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Champion Quick Reference Guide
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Introduction
Enjoy. ^_^
Note: Work in Progress
Note: For the love of farm and all that is pentakill PLEASE let me know if you notice any outdated information! I intend to stay on top of it, but the last thing I want is to quickly reference the wrong info. o.o
Note: When voting, please add any criticisms. Any changes I can make to improve this quick references are welcome ideas. :)
Minions and turrets will only deviate from their standard behavior to come to the aid of an ally under duress. Whenever any unit is under attack, it generates a ‘call for help’. Minions and turrets have slightly different reactions to a call for help.
Under normal circumstances, a minion’s behavior is simple. Minions follow their attack route until they reach an enemy to engage. Every few seconds, they will scan the area around them for the highest priority target. When a minion receives a call for help from an ally, it will evaluate its current target in relation to the target designated by the call. It will switch its attack to the new target if and only if the new target is of a higher priority than their current target. Minions prioritize targets in the following order:
Because they are continuously reevaluating their target, minions will lose interest in an enemy champion if that champion breaks off an engagement with them, provided that there is any other target left for them to choose within range.
Minions will only reevaluate their target every few seconds.
Credit: Leagueoflegends.wikia.com
Under normal circumstances, a minion’s behavior is simple. Minions follow their attack route until they reach an enemy to engage. Every few seconds, they will scan the area around them for the highest priority target. When a minion receives a call for help from an ally, it will evaluate its current target in relation to the target designated by the call. It will switch its attack to the new target if and only if the new target is of a higher priority than their current target. Minions prioritize targets in the following order:
- An enemy champion designated by a call for help from an allied champion. (Enemy champion attacking an Allied champion)
- An enemy minion designated by a call for help from an allied champion. (Enemy minion attacking an Allied champion)
- An enemy minion designated by a call for help from an allied minion. (Enemy minion attacking an Allied minion)
- An enemy turret designated by a call for help from an allied minion. (Enemy turret attacking an Allied minion)
- An enemy champion designated by a call for help from an allied minion. (Enemy champion attacking an Allied minion)
- The closest enemy minion.
- The closest enemy champion.
Because they are continuously reevaluating their target, minions will lose interest in an enemy champion if that champion breaks off an engagement with them, provided that there is any other target left for them to choose within range.
Minions will only reevaluate their target every few seconds.
Credit: Leagueoflegends.wikia.com
Quick Links:
Crazy
High
Good
Low
Melee
850
Twitch (During Ult)
750
Rengar (Leap, 9 trophies with Bonetooth Necklace)
710
Kog'Maw (Rank 5:
Bio-Arcane Barrage)(Possible by Lv 9)
703
Tristana (Lv 18)
650
Caitlyn
625
Annie
600
Anivia
Ashe
Rengar (Leap)
Zilean
575
Varus
Ziggs
Zyra
550
525
Graves
Jinx
Kayle (With Righteous Fury)
LeBlanc
Nidalee (Human)
Orianna
Quinn
Twisted Fate
Veigar
Viktor
500
Jayce (Cannon)
Kog'Maw (Default)
Sivir
Swain
Teemo
480
Fiddlesticks
475
Janna
Thresh
450
Karthus
Vladimir
425
Karma
Morgana
Urgot
325
Aatrox (During Ult)
200
Riven (During Ult)
175
Cho'Gath (Full Stacks/Max Rank of Ult)
Fizz
Hecarim
Jarvan IV
Kha'Zix (With Evolved Enlarged Claws)
Nautilus
Wukong
Xin Zhao
Yasuo
150
Aatrox
Diana
Pantheon
125
Note:
Cho'Gath Starts with 125 auto attack range, but it increases with his size. Specifically 3.8/6.1/8.3 per stack.
Feast Rank 1: 128.8 / 132.6 / 136.4 / 140.2 / 144.0 / 147.8
Feast Rank 2: 131.1 / 137.2 / 143.3 / 149.4 / 155.5 / 161.6
Feast Rank 3: 133.3 / 141.6 / 149.9 / 158.2 / 166.5 / 174.8
Note:
Kog'Maw's
Bio-Arcane Barrage increases auto attack range by rank for a duration:
Bio-Arcane Barrage Rank 1: 630 (Possible @lv 1)
Bio-Arcane Barrage Rank 2: 650 (Possible @lv 3)
Bio-Arcane Barrage Rank 3: 670 (Possible @lv 5)
Bio-Arcane Barrage Rank 4: 690 (Possible @lv 7)
Bio-Arcane Barrage Rank 5: 710 (Possible @lv 9)
Note:
Tristana's passive improves her autoattack range by 9 every level. For the sake of keeping it clean I've posted min and max above, but here are all of them:
Crazy
High
Good
Low
Melee
850

750

710


703

650

625

600




575



550
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525










500





480

475


450


425



325

200

175









150



125
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Note:




Note:







Note:

Lv 1: 550 Lv 2: 559 Lv 3: 568 Lv 4: 577 Lv 5: 586 Lv 6: 595 |
Lv 7: 604
Lv 8: 613 Lv 9: 622 Lv 10: 631 Lv 11: 640 Lv 12: 649 |
Lv 13: 658
Lv 14: 667 Lv 15: 676 Lv 16: 685 Lv 17: 694 Lv 18: 703 |
355
350
345
340
335
330
325
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350
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345
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340
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335
330
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325
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