed early if he is eating auto attacks and shotgun knees. After the early game they will sometimes try to proxy the waves, meaning they will go behind your tower and farm minions and sometimes execute. You want to make sure you're catching your waves rather than dealing with him.
If your jungler is coming over to help then you can sometimes pick up a kill without missing too many minions. Try to push the wave in advance if you see your jungler rotating to help you. It's fine to tank a bit of minions especially with
Once you get your
Overall this matchup is great for Urgot because you win at all points of the game. If he is super fast in teamfights try to land your ultimate on somebody else. He can be a really hard target to land ultimate on unless someone CC's him.

I find it hard to kill Sion because he can always ultimate
Unstoppable Onslaught away from you. And you can't pull him with your ultimate during his. With that being said it's a good scaling matchup for Urgot I think, he can't 1v1 Urgot late game, but his frontline is still really good in teamfights.
Quick tips to help you win the matchup:
#1
Sions like to hide in bushes level 1 and hit you with a fully charged Q-
Decimating Smash. Stay away from bushes if you don't see him.
#2
You can E buffer his Q-
Decimating Smash knockup if you E-
Disdain right as he hits you. This ones a little trickier to time then others. You want to E before he hits you with Q-
Decimating Smash but you want to do it a bit late if that makes sense.
#3
#4
You can't pull him with your ultimate during his ultimate charge. You can wait to activate your ultimate during his
Unstoppable Onslaught charge and see if he ends it early so you can pull after it ends.
General game plan:
Level 6-9 you can still play aggressive but it may be hard to get kills, and then once I get
You destroy him in the side lane 1v1 so try to take advantage of that if he ever split pushes
In teamfights I try to ignore his front line UNLESS my whole team is focusing him, then I will use that opportunity to get a good ultimate and try to flash into the enemy team while pulling him into the grinder to get a big fear.

This lane is honestly really hard because he can just poke you down and you can't really engage on him much early game. He also scales good and can handle your extended damage from W toggle when he is in his ultimate.
Quick tips to help you win the matchup:
#1
Always move to the side in this lane to dodge out his E-
Nevermove. If you get hit by his E then he will combo the rest of his kit on you. You can however E buffer his E if you know you are going to get hit by it. This might make him miss the rest of his combo.
#2
Try to fight him level 1 by waiting in the top bush closest to his tower and flanking behind him. He is weak in the early game.
General game plan:
Throughout the whole early game you want to be dodging his E-
Swain is very gankable so if he is pushing up in this lane a lot, ping your jungle to assist you, especially if you have
Be very careful E'ing into Swain once he gets his ultimate because he can tank you out and win an extended fight early on.
Once you get level 9+ with
The early lane phase is a pain against this champion so just try to survive and go for kills when you have

I find this matchup really good for Urgot since he is melee and has to go in if he ever wants to do significant damage to us. If he does that then we have a good chance to land E-
Disdain. He can steal our grinder which is a really valuable ultimate for the game and feels awful to die to.
Quick tips to help you win the matchup:
#1
You can E buffer the second part of his E-
Abscond / Abduct when he throws the chains at you.
#2
His W-
Kingslayer healing is based on his missing health. I like to take
Ignite in this matchup but if you want
Teleport definitely build
Executioner's Calling or
Chempunk Chainsword.
General game plan:
If he ever walks up early you should land E-
In general there's not too much to this matchup, you can basically play aggressive and land E's. If he doesn't play up and just Q-
You do much better in the 1v1. Teamfights depend on how many good ultimates he can steal but I don't mind Sylas in teamfights as he is another melee champ which is good for Urgot.

A lot of this difficulty in this matchup comes from the laning phase before you're level 9. Tahm Kench is extremely hard to kill as Urgot until you have your W-
Purge toggle.
Quick tips to help you win the matchup:
#1
Play behind your minion waves so he can't land Q-
Tongue Lash's on you. That's where a lot of his damage comes from.
#2
You can E buffer his Q-
Tongue Lash stun if he has 3 stacks on you. As well as his W-
Abyssal Dive knockup. Both of these are very predictable and easy to time the buffer.
#3
He can only
Devour you when he has 3 passive
An Acquired Taste stacks on you. Be very careful when playing near or even outside his turret. As he can eat you and run over to the tower and spit you out under it. He can do this from even further away if he has
Ghost up.
#4
W toggle and
Black Cleaver is a huge power spike in this matchup.
#5
You want to save your E-
Disdain to cancel his W-
Abyssal Dive if he hasn't engaged you with it. The timing is pretty easy since his W has a long channel time. But you do have to be thinking about it beforehand.
General game plan:
After level 9 I start looking to fight more. Ideally you want the fight to start more on your side of the lane so he can't eat you and toss you into his turret.
I also try to hold my E-
Your mid and late game is way stronger in 1v1 and in teamfights. This is really just a hard scaling matchup for Urgot and lane is usually a bit of a struggle.

