Easy to help your carry escape his abilities and survive, or even kill him
Ahri
If Ahri hits your carry with charm, healing will make them manage surviving the deadly damage burst
Akali
Hard to out run Akali in general, especially if she hits her shuriken
Akshan
Askhan can escape the ultimate of Yuumi , but when he appears out of nowhere to attack her carry, he will probably won't escape her ultimate
Alistar
Alistar can do a series of heavy crowd (CC) control with his abilities which makes the carry extremely vulnerable to death
Amumu
If Amumu doesn't miss his first CC ability (Q), then it is probably the end of your carry
Anivia
Anivia stuns your carry and places a wall behind them to prevent them from escaping, which most likely means instant death
Annie
It is possible to escape Annie deadly combo with healing
Aphelios
If Yuumi detaches from her carry she be prone to CC by Aphelios. He is a late game champion, denying him his farm will make him less threatening
Ashe
Ashe can slow her enemy with her auto attacks and abilities leading them to death. This can be survived by healing your carry
Aurelion Sol
Aurelion Sol CC is a threat, especially with his heavy poke level. Sol is another champion to be survived with healing
Azir
Azir can reach your carry fast and if he uses his ultimate, then it most likely means death to both Yuumi and her carry
Bard
Bard CC is extremely dangerous not to mention that he makes ganks easier or baiting your carry easy
Blitzcrank
If Blitzcrank manages to grab the carry, and if the carry does not have Flash ready, then it is probably the end of Yuumi and her carry
Brand
Brand poke level is threatening and hard to manage with Yuumi healing ability. Also, Brand CC can be lethal to your carry
Braum
Braum does not deal burst damage, he is easy to poke, and it is easy to survive his ultimate
Caitlyn
Caitlyn has the widest auto attack (AA) range which helps her poking the carry and leaving Yuumi out of mana soon
Camille
Camille can isolate Yuumi and her carry with her ultimate, which means if your carry is squishy and cannot outplay Camille, then it will probably be a double kill for Camille
Cassiopeia
It is easy to survive Cassiopeia burst damage with healing and kill her by stunning
Cho'Gath
It is hard to kill a fed Cho'Gath. Moreover, if your carry is squishy, Cho'Gath can easily ult them and get Yuumi -if there is no one around to rescue her- for a double kill
Corki
His burst damage can be survived with healing
Darius
Even if Darius catches your carry, it is still easy for Yuumi to make her ally survive with healing and stunning Darius
Diana
Helping your carry to run away from Diana through healing will keep both Yuumi and her carry safe
Dr. Mundo
Dr. Mundo is super tanky, which make him able to tower dive, helping thus his teammates to take down both Yuumi and her carry. Escaping him and killing him will most likely require more than just Yuumi and her carry
Draven
A bully in both early and late game, Draven will poke Yuumi's carry hard which will make Yuumi out of mana soon
Ekko
Escaping Ekko's convergence will make your carry survive and may have a chance of killing him
Elise
Avoiding Elise stun will make your carry -and thus Yuumi- survive the fight and even the chance to kill Elise
Evelynn
Evelynn cannot be seen, she can dive the turret, she can escape with her ultimate, and if she hits her charm it will be hard for your carry to survive
Ezreal
Deals a great damage, but luckily it all can be healed as long as he is not with a threatening support
Fiddlesticks
The ultimate of Fiddlesticks is the main ability to be feared, but it is easy to get your carry away with healing, or even stunning in critical cases
Fiora
Fiora counters Yuumi, moreover it is hard to keep up with healing your carry compared to her great amount healing
Fizz
When played right, it is easy to survive the burst damage Fizz deals to your carry
Galio
Whether a support or a mid laner, Galio is too tanky to handle, taunts your carry makes him vulnerable, moreover, he can join fights that can flip the tables and give the enemy team a double kill
Gangplank
Gangplank can one-shot your carry, facing him with just Yuumi and her carry may lead to a double kill
Garen
Garen chases and silences your carry and goes on with his short duration drill and the carry is dead which in most cases means death to Yuumi too
Gnar
As long as your carry keeps their distance, Gnar won't be a problem
Gragas
Gragas ultimate is the main thing to fear as it may ruin the escaping plan of your carry, surviving the ultimate will make it easy for your carry to kill him
Graves
As long as the health of your carry is sustained, Graves will not be a problem
Gwen
The mist that Gwen summons is too risky for your carry, it forces the carry to enter a melee range to kill Gwen, or try escaping Gwen while she chases down the carry
Hecarim
Hecarium can outrun the speed Yuumi provide for her carry, on top of that, the high CC of his abilities in most cases means the death of both Yuumi and her carry
Heimerdinger
The turrets Heimerdinger places pokes heavily, and if he manages to stun your carry, it will probably be the end of them
Illaoi
The longer the duration of the match, the stronger Illaoi gets, it requires more than Yuumi and her carry to kill her
Irelia
A very strong fighter with great amount of healing that should not be taken on alone by just Yuumi and her carry
Ivern
If Ivern stuns your carry and brings daisy, and there happens to be enemy champions nearby, it will probably be the end of them
Janna
A very bothersome support, with her slows, airborne and pushing away with her ultimate, but she is squishy and can be taken down
Jarvan IV
Keeping distance from Jarvan IV may be challenging, especially if he catches your carry with his ultimate, but your carry can be saved with healing and stunning
Jax
If Jax stuns someone else, he will be vulnerable and can be killed with your carry, your carry can be saved by healing if Jax stuns them
Jayce
A fighter that deals a lot of damage, luckily, Yuumi can heal her carry and make her survive the burst damage
Jhin
Jhin has so much in his kit that makes him so strong, especially when paired with a support as Pantheon
