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Recommended Items
Runes: Sorcery (Typical)
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Ignite
Items
Ability Order Ability Order
Feline Friendship (PASSIVE)
Yuumi Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Alistar
Alistar can do a series of heavy crowd (CC) control with his abilities which makes the carry extremely vulnerable to death

Darius
Darius is a 1vs9 champion, sustaining him and protecting him from excessive CC will get him a Pentakill
Synergies

Darius
Darius is a 1vs9 champion, sustaining him and protecting him from excessive CC will get him a Pentakill
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About me
Pros and Cons
Runes
Summoner Spells
✦ WALKTHROUGH ✦
Abilities
Itemization
Matchups
Game Stages
Warding
Objectives
✦ FINALE ✦
Professional Tips
Summary
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About me
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Hello! I'm Doody_tco! I'm the creator of the winner guide Why play
✿ ✿ ✿ ✿ ✿
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Please read the following notes before you proceed to the guide:
Note 1: Please do not misjudge my personal thoughts and experience for picking
Note 2: If you checked the section where I argued that
Note 3: this guide talks in-depth about how to play

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Generally as a
Remember: your AD Carry may complain about having a


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Sorcery
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The essential rune for A second option to pick for Since |
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Grants a magic shield that absorbs magical damage. In most cases, the threat in bot lane is usually ad, and in team fights, |
Since |
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The first option to think about when playing |
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Similar to |
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A great rune to consider when you want to poke the enemy. Thus, pick |
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You can take a hint from |
My most recommended rune for |
Precision|
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As a |
The ideal choice for |
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This rune is more useful for |
Similar to |
Increase the life steal upon enemy takedowns. Thus, similar to |
adaptive force from her carry, thanks to |
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The ideal choice for |
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Basically, |
Inspiration|
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Boots are not needed for |
This rune grants a |
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A good option to consider, this gives |
Even if you pick |
This biscuit can be useful to |
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If you are going for |
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A rule of thumb when playing: |
Resolve|
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Destroy turrets through lanning phase or when split pushing is a game-changer strategy. However, |
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Increases armor and magic penetration when shielded. |
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Increases armor and magic resistance after minute 12. Another trait that |
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In most cases, |
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Basically, if |
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The extra health |
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Perfect choice for |
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Domination|
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This rune synergies with |
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With |
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The adaptive force provided from the passive of |
Shares the same adaptive force passive of |
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Grants omnivamp upon takedowns. |
Grants item haste including to wards with different types. It is useful when the enemy teams consists CC champions and you want to increase the haste of items as |
Similar to |
The greatest pick for |
The first rune shard to consider is either
adaptive force, or
ability haste. The standard pick recommended in this guide is
ability haste because it reduces the cooldown of
adaptive force increases the healing power of
ability haste.
attack speed is not a good choice for The second rune shard should always be
adaptive force. Even if the composition of enemy team is heavy AD or heavy AP, it is not recommended to build pick
magic resistance or
armor.The final rune shard is optional and situational. For instance, when planning on using
armor, it helps reducing the AD taken from the enemy
magic resist instead. |
Typical:
This is your basic runes set if you are new to
+8 ability haste hasten abilities which especially needed for
+9 adaptive (9 AP) and
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Typical - Inspiration: |
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Typical - Resolve: |
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Aggressive: A good choice against enchanters and healers, and/or when your AD carry plans on playing aggressively against any champion role and you need to support them with extra damage. Since
with
for bonus damage. |
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Aggressive - Arcane Comet: Similar to previous set. Switching |
Q- Are there other runes to recommend?
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Earlier in this guide, it was mentioned that Here is a proof from my previous games. If it is still not convincing, I can upload more videos to convince you that 10 Reasons Why It Works! |
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Always check if the enemy Also, you can use But, does Yuumi even benefit from Heal? |
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Picking |
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An aggressive option to pick, it is most useful when playing against a healer such as |
A pro option that I wouldn't recommend those who are new to Want to see how it works?The downsides of |
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✦ Basic ✦
Your typical choice. |
✦ Professional ✦
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✦ Perfect Carry (PC) ✦
When your AD carry is a professional player, someone who will never die and let |
✦ PC (vs. Healers) ✦
The most aggressive choice for |
Q- What about the other summoner spells?
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A crucial passive for |
Tips and tricks|
The main poking skill for |
Tips and tricks|
The ability that makes |
Tips and tricks|
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The most used ability by |
Tips and tricks|
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Tips and tricksNote: For additional information, check: https://leagueoflegends.fandom.com/wiki/Yuumi/LoL
✦ Abilities Sequence
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The first ability to level up is As for the sequence of maxing the abilities, it should be as the following: The only thing that scales with |

