Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Viktor Build Guide by V1kt0r555

Middle [Patch 12.15] My Viktor's Build (All (and rare) Matchups)

Middle [Patch 12.15] My Viktor's Build (All (and rare) Matchups)

Updated on August 13, 2022
10
259
Votes
8
Vote Vote
platinum
League of Legends Build Guide Author V1kt0r555 Build Guide By V1kt0r555 259 8 348,202 Views 14 Comments
259 8 348,202 Views 14 Comments League of Legends Build Guide Author V1kt0r555 Viktor Build Guide By V1kt0r555 Updated on August 13, 2022
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Standard

1 2 3 4 5 6 7 8 9
Inspiration
First Strike
Magical Footwear
Biscuit Delivery
Cosmic Insight

Sorcery
Manaflow Band
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

1 2 3 4 5 6
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Items

First Recall
Against almost any Matchups
Against Hard AD Matchups
Against Hard AP Matchups
Control Ward
Boots options
Mythic Items
Best if the enemy Team is squishy
Best against burst mages and assassins
Best if the enemy team has a lot of Bruisers ror Tanks
Best against gap closers and dashing champions
Core Items
Against Shields
For Protection
More Ability Power, more Damage
More extra Damage
Magic penetration
Elixir
Buy when your build is full

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[Patch 12.15] My Viktor's Build (All (and rare) Matchups)

By V1kt0r555
Introduction
Hello everyone and welcome to "My Viktor's Build" guide. I am EUNE League of Legends player and my name in game is Hektor Ulmer (not my real life name, it's just what I added). My rank in other account was Diamond III, but I can't really remember my old account name because I took a break from the game for a several years but I really don't mind that and now I created new account to play for fun and not to be the best player in the game.


My favourite champion in game is Viktor. I play many roles but my best role is Mid and Top lane. From that being said, I am going to show you why Viktor is the best mage champion to play. If you don't wanna read my guide and if you are only interested on items, that is fine for me because I created this guide for any players who mains Viktor to get better in ranked or to play him just for fun. :)
Why play Viktor?
Abilities





Viktor - The Machine Herald
Ranged Mage Champion
Damage Type: Magic
Mid Lane: Strong
Difficulty to play: Hard

Viktor is perhaps one of the best scaling mages in the game with crazy AOE damage, strong waveclear, great zone control and good mobility thanks to his Siphon Power from his passive Glorious Evolution once upgraded and he has one of the best ultimates Chaos Storm in teamfights. He also does great against almost any mid laners once you have purchase few items and upgraded first ability from passive Glorious Evolution and there is no way that enemy champion can do to you if you of course, didn't die early and if you are well farmed. From my experience, let me show you everything you need to know and how to play Viktor.
Pros/Cons
Pros

+Strong waveclear once you upgraded your Death Ray
+Crazy AOE damage with his Chaos Storm
+Great zone control
+Great at kiting
+His ultimate Chaos Storm can interrupt channel abilities
+Does absolute amazing job in teamfights
+Very hard to destroy Viktor once he is fed
+Becomes GOD in late game once he has full items

Viktor has an insane late game scaling thanks to his passive, excellent waveclearing, burst damage, crowd control and it will be almost impossible to 1 vs 1 Viktor with full items and good mobility from his upgraded Siphon Power. He can almost 1 shot squishies from his Siphon Power, kite with Death Ray and can stop chanelling abilities with his Chaos Storm making him one of the bast teamfighting champions in the game. :)
Cons

-Like all other mages, he is squishy
-Weak early game
-Bad waveclear before upgrade
-Hard to play
-Immobile, which he can be easily ganked
-His Death Ray is the only long range ability
-Can be mana hungry early if he spams a lot
-Weak against assassins and gap closers
-Players often ban him in draft modes :/



Unfortunately, Viktor has many weaknesses. He is squishy like other mages, weak in laning phases, can be easily ganked since Viktor is pretty immobile champion and has a low range abilities besides from his Death Ray. It is also quite hard to play with him. He also has some bad matchups against few assassins, gap closers and long range champions. :(
Summoner Spells
FLASH
Flash is the most important spell in the game. It helps you from escaping nasty situations and also for chasing and killing enemies whenever you can't reach them. Always take this every game!
TELEPORT
Teleport is very good summoner spell on Viktor. It can be used to teleport on allied towers and it has a 360 seconds of cooldown. After 14 minutes, you can cast on allied minions, wards, towers and other allied constructs and has a 240 seconds of cooldown. This is where I take 90% of the games as a Viktor player.

