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Choose Champion Build:
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Solo Top Manly Jax (General)
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Solo Top Manly Jax (Rush to bu
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Solo Top Manly Jax (Against He
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Solo Top Manly Jax (Against He
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Jungle Manly Jax (General)
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction to Manly Jax Guide
Hello and good day to all and this would be my 7th build in mobafire and i will be featuring






Anyways moving on to the guide, the guide i will be showing you right now would be the most success i have with when I play


Without a doubt, he's one of my favorite solo tops and possibly one of the strongest.Although he gets countered at lane, whenever he gets on a killing spree he is very deadly! Due to the Season 3 changes this is my build for

*Please take a good look at the "Your Enemies For Life" Chapter because this is where it shows every single top lane champ you can possibly be against, how you counter them, who counters them and my personal thoughts about them in detail. Something unique I am sure no one has done this before - 12/13/12. It took me approximately about 6 hours and a bit to do this chapter so yes, quite a lot of effort =). I'll be adding and changing these, especially because new champs come out every 3-4 weeks.
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![]() The Grandmaster at Arms
Melee Fighter
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>His Dodge and stun is OP
>Can pretty much kill any ADC 1 v 1
>Pretty good when roaming around
>Has one CC - only a stun, but it's an aoe in a small area. It can hit multiple targets.
>Whenever the jungler ganks top, the gank is almost every time guaranteed kill as long as your jungler has one CC.
>Very strong late game.
>Barely any champs can beat him 1 v 1 (Full Build)
> Ward then

''Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends.''
- Gragas
It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.
Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.
We all know that


-Who Benefited from Black Cleaver the most-
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Win rate prior to Season 3: 50.3% / Win rate after Season 3: 53.1% Riven was definitely a champ that benefited well from ![]() ![]() ![]() ![]() |
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Win rate prior to Season 3: 47.1% / Win rate week after Season 3: 51.7% We all know that ![]() ![]() ![]() ![]() |
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Win rate prior to Season 3: 48.4% / Win rate after Season 3: 51.6%![]() ![]() ![]() ![]() ![]() |
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Win rate prior to Season 3: 44.9% / Win rate after Season 3: 49.2%![]() ![]() ![]() |
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Win rate prior to Season 3: 49.4% / Win rate after Season 3: 58.2%![]() ![]() ![]() ![]() ![]() |
Runes












3-26-1 masteries where you take 3 in offense, 26 in defense and 1 in utility. So let me help you explain these masteries for










For the utility side, it isn't that much of a help to you, i am sure a lot of people want the


Play as a team and win!
Note: These are Jax's Abilities, Simply drag your mouse to the photos below for the description of each ability
Start off E > Q > W > R
Level 1: Always start with


Level 2: Get one of the above, depending on which you unlocked first.
Level 3: Always get

Personally, the reason why Q or E is best taken first is because it's



W should be maxed lost because personally, they aren't the most useful ability for



Overall, it's best if you max your Q first and then followed by your E. Just take note you alternate some of these at times because they have their own uses. A nice example is

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It's best having at least one ![]() ![]() |
Now you would want to rush this item for ![]() |


Take note: The 5 items below each chapter are not going to be your final build either, along with the boots of your choice. These are just examples of beneficial and optional items for

