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Champion Quick Reference Guide

Champion Quick Reference Guide

Updated on January 15, 2014
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League of Legends Build Guide Author Romboldt Build Guide By Romboldt 16 0 31,545 Views 47 Comments
16 0 31,545 Views 47 Comments League of Legends Build Guide Author Romboldt Build Guide By Romboldt Updated on January 15, 2014
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Introduction

Hello ladies and gentlemen and welcome to my quick 'n dirty reference guide. Having recently started playing support as main, it occurred to me that a quick reference guide would be invaluable especially to players like myself who take on an 'overwatch' role to gameplay. After a quick search, I was unable to find anywhere that condenses basic reference information into one, easy to use location so I thought I'd try to make one myself.

Enjoy. ^_^

Note: Work in Progress

Note: For the love of farm and all that is pentakill PLEASE let me know if you notice any outdated information! I intend to stay on top of it, but the last thing I want is to quickly reference the wrong info. o.o

Note: When voting, please add any criticisms. Any changes I can make to improve this quick references are welcome ideas. :)
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Respawn Timers

Baron Nashor

7:00

Dragon

6:00

Blue Buff

5:00

Red Buff

5:00

Jungle Creeps

4:00
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Monsters

Note: Probably outdated. PLEASE let me know of any necessary changes!
Baron Nashor

Dragon

Ancient Golem

Lizard Elder

Wolves

Wraiths

Golems

Melee Minions

Caster Minions

Siege Minions

Super Minions
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Minion Threat Priority

Minions and turrets will only deviate from their standard behavior to come to the aid of an ally under duress. Whenever any unit is under attack, it generates a ‘call for help’. Minions and turrets have slightly different reactions to a call for help.
Under normal circumstances, a minion’s behavior is simple. Minions follow their attack route until they reach an enemy to engage. Every few seconds, they will scan the area around them for the highest priority target. When a minion receives a call for help from an ally, it will evaluate its current target in relation to the target designated by the call. It will switch its attack to the new target if and only if the new target is of a higher priority than their current target. Minions prioritize targets in the following order:
  • An enemy champion designated by a call for help from an allied champion. (Enemy champion attacking an Allied champion)
  • An enemy minion designated by a call for help from an allied champion. (Enemy minion attacking an Allied champion)
  • An enemy minion designated by a call for help from an allied minion. (Enemy minion attacking an Allied minion)
  • An enemy turret designated by a call for help from an allied minion. (Enemy turret attacking an Allied minion)
  • An enemy champion designated by a call for help from an allied minion. (Enemy champion attacking an Allied minion)
  • The closest enemy minion.
  • The closest enemy champion.

Because they are continuously reevaluating their target, minions will lose interest in an enemy champion if that champion breaks off an engagement with them, provided that there is any other target left for them to choose within range.

Minions will only reevaluate their target every few seconds.

Credit: Leagueoflegends.wikia.com
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Auto Attack Range

Quick Links:
Crazy
High
Good
Low
Melee


850

Twitch (During Ult)

750
Rengar (Leap, 9 trophies with Bonetooth Necklace)

710
Kog'Maw (Rank 5: Bio-Arcane Barrage)(Possible by Lv 9)

703
Tristana (Lv 18)

650

Caitlyn

625
Annie

600
Anivia
Ashe
Rengar (Leap)
Zilean

575

Varus
Ziggs
Zyra

550
Ahri
Brand
Cassiopeia
Corki
Draven
Elise (Human)
Ezreal
Heimerdinger
Kennen

525
Graves
Jinx
Kayle (With Righteous Fury)
LeBlanc
Nidalee (Human)
Orianna
Quinn
Twisted Fate
Veigar
Viktor

500

Jayce (Cannon)
Kog'Maw (Default)
Sivir
Swain
Teemo

480
Fiddlesticks

475
Janna
Thresh

450
Karthus
Vladimir

425
Karma
Morgana
Urgot

325

Aatrox (During Ult)

200
Riven (During Ult)

175
Cho'Gath (Full Stacks/Max Rank of Ult)
Fizz
Hecarim
Jarvan IV
Kha'Zix (With Evolved Enlarged Claws)
Nautilus
Wukong
Xin Zhao
Yasuo

150
Aatrox
Diana
Pantheon

125
Akali
Alistar
Amumu
Blitzcrank
Cho'Gath
Darius
Dr. Mundo
Elise (Spider)
Evelynn
Fiora
Galio
Gangplank
Garen
Gragas
Irelia
Jax
Jayce (Hammer)
Kassadin

Note: Cho'Gath Starts with 125 auto attack range, but it increases with his size. Specifically 3.8/6.1/8.3 per stack.

Feast Rank 1: 128.8 / 132.6 / 136.4 / 140.2 / 144.0 / 147.8
Feast Rank 2: 131.1 / 137.2 / 143.3 / 149.4 / 155.5 / 161.6
Feast Rank 3: 133.3 / 141.6 / 149.9 / 158.2 / 166.5 / 174.8
Note: Kog'Maw's Bio-Arcane Barrage increases auto attack range by rank for a duration:

Bio-Arcane Barrage Rank 1: 630 (Possible @lv 1)
Bio-Arcane Barrage Rank 2: 650 (Possible @lv 3)
Bio-Arcane Barrage Rank 3: 670 (Possible @lv 5)
Bio-Arcane Barrage Rank 4: 690 (Possible @lv 7)
Bio-Arcane Barrage Rank 5: 710 (Possible @lv 9)
Note: Tristana's passive improves her autoattack range by 9 every level. For the sake of keeping it clean I've posted min and max above, but here are all of them:
Lv 1: 550
Lv 2: 559
Lv 3: 568
Lv 4: 577
Lv 5: 586
Lv 6: 595
Lv 7: 604
Lv 8: 613
Lv 9: 622
Lv 10: 631
Lv 11: 640
Lv 12: 649
Lv 13: 658
Lv 14: 667
Lv 15: 676
Lv 16: 685
Lv 17: 694
Lv 18: 703

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H



Hecarim
P
Q
W
E
R


Heimerdinger
P
Q
W
E
CH-1 Electron Storm Grenade
R

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Q



Quinn
P
Q
W
E
R
Tag Team

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X



Xerath
P
Ascended Form
Q
W
Locus of Power
E
Mage Chains
R

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Z



Zac
P
Q
W
E
R
Let's Bounce


Zed
P
Q
W
E
R


Ziggs
P
Q
W
E
R


Zilean
P
Q
W
E
R


Zyra
P
Q
Deadly Bloom
W
E
R

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