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Lulu JG - "The (Now Not So) Versatile Hybrid Mixer"
Updated on August 31, 2023








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Choose Champion Build:
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🔮 Presentation [ 1 ]
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🔓 Basics [ 2 ]
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📩 Import Generic Item Set [ Build Index = 3 ]
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🪫📉 PTA-Oriented [ 4 ]
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🪫📉 DPS-Oriented [ 5 ]
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🪫📉 Tactic-Oriented [ 6 ]
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🪫📉 Plays-Oriented [ 7 ]
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🔋📈 Witch-Oriented [ 8 ]
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🪫📉 Proc-Oriented [ 9 ]
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🔋📈 Aery-Oriented [ 10 ]
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🔋📈 Fay-Oriented [ 11 ]
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🔋📈 Tanky-Oriented [ 12 ]
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🔋📈 Magician-Oriented [ 13 ]
Recommended Items
Items
Recommended Items
Spells:
Flash
Smite
Flash
Scorchclaw Smite
Flash
Gustwalker Smite
Flash
Mosstomper Smite
Items
Ability Order AP Builds: Q-Focus
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Threats & Synergies
Aurelion Sol
📦Patch 13.16 In principle, Aurelion Sol Laner (any); the Champion in general is the problem. This is the worst AP Scaling Champion of all for 🍄Lulu JG; even worse if the Allied Team doesn't have means to counter him properly. In Late Game, it's like a DPS Veigar with extremely high and dangerous Mobility along with decent Range, being quite Tanky as well. No matter which Build I try to adapt on Lulu JG, it is often too difficult, and I Lose nearly every game against Aurelion Sol despite being able to make plays sometimes. From now on, I'm considering it Perma-Ban instead of Shaco. But because Lulu JG is not good anymore against Shaco JG so far as I know, I won't even bother dodging.
Aatrox
Amumu
Bel'Veth
2022/2 NEW. I fear I don't have enough data, and it could be also that the Champion still doesn't get enough Main players to be considered. So far, I've been mostly impressed by the combination of Bel'Veth and Yuumi, basically because I myself have been playing Yuumi SUP and Buffing Bel'Veth JG with: Summon Aery, Shurelya's Battle Song, Ardent Censer and Staff of Flowing Water...; Otherwise, I think it's a relatively easy Champion for Lulu to counter. As Lulu JG, just play carefully and make good use of Lulu's kit and her great potential on Team Fights and Skirmishes.
Diana
Patch 13.7 Downgraded to Major Threat. — 2022/2 REVISION. I suspect Diana JG is Power-Farming too much nowadays with little effort, and then her kit simply gets boosted and overwhelming on any Team Fight if well-played. I still believe there are currently better Bans because it is not so difficult to counter Diana as Lulu; but it just sounds quite a bit unbalanced if, in a glimpse of an eye, you have 100 less Farm, 15 less Kills/Assistances and about 3-5 Levels of difference below Diana JG. Nothing to say; except I do like to have Diana on my Team as Lulu.
Ekko
2022/2 REVISION. Strangely enough, previously, Ekko JG was usually challenging for Lulu JG, yet they were more or less even in my opinion. Currently, Ekko JG (that often takes Dark Harvest) just turned out to be my Perma-Ban. Until they Buff Lulu, Nerf Ekko JG, Nerf Dark Harvest, change the Jungle Meta, and/or I discover some new way (very unlikely) to do something against Ekko JG, I'm probably not changing my mind. Anyways, a Champion that goes on killing and destroying anything on its way, and then goes back in time to do it once again (¿and have you seen Ekko in URF lately by the way?), Ekko JG, just like Diana JG, currently is uncounterable for Lulu JG. I prefer Banning Ekko because he gains on mobility to Engage AND Disengage.
Elise
Evelynn
Ezreal
Taliyah
Taliyah's kit is absolutely fascinating. Not only her potential for pickoffs and DPS should be respected, but also her Ultimate has multiple utilities which Lulu JG, as many other junglers, cannot follow. All this, associated with her mobility capabilities, turn her into a very complicated matchup, especially challenging to predict. On the other hand, Lulu JG can become a nightmare to Mages, if she is able to itemize properly. Still, because of the of grandness of Taliyah's Ultimate, at least in theory, we should conceive a regular ban.
Gragas
Patch 13.7 Gragas JG used to be my previous Perma-Ban (now it's Hecarim JG or Dr. Mundo JG). Gragas JG probably remains one of the worst Match Ups for Lulu JG nonetheless.
Fiddlesticks
Karthus
Kayn
Patch 13. 7 UNPLAYABILITY THREAT LEVEL: [ 4 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'.
Kha'Zix
Kindred
Lee Sin
Patch 13. 7 UNPLAYABILITY THREAT LEVEL: [ 3 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'.
Lillia
Ivern
Mordekaiser
Nidalee
Nocturne
Patch 13. 7 UNPLAYABILITY THREAT LEVEL: [ 4 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'.
Nunu & Willump
Patch 13.7 Upgraded to… Minor Threat. Apparently, I haven't been facing real good Nunu & Willump Junglers. Two Builds may cause trouble: one with Dark Harvest can become absolutely ridiculous on some games; and another one that focus on Full Tank, which seems to be the professional way to go, because it looks relatively solid.
Warwick
This champion is just ridiculous. It can mostly be thought as a Master Yi with CC and that has learned the (nearly) true ways to... ¡¡¡"immortality"!!!, by insane regenerative powers. He usually excels in pick offs rather than in team fights; but the way he has become over-powerful lately, makes him also particularly good in team fights as well, and therefore deserves to be respected. Otherwise, Warwick would be, at most, and Even threat. Not a ban, just because there are currently higher priorities.
Darius
