Xayah Build Guide by Fruxo
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Abilities
Threats & Synergies
Doesn't have too much damage or range pre-6 so take advantage of that. After level 6 he gains big boost in range with his ult so be careful of that.
Avoid her Q bouncing from a minion to you. You should be able to win her but if she hit's her ult on you for couple of seconds you probably will die. Care of her ultimate on team fight.
Try to bait out her spellshield or she will block your E. Should be otherwise quite an easy matchup just dodge her Q poke. Take short trade.
Vayne can be annoying after 6 with her stealth. However you can beat her if you can root her when she comes out of stealth and burst her there.
Can be a really annoying champion to face. Try to avoid her Q's and E's to ur best ability. Take advantage of her abilities being on cd. Focus more on her rather then the Adc because she will just heal the Adc. Get Executioner Calling early on to make her healings useless. Late game you can always turn it into a Mortal Reminder. Building Heal reduction is great to make it hard for Soraka to do anything.
Has cc which cripples you pretty badly after 6. Try to dodge her ult with yours and avoid getting hit by her w as it can lead you to a bad spot since you are pretty immobile.
Annoying poke and you can't really outdamage him early. Just farm up and see if your supp or jungler can get a good engage on the enemy.
Annoying with her poke but you should win her if you can CC her as otherwise she will just jump away. Carefull of her bomb burst.
Possibly quite threatening as he has a lot of CC and you are immobile. Try to stay out of his range and only go in if you are confident you can kill their ADC before they can finish you off. Stay out of his combo range.
Just do your best to dodge his hook and you should be fine. If you however get hooked it might be the end of you if your summoners and ult is down. Don't get Grab !
Has a long range and can poke you quite a lot for free since she outranges you. Farm up and demolish her in teamfights as your teamfight capability is much better than hers. Don't take far trade.
Pretty safe pick, you have to bait his E before you try to kill him as he will otherwise just jump out of your feathers. Dont let his W hit you or you will get bursted and lose a lot of HP.
Annie can be really annoying with her stuns, which pretty much can get you killed if it she has enough damage when she stuns you. She has low range so try to stay away when her stun is up and pay attention when she hits 6 or when her flash his up.
Stay away of her E range as if she catches you with her stun you are pretty much dead without your summoners and ult.
Get's harder as the game goes on. Try to CC him so he can't catch his axes. Don't take long trades with him as he will outtrade you with his axes. Highly adviced to ask for ganks.
Can block your feathers and make your life miserable with his high-CC kit. Just try to farm up as best as you can and wait for jungler.
Try to stay far of your minions and his Q spell.
He has CC with both his E which can knock you up and his W which will move you towards him if you are inside of his circle when he cast his ability. He can also do a ton of damage with his Adc if you are not careful.
Not many people play Heimer adc, But from my experiences whenever i face one. Take care of his turrets and he won't be able to do anything. Dodge his stun or you might possibly die because of it.
He can silence you which will keep you from using ur abilities + he has his fear which will stop you from doing anything and move you slowly backwards while he gets the ability to steal HP from you, So be careful!
Easy matchup, trade whenever she doesn't have her shield.
Dodge his Q whenever he tries to use it for wave-clear (If he use it). Try to dodge his smoke + R. Be careful of incoming ganks from the enemy teams jungler as well.
Be safe of his fourth bullet. Besides Jhin's good laning phase and utility, he is very weak late-game. Just make sure to avoid his skill-shots (DONT GET SNARED!) and hit your own, while keeping your farm up to your first powerspike. Late game you destroy him 1v1 because of your AS, Crit and LS. He'll be dead before even having hit you with his 4th shot.
Don't get caught by her and the support. Annoying poke when you attempt to escape with her Q, also annoying range with her W and its slow is quite annoying at the same time. Her E will also be able to stun you so with a threatening support like Alistar or Thresh, you might die if you get caught by it.
Be careful of her missiles (Q). And try to dodge her W since that will be the ability to harass you from a distance. Keep check of the support or things might end up bad.
