Xayah Build Guide by Fruxo
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Abilities
Threats & Synergies
Doesn't have too much damage or range pre-6 so take advantage of that. After level 6 he gains big boost in range with his ult so be careful of that too.
Avoid her Q bouncing from a minion to you. You should be able to win against her but if she hit's her ult on you for couple of seconds you probably will die. Care of her ultimate on team fights as it's completely game changing if she sets it up properly.
Try to bait out her spellshield or she will block your root. Should otherwise be quite an easy matchup, just dodge her Q poke, and take short trades to avoid taking to much damage.
Vayne can be annoying after 6 with her stealth. However you can beat her if you root her when she comes out of stealth in order to set you up for a quick and easy kill.
Can be a really annoying champion to face. Try to avoid her Q's and E's to your best ability. Take advantage of her abilities being on cd. Focus more on her rather then the Adc because she will just heal the Adc. Get Executioner's Calling or even build it into a Mortal Reminder to make her healing less useful, it'll make it easier to kill her.
Has CC which cripples you pretty badly after 6. Try to dodge her ult with yours and avoid getting hit by her W as it can lead you to a bad spot since you are pretty immobile.
Annoying poke and you can't really outdamage him early. Just farm up and see if your supp or jungler can get a good engage on the enemy.
Annoying with her poke but you should win against her if you can CC her as otherwise she'll just jump away. Be very careful of her bomb burst too.
Possibly quite threatening as he has a lot of CC and you are immobile. Try to stay out of his range and only go in if you are confident you can kill their ADC before they can finish you off. Stay out of his combo range.
Just do your best to dodge his hook and you should be fine. If you however get hooked it might be the end of you if your summoners and ult is down. Don't get Grabbed !
Has a long range and can poke you quite a lot for free since she outranges you. Farm up and demolish her in teamfights as your teamfight capability is much better than hers. Try to avoid taking far trades.
Pretty safe pick, you have to bait his E before you try to kill him as he'll otherwise just jump away from your root. Don't let his W hit you or you will get bursted with either an auto attack or his Q. Try to avoid getting hit by his Q's when he's chasing you as if they hit it'll reduce the cooldowns of his other abilities.
She can be really annoying with her stuns, which pretty much get you killed if they have enough damage up when she stuns you. She has low range so try to stay away when her stun is up and pay attention when her flash his up once she reaches level 6.
Stay away of her E range as if she catches you with her stun you are pretty much dead without your summoners and ult. She'll be looking for an all-in once she reaches level 6 so be careful of that.
Get's harder as the game goes on. Try to CC him so he can't catch his axes. Don't take long trades with him as he will outtrade you with his axes. Highly adviced to ask for ganks.
Can block your root and make your life miserable with his high-CC kit. Just try to farm up as best as you can and wait for jungler.
Try to stay far of your minions and his Q spell. And try to avoid getting hit by his R as it usually leads to an instant death since it can be followed up by heavy CC. He can also use his R to stun the turret for a small amount of time to set up a really strong dive with the jungler, so be careful of that aswell.
He has CC and can do a ton of damage with his Adc if you are not careful, keep in mind that he has the ability to dash on to you in order to set up a stun, which can lead to your death or your supports death if you aren't careful enough.
Take care of his turrets and he won't be able to do anything. Dodge his stun or you might possibly die because of it. His main focus is to farm up as he's very vulnerable early on, he's also very immobile so ganks are very useful in this kind of matchup.
He can silence you which will keep you from using ur abilities + he has his annoying fear which he uses in combination with his W, CC'ing him while he's draining is a great idea to remove and setup some returning damage, but be careful! His R becomes very deadly in combination with his ADC and can really do a lot of damage towards you.
Easy matchup, trade whenever she doesn't have her shield.
Dodge his Q whenever he tries to use it for wave-clear (If he use it). Try to dodge his smoke + R to avoid unnecessary deaths. And be careful of ganks, we don't want any deaths here.