✦ Combos
A common combo to use during phase when
The basic
You can also use this combo if you build
A typical combo when
This combo typically used when the ally mid laner or jungler ganks your lane or during teamfights. Heal your ally with
A mix of previous combos and an upgrade to the previous combo. Start first with healing your ally with
The alternative combo serves the same purpose, the difference between the first and the second is the readiness of
Offensive combo, starting with
This combo also useful when playing defensive yet there is a little change of plan. DO NOT use
Use this combo when you find it hard to land
You can also integrate

✦ Starter Items
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✦ Consumables
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✦ Mythic Item Alternatives
✧ Support Items (Typical)
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Shurelya's Battlesong Increased movement speed The most recommended mythic item to consider building for |
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Pros + Its passive reduces cooldown, i.e., ability to use + Useful in both offensive and defensive situations through activatitng it or through using |
Cons - Countered by slow which requires building |
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Note: If you build |
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Moonstone Renewer Increased healing When playing against aggressive enemies, pick |
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Pros + Powerful sustain + Scales in late game |
Cons - Requires poking (consumes mana) - Useless against one-shot champions |
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Imperial mandate Increased damage A recommended |
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Pros + Grants movemment speed when slowing or rooting an enemy + An aggressive item that boosts your team and help them deal more damage |
Cons - Increased movment speed duration less than - Does not work if |
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Note: to guarantee that |
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✧ Mage Items (Aggressive)
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Everfrost Extra root An aggressive mythic item. Similar to |
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Pros + An aggressive option that helps securing kills + Its passive boosts |
Cons - |
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Liandry's Anguish Shred heavy tank Another mythic item for aggressive gameplays. |
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Pros + Increased damage especially against + Its passive increases ability haste |
Cons - Requires constant poking which consums mana. - Does not boost your allies unique abilities |
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Q- Are there other mythic item options?
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Note: You should always aim to build your mythic item first, especially if you plan on building an item that has a unique active such as
✦ Legendary Items: Core Items
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Essential item for aiding your |
Core item for |
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✦ Legendary Items: Situational Items
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Not only it increases the healing and shielding power to 20% which synergies with |
Good against heavy CC champions such as |
Upgrades from |
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A very situational item. You should watch how the course of the game goes, if you have a carry, |
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If you plan on building |
Q1- Are there other useful items?
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Q2- What About Boots?
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✦ Item Build
Item Sequence
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If you are new to the game, don't know what to build, or your team results are even to the enemy team, then this is your basic build. |
Item Sequence
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Aim for this build when you see your team winning since early game. Building |
Item Sequence
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If you are playing against a healer and/or a late game champion, then this is going to be your basic build. You need to poke heavily with |
Item Sequence
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This is a suggest build when the enemy threat is a |
Item Sequence
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This is when you know that you are playing against a hard matchup. The purpose of this build is to increase healing and shielding powers to your ally. Do not buy The best defense is offence, therefore, it is best to pick one of the previous builds instead of this one. If you are sure that your game is going to be rough, pick this build. |
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Note 1: If the enemy Note 2: If you are playing against a heavy CC bot lane, build Note 3: The course of the game can change anytime making |