IGNITE
This is a summoner spell where you wanna play aggressive for having kill pressure against champions who has a weak early game or against a champions that heals a lot such as Sylas, Vladimir etc. It helps you to get an early kill and with your passive Glorious Evolution, you will upgrade your abilites much faster. I rarely takes this if their enemy team has a lot of healings or if I wanna have killing pressure to win my lane.
BARRIER
This is a MUST spell against burst champions such as LeBlanc. It helps you to survive early and it has a pretty low cooldown and it is good against champions who has Ignite.
EXHAUST
This spell helps a lot against champions that has burst damage or reliesing on autoattacking a lot such as Yasuo, Yone etc. Having Exhaust makes great 1 vs 1 dueling but take this spell only if your ADC or Support doesn't have.
CLEANSE
If the enemy team has a lot of CC, then Cleanse is a must have. I usually take against heavy CC mid such as Annie or Zoe. It also removes Ignite damage but not healing reduction so keep in that mind.
GHOST
Since Viktor lacks of mobility, this spell also benefits on him and scales greatly in late game. I don't take this as a main Viktor but if you feel you need more mobility, then Ghost is good to go.
Runes

Keystone

  • First Strike is an absolutely amazing keystone on Viktor from now on. It gives you 5 gold and for 3 seconds, you cause all of your damage dealt against champions to deal 9% bonus damage. After 3 seconds, you gain a gold based how much you dealt damage. This is suprisingly ridiculous good rune for Viktor (even after a bit nerf, it doesn't really matter, it's still good). You can purchase items even faster and this rune scales much better in late game than any other runes.

Tier 1

  • Magical Footwear gives you free boots at 12:00 and for every takedown, it reduces cooldown by 45 seconds. This is great where you don't have to spend 300 gold in shop but keep in mind that you cannot buy boots before then.

Tier 2

  • Biscuit Delivery gives you every 2 minutes until 6 minutes (max 3). It restores health and mana and the lower you are, it restore much faster. Consuming or selling gives permamently increase your mana cap by 40 which is really nice for mages such as Viktor since he lack of sustain.

Tier 3

  • Cosmic Insight gives you cooldown reduction from your summoner spells and items which is really good so you can activate earlier than usual.

Tier 1

  • Manaflow Band is great for any mages. When fully stacked, you gain permamently 250 bonus mana and passive that restores 1% of missing mana every 5 seconds. This is important for Viktor since he can be mana hungry early.

Tier 2

  • Transcendence gives you cooldown reduction upon reaching levels. Having lower cooldowns means you can spam more abilities very often.

For offense take attack speed. It will help you to last hit minions faster and also trade better against your opponent with auto attacks. For flex take [ Adaptive. It gives you more AP early. For defense, take magic resist against easier AP matchups.

Same goes from above but with armor against AD matchups.

This is where you wanna take double magic resist against hard AP matchups such as LeBlanc.

This is where you wanna take double armor against hard AD matchups especially against assassins where they can burst you down quickly such as Zed.

If you are not sure who is going to be your opponent in mid lane for example if their enemy team has Ekko and Irelia and one of them can be mid, then take for defense health.

This is my 2nd viable First Strike but with sustain:



Tier 2


And this is that I use against easy/fre matchups that they don't have any kill pressure on you and you can freely scale:



  • Future's Market is good if you wanna buy items earlier escpecially if you are thinking that you will struggle a lot against some nasty matchups.

Tier 3

  • Gathering Storm is very good on scaling mages such as Viktor. It's pretty weak early but later it will become much stronger and you will be able to deal much more damage.

If you don't wanna use these runes, there are other options you can use as Viktor. I am going to show you some other viable runes: This is my Summon Aery Rune page Sorcery:



Keystone

  • Summon Aery is very strong for early game to trade well against your opponent. When you damage an enemy champion with auto attack or abilities, you send a little buddy to deal them a damage.

Tier 3

  • Scorch is good to bully enemy champions early. It sets them fire to deal damage after 1 second.


This is my Arcane Comet Rune page for those who want to deal are damage (it's good against long range champions):



Keystone

  • Arcane Comet is also viable choice for Viktor especially if you are facing against long range champions that will poke you from distance. This Rune scales better than Summon Aery in late game and it's quite hard for the enemy to dodge it if they don't have enough movement speed.

This is Phase Rush Sorcery Rune page for those who wants more movements speed and kite your enemy champion:



Keystone

  • Phase Rush is very good on Viktor. Since he lacks of the mobility, this rune will help him a lot to chase or escape from the enemies. It is also very effective in teamfights as well.


And this is my viable Domination:



Keystone

  • Electrocute gives you bonus adaptive damage when you hit an enemy champion with 3 seperate attacks or abilities. With this rune, it will make you like an assassin mage.

Tier 1


Tier 2


Tier 3

  • Ultimate Hunter gives you cooldown reduction of your ultimate for each enemy champion takedown.


If you are against hard matchups, I suggest to take this rune page. If you are against hard AD champion, then put double points on armor, if against hard AP champions, then put double points on magic resist (you may choose First Strike for scaling or Summon Aery for early trades but use Shield Bash, Bone Plating and Time Warp Tonic for sustain so you can have an easier time):



Tier 2

  • Perfect Timing is good when you don't wanna waste 650 gold in shop and each takedown reduces your timer. This is viable against matchups such as Fizz, Zed etc. to avoid their ult.

Tier 1

  • Shield Bash is very good on Viktor due to your shield from Siphon Power. When you gain a shield, you will gain a small Armor and Magic Resist and your nest basic attack will deal bonus damage to an enemy champion.

Tier 2

  • Bone Plating is good to receive less damage from spells or attack from the enemy champions. This can be very helpful against hard matchups especially against assassins and burs champions.


Other Viable Runes:


For Sorcery:

  • Nimbus Cloak gives you bonus movement speed when you cast a Summoner Spell. The higher cooldown of Summoner Spell is, the more movement speed you gain.

  • Absolute Focus is good for the early game whe you wanna bully your enemy champion. This works only when you have more than 70% HP.