Be safe of his fourth bullet. Besides Jhin's good laning phase and utility, he is very weak late-game. Just make sure to avoid his skill-shots (DONT GET SNARED!) and hit your own, while keeping your farm up to your first powerspike. Late game you destroy him 1v1 because of your AS, Crit and LS. He'll be dead before even having hit you with his 4th shot.
Don't get caught by her and the support. She has an annoying poke when you attempt to escape with her Q, also annoying range with her E and it's slow is quite annoying at the same time. Her W will also be able to stun you so with a threatening support like Alistar or Thresh, you might die if you get caught by it.
Be careful of her missiles (Q). And try to dodge her W since that will be the ability to harass you from a distance. Keep check of the support or things might end up bad. Her R also gives her a shield which can be used to turn trades around into her favor so keep that in mind when going for trades.
Careful to her lvl 6 on lane. Dodges your root easily with her auto attack quick jump, try to catch her out and follow her positioning. She becomes a really deadly force in the late game though once she gets a few items.
Stay out of her E range and avoid any unnecessary damage from her Q's.
Try to dodge his Q's to your best ability. Try not to let him get his 3 passive proc's since it'll stun you. Be careful of his lvl 6 spike (Ult). And ask jungler for ganks if in deep trouble against this matchup.
Try to "bait out" her R, without it she and the adc is very vulnerable, whenever she uses it back off for a bit, wait for her R to run out and then do your all-in with your Support, that way Kayle won't have another way to save herself or her adc therefore you should be able to pick up a kill or two. Keep in mind that early on in the game she's a melee champion until she hits level 16, that's when she becomes permanently ranged.
Try to harass him down early on, you want to deny him farm as much as possible as it denies him getting his powerspike items. During the late game it's way better to stay with your team as Kog'Maw will be able to spike during this and will really hurt at this phase of the game.
Using your root as much as possible to avoid his Q and extra damage that comes along with it thanks to his auto attacks. Try to avoid taking to much damage from his R aswell.
Take care of her slow and W. As said she has a polymorph which can really make it annoying for you when you are trading. Be careful of when she reaches level 6 as she unlocks her ultimate which is game changing especially in trades and teamfights.
Avoid her Q's and try not to die from her combo's (Q+E+R). Ask jungler for help if in deep trouble.
Avoid his pulls. Otherwise, he's not a threat. If he tanks, don't target him in team fights instead go for the other opponents like the squishies since they are the ones doing all the damage.
Her stun and her ult can cause bad things. The stun last a really long time, so make sure to dodge it. Watch her pokes, and target her early game before she tanks.
Stay out of her Q range. And avoid getting in her R range. She has a shield which removes CC while active, so it's better to bait it out first before your support CC's her or the ADC.
Don't get hit by his long ranged Q and try to dodge his E to your best ability. Try to make him "waste" his ultimate or dodge it (somehow).
Don't try to 1vs1 her alone, she's able to make you blind so that you can't see anything but close to you for a bit thanks to her Q, and she's also able to do more damage thanks to her passive. She'll most likely be trying to build lethality so she's gonna hurt a lot later on in the game.
Dodge his E to your best ability and be careful of his lvl 6 spike, usually when he hits 6 he wants to look for an all-in together with his ADC.
The only best tip against this support is to try to dodge the R. She'll be poking you a lot and healing her support which you can't really do much about. But poking her down from time to time without taking to much damage back is good enough.
Don't take long trades as Tahm usually wins those very often. He can swallow you in order to position you incorrectly for both ganks and to setup kills, and so being near him is not a wise choice, instead poke him down from far away. His Shield can also be pretty annoying but if you play it right it shouldn't be much of a problem.
Whenever you see him moving forward, try to avoid being in his E range. Whenever you trade with him and the ADC and he uses his R, then back off and let it run out before going back in again.
Avoid mushrooms, try if possible to indicate with pings where possible mushrooms could be, that way you can dodge them and you won't get the harass damage from Teemo. Beware of his Q and the poison damage it'll do.
Don't get grabbed by his Q and try to stop the adc from being able to use Thresh's lantern. One good tip for being able to stop his lantern is if you put a ward on top of it, that way you won't be able to click it, therefore you might be able to get a kill while doing so.