Matchups: Brief
Note: this section generally reviews how
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Against: Playing against
With: supporting an |
Recommendations
Against:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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With:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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Against: With: Since your |
Recommendations
Against:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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With:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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Against: They deal a burst of damage and most of them -if not all- can CC your carry. Always build With: Most |
Recommendations
Against:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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With:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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Against: Their damage level is supreme whether they build AD with With: Keep them safe by increasing their movement speed with |
Recommendations
Against:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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With:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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Against: Not dangerous themselves, but they can be dangerous when they grant their powers to their carry. Get them out of a fight first to win it. Do your carry a favor and build With: Depends on what kind of build they choose, pick your items. For example, |
Recommendations
Against:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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With:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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Against: Nothing much for With: Similar to |
Recommendations
Against:
- Mythic Items:
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- Legendary Items:
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adaptive force to help them take down the enemy |
- Summoner Spells:
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With:
- Mythic Items:
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- Legendary Items:
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- Summoner Spells:
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Note 1: Things may differ between champions in the same role. For instance, most
Note 2: keep track of the build of your team especially your potential carry to know which items suits them best. Also, always check who the enemy carry is and what is their build to know which items
Matchups: In-Depth
This section covers common match-ups in bot lane. Common AD carries you support or play against as well as
Note 1: You will notice that "standard" is the recommended
Note 2: Sometimes it is easy pre level 6 to decide which mythic item to build, for example, playing aggressively with
✦ BOTTOM
APHELIOS
ASHE
CAITLYN
DRAVEN
EZREAL
JHIN
JINX
KAI'SA
KALISTA
KOG'MAW
LUCIAN
MISS FORTUNE
SAMIRA
SIVIR
TRISTANA
TWITCH
VARUS
VAYNE
XAYAH
ZERI
ZIGGS✦ Support
ALISTAR
BARD
BLITZCRANK
BRAND
BRAUM
JANNA
KARMA
LEONA
LULU
LUX
MAOKAI
MORGANA
NAMI
NAUTILUS
PANTHEON
PYKE
RAKAN
RELL
SENNA
SERAPHINE
SONA
SORAKA
SWAIN
TARIC
THRESH
VEL'KOZ
XERATH
ZILEAN
ZYRAMatchups: Other Synergies
Since
Note 1: this matchups section provides focus on when to use
Note 2: keep in mind that in all matchups, you need to use
Note 3: you will notice that sometimes, more than a mythic item recommended, based on the game flow, choose your mythic item. If you think that certain mythic item will help your teammates and carry more, DO NOT sell your current mythic item until you have the price of your next mythic item and you can purchase it.
Note 4: I have not played all champions, also, I did not have the honor of supporting certain champions -such as taliyah, kled, or ornn- occasionally. Therefore, if you main any of the following champions and you have information to add, please do in the comments section, I will be more than please to provide a better guide! <3
Note: to easily find a champion, press CTRL+F and type the name of the champion you want to navigate to, click on their name on the box to view the informration you need!
✦ Top
AATROX
CAMILLE
CHO'GATH
DARIUS
DR.MUNDO
FIORA
GANGPLANK
GAREN
GNAR
GWEN
ILLAOI
IRELIA
JAX
JAYCE
KAYLE
KENNEN
KLED
MALPHITE
MORDEKAISER
NASUS
ORNN
QUINN
RENEKTON
RIVEN
RUMBLE
SETT
SHEN
SINGED
SION
SYLAS
TAHM KENCH
TEEMO
TRYNDAMERE
URGOT
VOLIBEAR
WUKONG
YORICK✦ Jungle
AMUMU
DIANA
EKKO
ELISE
EVELYNN
FIDDLESTICKS
GRAGAS
GRAVES
HECARIM
IVERN
JARVAN IV
KARTHUS
KAYN
KHA'ZIX
KINDRED
LEE SIN
LILLIA
MASTER YI
NIDALEE
NOCTURNE
NUNU & WILLUMP
OLAF
POPPY
QIYANA
RAMMUS
REK'SAI
RENGAR
SEJUANI
SHACO
SHYVANA
SKARNAR
TALIYAH
TRUNDLE
UDYR
VI
VIEGO
WARWICK
XIN ZHAO
ZAC✦ Mid
AHRI
AKALI
AKSHAN
ANIVIA
ANNIE
AURELION SOL
AZIR
CASSIOPEIA
CORKI
FIZZ
GALIO
HEIMERDINGER
KASSADIN
KATARINA
LEBLANC
LISSANDRA
MALZAHAR
NEEKO
ORIANNA
RYZE
SYNDRA
TALON
TWISTED FATE
VEIGAR
VEX
VIKTOR
VLADIMIR
YASUO
YONE
ZED
ZOENow, you know how
Remember, always keep track of the enemy KDA before engaging. For instance, if your team carry is a