Jinx
A late game ADC that requires poking since early game to deny her, her farm
Kai'Sa
A very strong carry since early game that makes Yuumi craves for mana since early game
Kalista
Hard to poke Kalista with her high mobility, moreover, she can escapes Yuumi's carry or execute them -and thus killing Yuumi- in most cases
Karma
Karma shielding power is very strong which makes her able to protect her carry and poke Yuumi's carry heavily and even the possibility to root them
Karthus
If Karthus slows Yuumi's carry in a gank, it will probably be the end of them, and if they are on low health, his ultimate can take them down
Kassadin
A fearsome assassin that scales and hard to outrun
Katarina
A strong assassin that can quickly catch up to Yuumi's carry even if you managed to get them out of her ultimate with healing
Kayle
Kayle scales, and if she is fed, it is GG
Kayn
Kayn is hard to outrun and it is pretty hard to escape his burst damage
Kennen
Kennan can catch your carry with his great speed, stuns them and deal great damage
Kha'Zix
If Khazix catches your carry, it is a GG
Kindred
Kindred is strong early game, but luckily she cannot do much CC, Yuumi out scales her and the chances of escaping and killing her becomes possible
Kled
Facing a fed Kled is extremely challenging, escaping him with healing is possible, but killing him cannot be done alone by Yuumi and her carry
Kog'Maw
Kog'Maw can be toxic when paired with supports as Lulu, but luckily Yuumi can keep her carry safe and even take him down late game
LeBlanc
A strong assassin that can escapes Yuumi's ultimate easily and kill both Yuumi and her carry
Lee Sin
Don't underestimate a Lee Sin with health lower than 50%, he can outplays your carry getting thus a double kill
Leona
Hard to win lane and protect your carry against Leona thanks to her CC
Lillia
Lillia deals great damage and she is quite mobile, luckily in most cases she can be escaped
Lissandra
Another champion that can destroy Yuumi and her carry
Lucian
Lucian is an early game bully that can make Yuumi run out of mana from healing
Lulu
An annoying support that pokes and shields her carry from damage (pray you won't have to face ADC Lulu)
Lux
Basically, Lux can ignore feeding her carry and go for Q>E>R and finish your carry, there is a chance for Yuumi's carry to survive with healing
Malphite
Malphite as a support is AP and not Tank, which means, he can finishes your carry with his ultimate and Yuumi will be his next target
Malzahar
Malzahar suppression is threatening, even though it does not target Yuumi, but it will probably take down your carry and Yuumi will be next
Maokai
Heavy CC that makes Yuumi struggles to save her carry early game
Master Yi
Before level 6, Master Yi cannot do much against your carry. After level 6, Yuumi can and will counter Master Yi
Miss Fortune
Miss Fortune does not have much in her Kit, and Yuumi can sustain her carry from the damage she deals
Mordekaiser
Mordekaiser ultimate separates Yuumi from her carry making them vulnerable to death
Morgana
Counters Yuumi's ultimate and saving your carry from her CC is challenging
Nami
A bothersome support that CC your carry for a long time, cancel their ability with her ultimate, and sustain her carry
Nasus
In late game, Nasus can one shot Yuumi's carry and prevent them from running away with his slow which can make them exposed to death
Nautilus
Your carry may avoid his grabs, but with his ultimate, keeping your carry alive will be a challenge
Neeko
It is hard to avoid getting by Neeko cc all times, if she managed to root your carry once, especially after level 6, it will probably mean the end of them
Nidalee
The damage of her spear is great, but it can be sustained with Yuumi's healing ability
Nocturne
When Nocturne uses his ultimate on Yuumi's carry, it will mean death in most cases
Nunu & Willump
If Nunu catches your carry with his huge snowball, it will probably grants the enemy team double kill especially if he uses his ultimate
Olaf
Olaf is immune to CC when he is unstoppable, this means, in most cases, chasing your carry to death
Orianna
Deals a lot of damage that can be sustained. As long as your carry keeps their distance from Orianna in teamfights, your carry will win the fight
Ornn
Help your carry dodge his ultimate with healing and probably your carry will be safe to carry
Pantheon
If Pantheon manages to stun your carry, it will probably mean the end of them, especially if he is paired with dangerous ADCs as Jhin
Poppy
As long as your carry stays away from walls, Poppy cannot do much
Pyke
If Pyke manages to get your carry with his harpoon then he will CC them, and if his ultimate is available, he will uses it on your carry, and Yuumi will be his next target
Qiyana
Keeping distance from Qiyana will make Yuumi and her carry safe, and even if she manages to catch your carry, spam healing your carry
Quinn
Quinn may make your carry nearsighted and interrupt their abilities or aa, but not Yuumi, so Yuumi can guide her away from Yuumi
Rakan
Rakan can CC your carry, and if he hits his abilities, especially if he is paired with toxic carry as Xayah, it will be challenging for Yuumi to keep her carry alive
Rammus
Rammus is tanky, can absorb damage, and will taunt your carry, if he ganks perfectly, it is a double kill for the enemy team
Rek'Sai
Rek'Sai can catch up with your carry fast thanks to the tunnels she uses, but with the movement speed Yuumi provides with her healing, her carry will most likely be safe
Rell
Avoiding Rell abilities should not be a problem to Yuumi's carry, and if she manages to catch Yuumi's carry with her ultimate, healing and stunning Rell and her carry will do the rescuing job
Renekton
As long as you help your carry keep distance from Renekton with healing, Renekton will not be able to stun and kill Yuumi and her carry
Rengar
Rengar is lethal, but luckily, as long as he is not so fed, Yuumi can sustain her carry and help them escape before Rengar catches up to them
Riven
Keep your carry away from Riven so she won't stop them, or even if she does stun them you can sustain them and help them help with healing
Rumble