Sometimes Teemo can be annoying. Blind blocks your W-
Purge. Shrooms are annoying. And he's a Yordle.
Quick tips to help you win the matchup:
#1
His Q-
Blinding Dart blocks your W-
Purge. Tenacity items and runes reduce his blind duration and are very valuable in this matchup.
#2
If Teemo is using his Q-
Blinding Dart to poke you, wait for it to wear off before engaging him. Especially if you're getting ready to E-flash. If he wastes blind for poke that's a good time to all in right after the blind wears off.
#3
Don't be afraid to give up CS early if you're going to take a lot of damage. Teemo is a lane bully.
General game plan:
Level 6 is when you have a lethal threat on him with a good E-flash play and it's pretty much the only way I get kills in this lane. I try to wait for him to poke with Q-
Urgot is a lot better in teamfights and 1v1 especially if you have

Quick tips to help you win the matchup:
#1
#2
You can auto attack a lot in this matchup since he has to walk up to CS so try to zone him and abuse him early with your ranged advantage, if he tries to run you down make sure you're kiting and trying to fight away from his
Frozen Domain.
#3
Good
Trundles will try to
Pillar of Ice your
Disdain, sometimes I will try to wait for him to use it or bait it out before I use my
Disdain.
#4
#5
#6
His
Subjugate and
Frozen Domain are insanely strong for dueling 1v1, if he uses either of these early just disengage and wait it out before fighting him, this is also why you shouldn't
Disdain directly into him right away unless he's chunked a bit you have
Ignite and
Black Cleaver and know you can burst him quick.
General game plan:
Level 1 you win if you play kite heavy and space him out, try to trade when you have boneplating up in these early levels, if you get him low enough then you can go in for an
Level 6
Level 9 and cleaver you win pretty hard especially if you have

Pretty hard matchup due to his ultimate
Undying Rage countering ours. I find if you fall behind in this matchup he can dive you pretty easily when his ultimate is up. If you don't fall behind it's not TOO bad.
Quick tips to help you win the matchup:
#1
You cannot execute him with your R-
Fear Beyond Death while he is in his ultimate
Undying Rage. Instead try to time your pull with his ultimate running out right in time for your grinder.
IMPORTANT NOTE: If you drop him too low then your ultimate will automatically pull him. You want to keep him low but not in the 50 hp threshold that it will auto pull him.
IMPORTANT NOTE: If you drop him too low then your ultimate will automatically pull him. You want to keep him low but not in the 50 hp threshold that it will auto pull him.
#2
#3
He can tell when you're hiding in bushes if he has his W-
Mocking Shout ability up.
#4
Try to fight and bully him with autos when he doesn't have much Fury built up. Especially level 1 in the lane. When he has full Fury stacks he gets 40% crit chance and a lot of bonus AD. When he uses this ability to heal is when you should try to punish him in this lane.
General game plan:
Once he gets ultimate
With good waveclear you can sometimes shove the waves in and go make a roam play or teamfight play to put pressure on him.
Overall the key is surviving and kiting in this matchup, answering his splitpush, and trying to force plays before he can get a good split push, especially around big objectives like dragon and baron.

Quick tips to help you win the matchup:
#1
#2
#3
#4
You can
Disdain buffer his
Iron Mantle stun.
#5
Try not to fight in his storm, if it's empowered he can unleash it at you as well, just disengage if he does this since it has INSANE base damage early on.
#6
#7
You can stand and fight in the wave to make him push with his
Wingborne Storm, especially useful if your jungler is clearing topside and you want to setup a freeze/gank on him,
Udyr is very easy to gank especially if you can land
Disdain on him.
#8
When he's in
Iron Mantle he heals a lot on minions, try to auto him when he goes to auto minions for heals, but also be ready to kite him if he engages on you.
General game plan:

Quick tips to help you win the matchup:
#1
It's crucial that you know when to give CS to avoid getting poked down too much, he has the range advantage.
#2
You can try to play around the bushes and get him to ward them and then ping for an easy jungle gank, make him choose between warding river and the lane bushes.
#3
You can try to wrap around the wave or go through bushes to find a Q-E engage on him or hit him with an E-flash if he is low.
#4
E-flash is your main way to get kills in this lane.
#5
You can E buffer his R, although try to sidestep it as well if you can so you can save E for engaging onto him.
#6
This champion does absurd damage throughout the whole game, try to play this lane pretty safe and get whatever CS you can safely while waiting for your flashes or your jungler to gank.
General game plan:

I consider dodging this match up if the enemy team composition looks hard to play against.
Quick tips to help you win the matchup:
#1
Lethality is of extremely high value into Vayne since you want to kill her before she kills you, and going tank is pointless.
#2
#3
Early game is very hard and you can't really contest her early. Try not to get poked down too much by auto attacks even if you have to give up some minions early game.
#4
E-Flash is your ticket to get kills in this lane. Try to get her to around 60-80% hp first if possible.
General game plan:
She does scale very well in teamfights but since she is the top laner she most likely won't have much of a frontline. Focusing her in teamfights can be easier compared to a bot lane Vayne with a tank top laner.

Early game is easy, but he can dodge your E-
Disdain and R-
Fear Beyond Death with his W-
Sanguine Pool which keeps him pretty safe. Vladimir is a scaling beast and his teamfight is way better than Urgots so that's why I put the difficulty high. Try to win early lane phase hard.
Quick tips to help you win the matchup:
#1
I like to E-
Disdain at him to bait out his W-
Sanguine Pool. Then once he's out of pool, Q-R and burst him down with W's. If he doesn't pool your E then you just should win the trade.
#2
When his passive
Crimson Pact bar is close to fully filling up you want to back off. Do not get poked down by his empowered Q-
Transfusion's.
#3
Try to be aggressive early on this lane. He's really weak but outscales you in teamfights hard. You still beat him 1v1 in sidelane late game.
#4
Try to force him into splitpush situations later on in the game, rather than teamfighting.
General game plan:
You win the 1v1 sidelane fights, but his teamfight is much better than yours. Try to make him answer your splitpush if you can.

This lane is pretty hard but Urgot outscales Volibear massively. I don't see too many Volibear tops anymore.
Quick tips to help you win the matchup:
#1
You really want to avoid his E-
Sky Splitter in the early levels. It has good base damage but it's pretty easy to walk out of. If you see him walk into a bush then he is probably trying to E you so you won't see him cast it so be ready to move.
#2
You can E buffer his Q-
Thundering Smash stun. This is very important because he will place his E-
Sky Splitter right where he tries to stun you. If you E buffer you dodge the E unless he's really smart.
#3
Remember he cannot be disabled when jumping in his ultimate. If you land ultimate on him don't try to pull him during this time because you can't. You also can't fling or stun him with E, you can after the jump is over.
#4
Volibear's lane is strong but he falls off hard. Keep this in mind as Urgot and play a bit safer early game if you need to.
#5
Remember his ultimate
Stormbringer disables turrets so he is very good at diving if you fall low HP. Eespecially if his jungler backs him up. You may need to
Teleport back or give up a few CS for a “bad recall” to survive.
#6
When he marks you with W-
Frenzied Maul early, you want to disengage. If that mark is on you when he W's you a second time he will heal for a lot.
General game plan:
If you go
Once you get level 9+ with your W toggle and
Urgot also does very well against Volibear in teamfights because he usually jumps in and you can focus him down with your team and get an ultimate on him for a good pull for a big fear in the teamfight.
Overall Urgot wins the 1v1 and teamfights really hard against Volibear but the lane can be a bit of a struggle if he's good.

Warwick is very strong in the early lane phase and can bait you really hard especially if he runs
Barrier. However if you don't get baited and take unfavorable fights you outscale him extremely hard in 1v1 and teamfights.
Quick tips to help you win the matchup:
#1
Don't go all-in early game. Even if he gets low he heals more when low. He is the ultimate bait champion. However you should still auto him and kite him early on.
#2
Run
Ignite to cut his healing.
#3
Always be mindful when he has his
Barrier up. It adds to his baiting power. If it's on cooldown you have a good chance to kill him.
#4
When he's in Q-
Jaws of the Beast he can't be displaced by your E-
Disdain, however it will still stun him after his animation.
General game plan:
I like to auto attack a lot in this matchup but I'm really careful with E'ing into him. I only do it if I have
Once you get level 9 is when you start to outscale him because you have very consistent damage from your W toggle. I like to look for all-ins when I have
Your teamfight and 1v1 is much stronger than his after level 9 and especially after level 13. Don't be afraid to take small loses in the early lane because you will hard out scale him as long as you don't fall massively far behind.