What is important for all
Making decisions as these are important and are part of macro playing. Know how to play
When
If you plan on helping the
Where to position for leash?Pre-level 6:
The first ability to unlock is
As for reading the enemy means you should see their play style. For instance, when playing against
Another example of reading the enemy moves is how they make use of the lane brushes. Does the enemy
At level 2 is where the real game for
That is pretty much how the game play will be for
After level 6,
As for wave management, you need to follow some rules before and after level 6.
The second scenario is when the enemy team recalled or died in a fight and your
Keep track of how the course of the game is going in every lane. Does your
This is the stage where it is a changing point for
If
After the turret in bot lane is destroyed, it is time for
This is the stage where
The cooldown of


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Stealth Ward |
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Vision Radius = 900 unit | Life Span = 150 sec | Visibility: invisible | Bounty: 30 gold Complete your |
| Control Ward |
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Vision Radius = 900 unit | Life Span = 150 sec | Visibility: visible | Bounty: 30 gold Denies the vision of |
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Oracle Lens |
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Vision Radius = 750 unit | Active Duration = 10 sec | Cooldown: 90-60 seconds Denies |
| Farsight Alteration |
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Vision radius = 500 unit - Life Span = indefinite | Visibility: visible | Bounty: 15 gold Alerts from enemies from far sight. |
Q1- Which is better,
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Q2- When to use
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Q3- Are there other vision aspects?
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Note: this section covers how to ward for all champions and not just for
Leash:
If you are defending the bot side buff, and your
Early Game:
Since the number of wards you have early game are limited to both you and your AD carry. Then you need to place wards based on your position in lane. If you're being pushed all the time, you would not need to ward the river. If the enemy

Special Case:
This is a special placement for wards when playing against champions that do not ome to your lane through the river even after you destroy blast cone such as

which champions included in the special case?Mid Game:
Since most champions tend to roam in mid game, it is essential to deep ward when sieging (taking down turrets) since warding in closer brushes will not prevent the crisis. Knowing where the enemy is will help your AD carry choose the best root to escape when they spot the enemy coming from a specific -or multiple- directions.


Late Game:
If your team is even with the enemy team -a rare case-. You should follow the previous warding tips.If your team managed to push to the enemy inhibitor successfully, or even destroyed a turret, place a ward in the enemy base so your ally with


