Nocturne
Build Guide by Shark of Void
How to plunge the world into darkness with Nocturne! (This guide is adapted for phones!)
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Recommended Items
Runes: Usul Bruiser or Assasin
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Flash + Blue Smite
Flash
Gustwalker Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Nocturne
See the "Detailed Matchups", use the "Table of Contentу" to quickly navigate to them and select the desired hero. Thanks to this, you will be able to see tips against matchup even while champions select.
Alistar
Tank, gankable, has a lot of CC.
Ideal
Strong
Ok
Low
None
Alistar
Tank, gankable, has a lot of CC.
Champion Build Guide
I'll tell you what I like/dislike about this champion.
Like
Nocturne is easy to learn
Universal and unique ultimate
It is difficult to counter jungle him
I like its design and especially the Hextech skin
He is strong in the early game
Dislike
Bad in Late game
It's hard to get back into the game if you're behind
Zhonya's Hourglass counters him very much
He can't kill an enemy quickly like an assassin
So, if you want to add


This is the best pool for

1. All these heroes are easy to learn
2.


3.

4. All these champs good in teamfights
5.






If you want to be a Two Trick Pony, then the following pool will suit you:
1.


2.


3. They're both good at teamfights
4.


Now that you have decided on the pool (or OTP), I will tell you about the best role and heroes for the second role.


1. You don't have to kill creeps
2. You also need to "gank" (roam)
3. You also have to keep an eye on the vision
The best heroes for the

1.


2.




3.




4. Also these champs are easy to learn)
Pros
+

+ Easy to master
+ Good in teamfight with blinding with

+ Powerful 1 vs 1
+ Has target fear
+ Has a spell shield, a very useful thing

Cons
- Bad if fall behind
-

- Deals AD damage
- Kiteable
- Can't kill the target quickly









However, the








Since
Nocturne cannot kill the target quickly, you will definitely lose hp, so
Last Stand will help you win duels in a seemingly losing situation. Also, this rune goes very well with
Sterak's Gage.





If we can use the ult more often, then we make a bigger impact in the game. Just imagine the situation: you couldn't use
Paranoia without this rune, and as a result, the enemy adc shot your entire team. If you pressed the ult, he would has to come to a dangerous distance, which would put him at risk.

The attack speed in these runes is always more advantageous than adaptive damage. The second one takes damage, since we are not a tank. I also advise you to always take armor in the third slot, since all the camps in the jungle cause AD damage.
FLASH: is the most important spell in the game. It helps you from escaping nasty situations and also for chasing and killing enemies whenever you can't reach them.
IGNITE: will help you better duel and cope with even the most difficult opponents, but it is worth taking only if the enemy adc is immobile or you have someone to kill him.
GUSTWALKER SMITE: when activated, it slows enemy. Gives you movement speed after exiting the bush or after killing a large monster. Useful for clearing, escaping and hunting. |
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This is the best legendary item on
Nocturne as an assassin. This is the strongest combo of a
Youmuu's Ghostblade and a
Prowler's Claw, after using
Paranoia, your target will have no chance to escape, because your auto attack will slow, and you can still add
Gustwalker Smite!






A great item against strong
mage
. The shield will allow you to take more damage, and additional vampirism will allow you to recover during the time the shield protects you.

An excellent item for punching targets with a large number of health and armor. If the enemies have little healing, feel free to take this particular penetration, since it is larger than with the
Mortal Reminder.

What could be better than a shield from magic? Two shields from magic! If you are up against a carrier with annoying control, buy this item, so you will block as many as 2 enemy spells with this item and your
Shroud of Darkness.



Gives the attack speed, but 5 AD less than that of
Goredrinker. Useful against mobile heroes, as you can slow them down with an active skill. Weaker in teamfights than
Goredrinker.


Gives 5 AD more than
Stridebreaker, but has no attack speed. Take it against immobile heroes, as you will be able to survive longer due to healing with an active skill. More useful in teamfights than
Stridebreaker just because of this healing.