Rumble deals a great damage that can be sustained with healing and even help taking him down
Ryze
Ryze scales infinitely and can stuns and deals a kiling damage to your carry
Samira
Samira is an aggressive carry that engages your carry in a melee range, if your carry does not kite properly, it will leave Yuumi out of mana soon -that is if she managed to save her carry-
Sejuani
As long as you keep track of Sejuani location on map, it will be safe for Yuumi and her carry to survive her gank
Senna
Dealing with Senna differs according to her position (ADC or Role), but either way, together, Yuumi and her Carry can take care of Senna
Seraphine
Pokes heavily, luckily her charm and ultimate can be escaped with healing and stunning her and her carry
Sett
Sett cannot do much to Yuumi's ability of sustaining her carry with healing, yet be careful if he pairs with Jhin
Shaco
A very annoying marionette whether he is a support or a jungler. After 6 he can be very dangerous
Shen
If it is support, Shen can counter your carry denying them from dealing damage, and if he is a top laner or a jungler he can change the course of the battle you were about to win
Shyvana
Shyvana needs to hit one ability to win a battle, if she misses it, she can be killed, even if she hits, Yuumi healing powers can save your carry
Singed
Singed is tanky and he is very hard to outrun his speed. In teamfights, he can throw your carry to the den of enemy
Sion
Sion is tanky, avoiding his ultimate will increase the chances of winning the battle against him
Sivir
The worse that can happen with Sivir is escaping your stunning ability with her ultimate
Skarner
Skarner can slow and stun your carry, but with proper healing and sometimes using Yuumi's ultimate, winning against Skarner is possible
Sona
Annoying support, but Yuumi healing abilities is powerful than hers which makes winning a fight against her an easy task
Soraka
Soraka healing abilities are much more powerful than Yuumi. If Soraka plays safe, and she silences Yuumi's carry, the enemy carry will be a problem
Swain
If Swain reaches level 3 and catches your carry, it will be hard for Yuumi to sustain the damage he deals, so in most cases the carry will die
Sylas
A very tough opponent that plays in different lanes. Sylas can stun, heal and just like Lee Sin, do not underestimate him if his health was low
Syndra
Syndra stuns your carry and deals a great damage, thus, if she has one of her allys be her side, it will be hard on Yuumi to save her Carry
Tahm Kench
Tahm Kench is tanky and poke and creates opportunities for his carry, but it is possible to survive him and Yuumi out scales him
Taliyah
As long as your carry watches where they step, a fight can be won, if Taliyah catches them with her abilities, Yuumi can manage to get her carry alive
Talon
If fed, Yuumi probably won't be able to make her carry survive the burst damage of Talon
Taric
A bothering support, but he is still manageable
Teemo
If Teemo is a support, then it will be a very tough lane for your carry, almost fights cannot be won, and without ganks, Yuumi can just stick to healing
Thresh
The CC of Thresh can be threatening to Yuumi as she detaches more than to her carry. Sustaining Yuumi's carry will be a big challenge
Tristana
Tristana jumps to your carry and Yuumi cannot stop her burst of damage. Moreover, she can push your carry away if Yuumi uses her ultimate
Trundle
Trundle can block your carry from escaping, and can increase his attack speed, but Yuumi can still outrun him
Tryndamere
Yuumi can help her carry escape Tryndamere with healing and stunning him when he uses his ultimate
Twisted Fate
Twisted Fate joins fights in the least expected moments with his ultimate and may even finish off your carry after a deadly battle
Twitch
Can appear out of nowhere when it is least expected. Twitch can be more dangerous after level 6
Udyr
Yuumi cannot outrun Udyr, if he catches her carry he will stun her, and if he has one of his teammates by his side, Yuumi and her carry will probably die
Urgot
As long as you keep your carry's health above 50% and keep him away from Urgot, everything will be fine
Varus
Varus deals lethal damage, but it can be sustained with Yuumi's healing. Be careful though if he is paired with a support as Blitzcrank
Vayne
The true damage Vayne deals is extremely dangerous, and in late game she becomes much more stronger
Veigar
Counters Yuumi greatly, scales infinitely, and cannot really save your carry if he one shots them with his ultimate
Vel'Koz
Vel'Koz heavy pokes makes Yuumi crave mana quickly, making her carry vulnerable to death
Vex
If her ultimate is ready, she can dash to your ally, fear them if she is empowered and if she's fed, she one shots them
Vi
Vi may uses her ultimate on your carry, but Yuumi can help her carry escape from Vi and even kill her
Viego
As long as your carry is not stunned by Viego, everything will go smoothly
Viktor
Help your carry avoiding the abilities with healing and everything will be fine
Vladimir
It is a struggle dealing with Vladimir, and he can outplay your carry, but luckily Yuumi can help her carry escape him
Volibear
Yuumi can make her carry survive the stun Volibear causes, and it is easier to escape him in mid and late game
Warwick
Thanks to Yuumi's healing, Warwick should not be a problem even if he uses his ultimate
Wukong
It can be frustrating dealing with Wukong, but it is hard for him to kill Yuumi and her carry
Xayah
A dangerous ADC especially when paired with Rakan, she can also escape Yuumi's single stun ability
Xerath
Pokes heavily during laning phase which makes Yuumi out of mana soon if her carry does not dodge his abilities
Xin Zhao
Keeping a distance from Xin Zhao with Yuumi healing powers, thus making your carry safe
Yasuo
Yasuo can engage and disengage Yuumi's carry quickly and can block her ultimate. If paired with any airborne champion, Yasuo will get Yuumi and her carry
Yone
Yone deals great damage, shields himself and can avoid Yuumi's ultimate
Yorick
As long as your carry is not trapped within the walls Yorick creates, everything should be fine
Yuumi
This guide is not for URF, Nexus Blitz or ARURF... Is it possible that you are asking how to counter Yuumi in Blind Pick?!
