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Urgot Build Guide by I Am Goliath

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GoliathGames' Masters guide to Urgot (1M+ Mastery Points)

By I Am Goliath | Updated on November 15, 2019
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Runes:

Precision
Conqueror
Triumph
Legend: Tenacity
Coup de Grace

Resolve
Conditioning
Overgrowth
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Top Lane
Ranked #8 in
Top Lane
Win 52%
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Extreme Threats
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Champion Build Guide

GoliathGames' Masters guide to Urgot (1M+ Mastery Points)

By I Am Goliath








My other guides:






Hey guys,
My name is Goliath. I've played League of Legends since season 2 and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at Master tier. League of Legends has always been the main game that I have stuck with over the years.

Here is my OP.GG for anyone interested.

If you want to see me play, maybe learn a thing or two, or ask me some questions, you can find my stream here. Stop by some time, I'm always down for giving advice and helping you improve.

If streams aren't up you alley, you can also check out my YouTube channel here. I'm going to start uploading informative videos, as well as stream and gameplay highlights.

If you want more general info, like when I upload, or update, a guide, then you can find my twitter here.

If I'm offline on twitch but you still want some pointers or just wanna chill, then feel free to join my discord server and hit me up.








Urgot is one of the safest top laners you can pick right now. This is due to him being ranged and also being tanky/safe due to his shield and having an escape built into one ability. He doesn't really having any hard counters, which also makes him a great blind pick. He can be a massive play maker in teamfights due to his ultimate. He doesn't fall off late game because of the use of Conqueror combined with his W- Purge which lasts until you toggle it off now.

If you like juggernaut style champions that do a decent amount of damage and can make plays while being tanky then you should give Urgot a try.

Difficulty - 6/10 I don’t think Urgot is super hard to learn but I do think like most champs he is pretty difficult to master. He does have a few skill shots which are crucial to land. And learning how to play around your passive Echoing Flames, which is your shotgun knees, can be challenging to pay attention to. Mechanically I don’t think Urgot is very intensive because a lot of the time you’ll have your W- Purge toggled on. However, you will need to think about how to land your skillshots and get effective fears off in teamfights.

Fun Factor - 9/10 This rating is obviously pretty subjective but I find Urgot really fun and extremely satisfying to play especially when you can make good ultimate plays or a cool E- Disdain Flash play. It can also be a lot of fun watching your W- Purge + passive Echoing Flames shred everyone in a teamfight.

Viability - 8/10 Urgot is definitely viable at the time of making this guide. Although I wouldn’t put him in the very top tier, I would put him directly under it. Urgot is also an extremely good blind pick because of how safe he is. The only reason I take off a few points here is because it can be hard to carry at times.

Laning Phase - 8/10 Urgot has a very safe laning phase because you’re ranged which allows you to poke and be safe while also being fairly tanky. On top of this you have a mobility spell which shields you if you’re really in trouble.

Teamfighting - 7/10 Urgot's teamfighting can be very strong if you’re able to get a good pull and then flash fear into their whole team. However if you miss your ultimate or don’t have flash up it can be somewhat tricky to be very impactful. I definitely recommend Righteous Glory for being able to get into teamfights. This will also help you get a good ultimate off. If you don’t have flash up you can Righteous Glory as you’re pulling somebody in with your ultimate. I’d also recommend to try to ultimate whoever get’s CC’d in a teamfight so you’re guaranteed to hit your ultimate. Urgot does really well with teams that can lock people down. For example if you have a Lissandra on your team, she can ultimate someone and then you are guaranteed to hit your ultimate and simply run in. If someone on the enemy team is going to die I always recommend ulting them because if you can get a big fear off that is far more important then saving your ultimate to kill an important carry. The reason being is because if you can fear a squishy target all you have to do is E them and you can usually just kill them with your W- Purge as you circle around them and get your passive shots off.

Pros
+ Good poke.
+ Ranged (very strong for top lane).
+ No hard counters.
+ Safe.
+ Great 1v1 dueling.
+ Scales well.
+ Decent engage.
Cons
- Abilities are skillshots.
- Can be kited if you don't have flash up.
- Can be item dependent in some games.
- Hard to carry some games if your team is doing poorly.