[Patch 12.22 — Preseason 2023] Darius JG. For, in principle, Darius on any other Role, such as Darius TOP, doesn't pose any particular trouble to Lulu JG. However, in the case of Darius JG, he can surprisingly Power Farm just like Diana JG; and it just feels broken. So, that's the major problem. Even though he doesn't pose immediate Threat to Lulu JG (beware of tools like Ghost or Predator though), Darius JG can easily ruin Team Fights for Neutral Objectives; and without time for a better Itemization, this Juggernaut in the Jungle can become rapidly unstoppable. Really, not a reason to Ban though. I'm pretty sure I'm missing a better Build against Darius JG, that could turn things around. I suspect AP (or maybe Tank) Builds would be better. PRESS THE ATTACK: if we feel like we should be the one neutralizing him. FLEET FOOTWORK pr PHASE RUSH: if we prefer to rely on tactical advantages.
Dr. Mundo
Patch 13. 7 Perman-Ban (or Hecarin JG). Well, at least until I find a better way to counter Dr. Mundo. Currently, it's nearly Unplayable. Remember he is occasionally immune to CC, so he cannot be comboed and this, combined with anything else. UNPLAYABILITY THREAT LEVEL: [ 4 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'.
Graves
Annoying champion; but it's just a troglodyte, especially if goes with a main rune such as Dark Harvest. He is likely to power farm us, but no matter how much Gold advantage he possesses, he can't assist his own team with much utility the way Lulu JG can. Therefore, he is probably dead whenever caught properly. Depending on the Graves's build, It is usually important to itemize more Armor along with some Health, so to represent to that champion a consistent threat in team fights or skirmishes, as Lulu JG will be more able to engage him with resolve if needed, being relatively safe in doing that for our own team so that we have better chances of accumulating advantages. Graves can usually be beaten by Lulu JG whether by DPS (ASPD) itemizations (in some cases it is even feasible to solo him or at least scare him away) or some sort of AP/hybrid off-tank utility itemization (if playing more around team fights). At least in theory, a DPS-oriented itemization (with some defense eventually) might be more consistent if we consider we should not allow our farm to be so low in relation to that champion. What makes this matchup interesting is that Graves is a ranged champion who wants often to get closer to their opponent; Lulu JG might often want that too. Both have a similar problem though, as they need to reflect well on when is the right time to approach and why. Graves has got nearly no CC, but has lots of burst damage, dashes and occasional longer range especially with his Ultimate. As long as we play smart in the map, and consider he represents a bigger threat especially to our squishy ally champions rather than to Lulu JG, we should play within our team fight advantages against him, protecting our allies and distracting or engaging him whenever necessary. He usually won't be able to survive a double engage from Lulu JG and another damage dealer ally champion, so if he exposes himself too much in team fights or skirmishes, he might be making a terrible mistake against Lulu JG.
Hecarim
Patch 13. 7 Plausible Perma-Ban (or Dr. Mundo). Don't know exactly what Riot did to the Hecarim recently. Hes was NEVER a real problem to Lulu JG on my experience (Lulu JG was even a plausible Counter-Pick); now suddenly he became an impossible Match Up. UNPLAYABILITY THREAT LEVEL: [ 5 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'.
Jarvan IV
Olaf
Poppy
Qiyana
Qiyana's Ultimate has the potential to disrupt team fights, and we usually like the idea that Lulu should do that instead (but in her own ways). Even though Lulu JG is often able to have good trades against Qiyana particularly, the exceptional capability to ruin team fights puts Qiyana in a very high standard matchup against Lulu JG. Between the two, it is the smartest who will win a team fight for their team.
Master Yi
UNPLAYABILITY THREAT LEVEL: [ 4 ] Master Yi's recent changes turned him more dangerous than usual in my opinion, so I've upgraded it from Minor Threat to Even Threat. I need more Match Ups to assess the true state of it. It is plausible that Master Yi may represent a Major Threat —at most. Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'. — Some older Patch To deal with Master Yi is a simple task; but it's not always easy. If he gets fed and plays smartly, he should create a constant threat to the enemy team and particularly to Lulu JG. Worse than that: with the addition of Chemtech and Hextech Terrains, the control of the Jungle becomes even more difficult to manage, especially in late game. If our teammates lack coordination or understanding of Master Yi's common tactics, and your itemization is inadequated for the unfavorable situation, there are good chances this game will be lost. The opposite is very true, though: if we avoid mistakes as much as possible and we and our team are able to properly control Master Yi, the champion will remain or become ineffective until our probable victory. Because this champion is so dangerous to most, and require extra care to deal with, it is a Major Threat for Lulu JG; however, in terms of Win Rate for Lulu JG, it should be considered a Minor (2) to Even (3) Treath.
Nasus
Rammus
Rengar
Sejuani
Seraphine
[Patch 21.22 — Preseason 2023] Seraphine SUP. I don't know very well how to play against this Champion. Seraphine's Kit is very good on certain Team Fights and it can easily disrupt what I usually attempt to do as Lulu JG. Though I love to have Seraphine on my Team, I hope not to have to play against this Champion. Not a reason for a Ban, as there should be much higher Threats.
Shaco
Patch 13.10 Previously, Shaco has been slightly Buffed, and that made it worth a Perman-Ban, because it started to go beyond the annoyance it may cause: unfortunately, my Tanky-Oriented Builds just stopped to work properly since then, and I haven't tested anything else as of yet that may be better against Shaco JG. However, with the major changes on the Patch 13.10, things got even more chaotic; so I suggest Perma-Ban.
Shyvana
Skarner
Talon
Teemo