Careful to her lvl 6 on lane. Dodges your root and your feathers very easily with her auto attack quick jump, try catch her out and follow her positioning.
Stay out of her W range.
Try to dodge his Q's to ur best ability. Try not to let him get his 3 passive proc's since it will stun you. Be careful of his lvl 6 spike (Ult). And ask jungler for ganks if in deep trouble against this matchup.
Try to "bait out" her R, without it she and the adc is very vulnerable, whenever she uses it back off for a bit, wait for her R to run out and then do your all-in with you Support, that way Kayle won't have another way to save herself or her adc therefore you should be able to pick up a kill or two.
Kog'maw is pretty much useless because of the latest patches. But all you really do is try to harass him early game. And never try to 1vs1 him late game, because he will delete you.
Using your Q + E as much as possible to try and snare him, while also trying to poke as much as you can. He will be annoying because he is able to dash towards you and put out a lot of damage along with his Support. So be careful whenever you are in lane.
Take care of her slow and W.
Avoid her Q's and try not to die from her combo's (Q+E+R). Ask jungler for help if in deep trouble.
Avoid his pulls. Otherwise, he's not a threat. If he tanks, don't target him in team fights.
Her stun and her ult can cause bad things. The stun last a really long time, so make sure to dodge it. Watch her pokes, and target her early game before she tanks.
Stay out of her Q range.
Dont get hit by his long ranged Q and try to dodge his E to ur best ability. Try make him "waste" his ultimate or dodge it (somehow).
Don't try to 1vs1 her.
Dodge his E to ur best ability and be careful of his lvl 6 spike.
The only best tip against this support is to try to dodge the R. She will most likely try to poke you down with her Q so be careful when she is trying to do so.
Don't take long trade.
Whenever you see him moving forward, try to avoid being in his E range. Whenever you trade with him and the adc and he uses his R, then just back off, wait for it to run out and then all-in.
Avoid mushrooms, try if possible to indicate with pings where possible mushrooms could be, that way you can dodge them and u wont get the harass damage from Teemo. Beware of his Q and the poison damage it will do.
Don't get grabbed by his Q and try to stop the adc from being able to use Thresh's lantern. One good tip for being able to stop his lantern is if you put a ward on top of it, that way you won't be able to click it, therefore you might be able to get a kill while doing so.
His amazing burst and true damage will make botlane a serious treat. Be careful of his lvl 6 and dont try to get hit by his stun (E).
Do not get stunned by (E). And take help from the jungler if its really hard.
Try to avoid his Q's to ur best ability. Same goes for his R, try to avoid it. A Varus without his ult (R) is very vulnerable, Take advantage of that.
Yasuo against Xayah shouldnt be super hard. Many people play him but just poke him down and if he tries to trade with you just use ur feathers (E) to stun him and continue poking him with (Q) and (W).
Has incredible burst damage, can be a serious treat if not taken seriously. Be careful of her lvl 6 since she can turn you into dust in an instant if you are not prepared for it. Ask for ganks from jungler if it is really hard to deal with.
Try to fight them before Zilean gets 6.
Try to dodge his rockets.
His skillest R will kill you, and his abilities is quite annoying as it does a ton of damage if it manages to hit you.
Has a (Q) + (W) used for a lot of damage along with her (W) that both shields her and stacks her passive with 1 stack with each (W) and each (Q) and (E). At 4 stacks she will be able to stun an enemy champion, together with her (R) + you and Tibbers, you will be able to annihilate enemy champions.
He is super squishy (especially early game) and can't really do anything at all but to silence with his (Q). But otherwise completely useless if hes not able to get a good trade where he can use his (W) + (E) to peel, but often even if that manages to happen the support will be there to stop him from doing so with their CC. He does have a good R though and he can fear the enemy with Q but otherwise not really viable.
Bard is very useless for you unless he knows what he is doing. The only way for you to be able to win your lane with Bard Support is if Bard manages to hit a lot of his (Q)'s on the enemy team as it benefits your potential to root. also making good use of his (W) and (E) for his healing that he puts on the ground or for the good portals, also has an average ultimate that can both stop a player from moving for 2.5 seconds but also stop towers from attacking, so take good advantage of that option when diving.
