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Veigar Build Guide by V1kt0r555

Middle [Patch 12.9] My Veigar's Build (All Matchups)

Middle [Patch 12.9] My Veigar's Build (All Matchups)

Updated on May 16, 2022
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League of Legends Build Guide Author V1kt0r555 Build Guide By V1kt0r555 152 10 314,018 Views 2 Comments
152 10 314,018 Views 2 Comments League of Legends Build Guide Author V1kt0r555 Veigar Build Guide By V1kt0r555 Updated on May 16, 2022
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Runes: Electrocute

1 2 3 4 5 6 7
Domination
Electrocute
Taste of Blood
Eyeball Collection
Relentless Hunter

Sorcery
Transcendence
Gathering Storm
Bonus:

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

1 2 3 4 5 6
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Items

First Recall
Important
Against Hard AD Matchups
Against Hard AP Matchups
Control Ward
Boots Options
Mythic Items
Best for Veigar
Best against a lot of bursts
If the enemy team is squishy
Elixir
Buy when your build is full

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[Patch 12.9] My Veigar's Build (All Matchups)

By V1kt0r555
Introduction
Hello everyone and welcome to "My Veigar's Build" guide. I am EUNE League of Legends player and my name in game is Hektor Ulmer (not my real life name, it's just what I added). My rank in other account was Diamond III, but I don't remember my old account name because I took a break from the game for a several years but I really don't mind that and now I created new account to play for fun, nothing else.


My favourite champion in game is Viktor but I also love to play Veigar as well. I play many roles but my best role is Mid and Top lane. I am going to show you why Veigar is the best scalling stacking mage champion to play. If you don't wanna read my guide and if you are only interested on items, that is fine for me because I created this guide for any players who wants to play Veigar to get better in ranked or to play him just for fun. :)
Why play Veigar?
Abilities





Veigar - The Tiny Master of Evil
Ranged Mage Burst Champion
Damage Type: Magic
Mid Lane: Strong
Difficulty to play: Normal

Veigar is a stacking scaling mage champion and a scary monster in late game if he is well farmed with his insane burst, strong CC stun thanks to his Event Horizon. He struggles against most of the champions in mid lane but once he has few items and have more than 100 stacks with Phenomenal Evil Power, he can easily delete squishy targets or even just use Primordial Burst once you are full build. From my experience, let me show you everything you need to know and how to play Veigar.
When to pick Veigar?

If you want to play Veigar then pay attention what their enemy team has picked in mid lane. If you are facing easier lane such as Seraphine Twisted Fate, Zilean or any champions that don't have any kill pressure on you, then you can safely pick Veigar.

If you saw that their enemy player picked like Ahri, Anivia, Orianna or any other mages, then you can also pick Veigar comfortably. Against mages, you should play safe early and farm as much as possible and after several items, you can begin to fight them.

However, I highly not suggest to pick Veigar against assassins such as Fizz, Kassadin, Zed or any other assassins unless if you are very professional with Veigar. These assassins are pretty nightmare for Veigar because they can always outdamage you early game and outplay you if they are good players. So it is wise to avoid pick Veigar.
Pros/Cons
Pros

+Good waveclear with his Dark Matter
+Can farm safely with his Baleful Strike
+His Event Horizon has a long stun duration
+Ridicilous burst late game champion
+His Primordial Burst can one shot squishy in late game
+Very underrated and low ban rated champion
+Becomes monster in late game once he is well farmed and has full items
+He is evil yordle :)

Veigar becomes monster late game once he is well farmed and has full items. He can destroy entire team if the enemy team gets caught by his Event Horizon and he can cast Dark Matter to deal massive damage. He can just cast Baleful Strike and Primordial Burst to kill squishy target or even just use ultimate if the enemy doesn't have any magic resist items. Veigar is just ridicilous burst mage in late game and he does great in teamfights with his Event Horizon and enemy team should be worry about him once he is full build.
Cons

-Like all other mages, he is squishy
-Weak early game
-A lot of bad matchups
-Weak against assassins
-Very immobile
-His Event Horizon is the only escape ability
-Hard to catch enemies with Event Horizon
-Can be mana hungry early if he spams a lot
-Very Weak if he is behind
-Easily focused in teamfights