This champion is a Specialist/Unclassified champion Class, and his kit allows him to disrupt his opponent's team map; champions that can do this are very complicated to deal with for Lulu JG. Though Teemo TOP is often well countered by certain specific Top Laners champions such as Sett and Yorick I guess, against most other Laners he can become a very troublesome champion to deal with: his AP damage scales insanely well even by doing very little in a game, and he can become invisible anywhere he wants in a second, which can be very good for making pick offs, this along with the map disruption with lots of Sthealthed Traps: the toxic mushrooms. No real amount of MR can be considered good enough against this plague. Best thing is to have Teemo banned, because several times teammates won't know how to play against him. *** It's not that rare this champion to be picked as a Jungler; his kit, at least in theory, being actually interesting for certain Jungler strategies. Teemo, whatever the role he is on, can be pretty annoying and dangerous on mid/late game mostly because of his Ultimate (Noxious Trap): the mushroom traps which can cause massive Slow and damage; also, his Guerrilla Warfare passive can be used tactically for ambushes. There are many ways Lulu JG can anticipate Teemo JG's tactics. For instance, without the help of his mushroom traps, Teemo loses at least 50% of his power; therefore, we might take Zombie Ward rune and the Oracle Lens trinket against Teemo, and/or purchase Umbral Glaive as a later item (beware, because the range for revealing mushroom traps is quite short; sounds even a bug to me). We should also be careful about Teemo's invisibility and ambushes at strategic spots (particularly dangerous if combined with mushroom traps), not necessarily bushes. There's a well-known, basic and pathetic Teemo tactic that he could try: he solo-invade becoming invisible nearby and try to steal Blue/Red buff while scoring a First Blood, but he can't do it if our team anticipates and protects jungle entrances before he can get there becoming invisible. Ideally, we should probably itemize moderate to strong MR in games against Teemo, especially Teemo JG; we don't want to take chances against such a broken champion. Essentially, if we are aware of all of his toxic, common tactics and abilities, built up to take off mushroom traps, check bushes and spots with Q more often, and have proper adaptive itemization, it is unlikely Teemo JG would be much of a problem. LoL offers different mechanisms to counter the worst of Teemo's kit; while there are no really good mechanisms to counter Lulu's kit in team fights. Depending on Lulu JG's itemization, she might even fairly solo Teemo; but I don't think this is usually necessary. Remember that both champions, Teemo and Lulu, are ranged, AP-based champions who don't possess gap-closer/dash abilities. In the case we really dislike this toxic trouble, just have Teemo on your team or have him regularly banned: do a favor to your Top Laner (and even more), if he/she already didn't ban Teemo TOP.
Trundle
Trundle is one of those champions which can sabotage our team on certain compositions. He often doesn't represent a big threat alone; but a good Trundle player will know how to get the best out of his kit usually in skirmishes and team fights. If the champion wasn't so broken lately, it would be Even or less.
Twitch
[Patch 12.22 — Preseason 2022] In this Meta, Twitch JG is (nearly) helpless against a well-played Lulu JG (as it often used to be) for a large part of the game. However, on late game, Twitch scales so much that, without perfect Engage, it's nearly impossible to achieve any Victory against this Champion; and Lulu certainly doesn't get the best Engaging tools available in the game to deal with that Threat from far distance —otherwise, it wouldn't be a so complicated task. I've lost many games recently because my Team wasn't able to finish the game in time, even though we have accumulated advantages. I know Lulu JG is able to do something to improve Victory chances even on late game against Twitch JG (or on any other plausible Role actually), but that would require specialized investigation. If I can figure out a solution still on this Meta, I'll bring updates here. Meanwhile, it is a great idea to Ban Twitch.
Udyr
Shen
Shen JG can be an unrestless ganker, as he doesn't need much farm in order to become 'immortal' and useful to his team. We might be able to compensate with 'power-farming', intelligent counter-ganking, or applying our skills and resources on ultimately better team fights. Imperial Mandate can be a tool to turn around all that excessive tankiness. If he wasn't so strong lately, Shen JG would be a Minor threat.
Vi
Patch 13.7 UNPLAYABILITY THREAT LEVEL: [ 4 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'. — 2022/2 REVISION. I feel like Vi JG has become slightly less threatening to Lulu JG than previously. Vi JG is not a cupcake though, but Victory now at least is relatively more feasible I guess. 2022/1 PREVIOUSLY. Vi has a very pragmatic and destructive kit. In my opinion, she excels in skirmishes and not so much in team fights; this is also one reason why she might be particularly good at securing objectives against Lulu JG. Skirmishes may be key to a major control over the Jungle. On the other hand, Lulu champion (but not necessarily Lulu JG) can be seen as a Vi counter; I believe Lulu JG requires special tools in order to deal properly against Vi; maybe it's another case for an AD/Bruiser itemization...
Viego
Patch 13.7 UNPLAYABILITY THREAT LEVEL: [ 4 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'. — Some older Patch Viego is one very interesting champion; but in terms of utility, I prefer Sylas (who can steal Ultimates). Viego is thought to excel at team fights; but Lulu JG is just better at them; she can counter him. Even when he is ultra fed, he is pretty stoppable in team fights by a good Lulu JG player; it's not like a Warwick or Trundle. Always deeply focus him on team fights: don't let him play. Be aware of his location on the map mostly as if it were a Master Yi (who wants to arrive opportunistically at the middle or at end of team fight). Because of his mist and flashy/dashy tools, Always try to play with your team from a certain distance away from fog, walls and obviously the mist; no one needs to be bursted gratuitously to start with. We should respect Viego for what he can do, and rule the game through countering him as often as possible with Lulu's incredible kit, saving our ally champions or (ourselves) otherwise probable Death. Sometimes, Viego thinks he can flank our team or be at the frontline, but then is our chance to catch him off guard for our team; sometimes we might even be able to chase him to Death. We can also bait him; but always be aware of his current gap closer tools, especially when he has got both Ultimate and Flash, where he theoretically represents the biggest threat to squishy champions. Playing as Lulu JG, it's not a fantastic idea to be a squishy glass cannon or squishy enchanter against Viego; we can let our teammates do that instead, as we might often be able to save them anyways. Remember it's usually optimal to have Viego focus our teammates instead of Lulu JG; but sometimes we are the only ones who should take that risk. That's why might rather itemize on a more balanced way: between offense, defense and utility. As daunting and complicated as The Ruined King can be, there are much worse matchups for Lulu JG. Really, not worth of a ban.