His amazing burst and true damage will make botlane a serious treat. Be careful of his lvl 6 and don't try to get hit by his stun (E).
Don't get stunned by his E. And take help from the jungler if it's really hard. He's a scaling mage so he'll be scaling very well into the late game, try to not waste to much time and end as quick as possible.
Try to avoid his Q's to your best ability. Same goes for his R, try to avoid it. A Varus without his ult (R) is very vulnerable, Take advantage of that.
Yasuo against Xayah shouldn't be super hard. If he tries to poke you down then return some auto attacks and use your E to root him. Your W is also pretty good to use if you are with a Support that can land CC on him for a good E setup like Leona.
Has incredible burst damage and can be a serious treat if not taken seriously. Be careful of her lvl 6 since she can turn you into dust in an instant if you are not prepared for it. Ask for ganks from jungler if it is really hard to deal with.
Try to fight him and the ADC before Zilean hits level 6. And try to avoid his stun at all costs.
Try to dodge his rockets, and try to deny him as much farm as possible. Try to make him choose either to use his abilities to wave-clear or to return damage towards you when your poking.
Although his ultimate can drain your health away as well as suppress you, recommend getting Mercurial Scimitar to break off from suppression. His overall damage is pretty small though but it can still kill you if you aren't being careful.
Hello summoner and welcome to my Xayah Guide! My name is Fruxo, a Gold rated player on the EUW server and I'll be your guide for today. I have been maining the ADC role for a long time (started in season 4) and Xayah is one of my favorite AD Carries! ( Xayah is one of the three best
champions that I have ever played) I really love the champion, her abilities, her super unique play style. and so fourth. To me Xayah Is an amazing champion that more people needs to try out.
My Twitch.tv: Fruxo02
↑ Very good waveclear especially in the late game
↑ Untargetable (R) - Featherstorm
↑ long range poke with her (Q) - Double Daggers and feathers
↑ Has really good damage once you get some crit items
↑ Excellent pusher
↑ Has some great burst in mid to late game
↑ Has a really strong root
Xayah can struggle against aggressive and long range poke lanes. She needs time to scale up as she isn't really that strong in the early game.
↓ Struggles against very aggressive lanes
↓ Can be tricky to learn
↓ Needs setup time for her feathers
↓ You need to pay attention with your feathers if you want be able to use them with Bladecaller
↓ Poke lanes are hard
↓ Weak to CC and focus when ultimate is down
Xayah is quite a tricky Marksman to learn as you have to constantly think about aiming your feathers and keeping an eye on when you can use her ultimate.
Same as most AD Carries down in the Botlane this current patch, Precision and Inspiration is usually the runes that you'll need to go
Having out as many feathers as you can is pretty important because of the nuke on your Bladecaller based on the feathers that does pull through on the way back.
Either way though this ability is pretty nice because it will instantly generate two feathers which will allow you to use your Bladecaller right away, but keep in mind you need to hit three feathers in order to successfully root the target. It is a decent part of your kit, but it is definitely not the best part.
So this ability is obviously one of the best parts about Xayah's kit, because it is just straight-up an attack speed steroid that makes you do 20% more damage on top of it. Therefore you will definitely want some points in this ability pretty early off but your Bladecaller ability is a lot better so you do want to max that one first, but this is definitely the one you want to max second.
Use the attack speed you are getting from this ability to pump out a ton of damage and the movement speed to either chase or kite enemies.
Enemies will take between 100 to 10% based on feathers hit in damage from feathers that has already passed trough minions before the enemy champion.
Now you will want to make sure you hit atleast three if not more feathers onto your target so that they will be rooted so you can easily pump out some damage on to them.
This combo is especially strong in teamfights because it will pull it trough an entire team if they are clumped up and give you and your team a really devastating teamfight.