Lane is very hard due to Wukong's passive
Stone Skin, but you outscale him pretty hard in 1v1 and teamfights.
Quick tips to help you win the matchup:
#1
DO NOT all in level 1. He can win once his passive
Stone Skin and
Conqueror stack up. However you can go for auto attacks just be careful and kite him out if he all-ins.
#2
#3
Be VERY CAREFUL once he reaches level 6, especially if he has a
Sheen. He can 100-0 you if he combos right with
Ignite. You want to be extremely careful pushing up in the lane in these levels. You do not want to be outside his turret. If you have to push be extremely cautious and ready to E-
Disdain away.
#4
Be careful using abilities on his clone because then your W-
Purge will lock onto the clone if it is closer to you then he is.
General game plan:
The hardest part of this lane is 6-9, especially level 6 and 7 in my opinion because he can burst you so easily. I try to manage my waves well in these levels and make sure the wave doesn't freeze right outside his turret.
Wukong can be a little scary 1v1 on his
Your teamfight is much better than his in my opinion, so try to fight for objectives and make sure you're in the teamfights.

Another matchup where the difficulty really depends on the Yasuo player. A good Yasuo is tough, but there are a lot of bad ones that feed early game.
Quick tips to help you win the matchup:
#1
His W-
Wind Wall blocks your ultimate, not only the projectile you fire out, but your chains on the pull can also count as a projectile and be blocked. Keep that in mind in teamfights. This interaction is really buggy and sometimes your chains don't get blocked but sometimes they do.
#2
You can E buffer his Q-
Steel Tempest and look to trade by E'ing through them and onto him.
#3
Try to angle your shotguns in lane to hit him when you farm minions. This will take off his passive
Way of the Wanderer shield if he has it up.
#4
Remember after he ults
Last Breath you, he gets 50% armor pen on his critical strikes for the next 15 seconds.
#5
When fighting inside your minion waves keep in mind he can dash around to each minion. Sometimes it's good to hold your E-
Disdain until you know he isn't going to dash anymore. Or better yet try to fight him outside of your minion wave if you know you can win.
General game plan:
The goal against Yasuo is to get him to W-
Late game against Yasuo can be scary, he does have a chance to beat you in the 1v1 especially if he lands ultimate
In teamfights be very mindful of his windwall and try to position around it, also be very careful because as I previously mentioned it can block the pulling part of your ultimate. So you really want to position around it if you get a good ultimate.

Urgot does pretty well against Yone in the 1v1. I'm putting the difficulty high because Yone is still insanely good even if he feeds and will still scale into a monster if the game goes long enough.
Quick tips to help you win the matchup:
#1
You can E buffer through his tornado knockup (his empowered Q-
Mortal Steel).
#2
Always try to sidestep his Q-
Mortal Steel's in lane as well as his ultimate
Fate Sealed. It can be tricky on Urgot.
General game plan:
Once you get
The mid game is pretty Urgot favored especially when you hit level 13.
Later on in the late game he has a chance to beat you 1v1 depending on how it's played, you can still win but it becomes a skill matchup that's slightly favored for him. Try to focus Yone in teamfights as he does a ton of damage, simply landing an E might be enough for your team to focus him down.

This feels like a pretty even matchup to me. It can be annoying if you fall behind but if you stay even it's fine in my opinion. He is strong when he has his
Eulogy of the Isles maiden and ghouls out but when his maiden is down he is quite weak.
Quick tips to help you win the matchup:
#1
You want to use your W-
Purge to kill his ghouls. Make sure you don't target him with an ability until you kill his ghouls otherwise your W will lock onto him.
#2
If he ever traps you in the W-
Dark Procession wall, try to auto attack it or W-
Purge to destroy it ASAP. If you're constantly moving it's quite hard for him to get a good wall on you since it has a bit of spawn time.
#3
Yorick is very weak in the early game. Especially pre level 6. Try to punish this if he walks up to CS too early on.
#4
You can
Disdain away right before his
Dark Procession wall summons if you think he is going to cast it to escape it.
#5
Try to move side to side in this lane a lot to avoid getting hit by his
Mourning Mist
#6
#7
Lane is very challenging and hard to kill
Yorick but you outscale him heavily 1v1 later on, and you're MUCH stronger in teamfights.
General game plan:
Make sure you're W'ing his ghouls before focusing him. Your W takes them out very quick. Once he gets his maiden the lane is a bit tricky and you want to try to kill the maiden without taking too much damage, sometimes they mess up positioning or they land a greedy E-
If his maiden is ever dead, try to force fights against him. Late game you should always make sure you're dealing with his splitpush before he gets to your turrets.
It's really good if you can kill his maiden right before an important objective teamfight around dragon or baron as well because the cooldown is really long on his ultimate and he's way less useful without his maiden.

