
GoliathGames' Ultimate Guide to Urgot (2M+ Mastery Points)
By I Am Goliath | Updated on January 24, 2021





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Runes: Press The Attack











+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash

Teleport
Items
Ability Order
Threats & Synergies






Gangplank
Gangplank is fairly annoying because he can cleanse your ultimate with his fruit so you'll want to save your ultimate until after he fruits, people say Gangplank is a hard counter to Urgot but he never usually kills me solo in this matchup he is just annoying and safe which makes it hard to get any type of lead, you can auto and use your W to clear his barrels quickly, early lane is also kind of hard so don't get chunked out to much by eating to many free Q's.


















Malzahar
Malzahar is nice syngery with Urgot because his ultimate locks down a target giving you a free ultimate, even if it may seem like a free kill without your ultimate it can give you a free pull which can be huge to engage into a teamfight with, if it's just a random pick with malzahar ultimate and it looks like the person is going to die and there are no other enemies nearby then I wouldn't ultimate them, but if theres a good opportunity to get a big fear then you should definitely ultimate the stun locked person.








Champion Build Guide

Introduction |
Pre Game
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In-game
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Final Notes
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Why Urgot? Pros/Cons |
Summoner Spells Abilities |
Combos Items Laning Phase Teamfighting |
Video Examples FAQ |

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My other guides:
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Hey guys,
Hey guys, my name is Goliath. I've played League of Legends since season 2, and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at GrandMasters. League of Legends has always been the main game that I have stuck with over the years, and Urgot is the champion that I have mained for the past few seasons even peaking at rank #1 Urgot NA at one point, and also my favorite champion that I have ever played. Here is my OP.GG for anyone interested. If you want to see me play Urgot live in action, maybe learn a thing or two, or ask me some questions, you can find my stream here. Stop by some time, I'm always down for giving advice and helping you improve. If streams aren't up you alley, you can also check out my YouTube channel here. I have tons of matchup videos and other great info on Urgot! If you want more general info, like when I upload, or update, a guide, then you can find my twitter here. If I'm offline on twitch but you still want some pointers or just wanna chill, then feel free to join my discord server and hit me up.
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Urgot is very unique because he is a ranged juggernaut, if you like beefy champions that scale well and can have a lot of impact in the mid and late game then you should consider trying out the dreadnought! Difficulty - 6/10 I don’t think Urgot is super hard to learn but I do think like most champs he is pretty difficult to master. He does have a few skill shots which can be crucial in landing. Also learning how to play around your passive is key which can be challenging to learn and pay attention to; especially wave clearing issues with it. Mechanically I don’t think Urgot is very intensive though because a lot of the time you’ll have your W toggled on. But you will need to think about how to get good fears off in teamfights and landing your skill shots. Fun Factor - 8/10 This rating is obviously pretty subjective but I find Urgot really fun and extremely satisfying to play when you can make good ultimate plays and get a massive AOE fear, or a cool E- ![]() ![]() ![]() ![]() Viability - 7/10 Urgot is definitely viable at the time of making this guide. Although I wouldn’t put him into the very top tier; I would put him somewhere in the middle tier. Urgot is also an extremely good blind pick because of how safe he is. The only reason I take off a few points here is because it can sometimes be hard to carry on Urgot. Laning Phase - 6/10 Urgots level 1-3 can be quite strong in a lot of match-ups, especially melee match-ups. But overall your laning phase is pretty weak after that until level 9, which is quite a few levels. With that being said he is safe enough to where you can survive match-ups still and possibly get kills when your ultimate and flash is up. Teamfighting - 8/10 Urgot's teamfighting can be very strong if you’re able to get a good pull and then flash fear into their whole team. However if you miss your ultimate or don’t have flash up, it can be somewhat tricky to be very impactful. I definitely recommend ![]() ![]() ![]() ![]() |

Pros
+ Good poke.
+ Ranged. + Safe overall Laning Phase. + Great 1v1 dueling. + Scales well. + Decent engage. |
Cons
- Abilities are skillshots.
- Can be kited if you don't have flash up. - Can be item dependent in some games. - Hard to carry some games if your team is doing poorly. - Weak laning phase in terms of getting a big lead early. - Can be hard to get your ultimate off in teamfights if they have a lot of burst or your team doesn’t have much CC or engage. |