Volibear
Wukong
Patch 13.7 UNPLAYABILITY THREAT LEVEL: [ 3 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'.
Xin Zhao
Patch 13.7 UNPLAYABILITY THREAT LEVEL: [ 2 ] Due the current Jungle Metas, which is relatively stupid and boring, this AD Champion is now one of those overpower Picks. This doesn't mean Defeat against them is certain (refer to Unplayability Threat Level above), this just means they will spontaneously Out-Farm, Out-Kill, Out-Level, Out-Itemize Lulu JG in a very radical way that almost makes the game unplayable and certainly unfair. There is also a chance that I need to re-adapt to the Metas because I'm playing Lulu JG 'wrong'.
Yorick
Yorick (consider him as a laner, not as a jungler), is not a threat in the Jungle nor to Lulu directly, but it is usually a big problem regarding our team's structures. Lulu has considerable resistances, sustain and damage difficulties against this champion; if our toplaner is chronically unable to stop, it's likely Lulu JG help will not be of much help. It could be a ban, but then our team won't be able to pick this champion. I suspect there should exist Lulu JG builds which can help against Yorick, but I still couldn't find out.
Yuumi
Patch 13.7 I believe Yuumi SUP is still pretty dangerous along with specific enemy Junglers against Lulu JG; but after Yuumi's Nerfs, Rework and bug fixes, it shouldn't be as bad as in the recent past… ¿right? I'll keep her at Major Threat, just in case. — [Patch 21.22 — Preseason 2023] Yuumi SUP. It hasn't changed so much: Yuumi SUP is overwhelming on most Junglers (I'm also a Main Yuumi SUP to know this). Yuumi can make certain Junglers that would be relatively easy for Lulu JG to handle, into nearly Unkillable Assassins. The good combinations are multiple; and it often doesn't taste Purple —at all. Thus, Yuumi is my Main Ban currently as Lulu JG. But, because I love Yuumi Champion, of course, I'll wait till the last second before Banning, or just ask away, maybe some ally would like to Pick her. If that poses a risk, I would still take it.
Zed
Ahri
Alistar
Annie
Aphelios
Brand
Braum
Camille
Darius
Draven
Ekko
Fiora
Galio
Jarvan IV
Jax
Jhin
Jinx
Kassadin
Katarina
Kalista
Kog'Maw
Lee Sin
Lee Sin and Lulu are both versatile champions with great utility to their team. Because of the awesome synergy between these two champions and due to Lee Sin's powerful early game (even as a Laner or Support), if they work skillfully together, respecting their own limits and knowing how to manage their precious time, it is theoretically possible to distribute serious advantage to all of our team pretty fast.
Leona
Lissandra
Lucian
Lux
Malphite
Master Yi
Morgana
Nasus
Nautilus
Neeko
Quinn
Riven
Seraphine
Sett
Sona
Shen
Singed
Sylas
Thresh
Tristana
Tristana, being an engaging/disengaging, jumpy hypercarry Marksman champion, benefits enormously from Lulu's kit. By accessing enemy targets Lulu can't easily access, Tristana may becomes Lulu's abilities allied target; by approaching Tristana in such tactic, Lulu is also be able to conjure tons of damage as well as CC on the enemy targets. If composition is well played together, it usually becomes fairly easy to win skirmishes and team fights, allowing for snowball or neutralization of disadvantage.
Urgot
Vayne
Vi
Lillia
Xayah
Soraka
Yasuo
Yone
Zyra
Volibear
Vel'Koz
Wukong
Yuumi
Zilean
Ahri
Alistar
Annie
Aphelios
Brand
Braum
Camille
Darius
Draven
Ekko
Fiora
Galio
Jarvan IV
Jax
Jhin
Jinx
Kassadin
Katarina
Kalista
Kog'Maw
Lee Sin
Lee Sin and Lulu are both versatile champions with great utility to their team. Because of the awesome synergy between these two champions and due to Lee Sin's powerful early game (even as a Laner or Support), if they work skillfully together, respecting their own limits and knowing how to manage their precious time, it is theoretically possible to distribute serious advantage to all of our team pretty fast.
Leona
Lissandra
Lucian
Lux
Malphite
Master Yi
Morgana
Nasus
Nautilus
Neeko
Quinn
Riven
Seraphine
Sett
Sona
Shen
Singed
Sylas
Thresh
Tristana
Tristana, being an engaging/disengaging, jumpy hypercarry Marksman champion, benefits enormously from Lulu's kit. By accessing enemy targets Lulu can't easily access, Tristana may becomes Lulu's abilities allied target; by approaching Tristana in such tactic, Lulu is also be able to conjure tons of damage as well as CC on the enemy targets. If composition is well played together, it usually becomes fairly easy to win skirmishes and team fights, allowing for snowball or neutralization of disadvantage.
Urgot
Vayne
Vi
Lillia
Xayah
Soraka
Yasuo
Yone
Zyra
Volibear
Vel'Koz
Wukong
Yuumi
Zilean
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Runes: Sorcery Focus
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
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+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Recommended Items
Runes: Domination Focus
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Runes: Domination Focus
+10% Attack Speed
+8 Magic Resist
+6 Armor
+10% Attack Speed
+8 Magic Resist
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Recommended Items
Runes: Sorcery Focus
+10% Attack Speed
+8 Magic Resist
+6 Armor
+10% Attack Speed
+8 Magic Resist
+6 Armor
+10% Attack Speed
+8 Magic Resist
+6 Armor
+10% Attack Speed
+8 Magic Resist
+6 Armor
+10% Attack Speed
+8 Magic Resist
+6 Armor
Spells:
Flash
Mosstomper Smite
Items
Runes: Bursting IH Maximization
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Champion Build Guide
Lulu JG - "The (Now Not So) Versatile Hybrid Mixer"
By Lulu Mushroom Teas📬LATEST UPDATE
⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜
📦Patch 13.17
⤴️My Update: 2023-Aug-31
In each of the 📚Builds' Items section, added ✔️certification information for ranking of the 1º Item Choices Categories. It is an extra way for my slow analysis process to cope with LoL's updating dynamics.
Now, on every 📔Build, whenenever an Item appears ② doubled, that mean it is one of the last things I've reviewed there (✔️certified). Also, I've added there

⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜⁜
📭PAST UPDATES

🏖️Season 13 Split 2 (2023/2º)

📦Patch 13.16 ⤴️My Update: 2023-Aug-29
Finally got new Items data into 🔋📈 Aery-Oriented Build, and developed the 🔮 Presentation tab as the front page.📦Patch 13.16 ⤴️My Update: 2023-Aug-21
Entirely revamped this journaling Chapter for clarity📦Patch 13.16 ⤴️My Update: 2023-Aug-17

This was a tough, yet necessary decision. With the previous Nerf on Lulu's Passive, all of her AA Builds were dramatically affected; it also made her Jungle-Clear quite worse without proper Adaptive Power (preferably AP) to compensate for lower DPS on Early Game; moreover, all extensive, DPS related Trades, were also severely compromised.
At least, on the good side (and the reason why I'm back), AP Builds, Burst Builds and Buff Builds, have become sligthly more advantageous.
📦Patch 13.16 ⤴️My Update: 2023/Aug/16
Now Lulu is slightly more about AP
Actually, look for these Builds:
⁜ Aery-Oriented (give preference to "Utility-Focus" or "Shield-Focus" Rune Pages)
⁜ Witch-Oriented (consider "AP Scaling Focus" Rune Page)
Because I've been away from LoL, the Itemization content for those Builds are not updated properly. Yet, you may consider these very generic tips:
If you go for Aery-Oriented, you should Itemize just as if you were playing Lulu SUP (in this sense, Shurelya's Battlesong as 1º Item Choice seems to be a very feasible choice, as Moonstone Renewer would be, and probably even Echoes of Helia as well).
If you got for Witch-Oriented, just make sure you get tons of AP Items... and that's about it.
Cheers!
📦Patch 13.15 ⤴️My Update: 2023/Aug
Being away from LoL. 📦Patch 13.16 is coming...
BUFFS:
Health Growth
Glitterlance (Q) % AP Scaling
Help, Pix! (offensive E) % AP Scaling
If that is correct, Lulu JG on Buff/Support Build (Aery-Oriented) will remain quite feasible (in case you didn't know it was actually working well... being actually the only true viable alternative), but even becoming better; in addition, AP and Hybrid Builds should become interesting.
In terms of DPS, those Lulu Buffs will never compensate for the Pix Nerf that occured before. But the AP Scaling means Lulu is probably becoming better at... AP Bursting. This empowered Burst can have profound impact for Lulu JG in Trades: Jungle Encounters, Skirmishes, Ganks/Counter-Ganks, tactical plays. Very dangerous in Early Game actually: whatever AP Bonus Lulu starts with or gets early on, can dramatically improve Trades and possibly recover a bit from Jungle-Clear loss because of Pix Nerf.
📦Patch 13.12 ⤴️My Update: 2023/Jun
Peeking on the Future: beyond Patch 13.12
In Season 2023, Lulu JG has been cool for example during the whole Pre-Season 2023 (with the advention of the Pets' system in the Jungle), also in Patch 13.10 (with tons of new Items' implementation) and in a few Patches in-between those phases I cannot identify.
I won't even bother trying Lulu JG on Patch 13.12, because already I'm tired of what Riot has been doing to boost ADC and Jungler Champions to extreme overpower levels in these Metas. Part of this story goes back to the arrival of mid Season 2022 ADC/Tank Grand-Meta "of Sustainability" (which was one of the worst scenarios for Lulu JG until Preseason 2023).
Currently, because of such overarching background in combination of the current overpowerful state of said plenty of ADC and Jungler Champions, many creative, adaptive Off-Meta, Utility or Mixed Builds/Itemizations I'm used to make, are just not being effective anymore to deal with the challenges in the Rift. Therefore, at the present time there is little left for me as a player in LoL (not just as Lulu JG).
I'll leave the Guide as it is, with this warning, hoping that I will be able to retake it whenever LoL becomes at least decent for Lulu JG once again from my perspective. I hope you can still enjoy playing Lulu in whatever Role, or, if not, at least enjoy LoL in somewway I cannot.
Best Regards,
LuluMushroomTeas
🏖️Season 13 Split 1 (2023/1º)