Major Objectives:
Ward the pit of
Baron Nashor
Elemental Dragons and Elder Drake
Hextech Dragon and Chemtech Dragon special warding
The same applies for the rest of objectives with a little differences. In the case of
Remember, the main goal of the game is destroying the enemy Nexus. Sometimes the nexus is exposed but your team cannot destroy it. Even if that is not the case, you need to think of other objectives to care for. The first objective to give priority to is
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Cloud Drake: Buff: Gain 12 / 24 / 36 / 48 ultimate haste. Soul: Gain 10% passive movement speed which is increased to +50% movement speed for 6 seconds after casting your ultimate. The soul buff is not useful for |
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Infernal Drake: Buff: Gain 4 / 8 / 12 / 16% attack damage and ability power. Soul: Basic Attacks and Abilities deal 80 (+ 22.5% bonus AD) (+13.5%AP) (+2.5% bonus HP) adaptive damage to the target and nearby enemies (3 second cooldown). A powerful buff for |
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Mountain Drake: Buff: Gain 6 / 12 / 18 / 24% armor and magic resistance. Soul: Gain a 200 (+18% bonus AD) (+13.5% AP) (+13.5% HP) shield after not taking damage for 5 seconds. |
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Ocean Drake: Buff: Regenerate 2.5 / 5 / 7.5 / 10% of missing health every 5 seconds Soul: Heal for 160 (+ 36% bonus AD) (+22.5% AP) (+9% bonus HP ) and restore 80 (+3.5% maximum mana) mana over 4 seconds whenever you deal damage to enemies. Dealing damage to minions and monsters regenerates with 30% effectiveness. Similar to Mountain Drake, |
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Hextech Drake: Buff: Gain 5 / 10 / 15 / 20% attack speed + 5 / 10 / 15 / 20 ability haste Soul: Gain a chain lightning slow on their next basic attack or ability that deals 25-75 true damage (bassed on champion level), bounces to 3 additonal target, and slows units hit by 45/35% (melee/ranged)(5+% per 1000 bouns health, +1% per 100 bonus AD) for 2 seconds Attack speed from buff may not be useful for |
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Chemtech Drake: Buff: Gain 5 / 10 / 15 /20% bonus damage against enemies with 340-1020 (based on your level) more current health than you. Soul: Revive after death with 80% of your base health +50% of their bonus health and gain 75/30% (melee/ranged) decaying move speed. Revived champions take 40% less damage, deal 33% less daamge, and take damage equal to an ever-increasing percent of their starting health every 0.25 seconds. The buff can be useful for |
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Rift Herald: SPAWN: At 8:00. Respawns 6 minutes after it has been killed. Disappears permanently at 19:30 (19:50 if in combat). Grants Eye of Herald when killed. BUFF: Grants the Eye of Herald that can be placed to destroy turrets, inhibitors and nexus. Grants its holder a powerful recalling buff. |
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Baron Nashor: SPAWN: Every 6 minutes from 20:00 onward. If not killed, the buff lasts 3 minutes. BUFF: Obtain - Empowered Recall and nearby allied minions are greatly empowered. - Gives (12−48 bonus AD) and (20−80 ability power) -determined by the time the Baron |
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Elder Dragon: SPAWN: 6 minutes after dragon soul. If not killed, the buff lasts for 2 minutes & 30 seconds. BUFF: Obtain - Damaging enemies causes them to burn for 75−225 true damage as default damage over 2.25 seconds (depending on minutes). - Damaging an enemy champion below 20% of their maximum health blasts them with Elder Immolation after 0.5 seconds, executing them. |
Elder Buff on YuumiQ1- Which dragon should be prioritized?
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Q2- How can
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Q What about roaming?
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1- Tank Turret:
While the seems a failed plan, it is absolutely the opposite. Since
When to use it?2- Bait the Enemy:
Baiting the enemy is pretty easy to do with
Does it work?3- Ask Your
You shouldn't ask that from your
4- Fight until the End:
Is it really possible to survive?
What if there is no turret around?5- Guardian Angel trick:
Learn to attach to a champion when guaridan angel activates. This may seem impossible since
Want to see it for yourself?6- Learn to Play All Champions:
Or at least, be aware of how they work. It is not to find a way to know how to deal with them, then it is to help your a team mate survive. It also lets you know the limits of all champions and enable you to encourage them when necessary.
How can learning other champions help?
How can learning other champions help? (Advanced)
What about knowing their limits?
Keep in mind that the best bet for









































































































































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