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Runes: Conq + Resolve (Teamfight)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Champion Build Guide
Who am I?
Hi everyone, I’m FABFAN on the EUW Server I start League of Legends in season 3 and I’m a

If you want more info about me on league this is my OP.GG:
FABFAN's OP.GG
Youtube
I mainly make Garen Montages on my Youtube channel but I'm thinking about making other type of video on him, my most popular Montage was the one on the Demacia Vice Skin.
I also got the opportunity to make some montage for Fsat, a big thanks to him it was a honor.
If you want to see my youtube channel here it is, I’m French but I do my best to have a decent English.
Visit FABFAN's Youtube channel
Why did I become a Garen Main?
When I start to play a new game I always want to play a character with a heroic visual, I like to incarnate a hero who want to protect the others, I also always play a warrior class character and Swords are my favorite weapon.
League wasn’t a exception and when I start the tutorial the game proposed me


I didn’t even know what his kit was I already locked him.
I also discover

Some weeks later after a lot of games with



Why did I make this guide?
You probably know Fsat's Guide the best Garen one in all Mobafire and some of you know that Riste is working on his one aswell.
Sadly Fsat guide (for now) start to be a little bit outdated because I know he got less time at the moment and Riste has a lot of thing to deal with before to finish is own guide.
I also noticed that a lot of Garen's players (especially the newer) on the Discord and Reddit are lost with

My goal is to make a guide who can help newer Garen's player by giving them a good base but also to help people who already play him for a fair amount of time and struggle to improve.
I know I'm not a diamond player but I have 7 years of


Discord
You can found me on the Garen Mains Discord, I highly recommend you to joining it, it a really great server and everyone is here to help when someone want to improve on Garen.
Join Garen Mains Discord Server
You can also found me on reddit I mostly only talk on the Garen one, I made the banner of it btw^^
Visit Garen Mains Reddit
Visit FABFAN's Reddit Profile
Garen, The Might Of Demacia Garen is a Juggernaut, a subclass made to deal a lot of damage while having a natural tankyness but lack in mobility and utility in exchange, Kitting and Chain CC are their main threat but if they managed to be in melee range they become a big problem for their enemy. Juggernaut deal constant damage over the time, but Garen is a exception here, indeed he is the only Bursty Juggernaut in the game which make him different from all his cammarades. Garen is also designed to be a beginner champion which make him a good choice if you want to learn the other aspects on the game than just managed to hit your spells correctly but in exchange you become very limited in options the higher you climb in soloQ so be perfect in macro and decision making is crucial. Garen got a lot of variation in his builds that depend mostly on your preference so I will share you all the possibility that I learn. |
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PERSEVERANCE (Passive): After 8 second of not taking damage from enemy champions, turrets or epic monsters ![]() |

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DECISIVE STRIKE (Q): Decisive Strike is ![]() When activated he will cleansed all the slow on himself and gain 30% bonus Movement Speed for a short time and his next Auto Attack will deal Bonus Physical Damage and silenced the Target, he will also lunges forwards it. |

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COURAGE (W): Garen’s defense ability, it very powerful if you got good reaction timing. Passively when ![]() ![]() ![]() When you actived it ![]() For the first 0.75 sec he will gain a Shield and 60% tenacity which is the main reason why you want to use that spell, you can disable reduced a hard CC or nullified a burst which can be game changer at all state of the game. |

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JUDGMENT (E):![]() When activated ![]() ![]() Every 25% attack speed he will spin 1 more time than usual (the duration is still 3 sec no matter what). ![]() |

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DEMACIAN JUSTICE (R):![]() When activated ![]() The damage scale with enemy missing %HP it can totally nuke someone in the enemy team if they are low enough, It become more powerful every time you rank it up. |

+ Manaless + A strong Executer + Can get a lot of resistances in Midgame + Good Waveclear + Very versatile in his builds + Can Split and Teamfight + Very good agaisnt melee squishy champions. |
- No Hard CC - Kitable to the death - No Range ability - No healing in combat - Very low utility - Struggle against Tank - Be manaless make some items not gold efficient on him - Very limited compared to the other champions. |
Garen’s Powerspikes depend on his Levels and Items like a lot of champions but also on the
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RECOMMENDED KEYSTONES:
✦ ![]() ![]() ![]() ![]() ![]() NOTE: The healing is not reduced for AoE Ability which mean the healing from ![]() |
✦ ![]() ![]() ![]() ![]() ![]() |
OTHER KEYSTONES USABLE BY GAREN:
Fleet Footwork |
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Predator |
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![]() ![]() |
Electrocute |
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Like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Grasp Of The Undying |
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Personnaly I don't really like this keystone, because pass the laning phase it become very hard (to not say impossible) to proc it, however the damage and the bonus HP it give in early are noticable and if you like maxing ![]() ![]() ![]() ![]() |
Unsealed Spellbook |
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I tried to make this rune work after ![]() - You fight like you had no keystone in lane compare to your opponent - On short game you will have the chance to change your summoners 1-2 times per game - You have some restriction before switching like to not be in combat and you must swap to 3 summoner spells before returning to one you used before. |