  • Celerity increases your bonus movement speed effectivenes. This works well with your upgraded Siphon Power or if you took Summoner Spell Ghost.

  • Waterwalking gives you bonus movement speed and bonus Adaptive damage while on river. It's very good for those who want to roam a lot and it helps you to deal more damage for example: if you are near at dragon or baron.


For Resolve:

  • Overgrowth helps you to increase your health permamently. Each essence from monsters or minions that die near you, you will gain small amount of health permamently. You also gain an additional maximum health when you absorbed at least 120 monsters or minions.

  • Unflinching gives you tenacity and slow resistence. The lower your health is, the more tenacity and slow resistence is increased. This is good if the enemy team has too much CC.


For Domination:

  • Treasure Hunter gives you gold for each takedown on enemy champions. This is good for those who wants to be rich and get Items faster.

  • Relentless Hunter gives you permament out of combat Movement Speed for each takedown on enemy champions. This is good since Viktor is immobile and you can get in teamfights or other objectives faster.


For Precision:

  • Presence of Mind gives you mana regeneration when you damage an enemy champion. When on takedown, it restores your mana. This rune can help if you spam a lot of your abilites and go aggressive.

  • Coup de Grace is really good for those who wants to deal more damage. The more damage you will deal when the enemy champion has lower than 40% HP.

  • Last Stand is good when you want to deal more damage to an enemy champions when you hae lower health.
First Strike or Summon Aery on Viktor?

FIRST STRIKE
VS

SUMMON AERY

So people are started to thinking which rune is best in Season 12 on Viktor. First Strike or Summon Aery? Some people think that Summon Aery is best right now due to the strong early game poke but some are thinking that First Strike is better because it's very good in the late game and gives you a gold based how much you have dealt damage on the enemy champions or some people are using Phase Rush or even Electrocute. So let's see what these 2 Rune Keystones that are very strong on Viktor do:

FIRST STRIKE
PASSIVE: Dealing damage or applying a crowd control effect to an enemy champion within the first 0.25 seconds of champion combat, grants 5 Gold 5 and First Strike for 3 seconds, causing all of your post-mitigation damage dealt against champions to deal 10% bonus true damage. Afterwards, you are granted (Melee 100% / Ranged 70%) of all bonus damage dealt within the duration as gold.

First Strike will be placed on full cooldown after being struck by an enemy champion before you strike them.

Cooldown: 25 - 15 (based on level) seconds


SUMMON AERY
PASSIVE: Damaging basic attacks, abilities, item effects, and summoner spells against an enemy champion signal Aery to pounce at them over 0.45 seconds, dealing 10 − 40 (based on level) (+ 15% bonus AD) (+ 10% AP) Adaptive damage. Healing, shielding, or buffing an allied champion signals Aery to jump to them over 0.35 seconds, shielding them for 35 − 80 (based on level) (+ 40% bonus AD) (+ 25% AP) for 2 seconds.

Aery applies her effects upon arrival. Aery then lingers on the target for a little less than 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.


As you can see, these Rune Keystones do different damage. First Strike gives you 5 gold and begins to deal extra damage for 3 seconds after dealing damage or applying crowd control on the enemy champion. Once the 3 seconds have passed, you will receive a gold based how much you have dealt. Note that First Strike deals TRUE damage which is cool. It has a 15 seconds cooldown when you reach maximum lvl 18. This rune is pretty weak early but it gets stronger in mid and late game.

Summon Aery is a poke rune that deals bonus magic damage on the enemy champions when using basic attack, abilities, item effects or summoner spells as well. You can see her when she lingers the target and it will fly back to you. It's pretty slow but it moves faster and you can pick her back by moving near her. This rune is way stronger early than First Strike but it doesn't do much in the late game as you would expected. You can pretty much win trades against enemy champions early rather than First Strike. Unlike First Strike, it doesn't give any gold.

But what does First Strike makes so great for Viktor:

1. His Q Siphon Power can be used as an early tool for poking your enemy. Not necessarily for killing them but for farming extra gold.

2. Viktor will deal the most damage with his E Death Ray which is his main harass ability and this ability will give him the most gold.

3. If the opponents get way too close for comfort be sure to lock them in place with your W Gravity Field and unleash your abilities and watch how much you will gain gold while dealing damage.

4. All of his basic abilities can be upgraded or augmented each time he gets a kill and once you have all upgraded abilities, you will gain even much gold than before.

5. He is a scaling mage champion meaning First Strike is extremely good on scaling mages for late game or even some assassins.

Both of these Rune Keystones are very good on Viktor. You can choose First Strike for poking (not necessarily for killing them but for farming extra gold) and scaling into late game or Summon Aery for stronger early game poke and winning most of the trades especially if you have Ignite. What I choose? I choose First Strike for scaling and farming for gold because it's really cool and great Rune for Viktor and I think it's way better than Summon Aery. With my upgraded abilities and full build, I will one-shot almost everyone in the late game (not against tanks). From my experience, First Strike is a must try on Viktor until it gets nerfed and believe me, you won't be dissapointed. :)
Abilities


Glorious Evolution (Passive)
RANGE: N/A
COST: N/A
COOLDOWN: N/A
INNATE: Viktor can augment his basic abilities after gaining 100 Hex Fragments, he obtains them by killing enemy units:

Minions and monsters grant 1 Hex Fragment.
Large minions grant 5 Hex Fragments.
Champion takedowns grant 25 Hex Fragments.
Chaos Storm Chaos Storm gets augmented once of all his basic abilities have been augmented.


