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Runes: Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Flash
Teleport
Recommended Items
Items
Threats & Synergies
Irelia
[Summoner Spell: Teleport or Exhaust] [Starting Item: Corrupting Potion] [Recommended Mythic Item: Everfrost] [Play extremely safe] [Try to dodge her E at all cost] [Pray for your ganks and that your team is better] [Broken champ as ****] [Swap with your Top laner if you can] [If you have picked first Viktor and she locked Irelia second and you know she is going to be in Mid lane, dodge]
Alistar
See down in table of contents synergies.
Alistar
See down in table of contents synergies.
Champion Build Guide
Hello everyone and welcome to "My Viktor's Build" guide. I am EUNE League of Legends player and my name in game is Hektor Ulmer (not my real life name, it's just what I added). My rank in other account was Diamond III, but I can't really remember my old account name because I took a break from the game for a several years but I really don't mind that and now I created new account to play for fun and not to be the best player in the game. My favourite champion in game is ![]() ![]() ![]() |
Mid Lane: Strong Difficulty to play: Hard ![]() ![]() ![]() ![]() ![]() ![]() |
Pros
![]() +Strong waveclear once you upgraded your ![]() +Crazy AOE damage with his ![]() +Great zone control +Great at kiting +His ultimate ![]() +Does absolute amazing job in teamfights +Very hard to destroy ![]() +Becomes GOD in late game once he has full items ![]() ![]() ![]() ![]() ![]() ![]() |
-Like all other mages, he is squishy -Weak early game -Bad waveclear before upgrade -Hard to play -Immobile, which he can be easily ganked -His ![]() -Can be mana hungry early if he spams a lot -Weak against assassins and gap closers -Players often ban him in draft modes :/ Unfortunately, ![]() ![]() ![]() |
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FLASH |
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TELEPORT![]() ![]() |
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IGNITE![]() ![]() ![]() |
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BARRIER![]() ![]() |
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EXHAUST![]() ![]() ![]() |
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CLEANSE![]() ![]() ![]() ![]() |
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GHOST![]() ![]() ![]() |

This is my 2nd viable ![]() ![]()
And this is that I use against easy/fre matchups that they don't have any kill pressure on you and you can freely scale: ![]()
If you don't wanna use these runes, there are other options you can use as ![]() ![]() ![]()
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VS
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So people are started to thinking which rune is best in Season 12 on








FIRST STRIKE
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PASSIVE: Dealing damage or applying a crowd control effect to an enemy champion within the first 0.25 seconds of champion combat, grants 5 Gold 5 and First Strike for 3 seconds, causing all of your post-mitigation damage dealt against champions to deal 10% bonus true damage. Afterwards, you are granted (Melee 100% / Ranged 70%) of all bonus damage dealt within the duration as gold.![]() Cooldown: 25 - 15 (based on level) seconds |
SUMMON AERY
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PASSIVE: Damaging basic attacks, abilities, item effects, and summoner spells against an enemy champion signal Aery to pounce at them over 0.45 seconds, dealing 10 − 40 (based on level) (+ 15% bonus AD) (+ 10% AP) Adaptive damage. Healing, shielding, or buffing an allied champion signals Aery to jump to them over 0.35 seconds, shielding them for 35 − 80 (based on level) (+ 40% bonus AD) (+ 25% AP) for 2 seconds. Aery applies her effects upon arrival. Aery then lingers on the target for a little less than 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her. |
As you can see, these Rune Keystones do different damage.