Conqueror
This keystone is an absolute must on Urgot in my opinion and is what keeps him from falling off in the late game. The reason this rune is so great on Urgot is because your W- Purge can stack it up extremely quick and then it adds bonus true damage on top of each W shot as well as healing. Combine this with your Black Cleaver and passive Echoing Flames and you can shred even tanks.
Make sure you take this rune - the synergy it has with your W is insane.

Triumph
Not much to say about this rune. It can be pretty clutch in some scenarios since you get HP back on kills. It has saved me a few times. The other two in this slot aren’t that great on Urgot so I recommend taking Triumph.

Legend: Tenacity
I really like this rune because it just feels like so much value. Tenacity is huge on champions that need to get in the teamfights and can have trouble getting kited. I really recommend this on Urgot.
Note: I have tested Legend: Bloodline out in a few games and it seems viable if the enemy team doesn’t have too much CC. Legend: Bloodline along with Conqueror and Death's Dance while in your W is pretty insane healing. Especially if the enemy doesn’t build any anti-healing. Also I would never take Legend: Alacrity on Urgot because you’re going to be in your W toggle a lot of the game and attack speed doesn’t benefit his W form at all.

Coup De Grace
I usually take this rune on Urgot. But because of how Urgot’s ultimate works I also believe Last Stand is a viable choice, especially if you’re up against a team comp with tanks and if you like to build Death’s Dance most games (like me).

Conditioning
I personally like this rune since Urgot has a safe laning phase and is ranged. It just provides us with really good scaling. If you’re against a harder match-up that can all-in you such as Riven, Jax, Renekton etc. then you can take Bone Plating. If you’re against another ranged champion you can take Second Wind to deal with their poke. Overall Conditioning is slightly greedy but I think most games you can get away with it and it’s pretty nice.

Overgrowth
This rune provides us with even more scaling; giving us more HP as the game goes on and even boosting your max HP overall once you stack it up enough. Which is really nice since our shield on E- Disdain scales off of max HP.



Flash is an absolute must on Urgot. Obviously flash is great for getting out of sticky situations, but Urgot also needs flash to get into a teamfight after getting an ultimate for a big AOE fear. You can also E- Disdain + Flash with Urgot. You have to press flash pretty much at the same time you press E. But you will most likely be using your Flash to get big fears off with your ultimate. So keep that in mind.
Teleport: Teleport is just a must have spell on most top laners in my opinion since it allows you to impact the map so much.
Note: Ignite is also viable if you’re going for more of a snowball, but overall I just think ignite is kind of a gamble spell and it’s better to get good with teleport as it teaches you more map play as well.


PASSIVE ABILITY
Echoing Flames
So Urgot has six legs and each one of those holds a passive proc which hits in a cone shape. This passive is actually very strong since it’s based off the targets max HP. Which is why Urgot is good vs tanks as well. Your passive is also very strong to wave clear. Keep this in mind if you don’t want to push; just auto where the leg is down. The most important thing to remember about this ability is that your W- Purge procs it. So after you W, you’ll want to try to walk around them in a circle and get all your procs off if they’re trying to straight up 1v1 you. I should also note that your passive cooldown is pretty long early game but it gets extremely short in the late game. At level 13 it is a 2.5 second cooldown. Which is crazy because by the time you circle around somebody or a jungle creep the opposite side should already be back up.

Key Notes About Passive:
W- Purge procs it
Be mindful to not proc it if you don't want to push the wave


Q
Corrosive Charge
This is your main poking tool in lane. It is VERY IMPORTANT to use this ability when they go to last hit creeps so that it’s harder from them to dodge. You also want to weave in an auto attack when you do this since they’re slowed and usually won’t be able to trade back.

