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Recommended Items
Runes: Nuke 'em All (Theory)
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Janna
This lane is brutal but manageable. Play around her Tornado (Q) and her poke (W) CD's as it will provide you a great opportunity to engage. Play patiently and wait for the right moment to jump in.
Aphelios
Quite an odd ADC to be ideal with but he really can dish out damage. Your playstyle will revolve around his weapons. Chakram and Scythe are the best in lane. Gravitum and Infernum are best in teamfight with you.
Aphelios
Quite an odd ADC to be ideal with but he really can dish out damage. Your playstyle will revolve around his weapons. Chakram and Scythe are the best in lane. Gravitum and Infernum are best in teamfight with you.

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IGN: LilRidge Region: NA Rank: Diamond |
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Rell is a reasonably easy champion to pick up and learn. Her kit is straightforward and easy to understand. She provides the tools to make or break an engagement during a team fight and remove those pesky shields that the enemy always seems to have. If the enemy sees a Rell charging at them, they will run away in fear as you are M1 Abrams moving at Mach Jesus ready take them down is the most brutal way possible: lots of hard CC. If you like horses, metal magic, jousting, and want to burn Noxus to the ground, then Rell is the champion for you! |
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Rell, unfortunately, is a very sad horse tamer as she was brutally experimented on when she was a child. She gets punished easily because of this trauma if you whiff an engage on the enemy. She is predictable, meaning if you use an ability, the enemy will most likely see it and dodge it. Plus, due to the weight of her past, when she is dismounted, she is very slow. But she is stubborn, so she gets a free shield as a result. Getting poked is never fun, especially when you are Rell. Rell has only one form of engagement, and if you get knocked up during this animation, you will stop in your tracks and deal no damage at all. |
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Be patient with Rell when wanting to engage by using the Lane Brushes. They help you immensely and make the enemy play safer and far away from your ADC. Fighting in the jungle is your best bet for a great engagement. The jungle has tight channels that your ultimate cover completely, allowing very little wiggle room. Peeling with your ultimate is easy as you pull enemies towards you and away from your carries while also allowing you to lane a good ![]() Using your ![]() |
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![]() ![]() Roam with your Jungler when you have free time. When it is a 3v1 or a 3v2 in another lane, the odds are already in your favor! Changing your form when roaming allows you to avoid vision and have a quicker travel time. Plus ganking a lane with ![]() |


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Champion Select is one of the most critical parts of a game of League of Legends. Certain champions play very well together (have good synergy), and certain champions are outstanding when laning against others (counter those other champions). Each team needs to get a well-balanced team composition each game. Furthermore, champions in League of Legends differ significantly in the way they've played. Most players aren't comfortable playing more than a few champions within their role, and so if they aren't allowed to pick the champions that they're good at, their team can suffer. When picking ![]() An example composition can be seen on the left, as this team has many AOE abilities and can deal a lot of damage if they are all in a condensed area, which is where your ultimate ![]() Rell is very flexible. Meaning you can choose Rell in a more "pick" oriented team composition as your abilities also suit this well. But you will find yourself most useful when your team's composition is focused on the teamfight. You must also be aware of what the emeny team picks because, as with every champion, you get countered too. If you are not able to perform solid engagements because you get denied the opportunity to do so by knock-ups or displacements, you will not be any use to your team as you will be prevented from using your abilities. | |||||
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Q Flash Buffer
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Q Flash is almost never practical enough to be used all the time. The only situation you would ever use it is if the enemy team has a shield, E.G. Mountain Soul, before a teamfight starts, or
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Basic Engage 1
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This is a solid engage every time if you land your W
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Basic Engage 2
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This is a Variation of Engage Combo 1. The only difference is that you are currently dismounted and are ready to go in by W
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Basic All-In
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The best teamfight and lockdown engage you have to offer. Just W
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Full Shield Break All-In
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The same thing applies with the Q
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Ultimate Flash All-In
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This Combo really catches the enemy off guard. It is incredibly hard to react to this. Right as you Press R
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Bread and Butter
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As per the name, The Bread and Butter combo is your go-to combo when you really want to wreak havoc on the enemy team, or a single enemy. the key is to W
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![]() You will constantly want to keep vision of key areas like river or objectives. Key warding spots are in the image for reference and overall knowledge. |
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Objective Control
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Baron Pit
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Dragon Pit
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Knowing Objective Control is a must when it comes to being a support. All it entails is that you secure and deny vision before your team plans to take an objective, which can be seen in the respective images. Blue spots are for Blue team placements, Red Spots are for Red team placements, and yellow spots are for
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Positioning
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As
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Peeling
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Peeling is an art. It takes time to master and is hard to understand. The easiest way to think about what peeling is, is to think of it like keeping your ADC out of Danger. Your ADC at times, may not realize that they are in danger, or will really want to secure that kill on a low HP
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Teamfights
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During a Teamfight, you have 3 jobs; Frontline for your team, protect them the best you can, and engage on the enemy. In the example situation to the left you are Blue Side and the enemy is Red Side. The enemy looks to take out your team's damage dealers in the Backline (behind the Blue line). Your job is to prevent this from happening and also look to engage on the enemy's backline (behind the Red line). Every teamfight is different and should be handled in the best way possible. Your own intuition should give you the right decision on how to handle the fight and take the best course of action. NOTE: You do not have to be the frontline if you are not needed to. You could opt to sit with your backline instead to make sure they do not get flanked by assassins.