But what does


1. His Q

2. Viktor will deal the most damage with his E

3. If the opponents get way too close for comfort be sure to lock them in place with your W

4. All of his basic abilities can be upgraded or augmented each time he gets a kill and once you have all upgraded abilities, you will gain even much gold than before.
5. He is a scaling mage champion meaning

Both of these Rune Keystones are very good on













You should start at lvl 1 with ability








You can also put point at lvl 1

In some matchups, you wanna put a point at lvl 2




Starting Items:
DORAN'S RING A standard item for most of the mages. It gives you Aility Power, Health and a passive that restores mana when you damage and enemy champion. This is where I start 90% of the games. Take this against easy/normal matchups. |
CORRUPTING POTION Another option to start that gives a lot of sustain. Since ![]() ![]() ![]() |
DARK SEAL If you wanna to snowball or thinking that you have an easy opponent, you can go for this item since it gives you more Ability Power for each takedown and you can later upgrade to ![]() |
SAPPHIRE CRYSTAL If you are planning to rush early ![]() ![]() ![]() |
TEAR OF THE GODDESS If you are having with mana trouble early especially if you are facing against manaless champion, you can start with this item. It will help you to increase your mana and you can stay in your lane for much longer and spam a lot but please do not upgrade into ![]() ![]() ![]() |
STEALTH WARD You must ALWAYS start with ![]() ![]() ![]() |
First Recall:
LOST CHAPTER You must get this item as soon as possible. This is very important item for every mages to upgrade into mythic item of their choices. |
SEEKER'S ARMGUARD If you are facing against AD assassins especially against harder matchups, then get it to survive their burst. Without that, you will be easily killed and they will start to snowball. |
VERDANT BARRIER If you are facing against AP burst, then this item will help you to survive. Later upgrade it into ![]() |
CONTROL WARD Buy this often when you are going to recall. It will help you to reveal location and invisible wards so you can clean them. This also reveals invisible champions such as ![]() |
Mythic Items:
LUDEN'S TEMPEST If you are playing against a squishy enemy team, then this item is a must buy. If you combine together with ![]() ![]() ![]() ![]() |
CROWN OF THE SHATTERED QUEEN If you are facing against a burst champion or any assassins especially if you struggle a lot, then this Mythic Item will help you. Unlike ![]() |
LIANDRY'S ANGUISH This item is good if the enemy team has a lot of bruisers or tanks. It's also effective against a champions that you are facing in laning phase such as ![]() ![]() ![]() |
EVERFROST If the enemy team has a lot of gap closers and dashes, then this Mythic Item will defenitely help you. It's also effective against some matchups such as ![]() ![]() |
Boots:
SORCERER'S SHOES My standard boots for almost every game. It gives you flat magic penetration which is good for early and mid game. |
IONIAN BOOTS OF LUCIDITY Quite good for CDR. With these boots, you will be able to spam your abilities a lot. |
MERCURY'S TREADS If the enemy team has a lot of CC or that deals o lot of magic damage, then these boots are must to buy. I buy this when I am facing against ![]() ![]() ![]() |
Core Items:
SHADOWFLAME This item is very powerful on ![]() ![]() ![]() |
ZHONYA'S HOURGLASS Very good item especially if you are facing against AD champion especially if they are assassins. This item will save you a lot especially against some ultimates such as ![]() ![]() ![]() ![]() |
RABADON'S DEATHCAP Probably the most important and ultimate scaling late game item that every mage buys. The passive gives you a massive increase of Ability Power. Buy it after Mythic Item only if you are very fed and have enough gold, if not, then buy it as a 4th or 5th item. |
LICH BANE This item is amazing on ![]() ![]() |
VOID STAFF Very good item for any mages. This Item will help you to ignore their Magic Resist as you will deal even more damage to bruisers or tanks. You can buy it earlier especially if you are against like ![]() |
Situational Items:
BANSHEE'S VEIL This item grants you a spell shield that blocks champions ability and it's very good against heavy AP team or against burst mages such as ![]() ![]() ![]() |
MORELLONOMICON This item is good if their enemy has a lot of healings or if you are facing against healing champions such as ![]() ![]() |
COSMIC DRIVE Gives you great CDR, health, AP and a passive when you deal damage to enemy champions with basic attacks or abilities 3 times, you will gain movement speed and AP. Since it was nerfed now, it is still an OK item to buy. |
DEMONIC EMBRACE A good item against bruisers and tanks as you gain Ability Power equal to your health and dealing damage to enemy champions causes of them as maximum health. |
SERAPH'S EMBRACE A late game upgraded item from ![]() ![]() |
HORIZON FOCUS Honestly, I haven't tried yet that item, but I think it's only good for long range mages who spams abilities from long distance. Your only long range is ![]() |
MEJAI'S SOULSTEALER An upgraded item from ![]() |
Elixir:
ELIXIR OF SORCERY If your build is full, then always buy ![]() |
Early game, you can play aggressively or defensively depending on the lane match-up. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Once you first recall, you should buy ![]() ![]() ![]() ![]() |
This is where ![]() ![]() ![]() ![]() In the meantime, you should have completed at least 1 core item ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Now this is where it starts to change. This is where ![]() ![]() ![]() ![]() ![]() In teeamfights, make sure to always stay backline and kite enemies with your abilities. Use your ![]() ![]() ![]() ![]() ![]() ![]() Do not forget that your ![]() ![]() ![]() ![]() ![]() ![]() ![]() When playing any objectives, use your ![]() ![]() |