Keep in mind that this ability also slows so it can be a good setup to hit your Q- Corrosive Charge for the slow before you use your E- Disdain which can then lead to hitting an R- Fear Beyond Death for free which I’ll explain later. Another thing about this ability is that it can be used while you’re channeling your W- Purge. Which means you can get a slow on them so it’s easier to circle around them. This ability is also good wave clear. Once it’s mid game your Q- Corrosive Charge + Auto with your Passive Echoing Flames up will clear the mage casters if your Q is max rank.

Key Notes About Q:
Use to poke when they go to hit creeps
Slow can be used to make E- Disdain easier to hit
Can be used while in W- Purge channel
Good for wave clearing along with your passive


W
Purge
Urgot will lock onto the nearest thing and start Gatling gunning them. You want to hit one of your other abilities to mark them so that your W will focus onto them. Which should be fairly easy to do because remember you can use your E- Disdain and Q- Corrosive Charge while you’re channeling this ability. The main thing you want to try to do while you’re channeling is to move around them in a circle because it will proc your Passive Echoing Flames. This ability also procs anything else that is on hit which is why Black Cleaver is so easy to stack on Urgot. Some people go Press the Attack or build Frozen Mallet which I’ll go into later in the item section. This ability is very strong in 1v1 duels especially if you can proc your passive to go with it. It’s somewhat weak early. Another thing to keep in mind is that this ability does slow you but it can be canceled at any time. You also gain slow resist as well as ignoring unit collision for whatever that’s worth. When you get this ability max level (level 13) it’s a massive power spike since it’s actually pretty strong by then, it's a toggle ability and you’ll also have Black Cleaver as well as your passive Echoing Flames damage being very strong.

Key Notes About W- Purge:
Need to hit other abilities for this ability to lock on to target
Can be used to proc your passive procs easily
Other abilities can be used while in this ability (Q, E, R)
Can be used to proc any on hit things: Conqueror, Black Cleaver, Frozen Mallet, Press the Attack, etc.
Becomes a toggle at max rank that does not use mana and lasts until you toggle it off


E
Disdain
This ability is basically two abilities in one. This is Urgot's main setup/engage/punish tool. Since this ability always flings them behind you and they get stunned it’s a guaranteed way to hit your ultimate as well as your Q- Corrosive Charge. If you’re in a 1v1 I almost always recommend using your E- Disdain to make sure you don’t miss your R- Fear Beyond Death. Another important thing to know about this ability is that it can be used with Flash to surprise your enemy from pretty far. Basically you want to E- Disdain and then Flash at the same time. I’d recommend practicing this in practice tool. This can be a bit risky to do since you really have to know your range of E + Flash combined. It can also be very good to do this when going for a pick. The other thing that’s neat about this ability is that even if you use it slightly before you get stunned or something it will still go anyway. Which is super helpful for escaping. One last thing to keep in mind about this ability is if you use an ability while it’s channeling it will basically queue up that next ability. So for example if I press R while I’m in my E it will go right after I’m done with E. Also this ability cannot be used to cross terrain.

So the second part of this ability is the shield. It scales off your bonus health which is why all the items I build on Urgot directly give HP with the exception of Gargoyle Stoneplate which gives HP on activation increasing your shield. It’s very important though to use your Gargoyle Stoneplate active BEFORE you press W to benefit from this.

Key Notes About E- Disdain:
Great setup for your Q- Corrosive Charge and R- Fear Beyond Death
Can be used in combo with Flash for a surprise engage
Great escape tool
Can’t be canceled by stuns - your character will still move as long as you start it before you get stunned
Cannot cross terrain


R
Fear Beyond Death
This is one of my favorite abilities in the game and one of the most satisfying ultimates in my opinion. Basically once you get them to under 25% HP you can pull them in for an execute while also getting an AOE fear/slow around you after they are executed. This is crucial in team fights. Keep in mind that you can Flash while you’re pulling somebody in which helps get a big fear in a team fight. Your ultimate is a very fast moving skill shot so it’s good to try to use it on targets that are CC’d and look like they’re going to die. Or use this ability after your E where you know they’re going to land it.