Precision doesn't give a lot of choice for


The only rune usable for garen in the first row of that tree but also the best one in my opinion. After getting a kill or a assist, you will restore a part of your missing health (and some bonus gold on top of that), it will save you in a lot of scenario, when you are in 1v2, if you are towerdiving, if you are in teamfight, if you got a DoT on you etc., when you are going ![]() |
Since ![]() ![]() ![]() ![]() ![]() ![]() |
A lot of Garen player do the mistake to take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




Most of the time when you run that tree you will choose ![]() ![]() That mean Silence count so Garen combo ![]() ![]() |
I don't really use it personally because ![]() |
A part of every damage you deal against enemy champion will heal you,combine <ith ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
If you are a roamer player, you will like this rune combine with ![]() |
If you prefer to have ![]() ![]() |



That the reason why when you are playing with


![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |





If you like the splitpush playstyle and want to optimized it let me introduce you to ![]() If you are confident to not need the stat from ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
If you really want to optimized ![]() ![]() ![]() ![]() |
It's a very underestimate rune, since ![]() ![]() ![]() |
If you are running ![]() ![]() ![]() ![]() ![]() |




Add a ![]() ![]() |
![]() ![]() ![]() ![]() Against an hard matchup it can make a big difference or allowing you to stay in lane after a bad trade, also you can combine it with ![]() |
Add a gimmick to ![]() ![]() ![]() ![]() ![]() ![]() |
STARTER
Doran's Shield![]() ![]() |
OTHER POSSIBLE STARTER
Ruby Crystal Ruby crystal into 2 ![]() ![]() ![]() ![]() |
WARD CHOICE:
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Oracle Lens If you prefer flank with ![]() ![]() If you are against a stealth or a champion who land traps like ![]() |
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Farsight Alteration If you don't want to face check and prefer stay on a safe distance you can go for this one, unlike the ![]() |
BOOTS CHOICE:
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Berserker's Greaves > More Spins ![]() Mercury's Treads > Tenacity I rarely build it theses days because since now we can use ![]() ![]() ![]() ![]() ![]() Plated Steelcaps > Damage Reduction Against Auto Attacks Vs a Heavy AD team who relly a lot on Auto Attacks, ![]() Boots of swiftness > Slow resist Sometime ![]() |
Mythic Item Choice
With the Preseason 11 change, we now got a new Tier of Item called "Mythic", you can only build 1 of them per game and they are the core of your build, also you had to adapt your choice depend on the game that mean you will rarely build the same mythic everygame.
Mythic are supposed to be your First Item but it can also be delayed if needed, so for example you can sit on an component/another Item to get a specific powerspike and then build your mythic Item.
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![]() The Item give a lot of good stat for ![]() Finally this item got a active, it will create an area around you who will slow and deal damage to any enemy, so that mean you can use it to add the third damage instance needed for ![]() ![]() The active also got a REALLY short cooldown (15 sec) and you can reduced it with Ability Haste on top of reducing it with runes like ![]() | ||
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Probably one of my favorite mythic Item at the moment and I highly recommand it if you like to splitpush. It will amplified ![]() So yea it a perfect anti tank Item and it give an in combat sustain for ![]() ![]() Q: Wait why do you recommand ![]() ![]() A: Because ![]() ![]() Sure ![]() ![]() However I don't want to discourage anyone to try ![]() ![]() | ||
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In 2021 ![]() ![]() It's a good choice if what you want is survivability, but only take it when you are against another bruiser in lane AND if the enemy team comp has atleast 3 melee champion to be sure to get as much value as possible. Keep in mind you can use the active to proc ![]() ![]() ![]() ![]() ![]() At first you might struggle to exploit this mythic, it take me a couple of games before I finally start to understand how to make it work (like not use it directly to burst someone but keep it as a panic button to regen and survive for example). Also I'm gonna answer to the question you are probably thinking. Q: Are you not lacking of attack speed for ![]() A: Well in reality since you will be so hard to kill with that mythic, ![]() Also keep in mind that even if you can frontline more with that mythic, your goal is still to flank and get the backline (I let you check the teamfight section for more detail) wanting to frontline only is one of the trap you can fell as a ![]() Take your time if you want to mastered that mythic it's important and the result is worth it. You can combine ![]() ![]() ![]() WARNING!!! Be carefull if the enemy team has grevious wound it can cost your life if you don't paid attention to it. | ||
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I recommend to build ![]() It a active Item who give you a targeted dash (with a decent range) and will amplified the damage you deal to the target you have chosen. It can seem weird to use it at the start but with the time you will start to really like it, once you get it against any squishy ranged champion you will be able to one burst them with the amplified damage. The only cons of that mythic is the buildpath who is really risky, It mostly give you AD, Lethality, Ability Haste and more Lethality for every legendary Item you build which are good offensive stats for ![]() Compare to ![]() ![]() | ||
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From all mythic dash Item ![]() ![]() The build path is also risky like ![]() ![]() | ||