Zac
Zac is the king of crowd control, sustaining your carry will most likely fail against Zac
Zed
Zed lethality is high, so Yuumi probably will not be able to save her carry even with healing
Zeri
She does not immobilize Yuumi when detached, however, Zeri has a strronger early game which will be a struggle in lanning phase
Ziggs
Ziggs pokes heavily and scales, Yuumi will need a lot of mana generation against Ziggs
Zilean
Deals a great damage, and stuns your carry which in most cases leads to their death. Moreover, Zilean can save his carry with his ultimate
Zoe
As long as your carry stay "awake" everything should be fine, even when your carry gets drowsy and sleeps, with Yuumi's healing, your carry will survive
Zyra
Pokes heavily, can cc, and out scales Yuumi. Yuumi will struggle in sustaining her carry
Aatrox
If fed, Aatrox and Yuumi will be a good duo
Ahri
Ahri can surge towards or away from the enemy which keeps Yuumi safe. Yuumi help Ahri with increasing ability power
Akali
A high mobility champion that can win and escape a fight with low health
Akshan
Akshan can camouflage and keep himself safe and swing away making it easier for him to escape the enemy until Yuumi sustains him and get back to fight safely
Alistar
Alistar deals a lot of CC, Yuumi can help with her stun too, but winning a fight will be a struggle
Amumu
Amumu is so tanky and can make use of Yuumi's extra ability power she grants
Anivia
Yuumi can help Anivia landing her CC and kill the enemy
Annie
Yuumi can help Annie reach or escape an enemy until Annie's abilities are ready to kill her opponent
Aphelios
Aphelios needs his team to be in front lane, and a Yuumi to increase his attack speed and sustain him
Ashe
Ashe can easily catch an enemy, Yuumi will keep her sustained when the enemy starts attacking Ashe
Aurelion Sol
Yuumi cannot contribute much to the playing style of Aurelion Sol
Azir
Azir and Yuumi's ultimate can mess up with their ultimate
Bard
Bard scales infinitely and can be pretty toxic, Yuumi can increase his chances of escaping and catching enemies
Blitzcrank
Yuumi can help Blitzcrank catching up with enemy and let him do his combo, but this means killing one squishy enemy
Brand
Braum
Yuumi can help sustaining the tanky Braum, having a different support will increase the chances of Braum of killing the enemy
Camille
Camille has so much in her Kit, a strong top laner that with Yuumi's late game strength, can carry the game
Cassiopeia
The ultimate of Cassiopeia is supposed to catch the enemy by surprise while facing her, Yuumi ultimate is supposed to catch a running away enemy which can ruin Cassiopeia plans
Cho'Gath
Cho'Gath in late game becomes HUGE, Yuumi healing abilities can help winning teamfights
Corki
Yuumi synergies greatly with Corki as she synergies with other ADCs, Corki depends on both abilities and auto attacks, Yuumi empowers both
Darius
Darius is a 1vs9 champion, sustaining him and protecting him from excessive CC will get him a Pentakill
Diana
Diana can shield herself, be kind of tanky and kill the enemy with low health. The support of Yuumi will help Diana carrying the game
Dr. Mundo
Tanky Dr. Mundo, with the help of Yuumi healing, the chances of Dr. Mundo wining a fight will increase
Draven
Draven is a literal bully, Yuumi can increase his attack speed which means increased damage, and stun the enemy to not escape him
Ekko
Yuumi's ultimate and Ekko's convergence do not synergy. Moreover, Yuumi may waste her mana healing Ekko and he simply uses his ultimate
Elise
Yuumi can help Elise lands her stun and take down an enemy
Evelynn
Yuumi increases the ability power, and can help Evelynn land her charm, not to mention that Evelynn can escape easily saving herself and Yuumi
Ezreal
Ezreal can dodge skillshots and catch up with enemies, Yuumi can help keeping his health full when poked, and grants him chances to get a double kill
Fiddlesticks
Yuumi can sustain Fiddlesticks and empower him, but as he lacks mobility and Yuumi cannot do much about that
Fiora
A strong top laner with great healing, Yuumi can add up to that healing, but Yuumi and Fiora alone cannot win a 2vs4
Fizz
Yuumi can sustain Fizz and help him escape the enemy, a fed Fizz with Yuumi is an okay duo if there are no tanks in the enemy team
Galio
Galio ultimate and Yuumi ultimate do not synergy unless it is planned with another a third team member
Gangplank
There is no synergy in Gangplank ultimate and Yuumi ultimate, nor in their playstyle
Garen
Garen is tanky fighter, with Yuumi healing powers, he can get in a fight, getting kills and out of it safe and sound
Gnar
If Yuumi can stun the enemy next to a wall, it will synergy with Gnar's ultimate. Moreover, if he rages Yuumi can sustain him and increase his chances of surviving and taking down the enemy
Gragas
If not calculated properly, Gragas can push the enemy away from Yuumi's ultimate
Graves
Graves a strong marksman that depends on his abilities, Yuumi can help him land his abilities when necessary
Gwen
Yuumi can help Gwen land her ultimate and she can sustain her
Hecarim
A tanky fighter that with the help of Yuumi healing he can engage and disengage and she can help him catching enemy with stun
Heimerdinger
Nothing much can be done with Heimerdinger except for granting him extra AP and sustaining him
Illaoi
Illaoi heals herself a lot making her extra tanky and usually it takes more than 2 champions to take her down, Yuumi can increase her survivability and help her carry the game
Irelia
Fed Irelia needs a Yuumi to get a Pentakill
Ivern
Ivern builds support. Thus, Yuumi cannot contribute much to him
Janna
The synergy is not for the regular support Janna, this is AD Janna
Jarvan IV
Jarvan IV can shield himself and increase his attack speed, Yuumi can add up to that making him stronger
Jax