Also an anti-tank item like
Black Cleaver, but aimed at the enemy's health. Buy it against a large number of HP, you will not regret it! The attack speed will allow you to use
Umbra Blades more often, therefore, heal more often, and in a place with vampirism you will be very hardy in any conditions. Slowing down will allow you to catch up with the enemy.


I'm sorry for the tautology, but I promise, she's the only one here, but by adding this phrase, it disappears, right?), so the tautology will only be in shoes. A great item against strong mage . The shield will allow you to take more damage, and additional vampirism will allow you to recover during the time the shield protects you.
If you have mixed damage against you, feel free to take a
Sterak's Gage! The shield will allow you to survive from any type of damage for longer, but for this item to be effective, you need more health items..

Although this item is worse against
mage
s than the
Maw of Malmortius, but it gives you more damage to the enemy. I advise you to buy it together with a
Blade of the Ruined King and a Lethal tenpo for greater efficiency.



And now I'll show you the skills of
Nocturne and some interesting interactions!


Every 14 seconds,
Nocturne's next attack strikes all nearby enemies for 20% of his physical damage and restores 15−40 (+15% of ability power) per target hit (depending on level).
Nocturne's attacks reduce this ability's cooldown by 1 second, increased to 3 against champions and jungle monsters.

Nocturne's attacks reduce this ability's cooldown by 1 second, increased to 3 against champions and jungle monsters.


Use this combination to hide the auto-attack animation and deal damage faster with
Unspeakable Horror, so you will win a few milliseconds, which can rarely, but sometime help you.





Use this combination to finish off the fleeing enemies. Unfortunately,
Nocturne's
Duskbringer is one of those skills that cannot be used before the
Flash to speed up the application, so it is
Flash +
Duskbringer.






As you can see, diskbringer did not shift, but the Nocturne did it. This is a very rare combination, useful against
Jinx's
Super Mega Death Rocket!,
Ezreal's
Trueshot Barrage,
Draven's
Whirling Death etc to dodge and finish them off. Well, or just dodge and continue the pursuit.







Always use this after returning to base! believe me, if you exit it faster, even for a few seconds, it can greatly affect the game. Believe it or not, I even won a game once thanks to this trick, having managed to jump and save my carry from the enemy
Master Yi.


Passive:
Nocturne empowers his blades, permanently gaining 30 / 35 / 40 / 45 / 50 % attack speed.
Active:
Nocturne creates a magical shield for 1.5 seconds which will block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
If
Shroud of Darkness is active when
Nocturne re-casts
Paranoia to dash to a target, it'll stay active until
Nocturne reaches his target.

Active:

If






Since the
Dragon
's auto-attack counts as a skill, then you can use
Shroud of Darkness to gain additional attack speed when fighting it. A useful feature that speeds up the killing of the
Dragon
at times.




Use this trick to kill the
Rift Herald
faster. So you will save 5 seconds, and you already know from my guide how important this is for me.


Use
Shroud of Darkness to dodge the
Rift Herald
's enhanced attack and lose less health when killing him, while doing it faster, as you also gain attack speed!




















As you did not lie to you in the description of the
Shroud of Darkness, but you can use ALL the skills during the flight with
Paranoia. I advise you to ALWAYS do this with
Duskbringer and
Unspeakable Horror, because you will do more damage with R, since you will get an AD boost with
Duskbringer before hitting. Also, if you start casting
Unspeakable Horror earlier, then the enemy will be scared earlier too.







You can interrupt the use of
Paranoia with a
Flash. But before that, ask yourself: why did you use the ultimate at all to interrupt it?! So you will weaken for a while. So never use
Paranoia without analyzing the situation, so that you don't have to lose two important abilities to correct your mistake.




As you can see, damage with
Paranoia counts as a skill, so it's not blocked by
Jax's
Counter Strike or
Shen's
Spirit's Refuge or
Nilah's
Jubilant Veil or
Teemo's
Blinding Dart.