Another thing about this ability is it’s a massive slow for the 4 seconds you have before you pull them in. In some situations it can be used to slow a target even if you aren’t going to get the execute. Keep in mind that while you pulling them in it takes 1.5 seconds and if you die during that time it will get cancelled and they will survive. Another thing is this ability can be cleansed by stuff like Cleanse, Quicksilver Sash, and Gangplanks Remove Scurvy. So I would try not to ultimate targets that have a cleanse. Also, since you have 4 seconds to take them below 25% before the pull, do not be afraid to ultimate half HP targets or sometimes even more if you know your team is going to get them low enough.

Key Notes About R- Fear Beyond Death:
Causes AOE fear/slow after you execute somebody
Can flash in while you’re pulling somebody
This ability can be cleansed (including skills like Remove Scurvy)
Provides a big slow while the drill is on them (can be great if you’re chasing for a kill even if you don’t get the pull in execute)




W Max
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E

W max is what I go for in most match-ups because level 9 is such a big power spike with it. And you should get Black Cleaver around that timing as well making you win most match-ups at level 9+. I should also note W max is especially good against tankier champions or champions that have sustain as your Q isn't going to really do anything against them.

Q Max
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E

I do not do Q max very often, but it can be good against champions that are ranged or if they have no sustain and you want to poke them out of lane. Champions like Kennen, Teemo, Quinn,etc. Q max is also pretty good against Jax if you’re trying hard to win the lane early.

Note: I also want to note here when it comes to putting the first point into Urgot's abilities Q, W, and E are all good level 1. Honestly, it just depends on your game plan. Q- Corrosive Charge is best for poke and allows you to get in a few extra auto attacks usually. W- Purge is better for wave clearing. And E- Disdain can be good if you just want to play safe. It also depends on what you want to do level 2. If you’re wanting to all in trade level 2 then going W-E or E-W can be good. But I really just want to mention lots of Urgots will start all three abilities in different games depending on their game plan.



Basic Combos
Q–E–W–R
This is a basic combo if you’re chasing somebody or far away since you slow them with your Q it will make it easier to hit your E then follow up with a W and obviously R if they’re low enough to kill.

E–Q–W–R
This combo can be used if you’re already close to your target, the idea behind this is slowing them after you fling so you can get your W + Passive proc off around them.


Situational Combos
W–E–R–Q
This combo is good if they’re already very close to you so you can start with your W get them somewhat low, and then fling them back in to guarantee land your ultimate + Q.
E–W–Q–R
This combo can be used as a surprise since it starts off with a random E to catch them off guard and then you just land the Q while you’re in W to get the slow for your R.

E–R–Q–W
This combo can be used if they’re already low, hitting your E just guarantees you hit your ultimate.




R–E–Q–W
This combo starts off with ultimate and is good for picking targets off or if your teamates are going to follow up on the person you R’d, like I said before since it’s a 4 second slow sometimes that is enough to pick somebody out and get a kill even if you don’t get the pull.

Advanced Combo
E–Flash–Q–W–R
Similar to the basic combo I mentioned earlier, but adding in the flash makes it more complicated, mostly for the fact that you really have to know the distance of your E and flash combined to hit this combo.



Starting Item

Corrupting Potion
This item is a must start every game on Urgot. On top of offering great sustain it also adds magic damage and your W it re-stacks the damage every shot (similar to how conqueror works).


Build Order

Black Cleaver
This is the first item you want to rush on Urgot because it really gives him every stat he needs along with a bit of damage and armor shred that is easy to proc with his W.

Upgrade Boots
You’ll either want to upgrade your boots into Ninja Tabi or Mercury's Treads depending on if you need armor or magic resist. Also if the other team has a lot of CC then Mercury's Treads may be the better option as well. Another thing to keep in mind is if you’re against a champion that split-pushes a lot you’ll probably always want to go Ninja Tabi since you’ll be answering their split most of the game; even if Mercury's Treads look like the better option.


Righteous Glory
Amazing item for Urgot since it allows him to be able to engage and get more picks. Not only that but the stats are also great for him.