📦Patch 13.11 ⤴️My Update: 2023-May-06

▶ One the most important thing is that now the 1º Item Choices categories in the 🔒 Basics are mostly solved for Patch 13.11.
▶ Another big finding for me is that, since the Rework and cost recuding of most of the Support Items since Patch 13.10, I was able to assess

▶ A few other adjustments here and there (🎬 HIGHLIGHTS, and on the "Builds" themselves I'm starting to fill in new data).
📦Patch 13.7 ⤴️My Update: 2023-Apr-13


Besides a few Items surprises deriving from the experimentation, there is one huge new: the revival of the Witch-Oriented Build, with


Also, I'm glad to tell not many things have changed since a few Patches ago for


📦Patch 13.3 ⤴️My Update: 2023-Feb-13

Finally, a more logical and cleaner reorganization on two "Builds": "🔒 Basics [ Build Index = 0 ]" and (what used to be "Yet Experimental", now turned into…) "Other Feasible Rune Pages [ 8 ]".
🏖️Pre-Season 2023

📦Patch 12.23 ⤴️My Update: 2022-Dec-25

In the Basics "Champion Build", I've swaped some 1º Items:
2️⃣ 🦄🦄🦄🦄🦄 Synergetic 1º Item Choices:



3️⃣ 🐞🐞🐞🐞 Interesting 1º Item Choices:


4️⃣ 🐿️🐿️🐿️ Circumstantial 1º Item Choices:






6️⃣ 🍂 Inadequate or Handicapping 1º Item Choices:

0️⃣ 🌾🌾🌾🌾 Jungle-Clear Quality 1º Item Choices: added


🌠 TOP TIER
💝 SYNERGETIC
💙 MAYBE
💔 BETTER NOT
❤️🩹 CERTAINLY NOT
Also, I've added Notes for the 🚫 Regularly Poor 1º Item Choices' categories, found in the "Yet Experimental" section [the last "Champion Build"]:
🚫 ⚗️ NON-SYNERGETIC
🚫 🪄 AP INTRICACY
🚫 🗡️ SQUISHY AD
🚫 🧱 LONELY TANK
Some regular updates were made updating certain 1º Item Choices for multiple Rune Pages.
I've also revamped the presentation for the "🎆 SUCCESSFUL BUILDS", which, whenever available on Rune Pages ["Champion Builds"], will show on the far bottom of their Items section.
Each Group Set for "🎆 SUCCESSFUL BUILDS" may be composed of Builds from both current and past Seasons; in the following example the first Build title would be for current Preseason 2023, while the second one for Season/Preseason 2022:
✅▶️ Resisting & Burst-Helping Lulu JG
☑️⏪ AP-Utility "Kiter"
📦Patch 12.23 ⤴️My Update: 2022-Dec-12

👿 THE WORST MATCH UPS — JUST A REMINDER
⚔️ RUNE PAGE × MATCH UP [ WIP ]
Also, edited ⚖️ LULU JG — PROS & CONS, by adding a negative aspect regarding Lulu's natural weakness against AP Damage sources (notably AP-based Assassins and Skirmishers).
📦Patch 12.22 ⤴️My Update: 2022-Dec-07

I've been updating Chapters one by one;
The following ones were updated:
🍄 LULU JG — ¿FEASIBILITY?
⚖️ LULU JG — PROS & CONS
The following ones were created, by revamping some older textes:
🌰 JUNGLE-CLEAR
🔮 SCOUTING
🐏 HARD ENGAGE & DEEP DIVE
🦌 CHASING & DUELING
🕷️ SOLO ASSASSINATION BURST & DEADLY PICK OFF
📦Patch 12.22 ⤴️My Update: 2022-Dec-03

We're about to get into the last patch (Patch 12.23) of this year in a few days, and I'm still making a few major discoveries and updates.
I've added this top tier generic collection: "1️⃣ 🦋🦋🦋🦋🦋🦋 Wondrous Purplish 1º Item Choices", and assigned numbers to each following collection to get a clearer idea; and I've put "0️⃣ 🌾🌾🌾🌾 Jungle-Clear Quality 1º Item Choices" at the bottom of the list with a "0", since Jungle-Clear quality, if taken isolatedly, is on another dimension of analysis.
I've also needed to reassign a few 1º Items Choices positions:
Got promoted:





Got demoted:



📦Patch 12.22 ⤴️My Update: 2022-Nov-29

Many older stuff, from Season 2022, were finally updated on the Builds' both Runes and Items Sections.
I had to say goodbye to one of the Builds which I estimated so much ("True Hybrid with AP Scaling"); in compensation "Tanky-Oriented" Build got extremely powerful now, and I also have given

I've revamped the presentation of the 1º Item Choices for all of the particular Builds, in a research for clearer guiding on maximizing game advantages and avoiding senseless trouble: there's now 5 categories/tiers, including the newest 🌠 "TOP-TIER" category (which I'm slowly filling data in), followed by 💝 "SYNERGETIC", 💙 "MAYBE", 💔 "BETTER NOT", ❤️🩹 "CERTAINLY NOT". It will take several iterations yet, until I get better distinctions; but it is certain now this is a more generous approach.
Moreover, I've been able to move up or down many Items, into those tier categories, taking into account the Meta changes and my more recent tests and considerations.
📦Patch 12.21 ⤴️My Update: 2022-Nov-14

Well, it's true we're about to enter the next Pre-Season 2023; but still I was able to make those very required adjustments regarding the complex 1º Item Choices for my original 4 Builds: Tactic-Oriented, Burst-Oriented, DPS-Oriented, Fay-Oriented. For them, I was able to add a fairly large company of new feasible 1º Items which I needed to investigate further, also due the Metas' transition between 2022/1 and 2022/2; while it is true that several preexisting Items did have changes in priority (some got worse while some got better), and I'm still in the process of fixing those changes, on most cases we can still rely on the old patterns for what works and what does not work for Lulu JG. From now on, for each review I make regarding Items, I will start a Note with the Patch information; just like this: "[Patch 12-21]". I hope you appreciate the new presentation.
📦Patch 12.? ⤴️My Update: 2022-Nov-07
¡LULU & PIX JUNGLE ARE BACK!