The better use of the ability however is as a defensive ability. If someone like Zed ultimates you with his Death Mark or if something like Fizz's Chum the Waters comes towards you, you can use this ability to get into the air because you will be untargetable, that way you will take no damage from those abilities. It is incredibly busted in that scenario because it is a really solid defensive, but it does have offensive uses aswell.
|Personally i think maxing Bladecaller first out of your basic abilities and i feel like it is the way to go as it deals a ton of damage. Second max Deadly Plumage for more attack speed so you can increase your DPS and maximize your rooting potential. Lastly max your Double Daggers and of course take those points on your Featherstorm whenever it is possible.|
|Doran's Blade is one of the items you usually go when playing Xayah, if you are going for a really aggressive lane. It will give you a decent amount of AD, Health but also Life steal. Doran's Blade is the one item that you usually pick if you are against a matchup that should be significally easy for you, that way together with this item you will do way more damage in the early game. Buying this item, will only leave a spot for one Health Potion and that is it, if you play safe, then just having one potion will be enough.|
|This item is the other option you can go, mostly used if you are facing a matchup that is really agressive, and you feel like going defensive, also a really good item if you have a Support that isnt usually very aggressive either, like Lulu or Soraka etc. Doran's Shield will regenerate 30 health for you in the time of 10 seconds (based on your missing health, which has a cap on 25%), which will make it very great for laning and/or poking if possible. You will not have the same poking damage as if you went with Doran's Blade but going Doran's Shield is still a very good option.|
|Health Potion's is a really good item for you, as a ranged Marksman , you will always be in danger every single time by the enemy teams Marksman because he/she will try to poke you down. Health Potion's will give you the necessary health needed in order to survive and maybe get a really clutch kill in the end that you got from just being lucky, and that you can be proud of, it will also make it easier for your Support if you are able to go in for trades whenever your Support does.|
|Warding Totem is and will always be your first -starting- totem. You will get this item together with your Doran's Blade or Doran's Shield together with the number one Health Potion at the very start of the game. This totem will let you place down wards all around the map, it can stock 2 wards and has a cooldown of 90-120 seconds based on the average level of your team. Try to use your Warding Totem to place wards all around the botlane bushes, (if your Support hasn't done so already). That way you will always be aware when the enemy teams Jungler is preparing to gank you.|
Trinkets & Consumables
|Control Ward's is really useful for you to be able to keep an eye out in bushes that the Jungler tends to go into in order to prepare a gank. It has five hits before it goes down and it will show any hidden enemy wards while being in the bush. You can stock two Control Ward's at a time of every buy.|
|You usually tend to buy Farsight Alteration when you enter the late game. Farsight Alteration is really useful to be able to ward places like the Baron pit, Dragon pit, bushes where the enemy team might go into, or other useful places. It has one use before going on cooldown and it has only one hit before going down.|
|Pretty self-explanatory, you buy Elixir of Wrath lastly once you have maximum items, it gives you 30 Attack damage and a buff that will heal you whenever you deal physical damage to a champion, will last for 3 minutes.|
|Infinity Edge is a really good first item at the minute on Xayah. You will get 80 AD and 25% Critical Strike Chance which is really good to have early on, and will help you be able to put out the damage needed for the early game.|
|Pretty standard boots for ADC's. Gives you attack speed and movespeed. In some cases you can substitute for Ninja Tabi but in my opinion this is important for your DPS especially early.|
|Great item for Xayah. Often times I go this item as it helps you poke your opponents. It gives you extra range on the empowered auto attack once this item stacks up.|
|This is a really good item that you can use if you have your full build and you want to get some extra attack speed for poking or if you need the 25% crit chance to get that 100% to be able to deal a ton of damage.|
|Really decent item in my opinion. It gives you a one time use which will remove all crowd control debuffs from your champion and it will give you 50% movement speed for 1 second. Then it will go on cooldown for 90 seconds. Could be a complete life saver in a teamfight if you got hit by a stun in the start of the teamfight but then use your Mercurial Scimitar in order to cancel out the effects and to possibly save the day for your team.|
|Although Xayah has her ultimate to avoid ultis from Zed, Ashe, Kalista etc, but it isn't always up when needed so Guardian Angel helps really a lot especially if you are getting focused down in fights which in most cases happens.|
|I personally think this item is really good on her, as it is relatively cheap, (2600g) gives her lot's of attack speed and overall increases your DPS a good amount since you are throwing 3 autos instead of 1. Also it gives you more damage, and the 25% Crit chance is always great to have.|