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I recommend it when you need/want to be a engager for your team in teamfight.![]() ![]() It will also give you Ability Haste per legendary Item you build, It got the ![]() ![]() For the stats part, it give ![]() ![]() | ||
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![]() ![]() ![]() ![]() ![]() It also got the ![]() ![]() once you reach the maximum ammount your auto attack will create a explosion which give you some AoE + some bonus damage. |
IMPORTANT COMPONENT
This section is to list you every important component you can build and which one of them are good in specific situations.
Sheen With the Item change ![]() If you like having burst you will like it since it can amplified your ![]() You can choose to upgrade it into ![]() ![]() |
Phage Phage now is a really strong component compare to before. Every time you will trade it will heal you like if you have a ![]() ![]() You want to prioritize that component when you build ![]() In fact that component is so powerful that you can buy it early even if it's not in the buildpath of the mythic you choose and sit on it, then later in the game you can upgrade it into ![]() |
Ironspike Whip![]() ![]() ![]() You will run it when you planned to build ![]() IMPORTANT: It a mythic component Item, that mean if another Mythic (component/Item) is builded you can't take it. |
Bami's cinder If you planned to build a mythic Tank Item you will always take ![]() ![]() ![]() ![]() IMPORTANT: It a mythic component Item, that mean if another Mythic (component/Item) is builded you can't take it. |
Zeal With the Preseason Change ![]() ![]() ![]() |
Executioner's Calling Right now in the game a lot of new/reworked champ got a healing in combat in their kit so you need to consider ![]() ![]() |
Winged Moonplate A HP Item who also give movespeed, obviously a good choice for ![]() ![]() ![]() |
Spectre's cowl If you struggle against a AP Matchup who poke you a lot, you can time your first back on it if you are okay to delay your first item combine with ![]() |
Warden's Mail This component is only rushed vs specific champion (heavy AA/on-hit oriented with no sustain like ![]() |
Hullbreaker Probably my favorite Item in the game right now, ![]() ![]() It give a big load of AD and HP which make this item really cost efficient by it's stat alone and the passive make you even more stronger. When you are alone without any teammates nearby, you gain a huge bonus of ![]() ![]() ![]() ![]() ![]() ![]() This Item is a must have as a sidelaner, splitpushing is your most powerful tool to carry your games! |
Sterak's Gage![]() |
Death's Dance![]() |
Black Cleaver It give a lot of good stats for ![]() ![]() ![]() ![]() |
Wit's end Wit's end give a lot of AD and Attack Speed at the same time on top of a good amount of ![]() ![]() ![]() |
Youmuu's Ghostblade Combine with ![]() However I don't recommend to build it if your main target is a frontliner because the lethality will not be efficient. |
The Collector Tired of seeing your target survive to your ![]() Let me introduce you to ![]() ![]() ![]() |
Edge of night HP, Lethality and a ![]() |
Guardian Angel If you are against a heavy AD Comp and you know you will be the main target or you want to avoid any reset for a specific champ ( ![]() ![]() ![]() When you got ![]() |
Rapid Firecanon Since ![]() ![]() ![]() ![]() |
Serylda's Grudge ![]() ![]() ![]() Sadly this it's really expensive so it not an item you can afford everygame and I tend to prefer ![]() |
Lord Dominik's Regards I prefer build ![]() ![]() I know it sound hard to believe but this item is so overloaded that it can work on ![]() |
Chempunk Chainsword Against heavy healing champ ( ![]() ![]() ![]() ![]() ![]() ![]() |
Mortal reminder Compare to ![]() ![]() ![]() Actually you can take it as a second item if you build a bruiser/tank mythic item the HP they give allow you to build a full damage item second (you can still try with a full damage mythic item but you will take a lot of risk). ![]() |
Anathema's Chains This tank item is specialised to be an anticarry option, if you had to deal with a strong enemy, this item will help you. You will have an active that let you choose an enemy champion you want to cursed, once you choose it, this one will gradually deal reduced damage to you until a certain cap is reached, after that the target will also have reduced tenacity so that mean as ![]() So far this item seem to be better to be purchased as a fourth/five or last item buying it earlier might not be the most opimised way to exploit it. Also note that you have a cooldown to switch the curse to another target (and the curse has to be rebuild). |
Dead Man's Plate![]() ![]() ![]() With the recent change Dead man plates now excel better in teamfighting than roaming since the ramp up is faster at the cost to give less movement speed than before and it actually deal more damage than before despite now it physical damage instead of magic. The good thing about this is it give you the possibility to build it as a first item and then go for ![]() |
Randuin's Omen Against heavy crit comp ( ![]() ![]() ![]() |
Spirit Visage It amplified ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Force of Nature It give you a good amount of ![]() This item is sleeper OP if you want a defensive option against mage. |
Gargoyle Stoneplate It an active Item who will give you a BIG Shield on top of having even more resistance for every enemy who hit you, by this item alone you will gain so much survivability in teamfight. I recommand to build it after you had builded a HP Item since the Item scale with your Bonus health so it not a great choice as a second Item unless you build a tank mythic. |
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FLASH![]() ![]() |
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IGNITE![]() ![]() ![]() ![]() |
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EXHAUST![]() ![]() ![]() ![]() |
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GHOST![]() ![]() ![]() ![]() |
Q: Where is