Look,
Banshee's Veil,
Sivir's
Spell Shield and
Edge of Night allow you not to get Nearsightedness when activating
Paranoia! Be aware of this, when you are using ultimate is in teamfight, an enemy
Assassin
or
mage
will be able to see everything if he buys a spell shield.








You can use
Paranoia to reduce the enemy's vision and save your ally. From the example you can see how
Kai'Sa couldn't use
Killer Instinct on
Sett, so he survived.





As a good jungler, you have to do your clearing as quickly as possible to save seconds and spend them efficiently.



I also like to use the strategy of stealing
murk wolf
or
raptors
of the enemy more, so we can take 3/4 of the ENTIRE
jungle
if the enemy did not guess our intentions.

If you know that your enemy will use the strategy shown above, then this will help you get half of the
jungle
, and not lose 3/4 of the
jungle
. It consists in the fact that you farm half on your side, and half on the opposite side, near the enemy. And to understand that the enemy will use exactly the upper strategy, put the
ward
on your
buff
. I will tell you about where to put your first
ward
a little later.

A good
jungler
when clearing NECESSARILY needs to kite camps to do it faster. In the first example, I kill
blue sentinel
without it, and in the second I kite. As a result, you can save 3-4 seconds, and in total for all 6 camps it is 15-20 seconds! now you understand how important this is.



I also like to use the strategy of stealing




If you know that your enemy will use the strategy shown above, then this will help you get half of the







A good




You need to look at the map in every game when you start killing the first camp. Look at which of the laners came to lane first, and then the
jungler
(mostly) started from the side from which they came later. So you can roughly predict the route of the enemy
jungler
and use this information to your advantage. Also look at the number of
minions
the enemy
jungler
has. 1 camp = 4 units on this indicator. So you can understand where he cleared and where he didn't. Thanks to this, you can use "Counter
jungle
for farm" strategy, more about it further.






Counter jungle is a strategy that allows you to deprive the enemy of the farm, while taking it for yourself. It consists in the fact that you farm camps on the enemy side of
jungle
. When to use this strategy:
1. When you know that the enemy
jungler
is on the other side of the map.
2. When you have nowhere to gank.
3. When you have nothing to farm in your
jungle
and don't have enough experience/gold to level up.

1. When you know that the enemy

2. When you have nowhere to gank.
3. When you have nothing to farm in your


Yes, it's a risky strategy, but very effective, since you won't let the enemy gank on your allies, so it's good for them too. Use it for the same reasons as the previous one, but to get the kill. To find the enemy more effectively, use my advice about "Jungle Tracking". Also, to understand who you can kill 1 on 1 and who you can't, see the section "Detailed Matchups".



After that, back to base and buy
Oracle Lens.







Here are the best positions to use



I'll make a reservation right away that you need to help push not only after the gank, then if your ally can't do it and he needs to go to the base (as in the example). Well, as it is, help the ally to push after the gank, or if he needs it, so he can quickly and safely return to the base, the enemy will get fewer minions, and you will get gold and experience.

You can repeat gank the enemy if he uses
Teleport, but do this only if you are sure that you will not feed the enemy. Unfortunately, this is rarely done on my elo, so I recorded an example with my friends and it may look stupid, but it's just an example)


In teamfights you can play different styles, let me tell you in order:
1.
Assassin
- you wait for the enemy to spend the main skills and then use
Paranoia and fly at the enemy carries in order to kill. If you manage to kill 1 or even 2 carries, then you have completed your task as an
Assassin
.
2.
Initiator
- this is a very rare role, most often performed by you if you play through the
fighter
build. Your role as the
Initiator
is to enter the enemy's carry and make sure that he spends
Flash, as well as the defensive skills of his
support
. In the best case, you will even manage to kill the enemy carry.
3.
Defender
- you perform this role only if you do not need to perform the first two roles, or you have fed the enemy heavily, and you cannot perform the first two roles. Here you use
Paranoia to reduce the enemy's vision and prevent him from killing your carry, if the enemy approached your carry, then use
Unspeakable Horror.
1.