A solo carry, attaching to the 1vs9 Jax is one of the ultimate synergies
Jayce
A strong makrsman and fighter that can make a good use of Yuumi's healing and stunning during a fight
Jhin
If played well, Jhin with Yuumi can win against toxic duo in botlane
Jinx
A hyper carry that in mid-to-late game will be unstoppable with the help of Yuumi
Kai'Sa
Kai'Sa is strong in 1vs1 and sometimes even 1vs2, with the passive and ultimate of Yuumi, Kai'sa can be unstoppable
Kalista
Yuumi can help increasing the movement speed of Kalista that she depends on a lot as well as disabling the enemy with both their ultimate for few seconds
Karma
Karma deals great damage and Yuumi can synergy to that, she can survive with her shield and Yuumi can add to that, and Yuumi can help her root the enemy
Karthus
Yuumi grants Karthus increased ability power and helps him catch the enemy with her ultimate
Kassadin
Kassadin can take multiple enemies with low health and can escape them with Yuumi healing powers
Katarina
Probably the highest mobile assassin. With Yuumi, Katarina can score a Pentakill
Kayle
In late game, Kayle has great attack speed and ability power, Yuumi can increased powers
Kayn
Kayn can one shot almost any champion in late game, whether he failed to land his ability or not, Yuumi can increase his chances of winning and surviving
Kennen
Yuumi can help Kennen by helping him escaping the fight with his increased movement speed and increase his ability power during fights
Kha'Zix
A one shot assassin that can carry the game if sustained with the healing of Yuumi
Kindred
The ultimate of both Yuumi and Kindred needs to coordinated properly, otherwise Yuumi's ultimate will be useless
Kled
Pairing with a professional Kled, Yuumi can help him carry the game
Kog'Maw
Similar to other ADCs, Yuumi can increase Kog'Maw attack speed and catch the enemy for him
LeBlanc
A strong synergy, that can go to the level of Ideal if played with an AD LeBlanc
Lee Sin
Another champion that can get a double kill with hp less than 20%, Yuumi can contribute to him with more than just stunning and healing
Leona
The synergy is great in URF game mode, but not in normal mode
Lillia
Lillia can move in and out of fights quickly dealing great damage, yet she is squishy and with Yuumi she can survive
Lissandra
Lissandra ultimate requires getting her to be in the enemy den, with Yuumi healing abilities to help her out once she is done
Lucian
Lucian is strong in early game and can take down two enemies or even three with the Yuumi healing
Lulu
The synergy is not with the regular Lulu, but with AD Lulu. It works wonders from early game
Lux
Yuumi add up to the ability power of Lux and help her about every minute to stun enemy to catch them
Malphite
When Malphite uses his ultimate, and Yuumi her ultimate too, the enemy will pretty much be dead
Malzahar
With Yuumi ultimate and Malzahar ultimate, the enemy has nowhere to escape to
Maokai
Maokai deals great CC and can take down 3 enemies if Yuumi supports him
Master Yi
As long as Master Yi is not caught by CC, Master Yi can carry and have Pentakill potential
Miss Fortune
Miss Fortune ultimate and Yuumi ultimate synergy greatly. Yuumi can sustain her and helps her getting kills with auto attacks
Mordekaiser
Yuumi and Mordekaiser synergies greatly as long as Mordekaiser does not goes to Brazil leaving Yuumi vulnerable to death by enemy team
Morgana
Morgana deals great damage with her Q and W, Yuumi can help her land her Q with her ultimate
Nami
Again, this is not the regular Nami, this is AD Nami
Nasus
In late game, Nasus will deal great damage and be tanky, with the help of Yuumi, winning a 2vs5 is most likely possible
Nautilus
Yuumi cannot contribute much excluding to sustaining
Neeko
Yuumi increases the chances for Neeko to root and stun the enemy with her ultimate
Nidalee
Yuumi can help Nidalee catch the enemy and sustain her during a fight
Nocturne
Nocturne can shield himself from CC when engaging enemy with his ultimate, Yuumi can help stunning them and catch up to them
Nunu & Willump
If Nunu could not catch the enemy with his snow ball, Yuumi can help with her ultimate to stun them which makes Nunu able to use his ultimate
Olaf
Yuumi can help Olaf catching the enemy with her ultimate, and luckily, he is unstoppable if he wants to run away from battle
Orianna
Synergy with Orianna depends on the team composition, but basically, if Orinna uses her ultimate properly, Yuumi can add up to it with her ultimate
Ornn
Ornn is a wonderful guy who will craft Yuumi's items to next level. Beside that, he is tanky and his ultimate synergies with Yuumi
Pantheon
Yuumi can help Pantheon catching an enemy with stunning, Pantheon will be able to stun the enemy and take them down
Poppy
If Yuumi caught an enemy next to a wall, Poppy can push them to a wall to stun them and do the rest of the job
Pyke
Pyke can escape the enemy, do CC and assassinate them along with other enemy team members. Yuumi can help him catching enemies with her ultimate, slowing them and sustaining him
Qiyana
Sustaining a fed Qiayna means a great potential to carry the game
Quinn
Quinn ultimate helps her roam and escape the enemy, she has so much in her kit that Yuumi can contribute to
Rakan
Rakan abilities are supposed to help others kill. Yuumi cannot do much with Rakan
Rammus
Yuumi can sustain Rammus and help him escape. The greatest synergy is seen in URF mode
Rek'Sai
Rek'Sai deals great damage and true damage and can catch up with the enemy easily, Yuumi can help with healing her and helping her escape in danger
Rell
Not strong in Normal mode, but super strong in URF mode
Renekton
It is tough taking down a fed Renekton, with Yuumi increased healing and power, it will be almost impossible and carrying the game to victory possibility will increase
Rengar