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Aphelios - Rating: 9/10
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ashe - Rating 8/10
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![]() The early laning phase is a breeze because she has so much range and ample peel for herself, makes it near impossible for the enemy to engage on you both. Once Ashe gets 2 items, Preferably ![]() ![]() She also is a relatively safe laner because of her ![]() ![]() |
Caitlyn - Rating: 6/10
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![]() ![]() Her Q ![]() ![]() ![]() Caitlyn isn't the best with ![]() |
Draven - Rating: 6/10
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![]() ![]() ![]() He just does so much damage early because of his ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ezreal - Rating: 1/10
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![]() ![]() ![]() Personally, I would never play Rell with ezreal because any hard engage support with ezreal is most likely a mistake because of his "unique" playstyle in lane. E.G. playing safe and farming the lane. which is not what ![]() ![]() ![]() ![]() |
Jhin - Rating: 6/10
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![]() Since ![]() his ![]() ![]() ![]() ![]() ![]() ![]() |
Jinx - Rating: 8/10
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Everything ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Kai'Sa - Rating: 7/10
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![]() She may not be much early game, but she sure can shred an entire team if she is allowed to. Especially since she builds ![]() Her ![]() ![]() ![]() She has such an easy follow up with ![]() Her follow up is even easier with ![]() |
Kalista - Rating: 4/10
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![]() ![]() The only thing that ![]() ![]() ![]() This doesn't mean that ![]() ![]() |
Kog'maw - Rating: 2/10
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![]() ![]() He is such a weak early laner picking him and ![]() Late game he hurts, which is where ![]() On the upside at least, his ultimate ![]() If it is an AP ![]() ![]() |
Lucian - Rating: 8/10
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![]() ![]() he can do so much damage because of his ![]() ![]() If the enemy is all grouped together, ![]() ![]() I Wish this lane would be the best, but it is unfortunately not because ![]() ![]() ![]() ![]() ![]() |
Miss Fortune - Rating: 9/10
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![]() ![]() She makes the enemy want to play towards the side of the wave because of her ![]() She can easily follow up on your engages because of her ![]() ![]() ![]() ![]() ![]() ![]() |
Samira - Rating: 6/10
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![]() ![]() Her ![]() ![]() ![]() ![]() |
Senna - Rating: 5/10
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![]() She does however give you the tools to survive and perform sneaky engages with ![]() Her ![]() ![]() ![]() ![]() Since she lacks early and can get punished easily, it is not recommended to take ![]() ![]() |
Sivir - Rating: 5/10
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![]() ![]() The only issue is there is no damage from ![]() ![]() ![]() ![]() ![]() ![]() As well as ![]() ![]() ![]() ![]() |
Tristana - Rating: 9/10
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![]() ![]() ![]() ![]() ![]() ![]() The one thing ![]() ![]() ![]() ![]() |
Twitch - Rating: 3/10
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Unfortunately ![]() ![]() ![]() |
Varus - Rating: 6/10
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Vayne - Rating: 3/10
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![]() For starters, ![]() ![]() The only benefit to this lane is for ![]() ![]() ![]() I would not recommend taking ![]() ![]() |
Xayah - Rating: 6/10
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![]() ![]() You have the tools to hold them in place long enough for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Given this duo will take a lot of coordination to make work in lane is why ![]() |
Yasuo - Rating: 6/10
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I would definitely look to pick ![]() ![]() ![]() |
Alistar - Difficulty: Even
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If ![]() ![]() ![]() ![]() Your ![]() ![]() Keep your passive ![]() ![]() ![]() Control of the lane brushes by securing and denying vision and keep the minion wave in the middle of the lane or slightly closer to your side. Be aware of the enemy Jungler's position on the map as ![]() |
Ashe - Difficulty: Minor