2.





3.






The best buff for any
Assassin
, as the more damage, the more chances to kill the target or even kill more targets.

This is some part of the full tenacity, therefore it is lower than the Chemtech buff, and even an increase in movement speed will not increase the place of this buff, but it may be good for an
Assassin
.

Additional protection will allow you to live longer and cause more damage, useless for an
Assassin
, but just right for a bruiser.




This is the best soul for
Nocturne, as it will be impossible to escape from you, you will be able to sell the shoe and buy even more damage!

Click on the champion icon to move to the matchup.
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4/10
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I recommend you to counter jungle him, as you can easily duel him, like all tanks. I do not advise you to take ![]() ![]() Try to use ![]() ![]() If you are an ![]() ![]() In teamfights is not a priority goal for you. If your fear is used during his flight to ![]() |
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2/10
| ||||||
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In this matchup, you DEFINITELY need to counter jungle the whole game so that ![]() ![]() Always use ![]() ![]() ![]() Use ![]() ![]() Try to win as early as possible, as she is getting stronger by the minute. Priority goal in teamfights, if fed. |
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5/10
| ||||||
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Use ![]() ![]() ![]() ![]() She clears quickly, so take care of your jungle. You can easily duel her, so try to provoke her to it by doing "Counter jungle to kill". An important goal in teamfights, but because of her ![]() If she is going to full AP, then I advise you to buy ![]() |
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8/10
| ||||||
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A difficult matchup, even if you counter jungle him early but you have to do it. Never fight him after his first item unless you have a one-item advantage. Your ![]() ![]() A dangerous goal in teamfights, but not yours. |
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2/10
| ||||||
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It's difficult to counter jungle him, because of his mobility and control, so do it just for the sake of farming. Use ![]() ![]() It will not be a problem for you after buying ![]() An important goal in a teamfight is if he is fed. If he is fed, buy ![]() |
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1/10
| ||||||
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A weak hero in the current meta, she just doesn't have enough damage to kill you. You can easily duel her, so you can counter jungle all the time. Use ![]() ![]() A useless goal for you in teamfights, so do not pay attention to it if it is not fed. If you somehow managed to feed her, then buy ![]() |
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3/10
| ||||||
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To prevent her from becoming strong, counter jungle her before level 6. Use ![]() ![]() ![]() If she is fed, buy ![]() She is an important goal in the teamfight, but don't try, she will easily get away from you with ![]() |
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1/10
| ||||||
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A very easy matchup for you if you know where he goes. Counter jungle him, and you won't have any problems with the game. He is strong in teamfights, but since he himself is getting closer to your team, it's better for you to try to kill not him, but enemy carries. Use ![]() ![]() |
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4/10
| ||||||
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In this matchup, it doesn't matter if you counter jungle him or not. You can use ![]() An unnecessary goal in teamfights, don't focus it. I advise you to buy ![]() ![]() |
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9/10
| ||||||
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Don't even try to counter jungle him for kill, he will have more armor with ![]() You can't duel him, because he'll kite you with ![]() ![]() An important goal in teamfights, if he is fed, try to kill him. |
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5/10
| ||||||
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You can easily duel her at early game, so feel free to counter jungle. Don't stand in the center of her ![]() ![]() ![]() Wait until she uses ![]() ![]() In the teamfight, kill other targets, you will not be able to kill her there. Try to finish the game as early as possible, because it is very strong in Late game. |
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10/10
| ||||||
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Imbalanced hero in current meta. So, buy ![]() In general, do not try to counter jungle him even for the farm, if he sees you, he will run to you and crush you just like a fly. In teamfights, don't even try to beat him, you won't succeed. Try to kill carry. Use ![]() ![]() ![]() |
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3/10
| ||||||
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It's hard to counter jungle him for kill, because of his ![]() Use ![]() ![]() I advise for teamfights to buy you ![]() |
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5/10
| ||||||
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You can counter jungle him for kill, or just like that, but most likely he will escape using ![]() ![]() ![]() If he has ![]() Use ![]() ![]() ![]() It makes no sense to focus him in teamfights, focus on carry. |