Unfortunately, Veigar has many weaknesses. He is squishy like other mages, has a lot of bad matchups that counters Veigar if they play correctly. He is also fairly easy to gank Veigar since he is very immobile and his Event Horizon is the only escape ability. Veigar can be useless in late game if he is not well farmed with his Baleful Strike therefore he won't do much once he is behind. In teamfights, enemy team will defenitely focus Veigar and if they managed to kill him, they will win the game for sure. :(
Summoner Spells
FLASH
Flash is the most important spell in the game. It helps you from escaping nasty situations and also for chasing and killing enemies whenever ​you can't reach them. Always take this every game!
TELEPORT
Teleport is very good spell on Veigar. It teleports you back on tower once you first recall and bought items and after 14 minutes, you can then use on wards, minions, and other things. Take this on easier and normal matchups.
BARRIER
This is a MUST spell against burst champions such as LeBlanc. Since Veigar is pretty weak early and squishy champion, it helps you to survive early and it has a pretty low cooldown and it is good against champions who has Ignite. Make sure to use rune Cosmic Insight to reduce it cooldown.
EXHAUST
This spell helps a lot against champions that has burst damage or reliesing on autoattacking a lot such as Yasuo, Yone etc. Having Exhaust makes great 1 vs 1 dueling but take this spell only if your ADC or Support doesn't have.
IGNITE
If you are against healing champion such as Sylas or Vladimir, then this spell is good to go. I would not recommended to take as Veigar since you have a lot of burst in late game and ignite is not useful in late game.
CLEANSE
If the enemy team has a lot of CC, then Cleanse is a must have. I usually take against heavy CC mid such as Annie or Zoe. It also removes Ignite damage but not healing reduction so keep in that mind.
GHOST
Ghost on Veigar? Sure, why not. Veigar lacks of mobility especially on escaping situations. Combining together with Ghost and Predator, you will be able to chase enemy champions so fast that they won't be able to survive or escape.
Runes

Keystone

  • Electrocute is extremely good on Veigar. Veigar is a burst mage champion that relies on taking enemies down with his abilities. With this rune, you will totally delete champions in the late game.

Tier 1

  • Taste of Blood heals you when you damage an enemy champion. With this rune, you will stay in your lane for much longer.

Tier 2


Tier 3

  • Relentless Hunter gives you movement speed out of combat. This will help you a lot when you are going for example on objectives like dragon, tower etc or if you are going in teamfights as well. Veigar is immobile champion so this rune will defenitely help you a lot.

Tier 1

  • Transcendence gives you cooldown reduction upon reaching levels. Having lower cooldowns means you can spam more abilities very often.

Tier 2

  • Gathering Storm increases your AD or AP every 10 minutes, It's pretty weak early but it greatly scales late game which is really good on scaling mages such as Veigar.

Take Ability Haste for CDR so you can spam your abilities more often and Adaptive for damage. For defense, take magic resist against easier AP matchups.

Same goes from above but with armor against AD matchups.

This is where you wanna take double magic resist against hard AP matchups such as Fizz, LeBlanc etc.

This is where you wanna take double armor against hard AD matchups especially against assassins where they can burst you down quickly such as Talon, Zed etc.

If you are not sure who is going to be your opponent in mid lane for example if their enemy team has Ekko and Irelia and one of them can be mid, then take for defense health.

If you are planning to start with Corrupting Potion, then use this rune page ( Electrocute of Predator it's up to you):


Tier 1

  • Biscuit Delivery gives you maximum 3 biscuits that increases your health and mana based on currents missing. It also gives you 50 mana by consuming or selling in shop.

Tier 2


If you don't like to use Electrocute on Veigar, then Predator is also great choice but it's up to you.

Keystone

  • Predator is also great choice for Veigar. When you have Boots, you can then acivate for extra movement speed when engaging on enemy champions. After that, you will deal bonus damage when using basic attack or abilities.

Tier 3

  • Ingenious Hunter gives you item haste. It really works well together with Predator so you can activate it more often. Each takedown reduces it cooldown.

Tier 1

  • Manaflow Band is great for any mages. When fully stacked, you gain permamently 250 bonus mana and passive that restores 1% of missing mana every 5 seconds. If you are planning to spam a lot with your abilities, then this rune can help you.

If you want more movement speed with Predator, then this rune page is for you (it's for fun but not really recommended):



If you are against harder matchups, then I highly recommended to use this rune page
[electrocute or predator, it's your choice)
(put double points on magic resist against harder AP matchups like Fizz or LeBlanc or put double points on armor against harder AD matchups like Zed):


Tier 1

  • Perfect Timing is good when you don't wanna waste 650 gold in shop and each takedown reduces your timer. This is viable against matchups such as Fizz, Zed etc. to avoid their ultimate.

Tier 2

  • Cosmic Insight gives you cooldown reduction from your summoner spells and items which is really good so you can activate earlier than usual.


Other Viable Runes:


For Inspiration:

  • Magical Footwear gives you free boots at 12 minutes of less for each takedown b 45 seconds. This rune can be good if you don't wanna purchase early boots.

  • Future's Market is another viable rune. With this rune, you will be able to buy your items much earlier. This rune is very good against hard matchups where you will get bullied a lot in your lane.


For Sorcery:

  • Nimbus Cloak gives you bonus movement speed when you cast a Summoner Spell. The higher cooldown of Summoner Spell is, the more movement speed you gain.

  • Waterwalking gives you bonus movement speed and bonus Adaptive damage while on river. It's very good for those who want to roam a lot and it helps you to deal more damage for example: if you are near at dragon or baron.


For Domination:

  • Ultimate Hunter gives you cooldown reduction on your ultimate. For each takedown, your cooldown reduction on your ultimate is decreased.