She only has her (W) as her stun, making it hard for you to be able to hit your feathers on the enemy team. Her (Q) is a decent poking ability together with her (E) that shields you and gives you movement speed. Her (R) boosts her abilities buy a little bit. (like a stronger shield, better Q with more damage or the exact same stun.)
He does have his (Q) which deals damage and his (W) to be able to swallow you so that you can escape a trade that went wrong or swallow an enemy to make sure you get the kill in the end. Also has his (E) which makes him sort off a tank for a lil bit. His (R) is completely useless unless used for splitpushing or to quickly access a teamfight.
She is very squishy making it hard for you to be able to survive in lane if the enemy team has a lot of poke + CC. She does have her (Q) for pokes + (E) and (W) which is a heal and movementspeed which is both very beneficial for you. Also has a (R) that will stun enemies, really good for engaging a fight or disengaging a fight.
He has a stun with his (E) but is very vulnerable without it. Also alot of dmg with his (Q), (W) and (R). Even if veigar loses early game, he can still be a serious treat since the damage together with his items and his passive can be massive during teamfights and such.
Great champion, very strong. If able to hit both of his (Q)'s it will stun the enemy. He can both boost you and reduce the enemies speed with his (W), along with his (E) that removes the cooldown on all his abilities (except R). And of course the (R) which is an insta mess up for you.
Really strong pick in my opinion, not very ideal all of the time but still a good pick. He has a hook (Q) that will take an enemy champion towards blitzcrank upon hit, this together with his (E) is very good for you and your own feather combos. He also has his (R) that both deals damage and silences the enemies from using any form of spells.
Brand is a strong champion if played correctly. He has his kit of basically trying to deal as much damage as possible. He has a stun that goes active if a champion as already been hit by his (W) and then hit by his (E). If (Q) or (E) is casted first, and then (W), (Q) or (E) then the stun will not commence and instead a circle of fire will come and deal more damage to enemies around them. His (R) is a great ability that is able to bounce to both champions and minions.
Lulu is an ideal champion because of the fact of her unique kit. Her (Q) is a poke, she has her (W) which will both give bonus attack speed while cast on an ally but polymorphs for a short duration if cast on an enemy. Her (E) will shield while casted on an ally, but deal magical damage + give true sight if casted on an enemy. She has her (R) which will both heal you up and knockup enemies that are very close to you along with the slow that comes with it.
Lux is not very ideal, she can be strong but not very ideal at all. She does have stun capabilities, slows + shields together with her (Q), (W) + (E). And her (R) being a massive beam of light that does tons of damage. She is still not very viable as she is a super squishy champion that can be focused down easily.
Taric is a really ideal champion. He has his (Q) is a small heal for you, his (W) will shield both you and Taric when active, really great when going in for trades together with his (E) which is a stun coming from both you and Taric that will stun upon hitting an enemy champion. He also has his amazing (R) that will upon use make you and Taric invulnerable for the next 2.5 seconds, making Taric an amazing support for teamfights.
Very strong champion, not the best or most ideal champion since the latest nerfs. But still a very strong champion. His (Q) is a snare if it manages to hit a champion and he is able to go in with his (Q) after hit and use his (E) to be able to take the enemies towards you and your feathers. His (W) gives you a lantern which is great for escaping tricky situations and together with his (R) that slows enemies that passes through the edges of it, Thresh will be a really strong force.
Vel'koz is an ideal support champion because of his kit. He has a (Q) that he can use to damage enemies and apply a stack of his passive, his (W) does more damage and applies more stacks to his passive. He has a knockup (E) which makes it easy for you and your combos. And he has his (R) together with his other abilities to be able to shred champions like crazy.