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Triumph
Not much to say about this rune. It can be pretty clutch in some scenarios since you get some HP back on kills. I’ve had it save me a ton of times on Urgot. The other two in this slot aren’t that great on Urgot so I recommend taking ![]() |
Legend: Tenacity
I really like this rune because it just feels like so much value. Tenacity is huge on champions that need to get in the teamfights and can have trouble getting kited. I really recommend this on Urgot. Note: I have tested ![]() ![]() ![]() ![]() ![]() |
Last Stand
I think the numbers are better on ![]() ![]() ![]() Note: I do think ![]() ![]() ![]() |
Conditioning
Although this rune is kind of greedy since it does nothing for you early game, I really do like it on Urgot since you are playing for the mid game scaling in a lot of games. I really like taking this rune especially in tank match-ups since you’re just scaling and don’t really need the early stats. |
Overgrowth
This rune provides us with even more scaling giving us more HP as the game goes on and even boosting your max HP overall once you stack it up enough. This is really nice since our shield on E- ![]() Note: Sometimes I do swap this rune out for ![]() |

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Triumph
Not much to say about this rune. It can be pretty clutch in some scenarios since you get some HP back on kills. I’ve had it save me a ton of times on Urgot. The other two in this slot aren’t that great on Urgot so I recommend taking ![]() |
Legend: Tenacity
I really like this rune because it just feels like so much value. Tenacity is huge on champions that need to get in the teamfights and can have trouble getting kited. I really recommend this on Urgot. |
Last Stand
I think the numbers are better on ![]() ![]() ![]() Note: I do think ![]() ![]() ![]() |
Biscuit Delivery
Basically free HP potions that will also give some mana. Really helps with the early lane phase vs these pesky ranged poke champions that bully you so hard early game. |
Approach Velocity
This rune is the main reason we go into this secondary. If you land Q- ![]() ![]() ![]() |
Alternative Runes
Time Warp Tonic
This rune will synergize with ![]() ![]() ![]() |
Approach Velocity
This rune is actually really nice in ranged matchups where you find yourself not able to get to or stick onto them. I personally have been running this into almost all ranged match-ups and it works great. Every time you slow them you get a movement speed boost while running at them making them easier to catch. Urgot has two slows with his Q- ![]() ![]() |
Shield Bash
I think this rune is solid in crazy laning phases where there is a lot of trading and you’re using E- ![]() ![]() |
Revitalize
This rune makes your shield bigger and also increases your healing. Really good rune if you run ![]() ![]() ![]() ![]() |
Taste of Blood
The extra healing can actually be nice on this rune especially during the laning phase. Make sure you’re paying attention to the cooldown on this rune and proccing it when it’s off cooldown. Definitely one of the runes you should take if you’re running Domination secondary on Urgot. |
Ravenous Hunter
This is the main reason you would take Domination secondary on Urgot because this rune is pretty insane. The only issue with this rune is you need to stack it up first before it becomes great. And this is really dependent on the game so it’s no guarantee if you’re going to get all the stacks and also when. Overall I feel like this is kind of a gamble rune but has a huge payout if you get the stacks early. Although the healing doesn’t work with your W- ![]() |
Cheap Shot
Alternative rune to ![]() ![]() |

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![]() ![]() ![]() ![]() ![]() Note: If you’re running ignite or ghost secondary with flash then you can also take nimbus cloak for even more speed and kill pressure when you use your summoners. |

