





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Press The Attack
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Aatrox
My Tips - #1 play around the sweetspots on his Q's they knock you up and do bonus damage, you win level 1 fight and can play for a cheater recall into early cull buy. #2 early executioners is recommended, can go bramble if behind but I prefer executioner in this matchup as it's easier to apply anti-heal to him with it. #3 Fleet footwork is an option in this matchup if you struggle a lot, PTA is also fine. #4 Start D blade #5 Executioner + Hullbreaker + Plated steelcaps and you will start to win the 1v1's, lane phase is hard vs this champ though. #6 I prefer teleport but ignite is an option if you want to play more for 1v1's if you run ignite you don't need to build executioner.
Malzahar
Malzahar is nice syngery with Urgot because his ultimate locks down a target giving you a free ultimate, even if it may seem like a free kill without your ultimate it can give you a free pull which can be huge to engage into a teamfight with, if it's just a random pick with malzahar ultimate and it looks like the person is going to die and there are no other enemies nearby then I wouldn't ultimate them, but if theres a good opportunity to get a big fear then you should definitely ultimate the stun locked person.
Malzahar
Malzahar is nice syngery with Urgot because his ultimate locks down a target giving you a free ultimate, even if it may seem like a free kill without your ultimate it can give you a free pull which can be huge to engage into a teamfight with, if it's just a random pick with malzahar ultimate and it looks like the person is going to die and there are no other enemies nearby then I wouldn't ultimate them, but if theres a good opportunity to get a big fear then you should definitely ultimate the stun locked person.
Champion Build Guide

Introduction |
Pre Game
|
In-game
|
Final Notes
|
Why Urgot? Pros/Cons |
Summoner Spells Abilities |
Combos Items Laning Phase Teamfighting |
Video Examples FAQ |

![]()
My other guides:
|
Hey guys,
Hey guys, my name is Goliath. I've played League of Legends since season 2, and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at GrandMasters. League of Legends has always been the main game that I have stuck with over the years, and Urgot is the champion that I have mained for the past few seasons even peaking at rank #1 Urgot NA at one point, and also my favorite champion that I have ever played. Here is my OP.GG for anyone interested. If you want to see me play Urgot live in action, maybe learn a thing or two, or ask me some questions, you can find my stream here. Stop by some time, I'm always down for giving advice and helping you improve. If streams aren't up you alley, you can also check out my YouTube channel here. I have tons of matchup videos and other great info on Urgot! If you want more general info, like when I upload, or update, a guide, then you can find my twitter here. If I'm offline on twitch but you still want some pointers or just wanna chill, then feel free to join my discord server and hit me up.
|


Urgot is very unique because he is a ranged juggernaut, if you like beefy champions that scale well and can have a lot of impact in the mid and late game then you should consider trying out the dreadnought! Difficulty - 6/10 I don’t think Urgot is super hard to learn but I do think like most champs he is pretty difficult to master. He does have a few skill shots which can be crucial in landing. Also learning how to play around your passive is key which can be challenging to learn and pay attention to; especially wave clearing issues with it. Mechanically I don’t think Urgot is very intensive though because a lot of the time you’ll have your W toggled on. But you will need to think about how to get good fears off in teamfights and landing your skill shots, as well as being able to do the W toggle effectively which can be challenging in teamfights. Fun Factor - 10/10 This rating is obviously pretty subjective but I find Urgot really fun and extremely satisfying to play when you can make good ultimate plays and get a massive AOE fear, or a cool E- ![]() ![]() ![]() ![]() Viability - 7/10 Urgot is definitely viable at the time of making this guide. Although I wouldn’t put him into the very top tier; I would put him somewhere in the middle tier. Urgot is also an extremely good blind pick because of how safe he is. The only reason I take off a few points here is because it can sometimes be hard to carry on Urgot. Laning Phase - 4/10 Urgots level 1-3 can be quite strong in a lot of match-ups, especially melee match-ups. But overall your laning phase is pretty weak after that until level 9, which is quite a few levels. With that being said Urgot is safe enough to where you can survive match-ups still and possibly get kills when your ultimate and flash is up. Teamfighting - 10/10 Urgot's teamfighting is one of the strongest of any top laners due to his aoe damage from his passive shotgun legs, Urgot also has the ability to single handedly win a teamfight off a good fear play from his ultimate which is much easier to do if you have flash up, you're also very tanky for how much damage you're able to pump out. |