Alistar is an ideal champion because of the fact that he has a decent amount of CC (like Braum has). He has both his (W) + (Q) to be able to knockup any champion which will make it easy for you to position your feathers in order for a kill potential. His (E) stacks up to 5 times, at the 5th time it will stun the target on his next basic attack. Alistar is also an unbelievable tank together with his (R) that reduces both Physical and Magic damage for the next 7 seconds, making him a super strong tank for teamfights.
Braum is a super ideal champion together with Xayah. His super strong CC kit will make your enemies live a complete hell. Has (Q) for poking, his passive stacks 4 times and at the 4th time it will stun the target. He can jump to you with his (E) while also (like most Braum players) use his (W) to shield you from any damage that may come towards you. His amazing knockup (R) will be amazing for both you and your teammates during trades and teamfights.
Janna is very squishy, but if she gets played right and smart she will still be very ideal. Her (Q) is a knockup tornado that is really amazing for you when going in for trades. Sometimes Janna will go very aggressive with her (W) which is a mini damage + slow, so be careful and only trade when you feel like it will benefit you. She has her (E) which is your amazing shield, if you are about to die then Janna will always be able to shield ur face from death. :) Her (R) is a insta mess up, if you manage to miss a combo or you are about to die (Or janna is about to die) then she can use her (R) which will knock away any enemies around the circle + heal you, her and other teammates in the circle.
Very ideal, her (Q) is a shield making her be able to go in for trades almost at all times. her (W) her way of going in for a trade, if it hits an enemy champion it will root them for 0.5 seconds + her (W) will go through minions. She has her (E) which is a stun that will stun targets making it easier for you to pick up a kill + her (R) that is a stun if it hits a champion if it doesnt hit it will only be a slow.
Nautilus is an ideal champion because he has a great CC kit, even if it isnt the best kit it is really good. His (Q) is a sorta 1 second stun if it hits a champion which is really good for trades. He is able to tank a lot of damage together with his (W). He has his (R) which is a guaranteed knockup making it really easy for you to pick up a kill with your root combo.
If you know how to play Nami properly she is a complete ideal champion, if your Support is an average Nami player she drops down to being a Strong champion. Her (Q) is a knockup if it hits a champion, making it easy for you to quickly do a root combo. her (W) can heal you (Same as if you would have a Soraka) + together with her (E) you will be able to gain three bonus damage auto attacks aswell. Has a great knockup (R) that can be very useful during teamfights.
If done right, very ideal champion. Has stun potential with her (Q) and a bit of damage together with her (W). Her shield (E) will be really beneficial for you if you are facing a match up that has some decent CC. Has a good stun with her (R) making it easier to pick up good trades, aswell as win team-fights.
Very strong ideal champion, has grabbing potential with his (Q), if done right hes able to aim his (Q) to hit your (Q) and be able to set up a really good fast root. Has (E) that will stun, making it easier again for your roots + the most amazing (R) that can oneshot any champion once they get a Red health bar, giving you gold aswell while Pyke takes the kill if you are in the area.
Very ideal champion, Has CC together with his (W), (Q) heals you both if the ability hits an enemy champion. He is able to go directly to you from pretty far distance with his (E) twice, and of course his charm (R) will make your rooting capabilities go skyhigh.
Soraka is considered Strong for me, she doesnt really "completely" fit in into being an Ideal champion together with Xayah, but she is still not a bad support. She has her (E) which is able to Silence your enemies making it a complete hell for them to be able to cast any abilites at all, + being able to get free heals from her (W) will make your poking potential even better.
Zyra is very ideal in my opinion, She is able to snare the enemies with her (E) making it really easy for you to do your own combo for a quick root and a potential for a kill. Also together with her (R) she will be a dominant force together with you and you both together will have a lot of useful CC.
Champion Build Guide
✔️ Experience My Love For FeathersBy Fruxo
Hello, I'm Fruxo, and this is my Xayah Guide.