A:



GET A LEAD OR SURVIVED THE LANE
Your goal as any other toplaner is to gain a lead in lane or survived if you are against a hard matchup of course getting a lead is better since it give you a chance to carry the game.
I let you check the Matchup section for more detail but to give you a idea, Wave Management is the key since

I’m going to assume you already know the concept of slow pushing, freezing, minions rules etc.
If not I recommend you to check some videos like SkillCapped on Youtube if you want to learn these concepts.
LAST HITTING
Last hitting as




Don't use

However if your goal is to thin the wave or you want to push it,

TRADING
You want to trade for 3 reasons:
- To zoned your opponent and outfarming him
- To kill him of course
- To force your opponent to recall and having free control on the wave or get his tower.


Also you have to be carefull about the

For trading you want your wave to be bigger than the ennemy one, so you had to know how to do a slow push, with a minion advantage your enemy had to take a lot of risk to fight back.
Classic









After you land


With


As you can see

ROAMING AS A TOPLANER
Even if top is an Island our Role as the purpose to control all the topside of the map and the Midlane can be kind of be included.
To allow you to roam you need to gain what we called “Tempo” it the time who let you do whatever you want (recall and back on the lane, put some vision, and Roaming) meanwhile your opponent can’t contest you.
Q: How do we do that?
A: To gain that tempo all you need to do is crashing your minion wave under the enemy tower, then think about 3 possibility in order of priority.
- Can I ward?
Yes: Ward the river/enemy jungle (see the vision section for more details)
No: Then go to the second option.
- Did I need to recall?
Yes: Recall then
No: then DO to the next option
- Can I roam?
Yes: Then you can gank midlane if the enemy one is pushing, or steal a jungle camp from the enemy side then back to your lane, it doesn't matter if you didn't kill the midlaner because atleast you are putting some pressure on the map or if they are no camp to steal because you are giving extra information for your team on the jungler position.
Meanwhile you are doing all that, your opponent had to stay to last hit under tower or he will miss a bunch of gold and exp.
The bigger the wave you crash is, the more time you have.
Doing that is not only for helping mid it can also be used to help your jungler aswell to get the




Q: Should I split push or Teamfight with Garen?
A: As a toplaner you had to do both of them since there are the only tools you have to impact the game.
Still I think Garen is better at Splitpushing than Teamfighting.
SPLITPUSH FOR THE WIN
Your Role in mid and late game are played on the Sidelane (Toplane and Botlane) you will only going mid when both lanes are pushed in the enemy territory otherwise it too dangerous and you risk to get caught for free, of course that doesn’t mean you will never teamfight it had to happen at some point.
It exist 2 concepts that allow you to do both, theses concepts are called “Splitpushing” and “Split to group” (these concepts can be applied to every champ but since