Pros
+ Good poke.
+ Ranged (Short). + Very strong level spikes (lvl 9 and 13). + Very strong item spikes. + Very strong mid game. + Decent scaling. + Can survive lanes even in harder matchups. + Always has the chance to be useful. + Strong 1v1 and teamfights mid game. + Easy to play mechanically. |
Cons
- Three abilities are skillshots.
- Very easy for people to play around your E- ![]() ![]() - Hard to press leads. - Lots of losing matchups levels 3-9. - Can get kited hard. - Very level and item dependent. - Not the best solo carry champion (team reliant sometimes). - Can be hard to play without frontline or engage on your team. |







|
Triumph
Not much to say about this rune. It can be pretty clutch in some scenarios since you get some HP back on kills. I’ve had it save me a ton of times on Urgot. The other two in this slot aren’t that great on Urgot so I recommend taking ![]() |
Legend: Tenacity
I really like this rune because it just feels like so much value. Tenacity is huge on champions that need to get in the teamfights and can have trouble getting kited. I really recommend this on Urgot. Note: I have tested ![]() ![]() ![]() ![]() ![]() |
Last Stand
I think the numbers are better on ![]() ![]() ![]() Note: I do think ![]() ![]() ![]() |
Conditioning
Although this rune is kind of greedy since it does nothing for you early game, I really do like it on Urgot since you are playing for the mid game scaling in a lot of games. I really like taking this rune especially in tank match-ups since you’re just scaling and don’t really need the early stats. |
Overgrowth
This rune provides us with even more scaling giving us more HP as the game goes on and even boosting your max HP overall once you stack it up enough. This is really nice since our shield on E- ![]() Note: Sometimes I do swap this rune out for ![]() |

|
Triumph
Not much to say about this rune. It can be pretty clutch in some scenarios since you get some HP back on kills. I’ve had it save me a ton of times on Urgot. The other two in this slot aren’t that great on Urgot so I recommend taking ![]() |
Legend: Tenacity
I really like this rune because it just feels like so much value. Tenacity is huge on champions that need to get in the teamfights and can have trouble getting kited. I really recommend this on Urgot. Note: I have tested ![]() ![]() ![]() ![]() ![]() |
Last Stand
I think the numbers are better on ![]() ![]() ![]() Note: I do think ![]() ![]() ![]() |
Second Wind
Although this rune is kind of greedy since it does nothing for you early game, I really do like it on Urgot since you are playing for the mid game scaling in a lot of games. I really like taking this rune especially in tank match-ups since you’re just scaling and don’t really need the early stats. |
Overgrowth
I usually go ![]() ![]() ![]() ![]() |
Alternative Runes
Approach Velocity
This rune can be a nice option if you need the extra mobility, usually vs heavy ranged team comps. But I think it's also good vs melees if they're quite mobile ( ![]() ![]() ![]() ![]() ![]() |
Magical Footwear
When I go ![]() Note: If it's a matchup where you really want early boots (usually if ![]() ![]() |
Unflinching
Highly recommend this rune if they have a lot of CC. Stacked with ![]() ![]() |
Revitalize
I only run this rune when I go ![]() ![]() ![]() |

![]() ![]() ![]() |
![]() ![]() ![]() Note: With that being said I do like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Another option is
![]() |

|
|
|
|
|
|
|
|
|
|

W Max
|
W max is what I go for in most match-ups because level 9 is such a big power spike with it. And you should get
![]() Note: Every game I start E- ![]() ![]() Another Important Note: I will sometimes max E over Q second if I’m wanting to be more defensive or into tanky targets where Q doesn’t really do much and it’s more just used as a lock-on spell for your W. |
Q Max
|
I personally almost never Q max because my playstyle fits way more for the W max and I love having the toggle at level 9. But this skill order is viable against squishy poke lanes if you want to try to win lane against them instead of waiting to scale. I know other Urgot players that do this and have found success but it is VERY situational, and requires a much different playstyle that I do not enjoy as much.
|