My real name is Timothy, but i dont mind at all if you call me something else. I have been playing League of Legends for a decently long time (started back in Season 4) and finished in Gold 5 in season 7. I'm a Marksman lane main who mainly plays Twitch, Xayah, Kai'Sa, Sivir and Caitlyn but i do play other roles sometimes as well. I have been playing Xayah for a really long time. ( Xayah is one of the three best Marksman champions that i have played) I really love the champion, her abilities, her super unique play style. and so fourth. To me Xayah Is an amazing champion that more people needs to try out. :)
My Twitch.tv: Fruxo02
> Very good waveclear especially in the late game
> Untargetable (R) - Featherstorm
> long range poke with her (Q) and feathers
> Has really good damage once you get some crit items
> Excellent pusher
> Has some great burst in mid to late game
> Has a really strong root
Xayah can struggle against aggressive and long range poke lanes. She needs time to scale up as she isn't really that strong in the early game.
> Struggles against very aggressive lanes
> Can be tricky to learn
> Needs setup time for her feathers
> You need to pay attention with your feathers if you want be able to use them with Bladecaller
> Poke lanes are hard
> Weak to CC and focus when ultimate is down
Xayah is quite a tricky Marksman to learn as you have to constantly think about aiming your feathers and keeping an eye on when you can use her ultimate.
Same as most AD Carries down in the Botlane, Precision and Sorcery is usually the runes that you need to go
|Clean Cuts (Passive): After Xayah casts an ability, her next 3 basic attacks strike all enemies in their path dealing 100% damage to main target and 30/40/50% to other enemies passed. Feathers stay active for 6 seconds. Feathers can be stored up to 5 basic attacks.|
Having out as many feathers as you can is pretty important because of the nuke on your Bladecaller based on the feathers that does pull through on the way back.
Lover's Leap (Passive): Xayah has a second passive too. If either Xayah or Rakan is recalling, the other person can move up nearby and join the other while in recall.
This information is very useful since you can start recalling and Rakan can just get back to you with his Battle Dance. Also works the same way around, only difference is that Xayah does not have a fast way to instantly go to someone like Rakan does.
|Double Daggers (Q): After a short wind-up, Xayah throws two feather-blades rapidly in the target direction, and leaving 2 Feathers on the ground at maximum range. The feather-blades deal physical damage to all enemies they pass through, reduced to 50% against units beyond the first.|
Either way though this ability is pretty nice because it will instantly generate two feathers which will allow you to use your Bladecaller right away, but keep in mind you need to hit three feathers in order to successfully root the target. It is a decent part of your kit, but it is definitely not the best part.
|Deadly Plumage (W): Xayah surrounds herself with a storm of feathers-blades for 4 seconds, granting her bonus attack speed, 20% increased damage on her attacks, and 30% bonus movement speed for 1.5 seconds whenever she attacks a champion. If Rakan is near Xayah when casted, he will gain Deadly Plumage, increasing the bonus damage on each of them to 40%.|
So this ability is obviously one of the best parts about Xayah's kit, because it is just straight-up an attack speed steroid that makes you do 20% more damage on top of it. Therefore you will definitely want some points in this ability pretty early off but your Bladecaller ability is a lot better so you do want to max that one first, but this is definitely the one you want to max second.
Use the attack speed you are getting from this ability to pump out a ton of damage and the movement speed to either chase or kite enemies.
Bladecaller (E): Xayah recalls all her Feathers, dealing physical damage to enemies they strike on their way toward her, increasing by 0.5% for every 1% of Xayah's Critical Strike Chance. Minions take 50% damage.
If an enemy has been hit by 3 or more feathers on the way back, the target will becomes rooted for 1.25 seconds. This information is very useful when using your (Q), (W) or (R) to quickly be able to get your target rooted for your other teammates to take advantage of.
Enemies will take between 100 to 10% based on feathers hit in damage from feathers that has already passed trough minions before the enemy champion.
Now you will want to make sure you hit atleast three if not more feathers onto your target so that they will be rooted so you can easily pump out some damage on to them.
|Featherstorm (R): Xayah leaps into the air, becoming untargetable for a short amount of time but still able to move. After a short delay, she unleashes a volley of feather-blades forward in a cone, dealing physical damage to all enemies struck and leaving a line of 5 Feathers at the end of Featherstorm's maximum range.|
This combo is especially strong in teamfights because it will pull it trough an entire team if they are clumped up and give you and your team a really devastating teamfight.