HOW DID SIDELANING WORK?
If you didn’t know already for Sidelaning we use 3 zones.
Collection Zone (when a enemy wave is near to your tower it when you can go to collect the wave)
Neutral Zone (Between the Collection and Pressure Zone)
Pressure Zone (It when your wave is in the enemy territory)

Of course theses zones are reversed for your enemy.
Your collection zone is their pressure zone and you pressure zone is their collection zone.
The most easier to understand, the goal of that is to push as much as you can to get towers it put a lot of pressure and force the enemy team to send more people on you and let your team do whatever they want (in the best case getting objectives).
When to splitpushing?
First its better to start a splitpush or a split to group when there are a wave nearby one of your Sidelanes Towers (the collection zone).
Then you have to answer 2 questions:
- I am strong enough to 1v1 the toplaner opponent or even 1v2 (toplaner + jungler)?
- Did I know where the rest of the enemy team is?
If yes to both then it the best time to Splitpush and get some towers if the enemy team doesn’t respond they will lost a lot, meanwhile your team will be ahead in Gold (a fair amount), and if they try to stop you, your allies have free time to do whatever they want to impact the map.
If you have no vision on the enemy team or If you are not strong enough to 1v1 because of a hard matchup (a fed

It a kind of splitpushing but more focused on helping you team and be there for them at the right time, you can apply this strategy whenever you want in the game and it a good solution if you can’t go really far in the enemy territory without getting caught (and lose all your pressure).
To do a Split to group your goal is to send your wave in the enemy territory (The pressure zone) and then group with your team.
If you can’t 1v1 the enemy toplaner (the fed

By applying this strategy 2 scenario can occur in the enemy team:
- They send nobody to collect the wave and lose gold and exp and get outscaled in the long run.
- They send someone to collect the wave.
By sending someone to collect a wave on a sidelane and you grouping with your team, you will get a number advantage and can try to contest anything (tower,


Just remember, Teamfight in SoloQ are coinflip the only way to win them is to control as many factors as possible to make them unfair, vision and number advantage are kings for that.

Of course if it the Adc/AP Carry they are a big chance they are getting peeled by their frontline and support, when you play


You can play Garen like a frontliner if you prefer but your actions will be very limited since you will rely on having an ally who can engage like

Garen can also peel for his team but he is clearly not the best at it since his only CC is a Silence, if you are fighting a champ with a cast who can be interrupted like


Remember the Game start when YOU spawn not when the minions collapse on your lane, you can choose to use your

As a Toplaner here is the spots you can ward just before the minions collapse on your lane (around 1:25 or 1:30):
If you are Blue Side:

If you are Red Side:

The classic spot is in the river between the simple bush and the tribush the reason why is it give you vision on both path if the jungler came from the tribush or from the river.
If you know the enemy jungler is not starting topside you can ward the opposite buff to know when he will do it, don't try if they are champs who can cheese you like



If a jungler who like to invade early like



Q: When should I/not use this first Ward?
A: If you are vs a jungler who tend to gank lvl 2/3 using this ward is always good since they want to gank to be useful.
If you are vs a Powerfarming jungler (


Of course in SoloQ everything can happend a ganker who don’t want to gank until 6-7 a powerfarmer who gank right after their red etc. and a lot of SoloQ player tend to play a jungler who can gank than powerfarming, so I recommend to always use this first ward.
AFTER CRASHING A WAVE
Remember when I was talking about “Tempo” and all the possibility it give?
When you gain that tempo you can ward the river or even the enemy jungle to give more information to you and your team and make the future gank more predictable.
If you are Blue Side:

If you are Red Side:

Warding the river for the


On red side however you got more spots for

For both side the

VISION AFTER THE LANING PHASE
This is where it start to be a lot more complex.
Your ward’s position will change depend on the game situation, I also include wards on botside since you will be playing on sidelanes at this state of the game.
Blue Side:

Red Side:

The goal of theses wards is to give you information when you are splitpushing or start to take control of the enemy's jungle to avoid to get caugth and throw your lead.
The spots for the

Blue Side:

Red Side:

The goal of theses ward is to keep vision on jungle entrance to stop being picked by the enemy team, especially your jungler who tend to came back in his jungle on auto-pilot and dying for free.
Q: Why some matchups are hyper detailed and some are not?
A: Because I didn't fight them in this season or didn't find a good strategy yet but I can still give you some tips against them, I will do my best to give you the most accurate advices to help you.
This section will be updated over the time, if you had any suggestions feel free.


























































































I will keep this guide updated as much as possible and find a viable strategy against each matchup.
Also if a new playstyle / build had to appear I will add it.
Of course If you had any comments or suggestion to improve this guide, feel free I want to make it the more accurate as possible.
It's far from being completed but I will do my best.
Thanks you again and never forget why we fight fellow demacian!