Q–E–W–R This is a basic combo if you’re chasing somebody or far away since you slow them with your Q it will make it easier to hit your E then follow up with a W and obviously R if they’re low enough to kill. |
E–Q–W–R This combo can be used if you’re already close to your target, the idea behind this is slowing them after you fling so you can get your W + Passive proc off around them. |
W–E–R–Q This combo is good if they’re already very close to you so you can start with your W get them somewhat low, and then fling them back in to guarantee land your ultimate + Q. |
E–W–Q–R This combo can be used as a surprise since it starts off with a random E to catch them off guard and then you just land the Q while you’re in W to get the slow for your R. |
E–R–Q–W This combo can be used if they’re already low, hitting your E just guarantees you hit your ultimate. |
R–E–Q–W This combo starts off with ultimate and is good for picking targets off or if your teamates are going to follow up on the person you R’d, like I said before since it’s a 4 second slow sometimes that is enough to pick somebody out and get a kill even if you don’t get the pull. |
E–Flash–Q–W–R Similar to the basic combo I mentioned earlier, but adding in the flash makes it more complicated, mostly for the fact that you really have to know the distance of your E and flash combined to hit this combo. |
Be sure to view the examples in the Video section below!![]()
Starting Item
|
Doran's Shield
In harder matchups I like ![]() ![]() ![]() |
VERY IMPORTANT NOTE: If you go
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
NOTE:
![]() ![]() |
Upgrade Boots
You’ll either want to upgrade your boots into ![]() ![]() ![]() ![]() ![]() |
Black Cleaver
I go ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Titanic Hydra
This item is great on Urgot because it helps his split-push but also his teamfight with extra AOE damage. It also helps stack ![]()
NOTE:I do build this item first sometimes if I'm vs a squishy champion that builds absolutely no armor, or if I really want the extra waveclear in some matchups (
![]() |

Frostfire Gauntlet
This mythic is nice because it's cheap, gives you some resists and slows, and is going to give you a massive chunk of HP off the mythic passive since you should already have 2-3 legendary items at this point. It's very nice into melee heavy team comps. |




Sterak's Gage
This will usually be my 4th item on Urgot (excluding boots) because the damage scales off your base AD which will be pretty high at this point in the game. Also the shield scales off your bonus HP so you should have a decent chunk of that as well by now. This item is very strong in teamfights for survivng to get a good grinder off. |



Death's Dance
Very strong item but only if they have heavy physical damage. The healing is nice on this item but you have to get takedowns for it to activate. It heals about 1k HP at least every teamfight and has nice synergy with ![]() |
Hullbreaker
Sadly this item is nerfed for ranged but still alright on Urgot in the right situations. I mainly build it vs very splitpush heavy matchups like ![]() ![]() ![]() ![]() |
Force of Nature
If they have a lot of AP ![]() ![]() ![]() ![]() |
Gargoyle Stoneplate
Can be a nice item on Urgot because you have so much bonus HP at this point that the shield is MASSIVE. I usually only buy this item if I want to tank up and am confident in my teams damage. And if the enemy has a lot of mixed damage (magic and physical damage). You can actually use the active while pulling people into the grinder which can secure big fear plays. The shield does fade pretty quickly so you want to use the active when you think you're going to take the most damage or just for securing the grinder. |





When considering




I go




Anathema's Chains
This is a VERY situational item on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Randuin's Omen
I'm not huge on this item personally but it can be an option if they're heavy physical damage auto attackers and have a lot of crit. |
Guardian Angel
Can be a clutch buy if you think you can end the game on the next teamfight. Very situational item in my opinion because when it's on cooldown it's not very useful. You're basically just banking on one good fight with it. |


I usually start most lanes off with






Now onto the lane: Level one if you aren’t cheesing, I look for an early E-





Also after level 9 it gets a lot easier to take turrets as well as solo herald if you have an opportunity to. Remember when taking turrets and heralds you can weave in an auto attack every 3 W hits for more DPS. This is because your auto attack is “refreshing” while you’re in your W and there is no cooldown toggling your W off and on.

![]() |
Your main focus with Urgot in team-fights should be getting a big ultimate AOE fear. If you have
![]() ![]() ![]() Urgot is also great at flanking in team-fights especially if you’re Teleporting in at a flank angle. If you ever get onto a back line carry and land your E, they’re usually so squishy that you can burst them super quick. If you land your E on a carry then you should always R them instantly while they’re stunned from your fling because you will burst them so fast and then you can just fear their front line and win the team-fight that way. If you have a good opportunity to E-Flash on a carry late game (especially if you’re flanking), do not hesitate to do so. Also if you have ![]() |
Urgot actually does very well in the split-push and in 1v1’s because of your passive scaling and you just have so much consistent damage that you can win almost all extended trades. If you land your E-
![]() ![]() Generally you’ll want to pressure the opposite side of the map of whatever the big objective is IF YOU HAVE TELEPORT UP. So for example if I have teleport up I will be wanting to side lane bottom lane and tell or ping my team to pressure the baron, while looking for a teleport play. If they send multiple people for you then Urgot has great 1v2 potential and your team hopefully secures baron. Whenever you’re going for the 1v2, try to burst the more squishy person first and get your ultimate off on them so you can fear the other guy. Urgot is great at bursting squishy targets especially if you land your E into R combo. If they don’t send people for you then you should be able to get turrets and maybe even dive your opponent. When splitpushing, my biggest tip is to be glancing at your minimap a lot and keep track of whoever you’re seeing on the map. And ALSO where your team is on the minimap. You have to wait until your team is pressuring before you can pressure to or else they can send a lot of people for you and your team won’t be getting anything out of it. Having vision can also help a lot with this, but a lot of it is tracking everything in your head and calculating how long it will take X champion to get to you and providing the right amount of pressure at the right times. |
![]() |