The better use of the ability however is as a defensive ability. If someone like Zed ultimates you with his Death Mark or if something like Fizz's Chum the Waters comes towards you, you can use this ability to get into the air because you will be untargetable, that way you will take no damage from those abilities. It is incredibly busted in that scenario because it is a really solid defensive, but it does have offensive uses aswell.
|Personally i think maxing Bladecaller first out of your basic abilities and i feel like it is the way to go as it deals a ton of damage. Second max Deadly Plumage for more attack speed so you can increase your DPS and maximize your rooting potential. Lastly max your Double Daggers and of course take those points on your Featherstorm whenever it is possible.|
|Doran's Blade is one of the items you usually go when playing Xayah, if you are going for a really aggressive lane. It will give you a decent amount of AD, Health but also Life steal. Doran's Blade is the one item that you usually pick if you are against a matchup that should be significally easy for you, that way together with this item you will do way more damage in the early game. Buying this item, will only leave a spot for one Health Potion and that is it, if you play safe, then just having one potion will be enough.|
|This item is the other option you can go, mostly used if you are facing a matchup that is really agressive, and you feel like going defensive, also a really good item if you have a Support that isnt usually very aggressive either, like Lulu or Soraka etc. Doran's Shield will regenerate 30 health for you in the time of 10 seconds (based on your missing health, which has a cap on 25%), which will make it very great for laning and/or poking if possible. You will not have the same poking damage as if you went with Doran's Blade but going Doran's Shield is still a very good option.|
|Health Potion's is a really good item for you, as a ranged Marksman , you will always be in danger every single time by the enemy teams Marksman because he/she will try to poke you down. Health Potion's will give you the necessary health needed in order to survive and maybe get a really clutch kill in the end that you got from just being lucky, and that you can be proud of, it will also make it easier for your Support if you are able to go in for trades whenever your Support does.|
|Warding Totem is and will always be your first -starting- totem. You will get this item together with your Doran's Blade or Doran's Shield together with the number one Health Potion at the very start of the game. This totem will let you place down wards all around the map, it can stock 2 wards and has a cooldown of 90-120 seconds based on the average level of your team. Try to use your Warding Totem to place wards all around the botlane bushes, (if your Support hasn't done so already). That way you will always be aware when the enemy teams Jungler is preparing to gank you.|
Trinket & Consumables
|Control Ward's is really useful for you to be able to keep an eye out in bushes that the Jungler tends to go into in order to prepare a gank. It has five hits before it goes down and it will show any hidden enemy wards while being in the bush. You can stock two Control Ward's at a time of every buy.|
|You usually tend to buy Farsight Alteration when you enter the late game. Farsight Alteration is really useful to be able to ward places like the Baron pit, Dragon pit, bushes where the enemy team might go into, or other useful places. It has one use before going on cooldown and it has only one hit before going down.|
|Pretty self-explanatory, you buy Elixir of Wrath lastly once you have maximum items, it gives you 30 Attack damage and a buff that will heal you whenever you deal physical damage to a champion, will last for 3 minutes.|
|Infinity Edge is a really good first item at the minute on Xayah. You will get 80 AD and 25% Critical Strike Chance which is really good to have early on, and will help you be able to put out the damage needed for the early game.|
|Pretty standard boots for ADC's. Gives you attack speed and movespeed. In some cases you can substitute for Ninja Tabi but in my opinion this is important for your DPS especially early.|
|This is a great item for Xayah, has a Lifeline passive that shields you when you drop below 30% health. Spectral Waltz triggers on basic attacking an enemy champion, you gain 7% movement speed and pass through units.|
|Great item for Xayah. Often times I go this item as it helps you poke your opponents. It gives you extra range on the empowered auto attack once this item stacks up.|
|Dominik's is really great to pick up if the enemy team has a lot of Tank 's, this item will help you with dealing with them, Since the item ignores 35% of a Tank 's armor, it will be a very useful item to have for your team.|