Luckily, soon enough, the new Pre-Season for 2023 is arriving, and I have great expectations for the radical changes in the Jungle that are coming, since that will bring the "Pets" to the Jungler Role (¡¡imagine the trio of Lulu-Pix-Pet!!). I sincerely hope that will make Lulu JG finally a decent pick, until, of course, they develop stuff like Yuumi JG.
But for now, I'm glad to announce that the quest for this Guide not only is not over, but I'm back at updating and I have lots of stuff to adjust already. ¡Thanks for reading!
🏖️Season 12 Split 2 (2022/2º)

🏖️Season 12 Split 1 (2023/1º)

📦Patch 12.? ⤴️My Update: 2022-May-06

📦Patch 12.? ⤴️My Update: 2022-Feb-27










📦Patch 12.? ⤴️My Update: 2022-Feb-27

📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27

📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27










📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27

📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27



📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27





📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27

📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27

📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27


📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27

📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27

📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27

📦Patch 12.? ⤴️My Update: Unknown Date; yet, not very far before 2022-Feb-27

📦Patch 12.? ⤴️My Update: ? (Journaling beginnings)

You can actually 📩import my Item Sets to your LoL Client using this site: 🔗Binary Alien buildcopier tool. Just make sure, in the site, to set the correct number (Build Index) corresponding to the desired Build tab. For example, if you want to 📩import the "Aery-Oriented [ 10 ]" Item Set, then 10 would be its Build Index.
Although possible, I do not recommend 📩importing directly from the "🔓 Basics [ 2 ]" tab, since the content there is mainly organized for better presentation in MOBAFire, in detriment of gameplay. This is why I've made a simplified alternative: the "📩 Import Generic Item Set [ Build Index = 3 ]". This because, having theoretical understanding of which 1º Item Choices are usually better and worse, indifferently of Rune Page, contributes a lot to Lulu JG's potential.
Beware: currently, on Windows OS, the 😸emojis I use everywhere seem to be correctly 📩imported within the Item Sets to LoL Client; but I had an issue several months ago on Linux OS, where the 😸emojis turned into strange characters once in LoL Client —had to fix manually by renaming the titles on the Item Sets. Maybe the Client just got upgraded over time and it wasn't a Linux OS related issue?
🏖️Season 12 Split 2

It is much more difficult for 🍄Lulu JG to perform well on Mixed Builds in this Meta. Either she can't be Tankier or Self-Sustaining enough, either she isn't Damageful enough. Of course, the Utility she can provide through her 🧰Kit and 📔Build is still there, available; but it won't have much effectiveness because of the 🎯Meta context. In this sense, specialization should be more beneficial now (such as Buff, AP, Off-Tank AP); although there is still some small space for Mixing on occasions.
Because of this current difficulty in bringing Utility back to stage as 🍄Lulu JG, the 🥇1º Item Choice has become a much more sensitive domain. Except on specific Match Up countering circumstances, we should probably give preference to more complete 🥇1º Item Choices generally speaking. Usually, this means picking a ⭐Mythic Item instead of a 💠Legendary Item; 👢Upgraded Boots might still be ok.

On AP 📚Builds,










As for Buff 📚Builds,



A few last considerations for the time being. I suspect that, because the





SHARDS
Currently, on most 📚Builds, my tendency is to follow this same pattern:
10% Attack Speed
9 Adaptive (5.4 AD Or 9 AP)
6 Armor / 8 Magic Resist




Because


By default, the last Shard would be 6 Armor, as it is a more generic option: it helps tanking the Neutral Monsters, Turrets, and AAs. Notably, if we know the Enemy

However, in the case we're running on a 🀄Rune Page more specialized in Sustain and/or Tankiness, it might be ok to just combine Tanky Shards; we might get slightly delayed on Jungle-Clear, but for a good reason —and we'll probably stay healthy in the process. Also, there's the famous exception: in the case we're against a so called Full AP/AD Composition or alike, it might be more beneficial to go Tanky Shards. We should probably consider the Health Shard, 15-140 HP (Lvls 1-18), if the Enemy Composition has got more True Damage capabilities —which should not be confused with Damage based on Maximum Health!
RUNE PATHS
Primary Path, Secondary Path





KEYSTONES

















LESSER RUNES














































That's the reason I love LoL: ¡There's a Lulu JG, and she is totally crushing the game!

¿But, does it work? It depends.


- Being relatively dependent on our teammeates, in order to be able to score a Kill, having to avoid most Duels in the
Jungle ;
- Being often lower on Farm and/or Kills/Assists than the enemy
Jungler ;
- Having tactical difficulty at securing the River on our own for Neutral Objectives;
- Having currently about 5 Match Ups which are really frustrating in my opinion and we can only Ban one of them.