Death's Dance
I usually go for a Death’s Dance here but it really depends on the game. Death's Dance is really nice since it just provides even more healing and tankiness as well as raw damage and even some CDR. I personally love the passive effect on this item and it also makes you a strong split-pusher. The games where you don’t want to go this item usually are if you need to be front line for your team or if you’re really behind. But this item is great otherwise and a very nice buy if you’re against another split-pusher.

Spirit Visage
This item synergizes with our Conqueror and Death's Dance healing and provides some magic resist. Which is usually nice at this point in the game since you’ll be team-fighting. If they have spammy mages [Rumble, Cassiopeia, etc.) then make sure you buy an Adaptive Helm instead.

Guardian Angel
I personally like this as a last item since I think the revive is huge at that point in the game. But you could also go something like Warmog's Armor or Randuin's Omen here if you don’t think you’re actually going to die and just want more HP stack.


Situational Items

Frozen Mallet
This item can be nice since your W- Purge applies it and also our E- Disdain shield scales off our max HP. Usually Black Cleaver + Death's Dance is enough damage for me but this is sometimes a nice buy if they don’t have much HP shred. For example, I would NEVER get this item into a champion like Vayne, as all it offers is HP and damage.

Randuin's Omen
This item can be a good alternative if you aren’t building Death's Dance and they have an ADC that builds crit on their team. It can also be nice in match-ups like Tryndamere and Yasuo that build crit as well. The active is also quite nice on this item so make sure you’re using it. It can be great to use after a big AOE fear with your ultimate.

Thornmail
This item can be good if they have a bunch of auto attack champions or if they have a lot of healing since it inflicts Grievious Wounds.

Adaptive Helm
As I mentioned before this can be a great alternative to Spirit Visage if they have mages that have spammable spells.

Gargoyle Stoneplate
This item is actually quite nice on Urgot since you’re going pretty deep in team-fights usually to get AOE fears. Remember to use your E- Disdain after you use the Gargoyle Stoneplate active since your HP will be increased meaning your shield will have more HP scaling for a bigger shield. This item can also be a great buy if they have a lot of mixed damage on their team since it covers both armor and magic resists.

Mortal Reminder
If they have a lot of tanks and you also need the Grievous Wounds, this item is solid. It's very situational though and you shouldn’t have to build it very often. It can be a great item vs Dr. Mundo though; especially if they have other tanks on the team. You can also choose to sit on your Executioner's Calling until they have more armor.



Levels 1-3
The main thing you want to be doing with Urgot in the very early laning phase is pressuring while CSing. Like I said earlier, you want to be Q- Corrosive Charge’ing when they go to auto creeps so they have trouble dodging it. You also want to be weaving in auto attacks whenever you do this since you’re ranged.

At these early levels you will usually be slowly pushing the wave since your Passive Echoing Flames will proc when you last hit minions. You can try to angle this to also hit the enemy champion when you go to hit a minion. You will want to ward early because of this usually sometime around 2:45-3:00 minutes. Sometimes if I don’t want to push, I just try not to proc my Passive Echoing Flames by autoing in a direction that is already proc’d and on cooldown.

You really shouldn’t be going in for any risky E- Disdain’s this early in the laning phase unless for some reason you poked them down a lot already. Mostly you will only want to use your W- Purge if they’re going in to trade with you.

Levels 4-6
These levels you should really be pressuring and hopefully getting them around 50-75% hp range from your Q- Corrosive Charge’s and auto attacks, if they’re low enough once you hit level 6 you can go for an all-in because your ultimate Fear Beyond Death does a lot of damage for you at this point. Just remember to ultimate Fear Beyond Death right after your E- Disdain so it’s guaranteed to hit. Before I all-in I like to try to have at least a few of my Passive Echoing Flames legs up as it’s a lot of added damage to your combo.

First Recall
Your first recall should be sometime around these levels, I usually do two different first backs on Urgot depending on the match-up and game state. The first and most popular one I go costs 1150 gold and is Cull + Ruby Crystal + Boots of Speed. This build keeps you extremely safe and allows you to generate a lead through farming because of the Cull. Also Cull is great on Urgot because each of your shots from your W- Purge counts as on-hit meaning Cull will heal you decently.