Siphon Power (Q)
RANGE: 600
COST: 45/50/55/60/65
COOLDOWN: 9/8/7/6/5
Viktor blasts an enemy unit, dealing 60 / 75 / 90 / 105 / 120 (+40% of ability power) magic damage while shielding himself for 27 − 105 (based on level) (+18% of ability power) for 2.5 seconds.

Viktor's next basic attack is converted into magic damage, dealing 20 / 45 / 70 / 95 / 120 (+ 100% AD)(+60% of ability power) magic damage.

AUGMENT- TURBOCHARGE: Viktor gains 30% bonus movement speed for 2.5 seconds after using Siphon Power. Also increases Siphon Power's shield value by 60%, up to 48 − 184 (based on level) (+ 32% AP).

Siphon Power (Q)


Gravity Field (W)
RANGE: 800
COST: 65
COOLDOWN: 17/16/15/14/13
Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it by 28 / 32 / 36 / 40 / 44%. Whilst under its effects, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

AUGMENT- MAGNETIZE: Viktor's abilities, excluding Chaos Storm, slow enemies hit by 20% for 1 second.

Gravity Field (W)


Death Ray (E)
RANGE: 525
COST: 70/80/90/100/110
COOLDOWN: 12/11/10/9/8
Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing 70 / 110 / 150 / 190 / 230 (+50% of ability power) magic damage to every enemy it hits.

Augment - Aftershock: An explosion follows Death Ray's wake, dealing an additional 20 / 50 / 80 / 100 / 140 (+80% of ability power) magic damage.

Death Ray (E)


Chaos Storm (R)
RANGE: 700
COST: 100
COOLDOWN: 120/100/80
After a 0.25 second delay, Viktor conjures a singularity at the target location, dealing 100 / 175 / 250 (+50% of ability power) magic damage and interrupting channeled abilities. The storm cloud remains for 6 seconds afterwards, firing lightning bolts which deal 65 / 105 / 145 (+45% of ability power) magic damage to all nearby enemies every second.

While the singularity is active Viktor can re-activate Chaos Storm to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor.

AUGMENT- PERFECT STORM: The Chaos Storm moves 25% faster.

Chaos Storm (R)
Skill Sequence


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W

You should start at lvl 1 with ability Siphon Power because you will begin to harras enemy champion in laning phase. With this ability, there is no other champions that can deal with you since you deal a nice amount of damage and you gain small shield that absorbs some damage. Then at lvl 2, you put a point into Death Ray since this is the main ability and you will be maximize this ability as soon as possible and then at lvl 3 Gravity Field. Death Ray is the main source of damage and poke, while Siphon Power is the second ability to max after Death Ray and finally the Gravity Field at last. Always put point at lvl 6, 11 and 16 Chaos Storm.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
Q
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
w

You can also put point at lvl 1 Death Ray if you are against ranged champions and you can clear first 3 minions easily or if the enemy team is going to invade so you can poke them and use in bushes if they are hiding.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
W
E
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W

In some matchups, you wanna put a point at lvl 2 Gravity Field if they have a gap closers let's say you are up against Tristana mid and she will use her Rocket Jump at lvl 2 to jump on you to deal damage and auto attack you and you can use your Gravity Field on her so you can escape. This will save your life to run away and preventing them for getting kill.
Items

Starting Items:

DORAN'S RING
A standard item for most of the mages. It gives you Aility Power, Health and a passive that restores mana when you damage and enemy champion. This is where I start 90% of the games. Take this against easy/normal matchups.

CORRUPTING POTION
Another option to start that gives a lot of sustain. Since Viktor doesn't have any sustain abilities, it is good to trade early game against any enemy champions especialy against melee. If you combine together with Biscuit Delivery and Time Warp Tonic, it will give you tons of sustain so you will be able to stay in your lane for much longer which is awesome.

DARK SEAL
If you wanna to snowball or thinking that you have an easy opponent, you can go for this item since it gives you more Ability Power for each takedown and you can later upgrade to Mejai's Soulstealer. Obviously, it is not recommended especially if you are playing ranked games.

SAPPHIRE CRYSTAL
If you are planning to rush early Lost Chapter and don't wanna waste your gold like Doran's Ring, then this is good start. Since Viktor has a bit mana problem early, this item will help you to spam your abilities a bit more.

TEAR OF THE GODDESS
If you are having with mana trouble early especially if you are facing against manaless champion, you can start with this item. It will help you to increase your mana and you can stay in your lane for much longer and spam a lot but please do not upgrade into Archangel's Staff because, it's not good anymore on Viktor as it only gives ability haste, not ability power anymore. Once you are almost full build, sell your Tear of the Goddess and buy something stronger.

STEALTH WARD
You must ALWAYS start with Stealth Ward. It reveals surrounding area so you can see on the map if the enemy junglers comes to gank you or if enemy mid laners goes roaming. Later after the enemy or your tower in mid lane is destroyed you can keep it or you can buy Farsight Alteration or Oracle Lens depending what the enemy team comp looks like.


