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Choose Champion Build:
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Before you read this is not a guide that is short and could be read right in champ select so if you're that guy who does that well look at the cheat sheets instead.
Before you start voting I want you guys to tell me what's good or bad,what have you learned,what are the results of a couple games after trying it,also please don't use everything exactly in here,that's the reason I put the situational Items,Runes and Masteries,so if you please pick a set of runes and masteries of your own liking and adapt to the enemies in game,I don't want to see some people copying the whole build all the time,though it might work but remember that not all games are the same.
Marks
Greater Mark of Attack Damage - Grants you from what I believe to be the greatest bonus early game.Helps you in Last-Hitting,Trading and Beating up monsters in the jungle even though they didn't do anything to you.
Greater Mark of Armor Penetration - This is also Beneficial,This would Improve your overall damage output due to Jax being an Auto-Attack reliant Champion and it also benefits your bonus damage on


Greater Mark of Hybrid Penetration size - This is just amazing,you maybe relying to Auto-Attacks but your W and R does magic damage making every single hit be more effective and makes sense since Jax would be classified as an Hybrid Champion too due to his kit.
Greater Mark of Attack Speed - In all honesty I don't really use this on Jax but it would seem pretty useful in the Jungle cause You attack them faster,thus having more DPS. and Post-6 It would let your Ult's Passive proc more often leading to more damage.I now only use this in Quints when jungling.
Seals
Greater Seal of Armor - This is present on almost all of my rune pages the reason being is it reduces the harass of all champions,be it AP or AD cause they all do Auto-Attacks,Minion damage,Monster damage and the best of all is tower damage.
Greater Seal of Health - This is pretty viable since Riot nerfed 1.41 armor per Armor seals to 1 Armor and gave all champions +4 base,I would recommend mixing the two if possible.
Greater Seal of Scaling Armor - I have actually took a liking in these,recently they got buffed and you get the +4 base armor as stated above,they would reach the armor given by the flat ones by the time you reach *looks at calculator* lvl 6
Glyphs
Greater Glyph of Magic Resist - I would usually Pick this up because usually people would play in blind picks with or without their friends ( my experiences ) and don't know who your about to lane against,but if you decide on Draft Picks,or Ranked you would usually know who your up against then that's a different story.
Greater Glyph of Scaling Magic Resist - These would work better if you're against an AD in lane or you're jungling, and later on they would surpass the flat MRs by the time you reach *looks at calculator again* lvl 8 or 9 I'm sorry guys I saw so much decimal numbers.
Greater Glyph of Ability Power - I don't really pick this up very often on Jax,bacause I believe that when Jax stays Alive and deals less DPS but survives long he could put out more damage than he would when he's built glass cannon,But then again he has his ult which gets MR based on AP so You're free to choose whatever you like.
Greater Glyph of Scaling Ability Power - Like the flat AP Glyphs I don't take it,similar to it as well you can get it and get MR from your Ult,it would surpass the flat versions by the time you reach lvl 7
Quintessences
Greater Quintessence of Attack Damage - This is taken the exact same reason as the

Greater Quintessence of Armor Penetration - This is taken the exact same reasons as the Greater Mark of Armor Penetration But unlike Attack Damage,you must only have just the Marks or just the Quints to be Armor Penetration,because if you don't you would be much much weaker than your lane mate early game and also you would be beaten up by the monsters in the jungle harder than you would expect.I would highly recommend not taking Quints of Armor Penetration,just have 6 or 9 Armor Penetration Marks.
Greater Quintessence of Hybrid Penetration - This is taken the exact same reason as the Greater Mark of Hybrid Penetration,as such I would tell you a whole rune page consisting of just the seals being defensive. AD Marks,Armor/Health Seals,AP Glyphs and these Quints..
Greater Quintessence of Ability Power - This is taken the exact same reason as the

Greater Quintessence of Scaling Ability Power - This is taken the exact same reason as the

Greater Quintessence of Movement Speed - This could be accepted because you would be able to be faster than your enemy to jump in or Jump away,This could also be used to apply constant Auto-Attacks with Red Buff or

Greater Quintessence of Life Steal & Greater Quintessence of Spell Vamp - Kind of meh,but the Lifesteal and the Spell Vamp could be good in sustaining,I won't really recommend Spell Vamp Though but feel free to take it if you really want to be healthy,you would get life steal and maybe spell vamp at around your 1st 2nd or 3rd back assuming you did rush some sustain before Triforce.
The rest of the runes are not that good but if you find something I missed that would be useful please inform me in the comments,thank you.
Offense Tree
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Tier 2 |
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Defense Tree
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Tier 6 |
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Non-Viable Masteries
Everything else is viable and self explanatory but the exception of