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7/10
| ||||||
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Up to two items, he will not be a problem for you, so calmly kill him 1 on 1 and counter jungle. When fighting 1 on 1, dodge with ![]() ![]() After he gets the second item, you lose to him 1 on 1, even if you have 4 items. An important goal in teamfights, but it's more profitable for you to kill carry. |
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10/10
| ||||||
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I'll make a reservation right away, if there is a beginner on the champ, then this is a 2/10 matchup, but I consider them as if they are masters of their heroes. Be sure to buy ![]() ![]() This vacuum cleaner cannot be counter jungled, because when you find yourself in his jungle, it will be empty, and during this time he will clear your ![]() You can't duel him 1v1, since he uses ![]() ![]() A very important goal in teamfight, but you CAN'T kill him because he has a ![]() ![]() He is very strong in the late game, so finish as early as possible. |
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5/10
| ||||||
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It is difficult for you to counter jungle him as he quickly clears
![]() It is difficult to fight him if he is Rhaast, but very easy if Kayn. Use ![]() ![]() Do not focus it in teamfights, in whatever form it is, if the goals are more important. |
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7/10
| ||||||
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Up to level 6, you can easily fight with him and counter jungle. After level 6, if he has improved ![]() He is an important target in teamfights, but he is very mobile, so it's better to kill carry. |
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10/10
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You easily kill them 1 on 1 in early game, so use this for a counter jungle. You can catch them on your camp on ![]() This matchup is 10/10 because they make your teamfight game impossible, you can't use ![]() |
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4/10
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He is strong in the early game, but you are stronger! Easily kill him 1 on 1 on the counter jungle. Use ![]() ![]() You can use ![]() ![]() In teamfights, focus on carry, but if ![]() |
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6/10
| ||||||
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Counter jungle her just for farm, since you won't be able to kill her. Use ![]() ![]() In teamfights, focus her only if she doesn't have ![]() |
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3/10
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You easily counter jungle and kill him, he won't run away from you if he hasn't ![]() Use ![]() ![]() Buy ![]() In teamfights, he is a tank, and tanks are not your goal, so ignore him and kill carry. |
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4/10
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You definitely need to counter jungle him so that he does not come forward. If he does not get an advantage, you will defeat him, but if he does, then this matchup will become 10/10 and you will not defeat him in any way. Buy ![]() He is an important goal in teamfight on a par with carry, choose by feeding. |
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9/10
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You can't counter jungle him, he cleans fast, and 1 on 1 he is stronger than you. Be sure to buy ![]() ![]() Try to dodge ![]() ![]() You won't kill him in teamfight, beat carry! |
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1/10
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Be sure to counter jungle it and it will not cause you any problems in the game. Buy ![]() Not your goal in teamfights, kill carry. |
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10/10
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A good ![]() ![]() ![]() Use ![]() ![]() Buy ![]() ![]() In the teamfight, focus on carry, but if ![]() |
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5/10
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Easily counter jungle and kill him. They focus mainly on ganks, so I advise you to keep an eye on your laners and be ready to help them! Use ![]() ![]() ![]() In teamfights is a tank, not your goal. |
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8/10
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You can't fight him 1 on 1 and counter jungle, focus on ganking. Buy ![]() Use ![]() ![]() You can't kill him in teamfights, pray that your team can. Kill carry, so it will be easier for your team against ![]() |
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6/10
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You can counter jungle him and even kill him, but the main thing here is that he is not on full hp, but you are on full. Use ![]() ![]() ![]() ![]() ![]() If he uses ![]() ![]() The right goal in teamfight, but carry is better for you. |
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3/10
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Almost a complete copy of ![]() Use ![]() ![]() ![]() In teamfights is a bruiser-tank, not your goal, focus on carry. |
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3/10
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I played a lot against this hero and I can say the following: You can duel him 1 on 1, so it's easy to counter jungle. He is very mobile, so if he decided to run away from you, don't chase far. Buy ![]() You can focus him in teamfights, but only if he has spent ![]() |