First Recall:

LOST CHAPTER
You must get this item as soon as possible. This is very important item for every mages to upgrade into mythic item of their choices.

SEEKER'S ARMGUARD
If you are facing against AD assassins especially against harder matchups, then get it to survive their burst. Without that, you will be easily killed and they will start to snowball.

VERDANT BARRIER
If you are facing against AP burst, then this item will help you to survive. Later upgrade it into Banshee's Veil.

CONTROL WARD
Buy this often when you are going to recall. It will help you to reveal location and invisible wards so you can clean them. This also reveals invisible champions such as Twitch. Put it in the bush near enemy red buff, players often don't see there.


Mythic Items:

LUDEN'S TEMPEST
If you are playing against a squishy enemy team, then this item is a must buy. If you combine together with Sorcerer's Shoes, Lich Bane and Shadowflame, you will completely delete one enemy champion if he of course doesn't have any magic resist. This Mythic Item is currently best right now on Viktor or any other mages for now so you should buy it if the enemy team doesn't have any bruisers or tanks.

CROWN OF THE SHATTERED QUEEN
If you are facing against a burst champion or any assassins especially if you struggle a lot, then this Mythic Item will help you. Unlike Luden's Tempest, it's quite cheap, it gives you some defensive stats and has a passive that can make you to become safeguarded and gain 75% damage reduction and while safeguarded, you gain some AP.

LIANDRY'S ANGUISH
This item is good if the enemy team has a lot of bruisers or tanks. It's also effective against a champions that you are facing in laning phase such as Cho'Gath or Vladimir. This is by far the best scaling item on Viktor.

EVERFROST
If the enemy team has a lot of gap closers and dashes, then this Mythic Item will defenitely help you. It's also effective against some matchups such as Irelia, Yasuo etc since they have almost infinite dashes. Since this Mythic Item has been nerfed (slow/root has been reduced from 1.5 to 1 seconds), I think it's still fine item to buy.


Boots:

SORCERER'S SHOES
My standard boots for almost every game. It gives you flat magic penetration which is good for early and mid game.

IONIAN BOOTS OF LUCIDITY
Quite good for CDR. With these boots, you will be able to spam your abilities a lot.

MERCURY'S TREADS
If the enemy team has a lot of CC or that deals o lot of magic damage, then these boots are must to buy. I buy this when I am facing against Veigar to reduce his stun from his Event Horizon and against strong burst mage LeBlanc.


Core Items:

SHADOWFLAME
This item is very powerful on Viktor. It ignores 10-20 of the target's magic resistance depending how much health they have. Very good especially if they have a bruiser or tank or if they have a lot of shields. Combining together with Sorcerer's Shoes and Void Staff, you will do an insane damage and you can deal enough damage even if they are tanks.

ZHONYA'S HOURGLASS
Very good item especially if you are facing against AD champion especially if they are assassins. This item will save you a lot especially against some ultimates such as Fizz Chum the Waters or Zed's Death Mark. I buy this almost every single game to survive in teamfights and to counter some deadly ultimates. You should also buy it to survive any nasty situations.

RABADON'S DEATHCAP
Probably the most important and ultimate scaling late game item that every mage buys. The passive gives you a massive increase of Ability Power. Buy it after Mythic Item only if you are very fed and have enough gold, if not, then buy it as a 4th or 5th item.

LICH BANE
This item is amazing on Viktor. The spellblade passive works together with Siphon Power and with his empowering basic attack, he will deal massive damage or can completely one shot squishy champion. Buy this as a last item if the enemy team doesn't have any Magic Resist Items.

VOID STAFF
Very good item for any mages. This Item will help you to ignore their Magic Resist as you will deal even more damage to bruisers or tanks. You can buy it earlier especially if you are against like Galio since he will build a lot of Magic Resist Items but you should buy this as a last item if the enemy team has Magic Resist Items.


Situational Items:

BANSHEE'S VEIL
This item grants you a spell shield that blocks champions ability and it's very good against heavy AP team or against burst mages such as LeBlanc, Veigar etc. I buy this item when I am facing against Veigar to reduce his stun and survive his ridicilous burst in late game or if they have a lot of CC.

MORELLONOMICON
This item is good if their enemy has a lot of healings or if you are facing against healing champions such as Sylas, Vladimir etc. Buy this if your team doesn't have any antiheals.

COSMIC DRIVE
Gives you great CDR, health, AP and a passive when you deal damage to enemy champions with basic attacks or abilities 3 times, you will gain movement speed and AP. Since it was nerfed now, it is still an OK item to buy.

DEMONIC EMBRACE
A good item against bruisers and tanks as you gain Ability Power equal to your health and dealing damage to enemy champions causes of them as maximum health.

SERAPH'S EMBRACE
A late game upgraded item from Archangel's Staff that gives you Ability Haste. The more mana you have the better and you will faster cast abilities but it's not recommended anymore on Viktor as you will not fing any mana problems in the late game.

HORIZON FOCUS
Honestly, I haven't tried yet that item, but I think it's only good for long range mages who spams abilities from long distance. Your only long range is Death Ray but if you wanna try this item, then maybe it will be worth it.

MEJAI'S SOULSTEALER
An upgraded item from Dark Seal if you snowball really hard. Not reccommended to use in ranked games unless if you are very professional player.