Don't always use







This is great when the enemy is chasing you and you can still poke them while moving.
One note that your laser also reveal some location such as bushes.
Do NOT forget that your


Farming
Farming is the most important thing in the game. You have to make sure to always last hit minions when they are close to death. Simply use your basic attack to last hit minions. When under your turret, make sure to wait for your turret to hit them before last hitting them. Don't always use your abilities to hit minions unless if you are going to clear them fast. Once you have upgraded your

What does freezing mean?
Freezing is a technique that lets you deny your opponent exp and cs. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. Always make sure that enemy minions beats yours. If you are keep doing this, you are completely safe from ganks while your opponent will be afraid of ganks and will eventually lost a lot of exp and cs.
I do not recommended to freeze against harder matchups unless if you are very far ahead. If you want to freeze, make sure the enemy pushed you under the tower. In this way, enemy will be vulnerable to ganks. Freezing will force the enemy laner to overextend for farm and will keep you safe since you will be close to the turret. The downside is that you won't be applying any pressure, leaving your opponent free to roam. If you are very far ahead and you are freezing by not pushing, enemy will be in your kill range and he will loss a lot of exp and cs leaving him behind. This is a great way to snowball to lead unless if you have other objectives such as dragons, towers etc.
Warding in League of Legends is incredibly important for every role and every game you play. It is a necessity for everyone to know when to ward, where to ward and how to become better at warding.
Without adequate vision control, you will find it difficult to survive the early game, win the mid game and close out the late game. When you understand the fundamentals of warding and how you can use it to your advantage it can really help you win more.
Every player has to start (unless if they play as a jungler) with



Yellow circles are marked as a

Red circles are marked as a

Numbers: I will explain each of their placement
Now you will see these marks what I have made of [[this is my map that I created. Yea I know, it kinda sucks XD):

I will explain each of these numbers:
1. This is the most common placed wards with


2. This is the place between red buff, monsters and near river. It's quite good to place with


3. In the small bush near dragon or at baron. You can either place



4. Beetwen rocks, putting there is another good spot as some players can jump over it or they come really fast like


5. In the bushes near the red buff. This is the best to place with

6. Some players are asking why place

7. Near monster where you can look at it when the enemy player is clearing it.
8. Near red buff where you can see when the enemy is taking it or if your jungler can come to invade and tries to steal it or even kill their enemy jungler.
This is probably the best places you can put your wards. The more you will put the wards, the more vision score you will gain. After you have finished your lane, you can keep your