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4/10
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You can easily counter jungle her and she won't run away from you if she spends ![]() ![]() Use ![]() ![]() Use ![]() ![]() ![]() In teamfights is tanks, not your goal. |
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1/10
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You won't catch up with him, so don't try to counter jungle for kill, do it only for farm. You will easily distinguish the present from the clone, since your Duskblade will remain on the present, as well as ![]() Use ![]() ![]() It's useless in teamfights, not your goal. |
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7/10
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You definitely need to get an advantage up to level 6, otherwise she will surpass you. Before her lvl 6 you can counter jungle. Use ![]() ![]() Don't fight her after 6 without an advantage, you will lose. She's strong in teamfights, you can't beat her, beat carry. |
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2/10
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Don't fight in the range of his ![]() Use ![]() ![]() Useless for you in teamfights. |
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6/10
| ||||||
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He's very mobile, so you won't be able to kill him on counter jungle. Evade ![]() ![]() ![]() If you are not a defender, then it makes no sense for you to focus it. Kill carry! |
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9/10
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You can't kill him 1 on 1 without an advantage, so counter jungle just for farm. Use ![]() ![]() Buy ![]() Try to kill carry in teamfights. |
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1/10
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Very easy matchup for you, you kill him always, so use this for counter jungle and duels. Warn your allies that he can make lvl 2 gank. Use ![]() ![]() He will be the right target in the teamfight if he is fed. |
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2/10
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In its current state, it does not pose a threat under any of its and your builds. Counter jungle him and kill him! Use ![]() ![]() In teamfights, a useless goal for you, beat carry. |
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7/10
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She can compete with you in 1 on 1, so counter jungle her carefully. Use ![]() ![]() ![]() In teamfights, it's not your goal if she's not fed. |
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4/10
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![]() Use ![]() ![]() ![]() He is an important goal in teamfight on a par with carry, choose by feeding. |
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10/10
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This is one of the few heroes capable of defeating us 1 on 1. NEVER fight him! Counter jungle is prohibited. Use ![]() ![]() Buy ![]() You can't kill him in teamfight, focus carry. |
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10/10
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This is one of the few heroes capable of defeating us 1 on 1. NEVER fight him! Counter jungle is prohibited. Use ![]() ![]() Buy ![]() You can't kill him in teamfight, focus carry. |
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5/10
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You can duel him 1v1, use it to counter jungle! Use ![]() ![]() You can focus him in teamfight if he's fed. Otherwise kill carry. |
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5/10
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You can duel him 1v1, use it to counter jungle! Use ![]() ![]() He's strong in teamfight, so focus carry. |
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6/10
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You can duel him until lvl 6, use it to counter jungle! Buy ![]() Use ![]() ![]() You can't kill him in teamfight, focus carry. |
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4/10
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He's very mobile, you can counter jungle, but don't chase him. Use ![]() ![]() Even if he is fed, it will be difficult for you to kill him in teamfights, it is better to focus carry. | |||||
If you want to climb, you need a good mindset. Here are some rules to follow:
- Play for improvement, not for LP
Stop thinking about LP. Firstly, you worry, afraid of losing them and start making mistakes or playing too passively. Secondly, if you play well, LP will come to you.
- NEVER blame anyone else but yourself for losing games
Yes, there are always losing games because of the team, but you can't control your allies. You ALWAYS make mistakes, find and fix them, and there will be fewer losing games.
- Disable Chat
If you are not in high elo, then chat is a useless thing. You will be distracted by him, maybe spend time on correspondence, annoying the team even more. All this leads you to defeat, so don't do it!
- Know when to stop
Tilted? Mad? Tired? Stop playing. It is better to play 3 games with a good mood and win them than to lose 5 games with a bad mood.
Shark of Void
Nocturne Guide
How to plunge the world into darkness with Nocturne! (This guide is adapted for phones!)
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