In mid and late game, Rengar can one shot and Yuumi can add up to this by sustaining Rengar and helping him catching enemy champions
Riven
A strong top laner that requires a little extra support after laning phase to carry the game
Rumble
Rumble deals a great damage, Yuumi can help increasing that with her passive
Ryze
With his infinite scaling, Yuumi can make the damage he deals way greater, and she can helps him stun the enemy with her ultimate
Samira
Yuumi's ultimate synergies with Samira's ultimate and helps her build her stack, with Yuumi, Samira can carry the game
Sejuani
Sejuani is supposed to take damage for her team to get kills. The great synergy with Sejuani is in URF mode
Senna
Senna cannot do much in early game, but later as she scales, Yuumi can help sustaining her and increase her survivability
Seraphine
If Seraphine is able to deal damage, the ultimate of both Yuumi and Seraphine synergy as long as the chances to kill are almost 100%
Sett
Sett deals a lot of damage including true damage, tanks a lot, and can almost do a 1vs4, supporting him means winning the game
Shaco
Shaco and Yuumi can do 2vs5 and he can get Pentakill almost without a sweat
Shen
Shen has a lot in his kit that makes him survive and kill, Yuumi can sustain him until he has enough energy to engage again
Shyvana
If Shyvana does not miss her skill shot, then she and Yuumi can carry the game, if she does miss it, Yuumi can help her escape until she can engage again
Singed
Singed alone can escape the enemy and kill him, with Yuumi, Singed can do much more
Sion
If Sion is fed, and Yuumi is with him, then nothing can stop Sion
Sivir
Yuumi and Sivir ultimate synergy, and with Yuumi healing powers and Sivir shield, winning bot lane is almost inevitable
Skarner
Yuumi can stun the enemy for Skarner to make him do the job and heal him to make him survive a fight or escape it
Sona
Cannot do much supporting a support
Soraka
The strong synergy is with AD Soraka and not support Soraka. Also, Soraka can heal a teammate in fight and Yuumi can sustain Soraka's health
Swain
Yuumi helps swain catch the enemy and kill them with her ultimate, she can also sustain him until his abilities are available again
Sylas
Yuumi and Sylas are a toxic duo, even if Sylas's health get low, he can heal with his ability or use Zhonya and Yuumi heals him
Syndra
Stunning the enemy will help Syndra land her abilities as well as increasing her ability power
Tahm Kench
Yuumi can heal Tahm Kench making him extra tanky and increasing his chances to win in teamfights
Taliyah
Coordinating Taliyah and Yuumi CC abilities can help Taliyah get easy kills
Talon
Sustaining Talon will make the game winnable, as Talon can easily escape the enemy and can get healed meanwhile before he engages again
Taric
Yuumi cannot add much to Taric
Teemo
Sustaining Teemo and helping him survive with Yuumi will make them a toxic duo
Thresh
If it is AD Thresh, then Thresh can one shot the enemy with the help of Yuumi and their ultimate synergy
Tristana
Trundle
Yuumi can add up to the attack and movement speed of Trundle, one of the strongest duo in the game
Tryndamere
His ultimate, sustain, and ability to escape through walls keeps Yuumi safe and thus, she keeps him safe as well
Twisted Fate
Yuumi can add up to the CC dealt by Twisted Fate and increase his attack speed, but she cannot contribute much except for sustaining him
Twitch
Taking enemy by surprise is what wins a fight. Twitch is a master of this and with both his and Yuumi's ultimate, Twitch can and will get a Pentakill
Udyr
A strong duo as Udyr and Yuumi can catch the enemy easily and almost permanently stun them.
Urgot
Urgot is tanky and deals great damage, healing him will sustain him and increase his attack speed which makes helps him split-push faster
Varus
Varus deals lethal damage, his ultimate along with Yuumi's and her healing will help him carry the game
Vayne
Probably the perfect marksman to duo with as a Yuumi, Vayne is a hyper carry, and Yuumi can help healing her and increasing her attack speed and taking down enemies faster
Veigar
Infinitely scaling, Yuumi can help Viegar land his ultimate and increase his ability power
Vel'Koz
Yuumi and Vel'Koz ultimate synergy, Yuumi can also add up to his ability power
Vex
Vex can shiled herself when Yuumi's healing ability is on cooldown, she can also fear enemies, providing Yuumi more time to manage helping her
Vi
Vi deals a lot of CC, Yuumi can add up to that and add to her ability power and attack speed to ensure granting the kills
Viego
When Viego kills he heals and cannot be targeted which helps Yuumi sustain him more. With Yuumi, the chances for Viego to get a Pentakill increases
Viktor
Yuumi increases the ability power of Viktor and healing him making the game much easier for him
Vladimir
Luckily Vladimir becomes non-targetable which gives him increased chance of surviving and increase his chances of killing with Yuumi
Volibear
Volibear is a solo carry, with Yuumi, the chances of Victory gets higher
Warwick
Warwick and Yuumi ultimate synergy, and Yuumi can increase the survivability of Warwick and getting lots of kills
Wukong
Wukong is a strong carry that can do much more with the healing of Yuumi including a Pentakill
Xayah
The ultimate of both Xayah and Yuumi synergy and will help Xayah get a double kill or more
Xerath
The ultimate of Xerath synergy with Yuumi if either the enemy is in close range or if Yuumi is detached, this needs a good coordination to work
Xin Zhao
With Yuumi, Xin Zhao can be almost not killable, especially with his ultimate
Yasuo
With Yasuo windwall and dash away which helps Yuumi saves her mana and granting a chance to stun the enemy and help Yasuo land his ultimate. This duo can do a Pentakill
Yone
As long as Yone does not face heavy CC, Yuumi and Yone can do wonders together
Yuumi
Are you looking for tips for "One for All" mode?