I'd say, Adaptivenss and Versatility, are what


🔼💟
Lulu
Jungler
may often excel in the following situations:
- The allied Composition possesses multiple Hard Engage and/or Deep Dive tools. In principle, this tends to highly compensate for what I believe is the biggest
Lulu's Kit limitation as a
Jungler ; besides,
Lulu has great synergy on following up those tactis.
- The allied Composition is a Counter-Engage one, and it is often more beneficial to play defensively. This tends to be really good, not only because it synergizes well with
Lulu's Kit, but also because it should provide the Early Game stability which
Lulu
Jungler requires to better adapt to any particular game towards Mid Game, and possibly Late Game as well. Usually, this kind of Composition is very capabale of creating good tactical conditions in order to help securing Neutral Objectives on Early Game.
- The allied Composition has at least one highly Damage dealing allied Champion (ideally with Burst and CC) which is often able to participate in
Lulu
Jungler 's very dangerous Pick Offs.
- The allied Composition has at least one champion which benefits the most from
Lulu's Kit. To put it simple: Champions' Synergy. Commonly, most hypercarry
Marksmen and
Skirmishers work very well with
Lulu and this remains entirely true for
Lulu
Jungler ; aditionally,
Divers (often) and
Juggernaut (on occasions) may largely benefit from
Lulu's Kit as well. Certain Catchers make great Pick Off pairs with
Lulu
Jungler , creating very nighmarish conditions for the opponent Team, while certain Enchanters are able to work very effectively side-by-side with
Lulu
Jungler ; Slayers, both Assassins and
Skirmishers can easily become overpowerful very soon if they receive proper attention from
Lulu
Jungler ; several Mages especially of the Burst and the Battlemage types, may find great opportunities playing along a
Lulu
Jungler ; finally, certain Specialists are particularly noteworthy and can wreak havoc games along with
Lulu
Jungler , but I'll only name two of them here:
Zilean and, especially,
Singed —even though I guess few people really know of this peculiar synergy.
🔽🆘
Lulu
Jungler
is usually not any good in situations such as:
- The allied Composition doesn't have a good Damage potential on their Champions; and this can be for multiple reasons, for example: maybe there are too many
Tanks but not a single hipercarry Marskman nor
Fighter .
- The entire allied Composition (or mostly so) is made out of very Late Game Champions, but then 2 to 3 of our Lanes are completely obliterated on Early Game already, and is probably unable to contest any Neutral Objectives anyways for a long time; mainly, due to this exaggeratedly Late Game Composition, but also by the fact
Lulu
Jungle is not
Lee Sin. We are usually expected to take on some pressure on Early Game as
Lulu
Jungle , but this particular situation would be extremely dramatic. If we can resist on Mid Game, however, there are great chances things would naturally invert and we might end up Winning that game; but if the enemy Composition did adquire so much Map Control (especially regarding Baron and Ancient Dragon) and has plenty of Pick Off potential, no matter how powerful our Composition is on Late Game, it would be hardly feasible to regain all that lost territory, along with lost Neutral Objectives. So, it's usually great to have one or a couple of Late Game Picks when playing
Lulu
Jungle , but sound the alarm if this means every single Laner on our Team will be probably loosing —badly— even if we'd be successful at Ganking one or a few times.
- The allied Composition doesn't have good Hard Engage and/or Deep Dive tools, nor is great at Poke, at Medium to Long to 'Global' Range Zoning… while the enemy Composition has at least one of those features (maybe also Disengage tools included, or in exchange for Engage tools). This is probably the worst situation for
Lulu
Jungler on my opinion, as she can hardly compensate for this kind of strikingly severe Compositional unbalances; if at least the allied Composition is good at Counter-Engage, than at least this might not be all taht bad. But still, in principle, and to my experience, we should sound the alarm and avoid games in which we lack Poke, Longer Range tools or Hard Engage tools, on the allied Composition; as this tends to turn out extremely handicapping for
Lulu
Jungler .
- The opponent Team was able to developed a very tanky and unstoppable
Juggernaut , against which
Lulu
Jungler may have much difficulty to help against (usually due to lack of a stronger Burst Damage or the inability to be Sustainable enough for the duration of the Fight); very often, this happens because of an inadequate Build planning, that doesn't enhance
Lulu
Jungler 's competences in dealing with this sort of Threat. Alternatively, but in the same idea, the enemy Composition may have multiple
Tanks (Vanguards, Wardens), and
Lulu
Jungler on her own can't barely do anything because, again, lack of natural Damage —and improving Dmage would require very specialized Builds and/or to be on a more advanced state of Itemization; but this also needs to take in consideration the state of Itemization of the enemy target.
- The enemy Composition disposes of multiple insane Pick Off tools, possibly creating all sorts of Zoning on the Map, disrupting
Lulu
Jungle abilities to be effective, while our Team doesn't actually have the tools —or just doesn't have in-game knowledge— to respond properly to this particular of Threat. In terms of Survivability, if properly played and Built adaptively,
Lulu
Jungle can often Survive ambushes or Encounters with one to even two enemy Champions simultaneously… but when this becomes mostly an entire Map Zoning, where the
Jungler (no matter what Champion it is), becomes the main target of systematic Map Rotations for Pick Offs all the time, and there is little to be done about this for whatever reason, this whole kind of condition can sometimes easily be assessed already on the Chamption Selection screen. So, those usually are not very good games for
Lulu
Jungler ; probably a Tanky-Oriented Build would be the best idea in frustrating such Pick Off Compositions —if we still decide we're gonna play such a game of course.
- Enemy Compositon has got AP-based Assassin(s) and/or Skirmisher(s), especially bad if it's the case of particular, highly disadvantageous Match Ups in the
Jungle . Because
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