For Resolve:

  • Bone Plating is good to receive less damage from spells or attack from the enemy champions. This can be very helpful against hard matchups especially against assassins.

  • Second Wind is good against poke ranged champions who will constantly auto attack you. This is where you might get against Tristana since she rarely happens in mid lane.

  • Overgrowth helps you to increase your health permamently. Each essence from monsters or minions that die near you, you will gain small amount of health permamently. You also gain an additional maximum health when you absorbed at least 120 monsters or minions.

  • Unflinching gives you tenacity and slow resistence. The lower your health is, the more tenacity and slow resistence is increased. This is good if the enemy team has too much CC.


For Precision:

  • Presence of Mind gives you mana regeneration when you damage an enemy champion. When on takedown, it restores your mana. This rune can help if you spam a lot of your abilites and go aggressive.

Electrocute or Predator on Veigar?

ELECTROCUTE
VS

PREDATOR

So people are started to thinking which rune is best in Season 12 on Veigar. Electrocute or Predator? A lot of people are taking Predator because you can chase the enemy champion and catch them easily and on top of the that, Veigar is immobile champion. Without Predator, you won't catch enemies easily. I know, a lot of saying that Predator is better than Electrocute and I agree with this. But Predator has some downsides and so Electrocute does. So let's see what these 2 Rune Keystones that are very strong on Veigar do:

ELECTROCUTE
PASSIVE: Damaging basic attacks, abilities, item effects, and summoner spells, as well as the application of crowd control and damage over time effects, generate stacks against enemy champions, up to one per attack or cast per champion. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning after a 0.25-second delay, dealing them 30 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) Adaptive damage.

Cooldown: 25 − 20 (based on level) seconds


PREDATOR
PASSIVE: Boots gain the active effect PREDATOR.

ACTIVE - PREDATOR: After a 0.25-second cast time, gain bonus movement speed for 10 seconds, ramping up to 45% over 1.5 seconds, while moving toward enemy champions within 3000 units.

After ramping up, your next damaging basic attack or ability against an enemy champion deals 40 − 120 (based on level) (+ 20% bonus AD) (+ 10% AP) bonus Adaptive damage after a 0.25-second delay and ends the effect.

Cooldown: 90 − 60 (based on level) seconds

Range: 3000


As you can see, these 2 Rune Keystones are different. Electrocute deals bonus damage when you hit an enemy champion with 3 basic attacks or abilities within 3 seconds. It has a pretty low cooldown. This Rune Keystone is very good on every stage of the game. It's very useful on assassins but also on burst champions such as Veigar.

Predator gives you movement speed for 10 seconds ramping up to 45% for 1.5 seconds while moving towards to champions. Note that you need boots to activate this Rune Keystone. After ramping up, you will deal bonus damage with basic attack or ability just like Electrocute but not hitting 3 times, only once and after you dealt bonus damage, the effect ends. It has long cooldown at minimum 60 seconds which is quite long.

So which Rune Keystone is better? Both of these Rune Keystones are very good on Veigar. Electrocute is very good for trading, has low cooldown and scales well in every stage of the game. Predator is very good if you are palling to roam a lot and gives you insane movement speed while chasing enemy champions. This can be good if the enemy team has a lot of mobile champions with great escape abilities such as Ezreal, Graves, Janna, Kindred, Zeri etc. But the downsides of Predator is that it has longer cooldown than Electrocute, it immediately ends when you dealt bonus damage and it's not that very useful in the late game. And sometimes or often you will make some mistakes or you wasted your Predator for no reason.

What I choose? I choose Electrocute on Veigar because with this Rune Keystone you will be able to trade enemy champions effectively, has short cooldown and it scales very well in late game. If you don't like to take Electrocute, then you can take Predator, it's also great but I have nothing against Predator and players who likes more than Electrocute. You can try to test these 2 Rune Keystones if you like it and once you have test them, then use one of them which really suits you.
Abilities


Phenomenal Evil Power (Passive)
RANGE: N/A
COST: N/A
COOLDOWN: N/A
INNATE: INNATE: Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an ability, and 5 stacks whenever he scores a takedown against an enemy champion.

Veigar gains 1 ability power for every stack of Phenomenal Evil.


Baleful Strike (Q)
RANGE: 950
COST: 30/35/40/45/50
COOLDOWN: 7/6.5/6/5.5/5
Veigar unleashes a bolt of dark energy in the target direction, dealing 80 / 120 / 160 / 200 / 240 (+ 60% AP) magic damage to the first two enemies hit.

Killing an enemy with Baleful Strike grants 1 stack of Phenomenal Evil, tripled against large minions and monsters.

Baleful Strike (Q)


Dark Matter (W)
RANGE: 900
COST: 60/65/70/75/80
COOLDOWN: 8-0 (based on Phenomenal Evil stacks)
calls a mass of dark matter to fall from the sky which lands after a 1.221 seconds delay to the target location, dealing 100 / 150 / 200 / 250 / 300 (+ 100% AP) magic damage to all enemies within the area.