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You will have to wait for an opportunity to all-in her when her ![]() Avoiding getting poked out before you engage is key. Use the lane minions to your advantage as they will block the ability. Ashe is very immobile, so you will want to all-in her whenever possible or have your Jungler gank the lane. Once you manage to get a lead on her, her laning phase will be effectively over, but Once she gets her ultimate ![]() ![]() Try to keep the minion wave near your tower to have better engages. You can easily all-in her from many positions and this is key to ruining her laning phase. |
Bard - Difficulty: Minor
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![]() ![]() Keep him and his ADC seperated at all times. The threat of you engaging on them with ![]() ![]() When ![]() ![]() ![]() Keep the minion wave near your side of the river or in the middle of the lane. Try to zone ![]() ![]() |
Blitzcrank - Difficulty: Minor
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Stand in front of your ADC and take ![]() ![]() If you do get hooked, Do not ![]() ![]() ![]() ![]() ![]() ![]() ![]() If Blitzcrank ever manages to hook your ADC, immediately jump the enemy ADC to prevent any form of follow up damage. play carefully once he hits 6 as his ultimate, ![]() ![]() Opt to build a slow push against him as this will lower his chances of grabbing one of you effectively. make sure you match his roams if he ever does as your presence will overpower his. |
Brand - Difficulty: Major
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Keep your distance from ![]() ![]() If any of his abilities hits your ADC, you will want to absorb the follow-up ![]() ![]() ![]() If his ![]() ![]() ![]() Try to Keep the wave in the middle of the lane and help your ADC farm. The last thing you want to do is get shoved under tower. |
Braum - Difficulty: Even
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Dodge ![]() ![]() Keep the lane brushes warded because ![]() The best time to engage is when his ![]() ![]() ![]() ![]() If he manages to all-in your ADC, counter engage on his ADC immediately. Your goal is to prevent the enemy ADC from following up on ![]() Keep the minion wave in the middle of the lane and try to build a slow push. This will help you immensely in any all-in situations. |
Galio - Difficulty: Minor
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Keep the lane brushes warded to prevent ![]() ![]() If ![]() Another time would be when Galio uses his ultimate ![]() to aid another lane. As it will leave his ADC open to your Engage. You will want to bait out ![]() ![]() ![]() Keep the minion wave in the middle of the lane and prevent ![]() |
Gragas - Difficulty: Major
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With ![]() ![]() Slow pushing and positioning behind the minions will act as a massive counter against his ![]() Avoid his ![]() When ![]() ![]() Keep the minion wave in the middle of the lane, and always keep an eye out for the enemy Jungler as ![]() Look to roam frequently before ![]() |
Janna - Difficulty: Extreme
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With ![]() However best times to all-in is when her ![]() ![]() Her ![]() ![]() ![]() ![]() Be aware that ![]() ![]() Keep the wave near your tower and ask your Jungler to gank you as much as they can because If you can set Janna behind early on, you will have won the lane completely. |
Jarvan IV - Difficulty: N/A
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Karma - Difficulty: Major
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Avoid ![]() ![]() Poke her, when you can, with your ![]() ![]() When ![]() ![]() Keeping the lane brushes warded against ![]() If she ever comes too close to you, use your ![]() ![]() Keep the wave in the middle of the lane, and don't let her push you into tower. She will ruin your laning phase if she does. |
Leona - Difficulty: Even
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Try to interrupt her ![]() ![]() Staying near your ADC should be priority as it will deter ![]() if Leona ever attempts to ![]() ![]() if she is ever successful in engaging on your ADC immediately counter engage on her ADC to stop any follow-up damage. when ![]() ![]() Keeping the wave near your tower to prevent any form of all-in threat during the early game. If she tries to tower dive, CC lock her and use your and ultimate ![]() |
Lulu - Difficulty: Even
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![]() ![]() ![]() When going for an all-in, make sure that you land on ![]() ![]() Once ![]() ![]() ![]() ![]() Keep the wave near your side so that you have ample opportunities to all-in when possible. Keeping ample vision of the lane brushes will also prevent ![]() |
Lux - Difficulty: Minor