The second buy that you can go is 1250 gold and that is straight up a Phage. This is good in match-ups where you need the extra movement speed for kiting and when it’s also too greedy to get Cull. Because this item is better for surviving, this is especially good against champions like Darius.

Level 6-9
You should still be pressuring a lot with your auto attacks and be using your W- Purge more often now to trade and also going in for E- Disdain’s as long as you can win the trade. If the enemy is playing passive I like to try to go for E- Disdain’s when they go in to last hit a minion, especially a cannon minion as people will often greed for those. Once you hit level 9 is when your W- Purge is max level and becomes a toggle so you can push way faster if you need to and you should be winning most 1v1’s as long as you’re not far behind.

Level 13+
Level 13 is a big power spike for Urgot because it’s when his Passive Echoing Flames legs are on a 2.5 second cooldown which is extremely short and very strong for your W- Purge. Not only this but you should have Black Cleaver around now and be able to 1v1 anyone pretty much. So, do not be afraid to fight.


As with many top laners you basically have two choices when it comes to team fighting on Urgot. You can either peel for your carries or you can try to go all-in and kill/fear their back line. In my opinion, the best way to team fight with Urgot is to peel for your team and be front line. And if you get one of their front lines low you can pull them in and as you’re pulling them in, you can flash on their back line for the fear IF you see a good opportunity to do so.

The thing about Urgot in team fighting is he flows so well with your teammates because if a target is CC’d you can Disdain fling them closer to your team or even get a free ultimate Fear Beyond Death on them. Righteous Glory also helps a lot when you’re front lining with Urgot and want to go on somebody. If you are super fed then you can do the second option of going for their back line and you should be able to survive with Gargoyle Stoneplate active. But like I said, most of the time this is way riskier since it can be hard to finish off a carry by yourself if they’re slippery enough and have Flash up.

I think a good way of judging what you should do is kind of like I said earlier, just peel until you see an opportunity for a good R- Fear Beyond Death into Flash AOE fear, if you don’t see the opportunity then just keep peeling your carries.


These are some useful tips or weird interactions I’ve found after playing Urgot for awhile.

Your E- Disdain can be used to dash through a minion wave if you’re wanting to wave clear quickly.
Your W- Purge can be used to clear out things like Zyra plants super quickly.

Your W- Purge will auto target the closest things including the fruits on the map so be careful when you activate this near a blast cone.

Your R- Fear Beyond Death can be cleansed by Quicksilver Sash as well as Gangplank’s fruit Remove Scurvy.

Your R- Fear Beyond Death doesn’t execute on death defying ultimates or Passives but it will still pull them to you ( Tryndamere, Kayle, etc…).

You can use your W- Purge to clear wards quickly right after they’re placed before they disappear or also just for clearing pink wards quickly.

Your W- Purge can be used on towers, very nice when you have mountain dragon since each shot will have bonus damage.

Yasuo Wind Wall blocks both parts of your ultimate Fear Beyond Death. So not only does it block the projectile shot but it also blocks you from pulling him in.

You cannot pull an Olaf with your ultimate Fear Beyond Death when he is in his ultimate.

You are able to auto attack right before and right after you turn on and off your W- Purge which can sometimes be very useful for finishing a kill if you’re able to calculate it since it speeds up your DPS slightly. Just make sure you’re clicking on the enemy champion or turret as you’re toggling your W- Purge off.

Cull works with your W- Purge making it pretty decent lifesteal.

Corrupting Potion works with each proc of your W- Purge so it adds quite a bit of magic damage on hit making it a must buy starting item every game.

Conqueror also works with each stack of your W- Purge making it extremely fast to get 5 stacks and do decent true damage + healing.

Thanks for reading my Urgot guide! If you liked it then consider tossing me an up vote as it really helps to get my guide out there. If it helped you out at all, then let me know in the comments. If you think I left something out, let me know as well. I always enjoy hearing feedback whether it be positive or negative. Also if you want to ask me any questions regarding Urgot or top lane in general you can find my stream here.


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