Quick tips to help you win the matchup:
#1
#2
#3
#4
Your ultimate will NOT kill him if he has his
Cultivation of War fully stacked for the revive, if you know he will get his passive in time try to save your
Fear Beyond Death for after he revives, you can guarantee land your
Fear Beyond Death if you time the revive well enough, his revive takes 4 seconds to complete, sometimes your
Disdain will be back up so you can
Disdain first if you're scared of mistiming your
Fear Beyond Death (His passive is a 5 minute cooldown early game but goes down with levels).
#5
#6
#7
When he first
Grim Deliverance's there's a split second where you can't pull with your
Fear Beyond Death or it will get canceled, be mindful of this timing, it's when he first jumps in the air with his
Grim Deliverance but it only lasts about a second or less, so wait for the animation before casting your R2.
General game plan:
Once he gets level 6 is when he becomes a champion and it becomes hard to extended fight him when his passive stacks up, especially if he goes for an early ultimate, if he does and early
Once you get level 9 and

Quick tips to help you win the matchup:
#1
#2
Save your
Disdain for his
Death Mark; it will always land behind you so you can land your
Disdain very reliably.
#3
If he uses
Living Shadow for poke try to engage on him and even zone him off CS exp, you should punish if he is using
Living Shadow often to poke.
General game plan:

What is the best Dragon soul for Urgot?
In my opinion from best to worst it goes: Cloud > Infernal > Ocean > Chemtech > Mountain > Hextech.
Cloud is really nice for getting big fears and also for circling around people after your ultimate, making it extremely easy to get a bunch of passive damage. Also remember you can ultimate to get out of bad situations because the movement speed boost is really insane, plus you slow somebody with your ultimate. Having a 20% increase to movement speed at all times is insanely nice on Urgot.
Infernal is a very nice DPS boost. I think some games it can actually be better then cloud depending on your team comp. Also gives you more impact damage on your ultimate which can be big for sniping.
Ocean Since we have a lot of HP and sometimes resists as well, this dragon is nice for helping us stay alive even longer. Especially good if the enemy team is low burst and does a lot of consistent damage because you can just tank for so long.
Chemtech is alright on Urgot because we have a lot of shields, and sometimes you can play at low HP in a teamfight since you don't have much sustain. Overall this soul isn't super valuable because you have to be under 50% HP to get a lot of value from. I do think the chemtech map is one of the best for Urgot though because it allows you to make a lot more plays with the empowered blast cones.
Mountain is a nice shield. Nothing really special with this one in terms of the soul. The extra resists do feel really nice. If you stack 2-4 of these though, you will be insanely tanky.
Hextech is not a great dragon on Urgot because it gives attack speed and ability haste which Urgot doesn't really want or need. The soul slowing effect is not bad but I feel it's the worst of them all.
Who do you ban as an Urgot main?
Personally I ban
Is Urgot good at carrying games?
Yes I believe Urgot is good at carrying games up until diamond and then match-ups get a lot harder in my opinion (this goes for most scaling champions). Urgot scales really hard and can build a lot of damage items while also being tanky enough to go crazy in team-fights, and if you get big fear plays you can solo carry team-fights.
When should I pick Urgot?
Urgot thrives in team comps that have lots of CC and engage, because this makes it much easier to get good ultimates off as well as your E. And Urgot is amazing when you have people to engage for you so you don't get focused. He synergizes really good with tank junglers like
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What is your favorite skin on Urgot? I like Fright night the most because the chromas look amazing for it, Battlecast is a close second. All the Urgot skins are pretty good though. |
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Why should I play Urgot over other juggernauts?
This comes down to what you have fun on I guess. But Urgot is unique because he is a ranged juggernaut and I believe he scales way harder than other juggernauts. Although he also has a weaker laning phase, he has way more team-fight potential and split-push potential compared to other juggernauts, also I personally find his ultimate the coolest and most satisfying to use of all the juggernaut champions.
Why do you toggle your W on turrets?
So after every three W's you can weave in an auto attack for extra DPS. This is because your auto attack is refreshing while you're in your W and there is no cooldown to toggle it and retoggle once your W is maxed.
Thanks for reading my Urgot guide! If you liked it then consider tossing me an up vote as it really helps to get my guide out there. If it helped you out at all, then let me know in the comments. If you think I left something out, let me know as well. I always enjoy hearing feedback whether it be positive or negative. Also if you want to ask me any questions regarding Urgot or top lane in general you can find my stream here.

























































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