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![]() You can easily take her down with your and ![]() Avoiding getting poked out by her ![]() Do not ever let her auto-attack you. She should never be able to do with without you jumping on her with ![]() As the game progresses you should increase the frequency of your all-ins. This will give you free kills and give your ADC the advantage in farm. Keep the wave near your side of the tower but not under it to facilitate constant all-ins from your end. You will want to roam around if ![]() |
Maokai - Difficulty: Major
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![]() ![]() Try to get the saplings out of a brush by checking the brush and moving away from the saplings as you are faster than them when mounted. If ![]() ![]() When Maokai uses his ultimate ![]() ![]() You want to keep the minion wave near your side of the lane. It will protect you from ![]() ![]() |
Morgana - Difficulty: Major
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![]() ![]() Her ![]() ![]() ![]() ![]() Harass her with your ![]() ![]() ![]() Use the lane brushes to your advantage and keep them dewarded so that ![]() ![]() Keep the minion wave in the middle of the lane, and make sure you roam around when possible. This is a very safe lane for Morgana, so trying to get picks elsewhere will help you and your team massively. |
Nami - Difficulty: Even
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![]() ![]() A single early all-in can set her back massively during the laning phase. Avoid her ![]() Once you get your ultimate ![]() ![]() If she is playing too safely, go to some other lane and gank them. You will want to use your all-in potential to make as many plays on the map as possible. Keep the minion wave somewhere near your tower and use the lane brushes to all-in ![]() |
Nautilus - Difficulty: Even
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Try to block as many of Nautilus' ![]() ![]() Your ADC won't be able to do a thing against ![]() ![]() ![]() Keep the minion wave near your tower but help your ADC CS. Your ultimate ![]() ![]() ![]() |
Neeko - Difficulty: Extreme
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![]() The best time to all-in ![]() ![]() Once she gets her ultimate ![]() ![]() ![]() Keep the wave in the middle of the lane and ward around your lane. Keeping an eye out on the map is a must as it will give you an idea if ![]() |
Pantheon - Difficulty: Even
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![]() ![]() ![]() It would be best if you used your ultimate ![]() ![]() ![]() If you see Pantheon going to some other lane with his ultimate ![]() ![]() Keep the minion wave near your tower, and always aim to keep your ADC safe. You will want to match ![]() |
Poppy - Difficulty: Extreme
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![]() ![]() ![]() Only ever look to engage if either both of these abilities is down as it will most likely lead to you or your ADC's death. Her ultimate ![]() Play away from the walls because ![]() ![]() Keep the minion wave closer towards your side of the lane as it will reduce ![]() |
Pyke - Difficulty: Even
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![]() ![]() ![]() ![]() Keep the lane brushes warded at all times. This will prevent ![]() ![]() Once ![]() ![]() Keep the minion wave near your tower to prevent ![]() |
Rakan - Difficulty: Even
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Look for opportunities to all-in ![]() ![]() ![]() If ![]() Keep the lane brushes warded, especially after ![]() ![]() Keep the minion wave in the middle of the lane and try to control the lane brushes. It will allow you to make plays with your and ![]() |
Senna - Difficulty: Minor
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You will want to avoid ![]() ![]() ![]() If you happen to get hit by her ![]() ![]() ![]() Try to hide in the brushes often. This will give you an edge in the lane as your presence will be quite threatening to someone immobile like ![]() Keep the minion wave in the middle of the lane and camp the lane brushes. If Senna is playing too safe, just roam and try to get other lanes ahead. |
Seraphine - Difficulty: Major
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Avoiding ![]() ![]() When trying to lane against Seraphine, you will need to consider her movement speed, especially when she uses ![]() ![]() ![]() Once ![]() ![]() ![]() Keep the minion wave in the middle of the lane and help your ADC CS when required. You don't want to get shoved under the tower as ![]() |
Sett - Difficulty: Even
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Keep an eye out for ![]() ![]() Ward the lane brushes and always keep track of ![]() ![]() ![]() ![]() ![]() Opt to sidestep his ![]() ![]() Once he gets his ultimate ![]() ![]() Keep the wave near your tower to prevent all-ins from him. ![]() |