Dark Matter's cooldown is reduced by a percentage, scaling with Phenomenal Evil.

Dark Matter (W)


Event Horizon (E)
RANGE: 725
COST: 70/75/80/85/90
COOLDOWN: 20/18/16/14/12
Veigar forms a cage around the target location which materializes after a 0.5 second delay and lasts for 3 seconds, knocking down and stunning all enemies that attempt to pass through its edges for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.

Units can only be affected by Event Horizon once every 4.5 seconds.

Event Horizon (E)


Primordial Burst (R)
RANGE: 650
COST: 100
COOLDOWN: 120/90/60
Veigar sends a blast of primordial energy at the target enemy champion that upon arrival deals them 175 / 250 / 325 (+ 75% AP) magic damage, increased by 0% − 100% (based on target's missing health).

Primordial Burst (R)
Skill Sequence


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W

Always put point at lvl 1 Baleful Strike. This is the most important skill as you will stack with your passive and farm easily. Lvl 2, you can put point at Dark Matter or Event Horizon depending on what champion are you playing against or what really suits you. After you maxed your Baleful Strike, your second Ability Event Horizon should be maxed next as it will increase your stun duration up to maximum 2.5 seconds which is ridicilously high. Finally, Dark Matter is last maxed as it reduces it's cooldown the more stacks you have. Lvl 6, 11 and 16, always put point on Primordial Burst.
Items

Starting Items:

DORAN'S RING
A standard item for any the mages. It gives you Ability Power, Health and a passive that restores mana when you damage an enemy champion. Take this against easier and safe matchups.

CORRUPTING POTION
Another good start that gives a lot of sustain. Since Veigar doesn't have any sustain abilities, it is good to stay in your lane in the early game against any enemy champions especialy against melee. This is where you wanna start against harder matchups that they are going to play aggresively against you.

TEAR OF THE GODDESS
Some people are buying this because they usually find out mana problem early or if they wanna spam a lot of abilities. This is good start especially if yu are playing against manaless champions such as Katarina, Yasuo etc. If you are planning to start with this, don't upgrade it into Archangel's Staff, it's not good on Veigar. Sell it later to buy some other useful items.

STEALTH WARD
You must ALWAYS start with Stealth Ward. It reveals surrounding area so you can see on the map if the enemy junglers comes to gank you or if enemy mid laners goes roaming. Later after the enemy or your tower in mid lane is destroyed you can keep it or you can buy Farsight Alteration or Oracle Lens depending what the enemy team comp looks like.


First Recall:

LOST CHAPTER
You must get this item as soon as possible. This is very important item for every mages to upgrade into mythic item of their choices.

SEEKER'S ARMGUARD
If you are facing against AD assassins especially against harder matchups, then get it to survive their burst. Without that, you will be easily killed and they will start to snowball.

VERDANT BARRIER
If you are facing against AP burst, then this item will help you to survive. Later upgrade it into Banshee's Veil.

CONTROL WARD
Buy this often when you are going to recall. It will help you to reveal location and invisible wards so you can clean them. This also reveals invisible champions such as Twitch. Put it in the bush near enemy red buff, players often don't see there.


Mythic Items:

EVERFROST
This is probably the best mythic item for Veigar. It helps you to catch enemy champions if they get caught in the middle of the range. Another good thing thought if enemy champion jumps on you, you can quickly activate it to root him and finish him off with your abilities. Very good item escpecially if the enemy team has a lot of gap closers. I take this mythic item in almost any matchups.

CROWN OF THE SHATTERED QUEEN
Another very good mythic item on Veigar especially if the enemy team has a lot of burst. If you are laning against assassins or burst champions. then this will help you a lot in every stage of the game. Buy this if you are against harder matchups or if you really need a lot of protection.

LUDEN'S TEMPEST
If you are playing against a squishy enemy team, then this item is good to go because of the flat magic penetration passive. Most of the Veigar players build this mythic item even if the enemy team has a bruiser or tank. I rarely build this item because it doesn't scale into late game and players will start to build defensive items so don't build this item if they have a bruiser or a tank. Otherwise, it's your choice to buy it or not.


Boots:

SORCERER'S SHOES
My standard boots for almost every game. It gives you flat magic penetration which is good for early and mid game.

IONIAN BOOTS OF LUCIDITY
Very good for CDR. With these boots and summoner CDR, you will be able to spam abilities a lot.

MERCURY'S TREADS
If the enemy team has a lot of CC or that deals o lot of magic damage, then these boots are must to buy.


Core Items:

RABADON'S DEATHCAP
Probably the most important and ultimate scaling late game item that every mage buys. The passive gives you a massive increase of Ability Power.

VOID STAFF
Another important item for mages especially if the enemy team are building magic resistence. Pretty cheaper than Rabadon's Deathcap and once you have bought that item, you will start notice how you deal a nice amount of damage.