Roaming is very impactful for a mid laner because it is the center lane on the map. You are always a threat to help out top or bot lane. Mid laners are also usually the closest to their jungler, and as such can make plays on the map together.
It is important to first tend to your minion wave before you roam. Ideally, you will get the minion wave pushed into the enemy turret and then look to roam. You can still roam if you clear the minion wave after the enemy mid clears theirs, but you will have lost tempo on your map movement.
You also need to be aware of the situation on the map you are moving toward. Your allies should have enough health and mana to support you in your gank. It is also helpful if your allies can communicate to you what summoner spells the enemies still have available.
You must be sure that you have a safe path to the lane you want to roam on. The enemy jungler can block your path if you do not have sufficient wards or information on the junglers whereabouts.
Every champion in Mid lane can roam even those who is immobile. As a


White Lines: This is the simple way to roam. Going on the river and roaming either on Bot or Top way is the fastest way to roam.
Blue Lines: If you are on the blue side, there are some ways to roam. If you are planning to roam on Bot lane, you can do it by going on river, then heading near Blue buff on the red side and then going into bushes. Once you reach there and if the enemy Bot lane is near their tower, you can come to help your Bot lane to get the kills. If you are going on Top lane, first go to riven then go between the baron and Red buff on the red side and then go in the bushes. Be prepared if the enemy doesn't know you are there so you can help your Top laner to get the kill.
Red Lines: If you are on the red side, if you are going to roam on Bot lane, you can go between Red buff on the blue side and dragon and once you reach in the bushes, be quick to get there or else the enemy will retreat near the tower. Or if they are near their tower and they are low, you can try to get the kills. If going on Top lane, first go to the river and then go left where is there near blue buff on the blue side and then head to the bushes. Once you have reached there, if the enemy is completely low, help your Top laner to kill the enemy.
So everybody is asking what to do when your enemy is ahead and you are behind. Well, if you are behind, don't worry about it, the game isn't just over yet and it isn't so early to surrender. Keep your mental up. Playing from behind is something you got to learn. This extends to both in lane and out of lane gameplay. If your team is ahead and you're behind, then there is a high chance to win the game. For example, if Bot lane is very ahead and they have destroyed their enemy tower, they will likely to be fed and the enemy team will try hard to destroy them so just pray if they are good players. If you and all your team is behind, then there is a very little chance to comeback as it will be very hard to stop them unless if the enemy is completely throwing the game.
Your general focus should be on farming and avoiding fights. Also avoid roaming and utilize lane wards so you can warn your team when your opponent goes somewhere. Do not follow their roams. Even if you do get there in time, your impact will be severely limited due to being behind. Also, build defensive items to survive if you are behind. This will help you to prevent them to busrt you down quickly. It will not work every single game but at least it will give you a bit advantage.
As a main


Difficulty: Very Easy, Easy, Normal, Hard or Very Hard
Which Summoner Spell you should use: This will describe what summoner spell you should use before the game starts
Which Item you should start: This will describe what item you should buy first when the game starts
Which Rune Keystone they use: This will describe which rune keystone are they using
Which Summoner Spell they use: This will describe which summoner spell are they using (I will not put




Which Item do they start: This will describe which item have they started with
Recommended Mythic Item: This will show you what Mythic Item you should buy what champion you are facing in Mid Lane (you don't have to buy what is shows, you can buy any Mythic Item. It's up to you)
Their usual full build: This will describe what players have their full build when they have bought items (This is just in my opinion. Many players have their different full build what do they like or what is strong in the current meta)
I added a quick matchup tier list so you can see every champion what I added in each difficulty that there are in my opinion but every player have their opinions as well [some of these matchups are rare or very rare and possible to see in blind picks especially in draft or ranked games in low or high elo):

Now, I wlll also show you what recommended Mythic Item you should buy when you are facing an enemy champion in Mid Lane (this list shows you what I think what Mythic Item is the best against. However, you can buy any Mythic Item, it's up to you. Or if the enemy team has a lot of tanks and you are facing a squishy champion, then you may buy



Now, I will show matchups in alphabetic order from A to Z and explain how to win and survive every lane:


















































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