✦ Remember to take turrets as fast as possible. After every three W-
![]() ✦ Your E- ![]() ✦Your W- ![]() ![]() ✦Your W- ![]() ✦Your R- ![]() ![]() ![]() ![]() ✦Your R- ![]() ![]() ![]() |
![]() |
![]() |
✦ You can use your W-
![]() ✦ ![]() ![]() ✦ You cannot pull an ![]() ![]() ✦ You are able to auto attack right before and right after you turn on and off your W which can sometimes be very useful for finishing a kill if you’re able to calculate it since it speeds up your DPS slightly, just make sure you’re clicking on the enemy champion or turret as you’re toggling your W off. ✦ ![]() ![]() ✦ ![]() ![]() |


Here’s me doing an E-Flash-R combo, because there is a little bit of buffer time on your E you can actually use it right before you flash making it practically impossible for them to react to your E, this can be really nice for securing kills in laning phase, but be careful doing this out of lane as you’ll want your flash for big ultimate fear plays in team-fights!

Here’s an example of what I mean by flash fears in the late game to win teamfights, as you can see I waited for right before I grind the enemy


Here’s an example of a standard Urgot combo, I like to get an auto in before I toggle my W on sometimes for more DPS, so this combo was E-R-Auto-W and then circle around them for the passive procs, normally if I was engaging onto them I’d Q them first to get into my E range.

Here’s an example of the W toggle for taking turrets down quick as Urgot, basically every 3 W hits you’ll want to toggle it off and get an auto attack in and then retoggle your W back on instantly, you’ll be wanting to do this once you’re level 9+ everytime you take turrets because it’s just more DPS, this is because your auto attack is refreshing while you’re in your W and there is no cooldown to toggle it once your w is maxxed which is at level 9 if you’re maxxing it first.
E buffer example on

E buffer example on

E buffer example on

E buffer example on

E buffer example on



What is the best soul for Urgot?
In my opinion from best to worst it goes Ocean > Infernal > Cloud > Mountain > Hextech.
Ocean synergizes with all your healing so much and you usually


Cloud is really nice for getting big fears and also for circling around people after your ultimate making it extremely easy to get a bunch of passive damage. Also remember you can ultimate to get out of bad situations because the movement speed boost is really insane, plus you slow somebody with your ultimate. Also just having a 10% increase to movement speed at all times is insanely nice on Urgot.
Infernal is a very nice DPS boost. I think some games it can actually be better then cloud depending on your team comp. Also gives you more impact damage on your ultimate which can be big for sniping.
Mountain is a nice shield. Nothing really special with this one in terms of the soul. The extra resists do feel really nice. If you stack 2-4 of these though, you will be insanely tanky.
Hextech is not a great dragon on Urgot because it gives attack speed and ability haste which Urgot doesn't really want or need. The soul slowing effect is not bad but I feel it's the worst of them all.
Who do you ban as an Urgot main?
Personally I ban



Is Urgot good at carrying games?
Yes I believe Urgot is good at carrying games up until diamond and then match-ups get a lot harder in my opinion (this goes for most scaling champions). Urgot scales really hard and can build a lot of damage items while also being tanky enough to go crazy in team-fights, and if you get big fear plays you can solo carry team-fights.
When should I pick Urgot?
Urgot thrives in team comps that have lots of CC and engage, because this makes it much easier to get good ultimates off as well as your E. And Urgot is amazing when you have people to engage for you so you don’t get focused. He synergizes really good with tank junglers like










What is your favorite skin on Urgot? High noon with the special red chroma, but I really like all his skins in their own way. |
![]() |
This comes down to what you have fun on I guess. But Urgot is unique because he is a ranged juggernaut and I believe he scales way harder than other juggernauts. Although he also has a weaker laning phase, he has way more team-fight potential and split-push potential compared to other juggernauts, also I personally find his ultimate the coolest and most satisfying to use of all the juggernaut champions.
Why do you toggle your W on turrets?
So after every three W’s you can weave in an auto attack for extra DPS. This is because your auto attack is refreshing while you’re in your W and there is no cooldown to toggle it and retoggle once your W is maxxed.

You must be logged in to comment. Please login or register.