ZHONYA'S HOURGLASS
Very good item especailly if you are facing against AD assassin or full AD team. This item will save you a lot especially against some ults such as Fizz Chum the Waters or Zed's Death Mark. As a Veigar player, you must buy this item in every single game to survive in teamfights, without that, you will be demolished.


Situational Items:

BANSHEE'S VEIL
This item grants you a spell shield that blocks champions ability and it's very good against heavy AP team or against burst mages such as LeBlanc. This should be as a last item for Veigar since he needs survivebility in teamfights.

MORELLONOMICON
This item is good if their enemy has a lot of team or if you are facing against healing champions such as Sylas, Vladimir etc.

COSMIC DRIVE
Another very good item on Veigar. It gives you bonus movement speed and ability power when using 3 basic attacks or abilities on enemy champions. Since Veigar is very immobile champion, this item will help you a lot.

SERAPH'S EMBRACE
A late game upgraded item from Archangel's Staff that gives you Ability Haste. The more mana you have the better and you will faster cast abilities Not recommended for Veigar as he doesn't have much mana issues.

RYLAI'S CRYSTAL SCEPTER
Since Veigar doesn't have any slow abilities, this item can come to handy as it gives you health for survivebility. Otherwise, take this if their enemy team is full of AD.

SHADOWFLAME
I would only take if the enemy team has a lot of shields from their abilities or if they are squishy and has no tanks. It's no really advice to buy it as Veigar still does ridicilous burst of damage in late game. However, you can buy it in general if you wanna deal more damage.


Elixir:

ELIXIR OF SORCERY
If your build is full, then always buy Elixir of Sorcery. It is the best elixir for any mages. It gives your AP, Mana Regeneration and it has a passive that deals True Damage to the enemy champions and turrets.
Early Game
Early game, you should focus on farming with Baleful Strike for stacks with your Phenomenal Evil Power. Veigar is very weak early game and he can't trade any enemy champions before you get mythic item. If you are against ranged champions, it should be easier to farm with Baleful Strike due to your high safe range but if you are against melee champions like assassins, then play extremely safe and stay out of their range. If you can, you can miss out some cs if you think they can spam you. It is also best idea to let them push under your tower so they cannot harras you and they will be vulnerable to ganks. Your Event Horizon is extremely useful for your ganks, it creates a large threat to the enemy champion. If you get any takedown early, then you will be much safer and you will buy items much faster.

Once you have at least Lost Chapter, you can look for trading by using Event Horizon and then Dark Matter and Baleful Strike. It can be difficult to stun then since enemy will just stay inside or they will escape with their any kind of teleport ability but dashes do NOT work, it will stop them at the edge and they will be eventually stunned. If you are somehow behind especially against harder matchups do not worry, this is not the end of the game. You can still come back by focusing on farming and look for other objectives like dragons, towers etc and look for roaming other lanes. Once you have any mythic item, your full combo with your abilities should defenitely kill any squishy targets so always look for them. Make sure to always place Event Horizon before you can unleash your combo.
Mid Game
If you have at least 150 stacks from your passive, then you are good to go. However, that still doesn't mean you can win this game in you think you are strong. Enemy champions can still quickly kill you fast enough if you are not careful. You should still focus on farming with Baleful Strike to become much stronger in late game. Be sure to take down objectives such as dragons, towers etc. If you have finished mythic item, then you will become much stronger as you can takedown squishy champions with your abilities. Never go solo in other lanes and try to push. Veigar is extremely vulnerable and immobile and can be easily killed if you are going alone.

Be sure to stick with your teammates and not go first. It really depends when and how you will place your Event Horizon. If the enemy team gets stunned, you need to be very quick to cast Dark Matter and Baleful Strike and only use Primordial Burst who has the lowest health to delete him. It won't be easy but if you manage to do that, then you will eventually carry the game. Keep in mind that Event Horizon interrupts dashes, it'll zone off carries, and it'll make it easier for your teammates to navigate through the fight. If you are still struggling and thinking that enemy is going to engage on you, make sure to have both Zhonya's Hourglass and Banshee's Veil to survive in every stage of the game.
Late Game
Now this is where really depends how Veigar is stacked from his passive. However, if you are already almost full build and well farmed, Veigar becomes insane monster in late game. You will have over 1000 AP together with Phenomenal Evil Power, Rabadon's Deathcap and other AP items which is crazy as hell. You will be able to kill squishy even if they are full HP with Baleful Strike and Primordial Burst or even with Baleful Strike and Dark Matter without using your ultimate. But the biggest weakness for Veigar is that he is very vulnerable once his abilities are on cooldown and like other mages, he is squishy. You need to always stay in the backline when in teamfights so the enemy team won't engage you that easy.