-Summoner Spells-
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Very easily said to be the most used Summoner Spell. ![]() |
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Again very famous spell and probably one of the most useful again. Although they nerfed this item extra CD, it's still useful as ever. Personally i love this especially when you're in 1 v 1 situations against the top laner. Whether if it's escaping or chasing, ![]() |
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This is probably the other spell that I use the most with ![]() ![]() ![]() ![]() ![]() ![]() |
-Movement Speed Boots-
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These boots personally don't give you any combat stats aside from movement speed alone. These aren't the best boots for ![]() |
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These boots give you 25 armor and a unique passive that reduces incoming basic attacks from champions. These are great especially for AD heavy teams and bruisers. These are the best to go with if you're in this situation. You'll find this useful especially if you're against an AD bruiser like ![]() |
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These boots grant you 20% attack speed, slight nerfed from last Season. However this is pretty straight forward, not my favorite boots for ![]() |
-Against Heavy AD Team-
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This item was slightly nerfed, as it used to give you a larger amount of armor and MR. However, it's unique passive was changed to 30% of your max health and mana. What I love about this item is simple baits just for like ![]() ![]() ![]() |
-Against Heavy AP Team-
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This is probably the item that I will most likely substitute because it gives you MR and attack speed. Your MR also increases for every basic attack you do by 5 for 5 seconds and stacks 4 times. This is a big boost, and also add the extra 42 bonus magic damage for your basic attacks. Really great for AP tanks like ![]() |
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This is actually not a bad item at all, because this gives you the 3rd most MR in the game, ![]() ![]() ![]() ![]() ![]() |
-Other Alternatives-
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This is probably ![]() ![]() ![]() |
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This item is extremely viable for ![]() ![]() ![]() ![]() |
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Why is this good? Because this is the new ![]() ![]() ![]() |
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-How your final build should look like #1-
-How your final build should look like #2-
-How your final build should look like #3-
-How your final build should look like #4-
Laning phase and Understand items on the lane you are in is possibly one of the most important skills you would want to know about along with map awareness and overall the decisions you make. What's really important when going