28 January 2021
That incredible, this guide win the Mobafire Season 11 Guide Contest, Thanks you to everyone it would not have been possible without you, the season 11 just start but I'm looking forward to improve the guide (and myself) to help as many Garen player (new and veterent) as possible.
Thanks you again :)
30 January 2021
Update on the Matchup Section
- Some details or Item recommendation have been added for theses matchups






- The Item


- Some typo and mistakes has been fixed (there are probably still a lot so I keep searching them)
16 February 2021
- Minor update on

5 March 2021
- Update on the Mythic bonus stat given by



- Minor change on

30 April 2021
Update on
Goredrinker and Builds Example
-


That change also remove the "Teamfight Build Example".
- "VS Ranged Comp Example" has been updated to be more accurate with the most recent patch (11.9)
- "Dueling Build VS Bruiser/Tank Example" has been Renamed to "VS 4 Melee Comp Example" and updated to be more accurate with the most recent patch (11.9)
It probable that I remove other Mythic Item in the future depend how the game evolve since now we start to figured what can and cannot work, I want to give you the most accurate way to play

8 May 2021
Update on the Items Section
-

Update on the Matchup Section
-

18 June 2021
In regards of the upcoming change in 11.13
In the next patch (11.13), a lot of things will change for


Even if it sound bad, since all the mobility has been nerfed for every class, it hard to tell how

Also this patch will bring 2 new Items that

All of this in 1 patch will drastically change

I will update the guide as fast as possible once I got enough data when the new patch is released.
25 June 2021
Major Update for the 11.13 patch
Builds Example:
- "Conq + Resolve (Splitpush)" Runes Page has been added
- "Splitpush Build Example" has been added
Items Section:
- Some typo have been fixed

The following items have been updated to be more accurate with the most recent patch (11.13):
-

-

-

-

-

-

-

New Items:
-

-

Matchup section:
-

Some matchup have been updated:
- Vs Ranged MU
-

-

-

8 July 2021
Update on the Matchup Section
Some matchup have been updated:
-

14 July 2021
Update on Garen's Kit Section
The section about

The graph and the math have been done by Adventurous_Fan_8840 on reddit all the credit goes to that person.
21 September 2021
Update on the Item and Builds Example Section
-


- "VS Bruiser + 3 Melee Comp Example" has been added
- "VS 4 Melee Comp Example" has been changed into "VS Tank + 3 melee Comp Example"
18 October 2021
Fix on the "Phase Rush + Resolve" Rune Page + Gameplan for preseason 12
-Fix on the rune shard choice on the "Phase Rush + Resolve" Runes Page (1 defensive shard was missing)
About the preseason:
It pretty unlikely that I keep doing any update on this guide until THE NEXT SEASON hit live server, there will still be some fix (mostly on typo) but I will probably not list them in the changelog, however I know there are some new strategy developed in the

Personally I don't know if I should update the guide while we are in the preseason because a lot of things can change during that period which mean what I will wrote will become quickly outdated.
This is also where a lot of players are trying new stuff (me the first) and it hard to see if something can be really viable once the new seasons start and I don't want to spread misinformation.
If you want to tell me what you think about that, feel free to leave a comment.
I hope everything is doing well for you in your

1 January 2022
MAJOR UPDATE FOR SEASON 12
Happy New year everyone, hope this year will be great for you!
There is the big update on the guide to start season 12!
Update on the Item and Builds Example Section
- "VS Ranged Build Example" was renamed to "Teamfight Build Example"
- "VS BRUISER + 3 MELEE COMP EXAMPLE" was removed to not confuse everyone since


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Update on the Runes Section
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Update on the Items Section
The following item have been updated:
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Removed:
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Added:
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Update on the Summoner Spells Section
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Update on the Vision Section
- "Epic Monster" was removed since it wasn't really useful in term of advice
Update on the Matchup Section
- The banners have been remade for the Matchup and are faster to load
Matchup in general didn't change for

7 January 2022
Banner Update
The banner of the Runes section has been updated
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