Use your Event Horizon to stun the enemy frontline so you can burst them enough if they get caught by the edge. Save your Primordial Burst on who has the lowest HP. The lower health they have, the more damage you will deal. The goal in teamfights is to quickly burst down squishies first then bruisers or tanks. When playing objectives like baron, you should put Event Horizon off an entrance so they cannot pass through. If you first die in teamfights, then it's pretty much over since Veigar is the burst champion, not a tank but if you manage to win teamfights, then you will win this game for sure.
Combos/Tricks

You can do many combo tricks with Veigar that many players do not know about that. Here are some example:

Basic combos:

1st: Baleful Strike +

2nd: basic attack + Baleful Strike + basic attack (for proc Electrocute)

3rd: Dark Matter + Baleful Strike (commonly used on minions)

4th: Event Horizon + Dark Matter + Baleful Strike + basic attack (for trading)

Combos with ultimate:

1st: Baleful Strike + + Primordial Burst

2nd: Event Horizon + Dark Matter + Baleful Strike + basic attack + Primordial Burst

3rd: Everfrost + Event Horizon + Dark Matter + Baleful Strike + Primordial Burst

I found a video that will probably help you with combo guide. It's not mine and it's an old video but I'm sure it will help you:

How to farm and freeze

Farming


Farming is the most important thing in the game. You have to make sure to always last hit minions when they are close to death. Simply use your basic attack to last hit minions. When under your turret, make sure to wait for your turret to hit them before last hitting them. Use your Baleful Strike when 1 or 2 minions are low so you can get stacks from them. Do not always use Dark Matter for farming or pushing, you will run out of mana quickly early. Always last hit Large Cannon minion with Baleful Strike as they give much gold and you gain triple stack from your Phenomenal Evil Power.


What does freezing mean?


Freezing is a technique that lets you deny your opponent exp and cs. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. Always make sure that enemy minions beats yours. If you are keep doing this, you are completely safe from ganks while your opponent will be afraid of ganks and will eventually lost a lot of exp and cs.

Do not freeze against harder matchups unless if you are very far ahead. If you want to freeze, make sure the enemy pushed you under the tower. In this way, enemy will be vulnerable to ganks. Freezing will force the enemy laner to overextend for farm and will keep you safe since you will be close to the turret. The downside is that you won't be applying any pressure, leaving your opponent free to roam. If you are very far ahead and you are freezing by not pushing, enemy will be in your kill range and he will loss a lot of exp and cs leaving him behind. This is a great way to snowball to lead unless if you have other objectives such as dragons, towers etc.
Warding

Warding in League of Legends is incredibly important for every role and every game you play. It is a necessity for everyone to know when to ward, where to ward and how to become better at warding.

Without adequate vision control, you will find it difficult to survive the early game, win the mid game and close out the late game. When you understand the fundamentals of warding and how you can use it to your advantage it can really help you win more.

Every player has to start (unless if they play as a jungler) with Stealth Ward. This ward is very important to reveal small area around. You can either place it if you think the enemy team is going to invade or you can place it later once around 3 minutes. Once you have first recall, you should buy at least 1 or 2 Control Wards. This ward will always stay until it's destroyed and it will reveal any invicible units and Stealth Wards as well. In this map, you can see the small circle colours and numbers and I will explain:

Yellow circles are marked as a Stealth Ward

Red circles are marked as a Control Ward

Numbers: I will explain each of their placement

Now you will see these marks what I have made of [[this is my map that I created. Yea I know, it kinda sucks XD):


I will explain each of these numbers:

1. This is the most common placed wards with Stealth Ward. A lot of players are placing it if the enemy jungler cames here. It's not the best place to put wards as they can clear it with Oracle Lens or they can come in the other way.

2. This is the place between red buff, monsters and near river. It's quite good to place with Stealth Ward as you can see where the enemy is going before he can use his Oracle Lens.

3. In the small bush near dragon or at baron. You can either place Stealth Ward or Control Ward but in my opinion, Control Ward is better as it often players doesn't even look or noticed the ward.

4. Beetwen rocks, putting there is another good spot as some players can jump over it or they come really fast like Hecarim or Nunu & Willump.

5. In the bushes near the red buff. This is the best to place with Control Ward as you can easily spot the enemy. Players often don't spot in bushes, they sometimes pass is trough if they for example: looking in their minimap or they watch the top or bot fight while they are moving.

6. Some players are asking why place Stealth Ward near the enemy tower? Well, they do because they can spot where the enemy champion is going or they can poke their long range abilites without even noticing. Make sure that isn't near the tower range or the enemy can destroy it.

7. Near monster where you can look at it when the enemy player is clearing it.

8. Near red buff where you can see when the enemy is taking it or if your jungler can come to invade and tries to steal it or even kill their enemy jungler.


This is probably the best places you can put your wards. The more you will put the wards, the more vision score you will gain. After you have finished your lane, you can keep your Stealth Ward if you need more wards or you can replace it with Farsight Alteration to revelar a small area from huge distance or with Oracle Lens if you wanna clear enemy wards or the enemy team has like Teemo to reveal his mushrooms. It's up to you.
Roaming

Roaming is very impactful for a mid laner because it is the center lane on the map. You are always a threat to help out top or bot lane. Mid laners are also usually the closest to their jungler, and as such can make plays on the map together.