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W Max
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W max is what I go for in most match-ups because level 9 is such a big power spike with it. And you should get
![]() Note: Most games I will wait to level my first skill. If they face check the bush that I am waiting in I will start W level one instead for the early DPS. Make sure to get an auto attack in before your W and right after as well for maximum damage. Another Important Note: I will sometimes max E over Q second if I’m wanting to be more defensive or into tanky targets where Q doesn’t really do much and it’s more just used as a lock-on spell for your W. |
Q Max
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I personally almost never Q max because my playstyle fits way more for the W max and I love having the toggle at level 9. But this skill order is viable against squishy poke lanes if you want to try to win lane against them instead of waiting to scale. I know other Urgot players that do this and have found success but it is VERY situational, and requires a much different playstyle that I do not enjoy as much.
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Q–E–W–R This is a basic combo if you’re chasing somebody or far away since you slow them with your Q it will make it easier to hit your E then follow up with a W and obviously R if they’re low enough to kill. |
E–Q–W–R This combo can be used if you’re already close to your target, the idea behind this is slowing them after you fling so you can get your W + Passive proc off around them. |
W–E–R–Q This combo is good if they’re already very close to you so you can start with your W get them somewhat low, and then fling them back in to guarantee land your ultimate + Q. |
E–W–Q–R This combo can be used as a surprise since it starts off with a random E to catch them off guard and then you just land the Q while you’re in W to get the slow for your R. |
E–R–Q–W This combo can be used if they’re already low, hitting your E just guarantees you hit your ultimate. |
R–E–Q–W This combo starts off with ultimate and is good for picking targets off or if your teamates are going to follow up on the person you R’d, like I said before since it’s a 4 second slow sometimes that is enough to pick somebody out and get a kill even if you don’t get the pull. |
E–Flash–Q–W–R Similar to the basic combo I mentioned earlier, but adding in the flash makes it more complicated, mostly for the fact that you really have to know the distance of your E and flash combined to hit this combo. |
Be sure to view the examples in the Video section below!![]()
Starting Item
Note: If you're not confident in certain matchups or you think you're going to get camped (enemy team has
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Goredrinker
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Stridebreaker
This has been my go to mythic into ranged matchups and team comps. The dash is very small on this item but the radius of the damage and slow is actually quite big. This item allows Urgot to stick to champions to get an E on them or even to circle around them quickly with your W- ![]() |
Eclipse
I feel like this mythic is a good item if you're snowballing to make the lethality much more valuable. I think it can also be used as a mid game mythic if you want to hold off on buying your mythic for a few items because it does give % armor pen as the mythic passive which is very valuable come late game. Overall I need more testing with this mythic but my games have either been really good or really bad with it so it seems less consistent and much more of a gamble to me. |
Turbo Chemtank
This is another option into ranged team comps. Your damage will be noticeably lower if you go this over ![]() |
Kraken Slayer
I personally find this mythic too greedy on Urgot unless you get a big lead early. Although it gives you big damage and is a fun item to play with, you're paying for purely offense and actually losing out on a lot of those offensive stats completely (attack speed and crit are wasted on Urgot). So you will have a really big problem getting fears off in teamfights with this mythic. But in terms of 1v1ing and splitpushing it has some potential. I also feel like this mythic heavily depends on what elo you're playing at, the higher you go the more you will get punished for offensive items like this. |
Prowler's Claw
I've tried this item a few times and although good in the 1v1 to get on top of people, it feels really bad for anything else. I think you're better off going for ![]() ![]() ![]() |
Divine Sunderer
Not bad into really heavy tank team comps because the mythic passive is going to give you 5% armor pen per legendary item which is going to scale you into the game nicely. You can also toggle your W- ![]() |
Black Cleaver
This is a great option into either tanky team comps or team comps that heal a lot and the fights are going to be more extended. It's also a good option if you want more DPS compared to other items. I've been getting this item 3rd or 4th item recently if it's good in the match. If they're all squishy I sometimes don't build it at all because I find it to be overkill and I'd rather get something that makes me more tanky for the gold because Urgot is still going to be very strong with levels and 1-2 damage items already. |
Upgrade Boots
You’ll either want to upgrade your boots into ![]() ![]() ![]() ![]() ![]() |
Titanic Hydra
This item feels amazing on Urgot. I've even been buying it as a second item sometimes. Even if you're even or slightly behind it feels like a great option to try to get back into the game while still being relatively beefy. |
Ravenous Hydra
This item feels amazing on Urgot if you have a lead coming out of lane. I usually build this over Titanic Hydra if I'm doing well or if they have a lot of melee champions that are going to be stacking up in teamfights. Also if you're buying ![]() ![]() ![]() ![]() |
Sterak's Gage
Not a bad option if you want more damage and HP which are great stats on Urgot. If you need resistances then you should build a different item. This item is quite situational but if you're going ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Gargoyle Stoneplate
This is where we need some resistances in the build and because the active shield on this item scales with HP it's insane. Make sure you use it while in the teamfight since the shield only lasts for 2.5 seconds. |
Spirit Visage
This item has really good synergy for Urgot because it helps your shields now. So not only will it boost your shield from your E by 25% but it ALSO synergizes with the ![]() ![]() ![]() ![]() |
Chempunk Chainsword
If they have a lot of healing this is a great item to give you Grievous Wounds, it also gives HP now which is really nice for Urgot. |
Death's Dance
Still a good item if they have a lot of AD champs and you want armor, can also be nice if their comp is pretty mobile. |
Thornmail
Buy if you want to be more tanky and still have Grievous Wounds. Also great if they have a lot of physical damage auto attackers. |
Ravenous Hydra
If you want some healing in your build this is the way to go. Sadly this item gives no defense but it does give some really good offense and split-pushing power. |
Abyssal Mask
Good option into full AP team comps. Gives you 10% increased damage on the target you immobilize which is insane for when you E - ![]() |
Serpent's Fang
Nice item into a team comp with a lot of shields. Lethality is also not a bad stat for Urgot but you will be squishier. If you are trying to carry vs a big shield comp then this is an option. |
Randuin's Omen
Another tank option vs team comps with a bunch of auto attackers. Also still has a pretty nice active that will slow enemies and grant you a bit of defense against attack damage and crit damage. So this item can be nice if they have multiple people building crit damage like a ![]() ![]() |
Guardian Angel
Good against physical comps. You are paying a lot for the passive on this item but it can be very clutch as a late game item in an intense game. Especially if they have a lot of burst or big executes. |