|Really decent item in my opinion. It gives you a one time use which will remove all crowd control debuffs from your champion and it will give you 50% movement speed for 1 second. Then it will go on cooldown for 90 seconds. Could be a complete life saver in a teamfight if you got hit by a stun in the start of the teamfight but then use your Mercurial Scimitar in order to cancel out the effects and to possibly save the day for your team.|
|This item is good for giving you some sustain while giving you the % hp damage to deal with more tanky champions. The attack speed boost is also nice, although it's not as big as it used to be.|
|I personally think this item is really good on her, as it is relatively cheap, (2600g) gives her lot's of attack speed and overall increases your DPS a good amount since you are throwing 3 autos instead of 1. Also it gives you more damage, and the 25% Crit chance is always great to have.|
|This is actually a really decent item, it gives AD and Crit chance which is really good on Xayah. It also has a nice passive that gives 20% CDR, and another passive that will restore mana for you, which is really great.|
|Although Xayah has her ultimate to avoid ultis from Zed, Ashe, Kalista etc, but it isn't always up when needed so Guardian Angel helps really a lot especially if you are getting focused down in fights which in most cases happens.|
|This is a really good item that you can use if you have your full build and you want to get some extra attack speed for poking or if you need the 25% crit chance to get that 100% to be able to deal a ton of damage.|
|This is a really good item to pick up if the enemy team has a lot of healing, especially like Soraka, it will the healing she can give others, and it will reduce regeneration by 40%. The armor penetration you get from it is always a good thing to have aswell.|
|This is a really great item if you are struggling when it comes to trades, or if you are dying a lot. Death's Dance will give you a lot of damage (80 AD) It will grant you a ton of healing which can be used to survive that one Ignite that has been casted on you if you Auto Attack a few minions. It will also give you some Cooldown reduction so that you will be able to use your abilities a lot faster.|
|Gives you lot's of sustain and damage, and the shield helps especially a lot in teamfight's once you stack it up.|
|This item is really good if you are struggling with AP matchups like LeBlanc, it will give you some magic resist and the cooldown reduction is always a great thing to have. You will also get a great shield which will absorb some magic damage, and the damage you get is always good.|
Now later on when you finally reach level 6 and you have your Featherstorm Xayah will be able to play aggressively from here and forward on. You will be able to go in more aggresive in duels or teamfights that may break out early on, because if you manage to mess up you have your Featherstorm there to help you in that situation. You will be able to use your Featherstorm both on the defense as well as on the offense, if it is with trying to kill the enemy Marksman that managed to position wrong or if it is the enemy Support that went in too deep. You will also be able to use your Featherstorm under the turret in order to get that last root or damage needed to kill that enemy champion, or if it is needed in order to escape from almost dying. This ability combined together with your Bladecaller will be able to put out massive amounts of damage and will make you into a serious treat for everyone.
It is very important that you know that your Featherstorm is able to dodge most abilities that may come towards you, it can be anything from Pyke's Death from Below, Zed's Death Mark to Kalista's Fate's Call + many many more.
Then comes the Mid game. Due to her feathers passing trough minions it is much easier to hit the backline which will keep them moving and from being safe. This is where her ability to strike multiple targets at once starts to be very handy, she can do good damage to teams that are clumped together in a group while also rooting them for a great potential to turn a fight around.
During the Mid game you will mostly be focusing on taking down turrets, because of your Deadly Plumage which gives you attack speed, you are able to completely shred down turrets while also making the enemy team focus more on you then on the rest of your team, that way for an example your team will be able to secure a Dragon or if there is enough damage from your team without you, they might even be able to get a free Baron nashor out of that splitpush. Your Deadly Plumage can shred both turrets and Dragon 's so make sure to rotate around the map to help support your team whenever it seems necessary.[/center]
What Is Kiting?