|This is actually a really decent item, it gives AD and Crit chance which is really good on Xayah. It also has a nice passive that gives 20% CDR, and another passive that will restore mana for you, which is really great.|
|Gives you lot's of sustain and damage, and the shield helps especially a lot in teamfight's once you stack it up.|
|This is a great item for Xayah, has a Lifeline passive that shields you when you drop below 30% health. Spectral Waltz triggers on basic attacking an enemy champion, you gain 7% movement speed and pass through units.|
|This is a really good item to pick up if the enemy team has a lot of healing, especially like Soraka, it will the healing she can give others, and it will reduce regeneration by 40%. The armor penetration you get from it is always a good thing to have aswell.|
Now later on when you finally reach level 6 and you have your Featherstorm Xayah will be able to play aggressively from here and forward on. You will be able to go in more aggresive in duels or teamfights that may break out early on, because if you manage to mess up you have your Featherstorm there to help you in that situation. You will be able to use your Featherstorm both on the defense as well as on the offense, if it is with trying to kill the enemy Marksman that managed to position wrong or if it is the enemy Support that went in too deep. You will also be able to use your Featherstorm under the turret in order to get that last root or damage needed to kill that enemy champion, or if it is needed in order to escape from almost dying. This ability combined together with your Bladecaller will be able to put out massive amounts of damage and will make you into a serious treat for everyone.
It is very important that you know that your Featherstorm is able to dodge most abilities that may come towards you, it can be anything from Pyke's Death from Below, Zed's Death Mark to Kalista's Fate's Call + many many more.
Then comes the Mid game. Due to her feathers passing trough minions it is much easier to hit the backline which will keep them moving and from being safe. This is where her ability to strike multiple targets at once starts to be very handy, she can do good damage to teams that are clumped together in a group while also rooting them for a great potential to turn a fight around.
During the Mid game you will mostly be focusing on taking down turrets, because of your Deadly Plumage which gives you attack speed, you are able to completely shred down turrets while also making the enemy team focus more on you then on the rest of your team, that way for an example your team will be able to secure a Dragon or if there is enough damage from your team without you, they might even be able to get a free Baron nashor out of that splitpush. Your Deadly Plumage can shred both turrets and Dragon 's so make sure to rotate around the map to help support your team whenever it seems necessary.
What is Kiting?
First things first, kiting is moving in between your auto attacks to keep distance from your opponent. This can also be called Stutter stepping or Blocking, but we'll call it Kiting for short. Every champion has a delay in which they can auto attack, during this time it is very efficient to keep on walking because you can't auto attack anyways and it keeps distance from the enemy player. While this can be used to create distance between you and your opponent it can also be used to stick on to someone while trying to deal damage.
For example if you're chasing someone and you want to be able to deal damage to be able to kill him, it might be better to fit in some auto attacks while you are chasing your opponent which is way more effecient and it will have a higher chance of not letting him get away because, the more time you waste, the more time your opponent is going to have to get away.
How do I Kite?
There is a spot during your auto attack animation that is not necessary to dealing damage as part of the animation is called the rewind animation, and is the ending animation of your auto attack, this is where your character sets up for the next upcoming Auto attack animation. It has to reset back to its original attack animation state so, you can use that little bit of time to walk away from your opponent while still dealing damage in the meantime.
The basic kite is that you auto attack and while the rewind animation is going, you proceed to walk away from your opponent. For an example lets say a random melee champion like Riven is going very aggressive on to you, you want to be able to deal damage to her while not letting her get close to you, you auto attack her and while the animation is about to rewind, you walk away from Riven to keep distance from her but also to be able to avoid her specific abilities. And then you start over again, so you continue to auto attack and move away from Riven until she either dies, or you die.
The time you have to walk away is something you will have to get used to, sometimes you have more movement speed so you can keep your distance by just taking one step, or you have less movement speed so it will take longer for you when moving. Practice tool is something that is the best way in order to train on how to kite, just put in a dummy and train your auto attacks and movement on to it. It is only practice, practice and more practice in order to become better with it.