Starting Items
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I would occasionally use this if I feel like I can win without the benefits that Doran Items,I would buy this if I want to get a faster ![]() ![]() |
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You could get this against annoying AP tops like ![]() ![]() |
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Core
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These 2 are just amazing on Jax,buy the ![]() ![]() ![]() ![]() ![]() |
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Offensive Items
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These can replace your ![]() ![]() ![]() ![]() ![]() |
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I recently found this item really good,since ![]() ![]() ![]() |
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Defensive Items
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This is by far the strongest Defensive Item for Jax,When he's ![]() ![]() |
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This in my opinions is one of the best if not the best MR items for Jax,has the highest amount of MR in one item,it's on par with ![]() |
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This can actually work with ![]() ![]() |
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This is not as good as ![]() |
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This would be really good,since it adds good amount of damage with Jax's high health,some good armor and even a tad bit of crit that can actually be reliable,the crit isn't really the reason a Jax would buy it but the AD based on health is,it's really good,you would usually be getting like 50 AD on this item and guess what,it also adds a decent amount of armor,really strong when coupled with ![]() |
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Trinkets
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This is actually the best for Jax in my opinion,cause you can save the ward when the teamfighting starts,where all your team does is teamfight and if anyone survives after one either they will push or farm and back,cause you would be able to ward baron or dragon and ward jump,The sweeper can also be a very good option when it's late in the game cause you can sweep it at the baron pit to clear wards to to get vision cause once you upgrade this with 475 gold it provides a mini oracle's elixir which was removed so it can detect more bushes with wards or counter stealth champions such as ![]() ![]() ![]() |
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Never Forget these
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This is an amazing passive when it comes to dueling,this would really help you if you fight in sustained duels,further increasing your already strong dueling potential,remember to use ![]() ![]() ![]() |
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This is your only way to close the gap or to escape without your summoner's spells,this also procs your ![]() ![]() ![]() |
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This is what I believe to be the strongest skill in Jax's kit,but you'll need the other two to pull a really good ![]() ![]() ![]() |
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This ability makes dueling much much easier,it dodges Auto-Attacks,lessens the AoE damage of spells and even stuns people,I like getting a point in this early then max it last,take it at level 1 in the jungle or when you are going for the really early kills.A quick tip,in case of a mirror match-up when you see an enemy Jax using this,immediately use ![]() |
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Must have for Junglers,you use it to take less damage from a camp and clear it faster,it can also be used to secure buffs and counter-jungle faster,it is taken because you also want to secure objectives such as dragon and baron,and possibly even get a smite steal if you're lucky,remember that being a jungler means you really want to provide as much global gold you can to your teammates,ganking with this can help if you have ![]() |
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This grants so much map presence as Jax cause he is an amazing split-pusher,get back to lane faster and the best part is it's cooldown gets reduced when using it on a tower,You can be anywhere where a minion,ward or even allied pets and traps like ![]() ![]() ![]() |
I don't see anything else viable but you can tell me if something ca be useful in the comments so that I can reason to this or even add it.
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Laning Phase
As Jax laning is simply trying to get farm until level 6,or maybe even being aggressive,harrassing often and trying to force fights because you are really strong once you reach level 3 you'd be able to duel pretty much anybody without an advantage in items or levels.Post-6 you should try to kill you lanemate and get damage to their outer turret until you destroy it,don't do this to


Mid Game
This is when you should occasionally group up with your teammates to get Mid tower and dragons,you can provide so much damage and some CC to the enemy team at this phase of the game,if you're not losing to your lanemate then you should be at the point where you could pretty much kill anyone in a fair 1v1,at this phase of the game try to group up and take towers and dragons.
Late Game
So you might have shut down your Lanemate or they might have shut you down,if you shut them down try to force fights because if your team is doing at least equally good as your enemies besides top or jungle you can pretty much win most of the fights,in the fight try to see if their anti-carry or tanks will try to dive your carries,if they do then protect them as you can shred them with














05/31/2014 : Guide Archived.
04/29/2014 : Added


04/26/2014 : Fixed a few misspells also as of patch 4.6 I fixed up the

04/21/2014 : 1st Added a short chapter about jungling,Also inverted the dates in the Changelog,
added


04/17/2014 : Lane Match ups and added something in the Thank you section.
04/07/2014 : Guide Released.
I would try to update this guides once every patch or more often than that hopefully.
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