Elixir:

ELIXIR OF SORCERY
If your build is full, then always buy Elixir of Sorcery. It is the best elixir for any mages. It gives your AP, Mana Regeneration and it has a passive that deals True Damage to the enemy champions and turrets.
Early Game
Early game, you can play aggressively or defensively depending on the lane match-up. Viktor at lvl 1 is one of the strongest mid laner in the game thanks to his Siphon Power which gives him small amount of shield and empowered basic attack which does great damage early. Still since you are weak early, your goal is to farm as much as possible for late game. If you are against easier ranged matchups, you should start with Doran's Ring since it's the most standard item for Viktor and it's currently strong right now. However, if you are against melee champions or harder ranged champions such as LeBlanc, you should start with Corrupting Potion and take rune Time Warp Tonic for sustain and trading power. Always ward early somewhere, you will probably getting ganked a lot since Viktor is very immobile and doesn't have any great escape abilities.

Once you first recall, you should buy Lost Chapter as an important item to upgrade into mythic item or if you are against harder AD or AP champions, then consider buying Seeker's Armguard or Verdant Barrier to survive their burst. Your first upgrade with Death Ray should be around 10 minutes or less if you got takedown early thanks to your jungler or if you have managed to solo kill. With this, your waveclear will be much faster as before and push your enemy under their turret and you can either bully him or roam other lanes. After 15 minutes or more, you should complete your mythic item depending which enemy you were against and boots. With these items, your power will grow up much higher and you will start to outdamage your opponents if they are not ahead.
Mid Game
This is where Viktor really shines now. You should still continue farm minions with Death Ray and start taking objectives like turrets, dragons or their enemy jungle camps. If you somehow fall behind do not worry, you can still comeback even if they are ahead because Viktor outscales most of the champions in mid lane. Try to clear the waves with your Death Ray and push other lanes but don't too much or the enemies will come and kill you.

In the meantime, you should have completed at least 1 core item Rabadon's Deathcap or Void Staff depending how tanky or squishy their enemy team is. Once you have maxed Siphon Power, Death Ray and put lvl 2 at Chaos Storm, you will start to notice how different damage you deal then before. You can even kill squishy enemy if you are quickly enough with combo Death Ray, Chaos Storm and Siphon Power + empowered basic attack. Fights will happen a lot and you should group and work as a team to win this game. Make sure to always take down objectives such as dragons and place wards in bushes or near at dragon and baron. Viktor is great in teamfights with his AoE abilities and zone control but always make sure to not go first and stay far away and kite enemies.
Late Game
Now this is where it starts to change. This is where Viktor becomes monster in late game or should I say: God of Machines. You want to always grouping with your team in the stage of the game. You will be huge threat to the enemy team so you should always stay far as possible and not get killed. You also never want to solo split push alone because Viktor is immobile and you can get yourself killed. If you have a champion like Fiora, Sion, Tryndamere etc, they can split push solo due to having excellent dueling power in 1 vs 1 and escaping nasty situation so just let them do work and you stay with your team. In other words, you have AoE abilities so use them in teamfights wisely.

In teeamfights, make sure to always stay backline and kite enemies with your abilities. Use your Gravity Field to CC the enemy frontline, so you can burst them fast wtih your teammates. You are a big threat thanks to your Siphon Power which also gives you movement speed and with your empowered basic attack, you will deal almost 50% HP to squishy champion. If you have a Lich Bane, it even becomes much deadlier than before that you don't even need to use Chaos Storm or even Death Ray. Your goal is to do as much damage as possible without dying, make sure you constantly spam Siphon Power to keep up your movement speed buff as much as possible so they will have a hard time to catch you.

Do not forget that your Chaos Storm can interrupt chanelling abilites such as Katarina's Death Lotus or Nunu & Willump's Absolute Zero. It also deals massive AoE damage in late game and the closer you are, the faster it moves. Even if you die, it will still move. Use your Chaos Storm wisely. Make sure that the enemy champions are stunned by your Gravity Field or if you miss it totally, you are pretty much screwed.

When playing any objectives, use your Gravity Field to zone off an entrance so they can't pass through and keep them busy kiting them with Death Ray so that your team can take baron, dragon or turrets.
Tips and Tricks

Viktor's Siphon Power can cancel your animation if you time it correctly. I have done many practice in the practice tool game a lot of times. It was hard a bit early but once you practice a lot it will become much easier for you. I found some video that will help you a lot so check it out if you want too.



Don't always use Gravity Field or just for no reason. Use it when enemy is going to engage you or if they are CC'ed or if the enemy jumps on you, quickly use Gravity Field and activate Zhonya's Hourglass to survive. In teamfights, make sure to use Gravity Field where are the enemies are very close to each other so you can use full combo Death Ray and Chaos Storm.


Death Ray does not interrupt your movement so you can still use it while moving.
This is great when the enemy is chasing you and you can still poke them while moving.
One note that your laser also reveal some location such as bushes.