Fighting is one of the most importnat skills of any Marksman in the Ad Carry role to practice, because this is one of the core-mechanics of the role. Keeping distance from a bruiser that tries to chase you happens all the time, and being prepared for that is the key to winning the game for your team.
As a child, Xayah loved listening to her father sing the ancient folk-hymns about vastayan heroes. The haunting melodies transported her to a long-forgotten time, when the spirit realm danced freely throughout the physical world. But, with every new generation, humans encroached further into the Lhotlan tribelands, disrupting the raw, chaotic essence of Ionia for their own purposes. Unwilling to stand by and watch her kind fade, Xayah ignored the decrees of her people and set out to reason with the humans.
She ventured into villages beyond her secluded tribal home, and learned how little she knew of the outside world. A group of poverty-stricken villagers mobbed her, some of them trying to steal her feathers as priceless trophies. Others were fearful of her strange appearance and summoned the authorities, forcing her to defend herself. Xayah’s attackers were soon taught the dangers of getting in her way, as she skewered them with her lethal quills.
Dismayed, she returned to her home, only to discover that her tribe, including her father, was missing without a trace. An ancient vastayan temple had been tainted by unnatural shadow magic, disrupting its connection to the spirit realm. Xayah destroyed the temple in order to dispel the corruption. Almost instantly, magic flowed back into the surrounding lands. It was a beautiful sight, but her tribe was still nowhere to be found.
After years spent flitting in and out of the most fortified strongholds and leaving a trail of bodies in her wake, she became known as “The Violet Raven.” She lived alone, focused only on the next mission, and the next step toward freedom for her kind.
But then she met another vastayan who would change her life forever. As she entered the remote mountain town of Vlonqo in search of a stolen vastayan artifact, she was struck by the strange sight of a braying crowd of excitable humans. Onstage before them stood a preening, flamboyant performer, a veritable golden peacock, who sang old vastayan songs for his captivated audience. As he finished his show with a dazzling array of cheap tricks—as Xayah saw them—the crowd erupted and chanted his name: “ Rakan.” He took a theatrical bow. She dismissed him as a buffoon.
Xayah willed herself to ignore the entertainer, and completed her mission. She made her escape, which she had to admit had become far easier thanks to the buffoon’s distraction of Vlonqo’s inhabitants.
Despite vowing never to see this “ Rakan” again, she couldn’t seem to get him off her mind. It was a strange and complicated feeling; there was a lightness to his spirit that she found aggravatingly alluring.
As she left town, Xayah was preoccupied by these strange thoughts, leaving her momentarily distracted to an ambush from a group of mercenaries. She had been expecting a fight, so she was glad to get her feathers bloody. A good brawl seemed the perfect antidote for useless diversions and unwanted feelings.
That was when Rakan made his grand entrance.
Xayah insisted she didn’t need the swaggering vastayan’s help. Rakan insisted he didn’t care—he just didn’t want to miss the party. Through the course of the fight, Rakan proved an unorthodox, but surprisingly dauntless and effective, ally. He leapt and pirouetted through the attackers who couldn’t take their eyes off him, providing Xayah ample time to strike them down with devastating accuracy.
In spite of her protestations, Rakan continued to follow Xayah. Over time, she grew to welcome his company and—though she was initially loath to admit it—the world didn’t feel so broken and lonely. They became inseparable, with her passion for the vastayan cause infecting the showboating battle-dancer. She has adapted to his free-spirited ways, utilizing the chaos Rakan creates as perfectly timed distractions. Together, they fight to release Ionia’s abundant flow of magic so that the vastaya might thrive once again.
(credits to the official RiotGames for this, you can find here)
Xayah is a very unique champion, she can be hard to master at first but once you get the grip of her playstyle and her abilities, you will have a really fun time playing her. She has a unique playstyle as mentioned before because she isn't like other Marksman 's she doesn't have a bow or a gun of some sort, instead she uses feathers. She also has a ton of damage together with her abilities if you manage to position your feathers correctly meaning that you can pick up kills very fast and be super useful for your team during teamfights.
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