First things first, kiting is moving in between your auto attacks to keep distance from your opponent. This can also be called Stutter stepping or Blocking, but we'll call it Kiting for short. Every champion has a delay in which they can auto attack, during this time it is very efficient to keep on walking because you can't auto attack anyways and it keeps distance from the enemy player. While this can be used to create distance between you and your opponent it can also be used to stick on to someone while trying to deal damage.
For example if you're chasing someone and you want to be able to deal damage to be able to kill him, it might be better to fit in some auto attacks while you are chasing your opponent which is way more effecient and it will have a higher chance of not letting him get away because, the more time you waste, the more time your opponent is going to have to get away.
How do i Kite?
There is a spot during your auto attack animation that is not necessary to dealing damage as part of the animation is called the rewind animation, and is the ending animation of your auto attack, this is where your character sets up for the next upcoming Auto attack animation. It has to reset back to its original attack animation state so, you can use that little bit of time to walk away from your opponent while still dealing damage in the meantime.
The basic kite is that you auto attack and while the rewind animation is going, you proceed to walk away from your opponent. For an example lets say a random melee champion like Riven is going very aggressive on to you, you want to be able to deal damage to her while not letting her get close to you, you auto attack her and while the animation is about to rewind, you walk away from Riven to keep distance from her but also to be able to avoid her specific abilities. And then you start over again, so you continue to auto attack and move away from Riven until she either dies, or you die.
The time you have to walk away is something you will have to get used to, sometimes you have more movement speed so you can keep your distance by just taking one step, or you have less movement speed so it will take longer for you when moving. Practice tool is something that is the best way in order to train on how to kite, just put in a dummy and train your auto attacks and movement on to it. It is only practice, practice and more practice in order to become better with it.
Fighting is one of the most importnat skills of any Marksman in the Ad Carry role to practice, because this is one of the core-mechanics of the role. Keeping distance from a bruiser that tries to chase you happens all the time, and being prepared for that is the key to winning the game for your team.
Xayah is a very unique champion, she can be hard to master at first but once you get the grip of her playstyle and her abilities, you will have a really fun time playing her. She has a unique playstyle as mentioned before because she isn't like other Marksman 's she doesn't have a bow or a gun of some sort, instead she uses feathers. She also has a ton of damage together with her abilities if you manage to position your feathers correctly meaning that you can pick up kills very fast and be super useful for your team during teamfights.
If you enjoyed the guide, please upvote it if you want as it will always make my day better, or downvote if absolute necessary and please, tell me what i did wrong or if i did any mistakes, so that i can make the guide better to try and fit your expectations. If my guide was helpful to you then feel free to also give me a +Rep too as it means a lot. Feel free to give me a PM or leave a comment in the discussion section if you have any questions and I will try to get back to you as soon as i can. :)
There is a few people I'd like to thank:
- jhoijhoi, Jamespongebob, IceCreamy and Foxy Riven for their amazing coding guides.
- Hoppermh for the amazing guide icons used in this guide.
- Jovy for making all of the amazing banners, table of contents and back to toc's used in this guide and in most of my other guides!
- Wicked Cherry for helping me with a lot of the pictures used in this guide!
1/16/19: I had no idea that there was so many people that was interested in Xayah, thank you guys for 140k views and all the support! it means a lot to me.
- Guide was created
- Two more chapters added
- Change Log was created
- Updated Items a bit
- Added new makeover to the guide
- Added Custom Banners
- Custom "Back to Table of Contents" was created
- Added more matchups in the matchup/counter section
- Changed item section a bit
- Added better descriptions in the matchup/counter section
- Updated item section a bit
- Updated the guide to be reliable in patch 8.23
- Updated Runes and runes section
- Updated Items section a bit
- Updated Abilities section
- Revamped teamfights section a bit
- Added Gameplay section + Combo section
- Updated guide to be reliable in patch 8.24
- Updated item section
- Removed Ranked Play Section
- Revamped a few minor issues
- Updated guide to be reliable to use in patch 9.1
- Updated guide to be reliable in patch 9.3
- Updated guide to be reliable in patch 9.4