I usually start most lanes off with






Now onto the lane: Level one if you aren’t cheesing, I look for an early E-





Also after level 9 it gets a lot easier to take turrets as well as solo herald if you have an opportunity to. Remember when taking turrets and heralds you can weave in an auto attack every 3 W hits for more DPS. This is because your auto attack is “refreshing” while you’re in your W and there is no cooldown toggling your W off and on.

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Your main focus with Urgot in team-fights should be getting a big ultimate AOE fear. If you have
![]() ![]() ![]() Urgot is also great at flanking in team-fights especially if you’re Teleporting in at a flank angle. If you ever get onto a back line carry and land your E, they’re usually so squishy that you can burst them super quick. If you land your E on a carry then you should always R them instantly while they’re stunned from your fling because you will burst them so fast and then you can just fear their front line and win the team-fight that way. If you have a good opportunity to E-Flash on a carry late game (especially if you’re flanking), do not hesitate to do so. Also if you have ![]() |
Urgot actually does very well in the split-push and in 1v1’s because of your passive scaling and you just have so much consistent damage that you can win almost all extended trades. Also
![]() ![]() ![]() Generally you’ll want to pressure the opposite side of the map of whatever the big objective is IF YOU HAVE TELEPORT UP. So for example if I have teleport up I will be wanting to side lane bottom lane and tell or ping my team to pressure the baron, while looking for a teleport play. If they send multiple people for you then Urgot has great 1v2 potential and your team hopefully secures baron. Whenever you’re going for the 1v2, try to burst the more squishy person first and get your ultimate off on them so you can fear the other guy. Urgot is great at bursting squishy targets especially if you land your E into R combo. If they don’t send people for you then you should be able to get turrets and maybe even dive your opponent. Remember if you land E on them even under turret you can kill them very quickly and then heal up on the waves or jungle camps with ![]() When splitpushing, my biggest tip is to be glancing at your minimap a lot and keep track of whoever you’re seeing on the map. And ALSO where your team is on the minimap. You have to wait until your team is pressuring before you can pressure to or else they can send a lot of people for you and your team won’t be getting anything out of it. Having vision can also help a lot with this, but a lot of it is tracking everything in your head and calculating how long it will take X champion to get to you and providing the right amount of pressure at the right times. |
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✦ Remember to take turrets as fast as possible. After every three W-
![]() ✦ Your E- ![]() ✦Your W- ![]() ![]() ✦Your W- ![]() ✦Your R- ![]() ![]() ![]() ![]() ✦Your R- ![]() ![]() ![]() ✦ You can use your W- ![]() ✦ ![]() ![]() |
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✦ You cannot pull an
![]() ![]() ✦ You are able to auto attack right before and right after you turn on and off your W which can sometimes be very useful for finishing a kill if you’re able to calculate it since it speeds up your DPS slightly, just make sure you’re clicking on the enemy champion or turret as you’re toggling your W off. ✦ ![]() ![]() ✦ ![]() ![]() ✦ Your Passive- ![]() ![]() ✦ ![]() ![]() |