Yorick
Yorick is a great split-pusher and can isolate an enemy and kill them. Yuumi can add up to his powers of turret destruction
Zac
Zac deals a lot of CC, Yuumi can sustain him during a fight, however, Yuumi cannot do much when the passive of Zac is active
Zed
One of the highest mobility assassins. Even if he fed early game, Zed can still kill and become stronger to take down the whole team. Zed and Yuumi can in most cases score a Pentakill with 2vs5
Zeri
Thanks to her burst damage early game and mobility, Yuumi can help sustaining her while she take down the enemy
Ziggs
Ziggs pokes the enemy heavily and deals a great damage, Yuumi can add to that and helps him escape if the enemy chases him
Zilean
If Zilean uses his ultimate on himself, Yuumi will be more likely as good as dead
Zoe
As long as Yuumi does not hit the enemy when they're asleep, Yuumi can add much more to what Zoe already has
Zyra
Zyra scales and she deals a lot of CC, Yuumi can sustain her and increase her ability power
Synergies
IdealStrongOkLowNone
Aatrox
If fed, Aatrox and Yuumi will be a good duo
Ahri
Ahri can surge towards or away from the enemy which keeps Yuumi safe. Yuumi help Ahri with increasing ability power
Akali
A high mobility champion that can win and escape a fight with low health
Akshan
Akshan can camouflage and keep himself safe and swing away making it easier for him to escape the enemy until Yuumi sustains him and get back to fight safely
Alistar
Alistar deals a lot of CC, Yuumi can help with her stun too, but winning a fight will be a struggle
Amumu
Amumu is so tanky and can make use of Yuumi's extra ability power she grants
Anivia
Yuumi can help Anivia landing her CC and kill the enemy
Annie
Yuumi can help Annie reach or escape an enemy until Annie's abilities are ready to kill her opponent
Aphelios
Aphelios needs his team to be in front lane, and a Yuumi to increase his attack speed and sustain him
Ashe
Ashe can easily catch an enemy, Yuumi will keep her sustained when the enemy starts attacking Ashe
Aurelion Sol
Yuumi cannot contribute much to the playing style of Aurelion Sol
Azir
Azir and Yuumi's ultimate can mess up with their ultimate
Bard
Bard scales infinitely and can be pretty toxic, Yuumi can increase his chances of escaping and catching enemies
Blitzcrank
Yuumi can help Blitzcrank catching up with enemy and let him do his combo, but this means killing one squishy enemy
Brand
Braum
Yuumi can help sustaining the tanky Braum, having a different support will increase the chances of Braum of killing the enemy
Camille
Camille has so much in her Kit, a strong top laner that with Yuumi's late game strength, can carry the game
Cassiopeia
The ultimate of Cassiopeia is supposed to catch the enemy by surprise while facing her, Yuumi ultimate is supposed to catch a running away enemy which can ruin Cassiopeia plans
Cho'Gath
Cho'Gath in late game becomes HUGE, Yuumi healing abilities can help winning teamfights
Corki
Yuumi synergies greatly with Corki as she synergies with other ADCs, Corki depends on both abilities and auto attacks, Yuumi empowers both
Darius
Darius is a 1vs9 champion, sustaining him and protecting him from excessive CC will get him a Pentakill
Diana
Diana can shield herself, be kind of tanky and kill the enemy with low health. The support of Yuumi will help Diana carrying the game
Dr. Mundo
Tanky Dr. Mundo, with the help of Yuumi healing, the chances of Dr. Mundo wining a fight will increase
Draven
Draven is a literal bully, Yuumi can increase his attack speed which means increased damage, and stun the enemy to not escape him
Ekko
Yuumi's ultimate and Ekko's convergence do not synergy. Moreover, Yuumi may waste her mana healing Ekko and he simply uses his ultimate
Elise
Yuumi can help Elise lands her stun and take down an enemy
Evelynn
Yuumi increases the ability power, and can help Evelynn land her charm, not to mention that Evelynn can escape easily saving herself and Yuumi
Ezreal
Ezreal can dodge skillshots and catch up with enemies, Yuumi can help keeping his health full when poked, and grants him chances to get a double kill
Fiddlesticks
Yuumi can sustain Fiddlesticks and empower him, but as he lacks mobility and Yuumi cannot do much about that
Fiora
A strong top laner with great healing, Yuumi can add up to that healing, but Yuumi and Fiora alone cannot win a 2vs4
Fizz
Yuumi can sustain Fizz and help him escape the enemy, a fed Fizz with Yuumi is an okay duo if there are no tanks in the enemy team
Galio
Galio ultimate and Yuumi ultimate do not synergy unless it is planned with another a third team member
Gangplank
There is no synergy in Gangplank ultimate and Yuumi ultimate, nor in their playstyle
Garen
Garen is tanky fighter, with Yuumi healing powers, he can get in a fight, getting kills and out of it safe and sound
Gnar
If Yuumi can stun the enemy next to a wall, it will synergy with Gnar's ultimate. Moreover, if he rages Yuumi can sustain him and increase his chances of surviving and taking down the enemy
Gragas
If not calculated properly, Gragas can push the enemy away from Yuumi's ultimate
Graves
Graves a strong marksman that depends on his abilities, Yuumi can help him land his abilities when necessary
Gwen
Yuumi can help Gwen land her ultimate and she can sustain her
Hecarim
A tanky fighter that with the help of Yuumi healing he can engage and disengage and she can help him catching enemy with stun
Heimerdinger
Nothing much can be done with Heimerdinger except for granting him extra AP and sustaining him
Illaoi
Illaoi heals herself a lot making her extra tanky and usually it takes more than 2 champions to take her down, Yuumi can increase her survivability and help her carry the game
Irelia
Fed Irelia needs a Yuumi to get a Pentakill
Ivern
Ivern builds support. Thus, Yuumi cannot contribute much to him
Janna
The synergy is not for the regular support Janna, this is AD Janna
Jarvan IV
Jarvan IV can shield himself and increase his attack speed, Yuumi can add up to that making him stronger
Jax
A solo carry, attaching to the 1vs9 Jax is one of the ultimate synergies
Jayce
A strong makrsman and fighter that can make a good use of Yuumi's healing and stunning during a fight
Jhin
If played well, Jhin with Yuumi can win against toxic duo in botlane
Jinx
A hyper carry that in mid-to-late game will be unstoppable with the help of Yuumi
Kai'Sa
Kai'Sa is strong in 1vs1 and sometimes even 1vs2, with the passive and ultimate of Yuumi, Kai'sa can be unstoppable
Kalista
Yuumi can help increasing the movement speed of Kalista that she depends on a lot as well as disabling the enemy with both their ultimate for few seconds
Karma
Karma deals great damage and Yuumi can synergy to that, she can survive with her shield and Yuumi can add to that, and Yuumi can help her root the enemy
Karthus
Yuumi grants Karthus increased ability power and helps him catch the enemy with her ultimate