Do NOT forget that your Chaos Storm can interrupt any chanelling abilites. A lot of people forget about that and are confused why their ult stopped for no reason. Chaos Storm moves faster the closer you are but moves slower when you are far away. Also even when you die, it still moves so be sure to click on the enemy champion to with your R to follow them and problably kill them.
How to farm and freeze

Farming


Farming is the most important thing in the game. You have to make sure to always last hit minions when they are close to death. Simply use your basic attack to last hit minions. When under your turret, make sure to wait for your turret to hit them before last hitting them. Don't always use your abilities to hit minions unless if you are going to clear them fast. Once you have upgraded your Death Ray, you can faster waveclearing. Always last hit Large Cannon minion as they give much gold and 5 of your Hex Core from passive.


What does freezing mean?


Freezing is a technique that lets you deny your opponent exp and cs. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. Always make sure that enemy minions beats yours. If you are keep doing this, you are completely safe from ganks while your opponent will be afraid of ganks and will eventually lost a lot of exp and cs.

I do not recommended to freeze against harder matchups unless if you are very far ahead. If you want to freeze, make sure the enemy pushed you under the tower. In this way, enemy will be vulnerable to ganks. Freezing will force the enemy laner to overextend for farm and will keep you safe since you will be close to the turret. The downside is that you won't be applying any pressure, leaving your opponent free to roam. If you are very far ahead and you are freezing by not pushing, enemy will be in your kill range and he will loss a lot of exp and cs leaving him behind. This is a great way to snowball to lead unless if you have other objectives such as dragons, towers etc.
Warding

Warding in League of Legends is incredibly important for every role and every game you play. It is a necessity for everyone to know when to ward, where to ward and how to become better at warding.

Without adequate vision control, you will find it difficult to survive the early game, win the mid game and close out the late game. When you understand the fundamentals of warding and how you can use it to your advantage it can really help you win more.

Every player has to start (unless if they play as a jungler) with Stealth Ward. This ward is very important to reveal small area around. You can either place it if you think the enemy team is going to invade or you can place it later once around 3 minutes. Once you have first recall, you should buy at least 1 or 2 Control Wards. This ward will always stay until it's destroyed and it will reveal any invicible units and Stealth Wards as well. In this map, you can see the small circle colours and numbers and I will explain:

Yellow circles are marked as a Stealth Ward

Red circles are marked as a Control Ward

Numbers: I will explain each of their placement

Now you will see these marks what I have made of [[this is my map that I created. Yea I know, it kinda sucks XD):


I will explain each of these numbers:

1. This is the most common placed wards with Stealth Ward. A lot of players are placing it if the enemy jungler cames here. It's not the best place to put wards as they can clear it with Oracle Lens or they can come in the other way.

2. This is the place between red buff, monsters and near river. It's quite good to place with Stealth Ward as you can see where the enemy is going before he can use his Oracle Lens.

3. In the small bush near dragon or at baron. You can either place Stealth Ward or Control Ward but in my opinion, Control Ward is better as it often players doesn't even look or noticed the ward.

4. Beetwen rocks, putting there is another good spot as some players can jump over it or they come really fast like Hecarim or Nunu & Willump.

5. In the bushes near the red buff. This is the best to place with Control Ward as you can easily spot the enemy. Players often don't spot in bushes, they sometimes pass is trough if they for example: looking in their minimap or they watch the top or bot fight while they are moving.

6. Some players are asking why place Stealth Ward near the enemy tower? Well, they do because they can spot where the enemy champion is going or they can poke their long range abilites without even noticing. Make sure that isn't near the tower range or the enemy can destroy it.

7. Near monster where you can look at it when the enemy player is clearing it.

8. Near red buff where you can see when the enemy is taking it or if your jungler can come to invade and tries to steal it or even kill their enemy jungler.


This is probably the best places you can put your wards. The more you will put the wards, the more vision score you will gain. After you have finished your lane, you can keep your Stealth Ward if you need more wards or you can replace it with Farsight Alteration to revelar a small area from huge distance or with Oracle Lens if you wanna clear enemy wards or the enemy team has like Teemo to reveal his mushrooms. It's up to you.
Roaming

Roaming is very impactful for a mid laner because it is the center lane on the map. You are always a threat to help out top or bot lane. Mid laners are also usually the closest to their jungler, and as such can make plays on the map together.

It is important to first tend to your minion wave before you roam. Ideally, you will get the minion wave pushed into the enemy turret and then look to roam. You can still roam if you clear the minion wave after the enemy mid clears theirs, but you will have lost tempo on your map movement.

You also need to be aware of the situation on the map you are moving toward. Your allies should have enough health and mana to support you in your gank. It is also helpful if your allies can communicate to you what summoner spells the enemies still have available.

You must be sure that you have a safe path to the lane you want to roam on. The enemy jungler can block your path if you do not have sufficient wards or information on the junglers whereabouts.

Every champion in Mid lane can roam even those who is immobile. As a Viktor player, he isn't the best chmpion at roaming. You can do it if you have pushed your wave and your Bot lane is being punished. Make sure that you are healthy enough and you have a lot of mana to use your abilities. If the enemy Bot lane is retreating and you are going to roam, that means they know you are going to help your Bot because the enemy player must have placed their wards somewhere. In other words, let me show you which way is the best to roam (I drawed this myself. The white is simple way to roam, the blue when you are on the blue side and the red when you are on the red side. It maybe looks it hard to see lines but that is how it is. Don't blame me for this. I thin I will draw better agains soon. XD):



White Lines: This is the simple way to roam. Going on the river and roaming either on Bot or Top way is the fastest way to roam.