Shaco - Difficulty: Major
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Clearing ![]() ![]() ![]() ![]() Always stick near your ADC in this lane and let them know before leaving them toward or roam. ![]() If ![]() ![]() ![]() ![]() Keep the wave in the middle of the lane and keep clearing the lane brushes with your ![]() ![]() |
Shen - Difficulty: Minor
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![]() ![]() ![]() Warding the lane brushes will be very important as it will allow you to know where ![]() Once she gets his ultimate ![]() ![]() Keep the minion wave closer to your tower so that you don't have to invest a lot of wards in controlling the lane brushes. Help your ADC CS while you're at it, as ![]() |
Sona - Difficulty: Minor
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![]() ![]() ![]() Her ![]() ![]() Use the lane brushes to your advantage and camp them always. You will want to have vision on her and make sneaky plays when possible. Keep the wave on your side of the river but don't get shoved into your tower. This is because ![]() ![]() |
Soraka - Difficulty: Minor
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![]() ![]() When going for an all-in, it will be wise to bait out Soraka's ![]() before engaging. This will also be applicable when your Jungler is about to gank you. Try to roam around the map if ![]() Keep the minion wave on your side of the river and take control of the lane brushes. You just need to catch her off-guard, and it will result in ![]() |
Swain - Difficulty: Major
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Try to all-in him or his ADC when his ![]() You will want to roam as much as you can in this lane. Swain has no roam pressure of his own, so you will be able to get multiple leads quickly. Once ![]() ![]() ![]() Keep the wave in the middle of the lane and keep avoiding ![]() ![]() ![]() |
Tahm kench - Difficulty: Tiny
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When facing a ![]() ![]() Engage on him whenever you can as he is very weak in the early game and is very susceptible to CC. Save your ![]() ![]() Keep the minion wave in the middle and build a slow push as it will prevent ![]() ![]() |
Taric - Difficulty: Minor
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![]() ![]() Be very careful about ![]() ![]() ![]() ![]() ![]() ![]() The best thing to do will be to bait out his ![]() Keep the wave near your tower to expose ![]() ![]() |
Thresh - Difficulty: Even
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![]() ![]() Remember that ![]() ![]() ![]() ![]() You will want to match Thresh's roams around the map. Setting vision around the lane will prevent his ability to ![]() Keep the wave near your side of the river. Your goal will be to keep your ADC safe while looking for opportunities to all-in ![]() |
Twitch - Difficulty: Tiny
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![]() ![]() ![]() Purchasing ![]() ![]() ![]() ![]() ![]() Aim to keep the wave in the middle of the lane and camp the lane brushes as much as you can. You can surely land on and kill ![]() |
Vel’koz - Difficulty: Even
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Remember that you need dodge ![]() ![]() ![]() ![]() Dodging his ![]() Getting your ultimate ![]() ![]() ![]() Keep the minion wave in the middle of the lane and make sure that ![]() |
Xerath - Difficulty: Major
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Dodge ![]() ![]() ![]() ![]() ![]() The best time to all in him is when his ![]() Keep the minion wave in the middle as you do not want to get poked under your tower by him. Getting pushed under tower will hinder your ADC's ability to farm. |
Yuumi - Difficulty: Tiny
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![]() Her ![]() If she ever hops of her ADC to try and proc her ![]() ![]() If she successfully land's her ![]() ![]() Keep the minion wave closer to your tower as it will prevent ![]() |
Zilean - Difficulty: Major
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![]() ![]() If one does land on you, move away from your ADC. He is going to look to throw another on you to stun you. When he is going to throw another on you, immediately engage on him as he will not be able to dodge your ![]() The best time to engage is when his ![]() When ![]() ![]() Keep the minion wave in the middle of the lane as it will prevent ![]() |
Zyra - Difficulty: Major
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![]() ![]() When you attempt to step on one of her pods, she will look to either ![]() ![]() The best time to engage is if her ![]() When ![]() ![]() Keep the minion wave closer to your tower as ![]() |

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