It is important to first tend to your minion wave before you roam. Ideally, you will get the minion wave pushed into the enemy turret and then look to roam. You can still roam if you clear the minion wave after the enemy mid clears theirs, but you will have lost tempo on your map movement.

You also need to be aware of the situation on the map you are moving toward. Your allies should have enough health and mana to support you in your gank. It is also helpful if your allies can communicate to you what summoner spells the enemies still have available.

You must be sure that you have a safe path to the lane you want to roam on. The enemy jungler can block your path if you do not have sufficient wards or information on the junglers whereabouts.

Every champion in Mid lane can roam even those who is immobile. As a Veigar player, if you wanna roma, then make sure to take Rune Predator and have early Boots. Make sure that you are healthy enough and you have a lot of mana to use your abilities. If the enemy Bot lane is retreating and you are going to roam, that means they know you are going to help your Bot because the enemy player must have placed their wards somewhere. In other words, let me show you which way is the best to roam (I drawed this myself. The white is simple way to roam, the blue when you are on the blue side and the red when you are on the red side)



White Lines: This is the simple way to roam. Going on the river and roaming either on Bot or Top way is the fastest way to roam.

Blue Lines: If you are on the blue side, there are some ways to roam. If you are planning to roam on Bot lane, you can do it by going on river, then heading near Blue buff on the red side and then going into bushes. Once you reach there and if the enemy Bot lane is near their tower, you can come to help your Bot lane to get the kills. If you are going on Top lane, first go to riven then go between the baron and Red buff on the red side and then go in the bushes. Be prepared if the enemy doesn't know you are there so you can help your Top laner to get the kill.

Red Lines: If you are on the red side, if you are going to roam on Bot lane, you can go between Red buff on the blue side and dragon and once you reach in the bushes, be quick to get there or else the enemy will retreat near the tower. Or if they are near their tower and they are low, you can try to get the kills. If going on Top lane, first go to the river and then go left where is there near blue buff on the blue side and then head to the bushes. Once you have reached there, if the enemy is completely low, help your Top laner to kill the enemy.
Playing from behind

So everybody is asking what to do when your enemy is ahead and you are behind. Well, if you are behind, don't worry about it, the game isn't just over yet and it isn't so early to surrender. Keep your mental up. Playing from behind is something you got to learn. This extends to both in lane and out of lane gameplay. If your team is ahead and you're behind, then there is a high chance to win the game. For example, if Bot lane is very ahead and they have destroyed their enemy tower, they will likely to be fed and the enemy team will try hard to destroy them so just pray if they are good players. If you and all your team is behind, then there is a very little chance to comeback as it will be very hard to stop them unless if the enemy is completely throwing the game.


Your general focus should be on farming and avoiding fights. Also avoid roaming and utilize lane wards so you can warn your team when your opponent goes somewhere. Do not follow their roams. Even if you do get there in time, your impact will be severely limited due to being behind. Also, build defensive items to survive if you are behind. This will help you to prevent them to busrt you down quickly. It will not work every single game but at least it will give you a bit advantage.


A lot of Veigar players struggles in lane and are very behind due to being countered or camped and pretty much loses the game. That is true but this is just a game and there is no need to be angry about that. The angrier you are, the more chance you will likely lose the more games. If the players are flaming you for losing or not doing any things that they have pinged you and couldn't do it, just mute them and continue playing.
Matchups

Unfortunetaly, Veigar struggles against most of the midlaners especially against assassins and who has a strong early game. But if you play smart and you don't die early too much, then you will have an easier time. So I am going to show you some matchups in midlane. Please keep in mind that some matchups are also quite rare and I will also add matchups that for example: sometimes, ADC from bot is in mid or sometimes, Support as AP is in mid. I will also add difficulties and things in matchups that you will see:


Difficulty: Very Easy, Easy, Normal, Hard or Very Hard

Start with: This will describe what you should start

Use summoner spell: This will describe what summoner spell you should use

What keystone they use: This will describe what enemy champion is using rune keystone

What summoner spell they use: This will describe what summoner spell are they using (I will not put Flash as a main summoner spell on matchups since everyone is using it so I will just add only what secondary summoner spell are they using). However, some players will use both summoner spells like Ignite and Teleport instead of Flash for killing pressure

What do they start: This will describe what has enemy champion started with item

Their usual full build: This will describe what players have their full build when they have bought items (This is just in my opinion. Many players have their different full build what do they like or what is strong in the current meta)

I added a quick matchup tier list so you can see every champion what I added in each difficulty that there are in my opinion but every player have their opinions as well (I will soon add more matchups that rarely happens in mid lane):



Now, I will show matchups in alphabetic order from A to Z and explain how to win and survive every lane:

AHRI

AKALI

AKSHAN

ANIVIA

ANNIE

AURELION SOL

AZIR

BRAND

CASSIOPEIA

CHO'GATH

CORKI

DIANA

EKKO

FIZZ

GALIO

GANGPLANK

GRAVES

HEIMERDINGER

IRELIA

JAYCE

KARMA

KARTHUS

KASSADIN

KATARINA

KAYLE

KENNEN

KOG'MAW

LEBLANC

LISSANDRA

LUCIAN

LULU

LUX

MALPHITE

MALZAHAR

MORDEKAISER

MORGANA

NEEKO

ORIANNA

PANTHEON

PYKE

QIYANA

RUMBLE

RYZE

SERAPHINE

SWAIN

SYLAS

SYNDRA

TALIYAH

TALON

TEEMO

TRISTANA

TWISTED FATE

VEIGAR

VEL'KOZ

VEX

VIKTOR

VLADIMIR

XERATH

YASUO

YONE

ZED

ZIGGS

ZILEAN

ZOE

ZYRA
Synergies

There are a lot of champions that works really well with Veigar but I a going to show you some champions in my opinion that are best with.

Amumu
Almost every champion works perfect with Amumu and Veigar is no exception. When Amumu uses his ultimate, you can easily catch the enemy champions with Event Horizon and you can unleash your abilities to delete them. Very good synergy.

Ashe
Her ultimate can stun an enemy champions and you can easily use your Event Horizon for even more stun and finish him off with your abilities.

Blitzcrank
He pulls the enemy champion, you finish him off easily. Nice.

Hecarim
He works really well with Veigar due to his CC ultimate and you can easily catch them with your Event Horizon for more CC.


Jarvan IV
Another great jungler. He can catch enemy champions with his ultimate and Veigar can stun them with Event Horizon which means GG.

Leona
Very tanky support with so much CC. They work together really well.

Malphite
With his ultimate knock up, you can easily stun them with Event Horizon. Very deadly combo.

Nasus
Ultimate stack brothers! :D

Nautilus
Like Leona he is very tanky support and much CC.

Ornn
Very tanky late game champions with a lot of CC. Also his passive can upgrade your mythic item which is splendid.

Sejuani
Very tanky jungler with a lot of CC. Very great in teamfights.

Sion
Tanky in late game and if he manages to his enemies with his Q or ultimate, you can easily destroy them.

Thresh
Probably the best support to have with Veigar. His cage and your cage will be nightmare in teamfights making them almost impossible to escape.


Zac
Tanky jungler with a lot of CC.

Zilean
You died? He will give you a second chance to live and destroy the enemy team.
What to ban?

There are many OP or should I say: Broken champions that many players found them frustrating to beat them or they don't wanna face them in general. I am going to show you what recommended champions you should ban if you are playing going to play Veigar in mid lane:


Fizz
So this fish gives you a lot of trouble as Veigar? He dodged your abilities? You can't put your cage on him. He can burst you down very quickly? Then ban this fish and you won't have any fish nightmares.

Irelia
So broken that any immobile mages can't do almost nothing against her. Players are still waiting for her nerfs but Riot doesn't really care about. She also deserves to be banned just like any other broken champions.

Kassadin
You don't like this anti AP champion that counters a lot of mages, then this guy is also good ban. He scales like a monster in late game and can almost delete squishy champions and can escape easily with his ultimate. This champion is so easy to carry the game. Highly recommended to ban Kassadin if you are going to play Veigar.

Katarina
High mobility. manaless, easiest pentakill champion. Feel free to ban her.

LeBlanc
You don't like her burst damage, you don't like her jukes, you don't like her low cooldown abilites, you can't catch her and you don't like to be bullied in the lane, then ban her if you wanna some easier champions to play against.

Qiyana
High burst damage, mobility, invisibility. Can delete squishies if played correctly. This is another good ban, she is really broken champion.

Yasuo
This champion will defenitely get you mad when you will play against him especially if you are playing as Veigar since he can block your Primordial Burst. He has many abilities that can outplay you and can destroy your entire team in late game. A lot players ban him because they hate him so much due to his wind wall, he has no sources (he is manaless) and many other things that I can't explain how I also hate him so much. Fell free to ban him if you don't wanna face him.

Yone
Very unbalanced and very broken champion once he gets few items as he can almost any champions 1 vs 1 or even 1 vs 3. Like Yasuo, he is manaless and his abilities and basic attacks deals physical, magical and true damage which is ridicilous. Another good ban if you do not wanna face this champion.


Zed
One of the most banned champion in the game. He can counter almost any champions in mid lane if he plays correctly and has very good roams. Despite being nerfed in many patches, the players are still banning him. The good things thought he doesn't scale well in late game because players will buy defensive items to counter him and he only builds damage items which makes him squishy champion. This is my recommended ban (just with Kassadin) so ban this shredder if you don't wanna face him.
Conclusion

And that's it. That's the end of the my guide. I hope this guide will help you a lot and make your game much better with Veigar. If you got any questions, feel free to ask me anything. Once again, thank you and hey, check this my other guides if you want to play with them as well! :D

League of Legends Champions:

Teamfight Tactics Guide