Now let's get to the laning phase and understanding the items you purchase early game. These are the very common early game items for Jax, and i'll explain in detail the reasoning on why they're useful and also their disadvantages.
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Again, the best along to go with ![]() |
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The 3rd item you must always buy for ![]() ![]() ![]() |
Sight ward |
One of the most important laning items. You simply just can't lane without a slight vision of the map near the brushes or the river. What's so good about this item is that junglers like to constantly gank especially when they like to shut you down or if the top laner is friends with junglers, usually they would do that a lot. This helps you keep safe from ganks basically. Take a ![]() ![]() |
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This is also possibly one of the most taken items at the moment in Season 3. Because it gives quite a big amount of AD, armor pen, CDR and it also builds into your ![]() ![]() ![]() ![]() |
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Difficulty : Easy
Possibility of successful gank : Medium
Counter Mechanics : Stealth Detection and Magic Resist
Detail :
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Difficulty : Hard
Possibility of successful gank : Medium Counters : ![]() ![]() ![]() ![]() ![]() Counter Mechanics : % Life Based Damage and Magic Resist Detail : ![]() ![]() ![]() |
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Difficulty : Easy
Possibility of successful gank : High Counters: ![]() ![]() ![]() Counter Mechanics: High mobility, Ranged Crowd Control, Armor Detail : ![]() |
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Difficulty : Medium
Possibility of successful gank : Low Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics : Ignite, Healing Reduction , % Life Based damage Detail : Dr.Mundo is a not an easy match up and not a hard match up either. Personally, he is very difficult to kill because of his tankiness however, you can try and kill him before Level 6 because it's his ultimate that keeps him alive. However, I just continue to farm because it's pointless trying to kill him. When the jungler comes to gank any levels before 6, give it a try and see if you can get him to really low. |
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Difficulty : Easy
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() Counter Mechanics : Burst Damage, Magic Resist , Spell Shield Detail : ![]() |
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Difficulty : Easy
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Armor, Slows, Blinds, Taunts , Dodge Detail : ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Snares, Magic Resist Detail : ![]() ![]() ![]() |
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Difficulty : Easy
Possibility of successful gank : Easy Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics: Armor, Dodge, Spell Shields Detail : ![]() ![]() ![]() |
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Difficulty : Hard
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics: True Damage, Armor, % Life Based Damage Detail : ![]() ![]() |
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Difficulty : Easy
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics : Armor, High Health Targets, Healing Reduction Detail : ![]() ![]() |
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Difficulty : Easy-Medium
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() Counter Mechanics : Armor, Wall Jumps Detail : ![]() |
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Difficulty : Medium
Possibility of successful gank : Low
Counters: ![]() ![]() ![]() Counter Mechanics: Stuns, Slows, Dodge Abilities Detail : ![]() ![]() |
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Difficulty : Easy-Medium
Possibility of successful gank : Medium
Counters : ![]() ![]() ![]() Counter Mechanics: Dodge, Hard CC, Magic Resist, Silence Detail : ![]() ![]() ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Low-Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Hard CC, Armor, Defensive skills Detail : ![]() |
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Difficulty : Hard
Possibility of successful gank : Low-Medium
Counters: Rumble , ![]() ![]() ![]() Counter Mechanics : Ability Power, HP% damage , Magic Resist Detail : ![]() ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Kiting, Cleanse , Magic Resist, Harass, Hard CC Detail : ![]() ![]() ![]() |
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Difficulty : Easy
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Armor, Deny Farm Early Game Detail : ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics: Cleanse, Magic Resist, Interrupts Detail : ![]() ![]() ![]() ![]() |
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Difficulty : Hard
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Armor, Attack Speed Reduction , High Health Targets Detail : ![]() ![]() ![]() |
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Difficulty : Hard
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Taunts, Armor, Hard CC Detail : ![]() ![]() |
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Difficulty : Hard
Possibility of successful gank : Low
Counters: ![]() ![]() ![]() Counter Mechanics: Ranged, Armor Detail : ![]() ![]() ![]() ![]() ![]() |
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Difficulty : Easy
Possibility of successful gank : Low-Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Armor, Healing Reduction , Stay Away From Bush Detail : ![]() ![]() |
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Difficulty : Easy
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Armor, Mobile champs with CC Detail : ![]() |
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Difficulty : Easy
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Hard CC, Magic Resist Detail : ![]() |
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Difficulty : Easy
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Hard CC , Magic Resist Detail : ![]() ![]() ![]() |
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Difficulty : Hard
Possibility of successful gank :Low
Counters: ![]() ![]() ![]() Counter Mechanics: Slow, Magic Resist Detail : ![]() ![]() ![]() ![]() ![]() ![]() |
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mercy![]() ![]() cutthroat ![]() |
Difficulty :Medium
Possibility of successful gank :Low
Counters: ![]() ![]() ![]() ![]() Counter Mechanics : Stealth Detection, CC, Armor, Harass Early Game Detail : ![]() |
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Camouflage![]() ![]() ![]() ![]() |
Difficulty : Hard
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() Counter Mechanics : Stealth Detection, Magic Resist, Armor, Gap-closers Detail : ![]() ![]() |
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Difficulty :Easy
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics: Knock backs, armor, mobile champions with CC Detail : ![]() ![]() |
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Difficulty :Medium
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Magic Resist, Burst Damage, Healing Reduction Detail : ![]() ![]() ![]() ![]() |
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Difficulty :Medium
Possibility of successful gank :Low-Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Ignite, Healing Reduction Detail : ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank :Medium
Counters: lee sin , ![]() ![]() ![]() Counter Mechanics: Range, CC , Armor Detail : ![]() ![]() ![]() |
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Difficulty : Easy
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Armor, Attack Speed Reduction, Taunts, Blinds, Dodge Detail : ![]() ![]() ![]() |
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Difficulty : Hard
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: High sustain, Armor, Gap-closer bruisers Detail : ![]() |
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First of all, I would like to thank all of you for reading through my guide. If you found something that you would want to ask me, don't hesitate to comment below. It's nice to have this build finished because this is the first proper one that i've done and spent a long time doing.
The builds above are based on what I have the most success with and I've gone through the things that can help you out in game through my experience in playing

I would be glad if you can give this build positive ratings and comments. I'll gladly reply to the comment sections below if you do in fact have any questions. Again do not rely on looking at builds and masteries alone!
Here below is my "proof" video. This is me doing a live commentary and showing some of my best scores as well as my ranked stats for Season 2 and 3. I thought this would be a better idea instead of uploading scores of my photos one by one, and you guys can hear my ****py voice =(. Although I am well-aware the voice sounds a tad low, it's my first time using camtasia :D. More to come though. Please watch it on youtube, it's most likely to have a higher and better quality there.
1K views - 14/12/12
5K views - 17/12/12
10K views - 22/12/12
20K views -

You can find their work here:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
http://www.mobafire.com/league-of-legends/build/how-to-use-columns-194730
http://www.mobafire.com/league-of-legends/build/support-janna-jus-a-harmless-breeze-284297
http://www.mobafire.com/league-of-legends/build/tinystars-signature-boutique-lt-3-resources-and-more-248498
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