Here’s me doing an E-Flash-R combo, because there is a little bit of buffer time on your E you can actually use it right before you flash making it practically impossible for them to react to your E, this can be really nice for securing kills in laning phase, but be careful doing this out of lane as you’ll want your flash for big ultimate fear plays in team-fights!

Here’s an example of what I mean by flash fears in the late game to win teamfights, as you can see I waited for right before I grind the enemy


Here’s an example of a standard Urgot combo, I like to get an auto in before I toggle my W on sometimes for more DPS, so this combo was E-R-Auto-W and then circle around them for the passive procs, normally if I was engaging onto them I’d Q them first to get into my E range.

Here’s an example of the W toggle for taking turrets down quick as Urgot, basically every 3 W hits you’ll want to toggle it off and get an auto attack in and then retoggle your W back on instantly, you’ll be wanting to do this once you’re level 9+ everytime you take turrets because it’s just more DPS, this is because your auto attack is refreshing while you’re in your W and there is no cooldown to toggle it once your w is maxxed which is at level 9 if you’re maxxing it first.
E buffer example on

E buffer example on

E buffer example on

E buffer example on

E buffer example on



What is the best soul for Urgot?
In my opinion from best to worst it goes Ocean > Cloud > Infernal > Mountain.
Ocean synergizes with all your healing so much and you usually


Cloud is really nice for getting big fears and also for circling around people after your ultimate making it extremely easy to get a bunch of passive damage. Also remember you can ultimate to get out of bad situations because the movement speed boost is really insane, plus you slow somebody with your ultimate. Also just having a 10% increase to movement speed at all times is insanely nice on Urgot.
Infernal is a very nice DPS boost. I think some games it can actually be better then cloud depending on your team comp. Also gives you more impact damage on your ultimate which can be big for sniping.
Mountain is a nice shield. Nothing really special with this one in terms of the soul. The extra resists do feel really nice. If you stack 2-4 of these though, you will be insanely tanky.
Who do you ban as an Urgot main?
Personally I ban


Is Urgot good at carrying games?
Yes I believe Urgot is good at carrying games up until diamond and then match-ups get a lot harder in my opinion (this goes for most scaling champions). Urgot scales really hard and can build a lot of damage items while also being tanky enough to go crazy in team-fights, and if you get big fear plays you can solo carry team-fights.
When should I pick Urgot?
Urgot thrives in team comps that have lots of CC and engage, because this makes it much easier to get good ultimates off as well as your E. And Urgot is amazing when you have people to engage for you so you don’t get focused. He synergizes really good with tank junglers like










What is your favorite skin on Urgot? High noon with the special red chroma, but I really like all his skins in their own way. |
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This comes down to what you have fun on I guess. But Urgot is unique because he is a ranged juggernaut and I believe he scales way harder than other juggernauts. Although he also has a weaker laning phase, he has way more team-fight potential and split-push potential compared to other juggernauts, also I personally find his ultimate the coolest and most satisfying to use of all the juggernaut champions.
Why do you toggle your W on turrets?
So after every three W’s you can weave in an auto attack for extra DPS. This is because your auto attack is refreshing while you’re in your W and there is no cooldown to toggle it and retoggle once your W is maxxed.
What do you think of Death’s Dance before

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