Blue Lines: If you are on the blue side, there are some ways to roam. If you are planning to roam on Bot lane, you can do it by going on river, then heading near Blue buff on the red side and then going into bushes. Once you reach there and if the enemy Bot lane is near their tower, you can come to help your Bot lane to get the kills. If you are going on Top lane, first go to riven then go between the baron and Red buff on the red side and then go in the bushes. Be prepared if the enemy doesn't know you are there so you can help your Top laner to get the kill.

Red Lines: If you are on the red side, if you are going to roam on Bot lane, you can go between Red buff on the blue side and dragon and once you reach in the bushes, be quick to get there or else the enemy will retreat near the tower. Or if they are near their tower and they are low, you can try to get the kills. If going on Top lane, first go to the river and then go left where is there near blue buff on the blue side and then head to the bushes. Once you have reached there, if the enemy is completely low, help your Top laner to kill the enemy.
Playing from behind

So everybody is asking what to do when your enemy is ahead and you are behind. Well, if you are behind, don't worry about it, the game isn't just over yet and it isn't so early to surrender. Keep your mental up. Playing from behind is something you got to learn. This extends to both in lane and out of lane gameplay. If your team is ahead and you're behind, then there is a high chance to win the game. For example, if Bot lane is very ahead and they have destroyed their enemy tower, they will likely to be fed and the enemy team will try hard to destroy them so just pray if they are good players. If you and all your team is behind, then there is a very little chance to comeback as it will be very hard to stop them unless if the enemy is completely throwing the game.


Your general focus should be on farming and avoiding fights. Also avoid roaming and utilize lane wards so you can warn your team when your opponent goes somewhere. Do not follow their roams. Even if you do get there in time, your impact will be severely limited due to being behind. Also, build defensive items to survive if you are behind. This will help you to prevent them to busrt you down quickly. It will not work every single game but at least it will give you a bit advantage.


As a main Viktor player, I also struggle often because I often get a bad jungler that plays poorly or if I am getting camped a lot by their enemy jungler. I still keep mental cool up and not arguing to my teammates and if my teammates are complete toxic, I completely mute them and keep focusing on game. This is what high elo players also do. Every player has a bad game or bad day so if you having problem with that, just take a break and forget about that situation. And besides, you cannot win every single game even if you are doing your best. Sometimes, the enemy team is just plays better than you so you just have to accept it. It's just a game.
Matchups

Viktor does really well against many opponents in midlane but he struggles against assassins and gap closers but if you know how to play against assassins correctly, then you will have an easier time. So I am going to show you some matchups in midlane. Please keep in mind that some matchups are also quite rare and I will also add matchups that for example: sometimes, ADC from bot is in mid or sometimes, Support is in mid and goes AP. I will also add difficulties and things in matchups that you will see:


Difficulty: Very Easy, Easy, Normal, Hard or Very Hard

Which Summoner Spell you should use: This will describe what summoner spell you should use before the game starts

Which Item you should start: This will describe what item you should buy first when the game starts

Which Rune Keystone they use: This will describe which rune keystone are they using

Which Summoner Spell they use: This will describe which summoner spell are they using (I will not put Flash as a main summoner spell on matchups since everyone is using it so I will just add only what secondary summoner spell are they using). However, some players will use both summoner spells like Ignite and Teleport instead of Flash for killing pressure

Which Item do they start: This will describe which item have they started with

Recommended Mythic Item: This will show you what Mythic Item you should buy what champion you are facing in Mid Lane (you don't have to buy what is shows, you can buy any Mythic Item. It's up to you)

Their usual full build: This will describe what players have their full build when they have bought items (This is just in my opinion. Many players have their different full build what do they like or what is strong in the current meta)

I added a quick matchup tier list so you can see every champion what I added in each difficulty that there are in my opinion but every player have their opinions as well [some of these matchups are rare or very rare and possible to see in blind picks especially in draft or ranked games in low or high elo):



Now, I wlll also show you what recommended Mythic Item you should buy when you are facing an enemy champion in Mid Lane (this list shows you what I think what Mythic Item is the best against. However, you can buy any Mythic Item, it's up to you. Or if the enemy team has a lot of tanks and you are facing a squishy champion, then you may buy Liandry's Anguish or if they have a lot of dashes, then buy Everfrost. Honestly, it is really up to you):



Now, I will show matchups in alphabetic order from A to Z and explain how to win and survive every lane:

AATROX

AHRI

AKALI

AKSHAN

ANIVIA

ANNIE

ASHE

AURELION SOL

AZIR

BARD

BLITZCRANK

BRAND

CAITLYN

CAMILLE

CASSIOPEIA

CHO'GATH

CORKI

DIANA

DRAVEN

EKKO

ELISE

EZREAL

FIDDLESTICKS

FIORA

FIZZ

GALIO

GANGPLANK

GAREN

GNAR

GRAGAS

GRAVES

GWEN

HEIMERDINGER

ILLAOI

IRELIA

IVERN

JANNA

JAYCE

JHIN

KAI'SA

KALISTA

KARMA

KARTHUS

KASSADIN

KATARINA

KAYLE

KENNEN

KINDRED

KLED

KOG'MAW