Kassadin
Kassadin can take multiple enemies with low health and can escape them with Yuumi healing powers
Katarina
Probably the highest mobile assassin. With Yuumi, Katarina can score a Pentakill
Kayle
In late game, Kayle has great attack speed and ability power, Yuumi can increased powers
Kayn
Kayn can one shot almost any champion in late game, whether he failed to land his ability or not, Yuumi can increase his chances of winning and surviving
Kennen
Yuumi can help Kennen by helping him escaping the fight with his increased movement speed and increase his ability power during fights
Kha'Zix
A one shot assassin that can carry the game if sustained with the healing of Yuumi
Kindred
The ultimate of both Yuumi and Kindred needs to coordinated properly, otherwise Yuumi's ultimate will be useless
Kled
Pairing with a professional Kled, Yuumi can help him carry the game
Kog'Maw
Similar to other ADCs, Yuumi can increase Kog'Maw attack speed and catch the enemy for him
LeBlanc
A strong synergy, that can go to the level of Ideal if played with an AD LeBlanc
Lee Sin
Another champion that can get a double kill with hp less than 20%, Yuumi can contribute to him with more than just stunning and healing
Leona
The synergy is great in URF game mode, but not in normal mode
Lillia
Lillia can move in and out of fights quickly dealing great damage, yet she is squishy and with Yuumi she can survive
Lissandra
Lissandra ultimate requires getting her to be in the enemy den, with Yuumi healing abilities to help her out once she is done
Lucian
Lucian is strong in early game and can take down two enemies or even three with the Yuumi healing
Lulu
The synergy is not with the regular Lulu, but with AD Lulu. It works wonders from early game
Lux
Yuumi add up to the ability power of Lux and help her about every minute to stun enemy to catch them
Malphite
When Malphite uses his ultimate, and Yuumi her ultimate too, the enemy will pretty much be dead
Malzahar
With Yuumi ultimate and Malzahar ultimate, the enemy has nowhere to escape to
Maokai
Maokai deals great CC and can take down 3 enemies if Yuumi supports him
Master Yi
As long as Master Yi is not caught by CC, Master Yi can carry and have Pentakill potential
Miss Fortune
Miss Fortune ultimate and Yuumi ultimate synergy greatly. Yuumi can sustain her and helps her getting kills with auto attacks
Mordekaiser
Yuumi and Mordekaiser synergies greatly as long as Mordekaiser does not goes to Brazil leaving Yuumi vulnerable to death by enemy team
Morgana
Morgana deals great damage with her Q and W, Yuumi can help her land her Q with her ultimate
Nami
Again, this is not the regular Nami, this is AD Nami
Nasus
In late game, Nasus will deal great damage and be tanky, with the help of Yuumi, winning a 2vs5 is most likely possible
Nautilus
Yuumi cannot contribute much excluding to sustaining
Neeko
Yuumi increases the chances for Neeko to root and stun the enemy with her ultimate
Nidalee
Yuumi can help Nidalee catch the enemy and sustain her during a fight
Nocturne
Nocturne can shield himself from CC when engaging enemy with his ultimate, Yuumi can help stunning them and catch up to them
Nunu & Willump
If Nunu could not catch the enemy with his snow ball, Yuumi can help with her ultimate to stun them which makes Nunu able to use his ultimate
Olaf
Yuumi can help Olaf catching the enemy with her ultimate, and luckily, he is unstoppable if he wants to run away from battle
Orianna
Synergy with Orianna depends on the team composition, but basically, if Orinna uses her ultimate properly, Yuumi can add up to it with her ultimate
Ornn
Ornn is a wonderful guy who will craft Yuumi's items to next level. Beside that, he is tanky and his ultimate synergies with Yuumi
Pantheon
Yuumi can help Pantheon catching an enemy with stunning, Pantheon will be able to stun the enemy and take them down
Poppy
If Yuumi caught an enemy next to a wall, Poppy can push them to a wall to stun them and do the rest of the job
Pyke
Pyke can escape the enemy, do CC and assassinate them along with other enemy team members. Yuumi can help him catching enemies with her ultimate, slowing them and sustaining him
Qiyana
Sustaining a fed Qiayna means a great potential to carry the game
Quinn
Quinn ultimate helps her roam and escape the enemy, she has so much in her kit that Yuumi can contribute to
Rakan
Rakan abilities are supposed to help others kill. Yuumi cannot do much with Rakan
Rammus
Yuumi can sustain Rammus and help him escape. The greatest synergy is seen in URF mode
Rek'Sai
Rek'Sai deals great damage and true damage and can catch up with the enemy easily, Yuumi can help with healing her and helping her escape in danger
Rell
Not strong in Normal mode, but super strong in URF mode
Renekton
It is tough taking down a fed Renekton, with Yuumi increased healing and power, it will be almost impossible and carrying the game to victory possibility will increase
Rengar
In mid and late game, Rengar can one shot and Yuumi can add up to this by sustaining Rengar and helping him catching enemy champions
Riven
A strong top laner that requires a little extra support after laning phase to carry the game
Rumble
Rumble deals a great damage, Yuumi can help increasing that with her passive
Ryze
With his infinite scaling, Yuumi can make the damage he deals way greater, and she can helps him stun the enemy with her ultimate
Samira
Yuumi's ultimate synergies with Samira's ultimate and helps her build her stack, with Yuumi, Samira can carry the game
Sejuani
Sejuani is supposed to take damage for her team to get kills. The great synergy with Sejuani is in URF mode
Senna
Senna cannot do much in early game, but later as she scales, Yuumi can help sustaining her and increase her survivability
Seraphine
If Seraphine is able to deal damage, the ultimate of both Yuumi and Seraphine synergy as long as the chances to kill are almost 100%
Sett
Sett deals a lot of damage including true damage, tanks a lot, and can almost do a 1vs4, supporting him means winning the game
Shaco
Shaco and Yuumi can do 2vs5 and he can get Pentakill almost without a sweat
Shen
Shen has a lot in his kit that makes him survive and kill, Yuumi can sustain him until he has enough energy to engage again
Shyvana
If Shyvana does not miss her skill shot, then she and Yuumi can carry the game, if she does miss it, Yuumi can help her escape until she can engage again
Singed
Singed alone can escape the enemy and kill him, with Yuumi, Singed can do much more
Sion
If Sion is fed, and Yuumi is with him, then nothing can stop Sion
Sivir
Yuumi and Sivir ultimate synergy, and with Yuumi healing powers and Sivir shield, winning bot lane is almost inevitable
Skarner
Yuumi can stun the enemy for Skarner to make him do the job and heal him to make him survive a fight or escape it
Sona
Cannot do much supporting a support
Soraka
The strong synergy is with AD Soraka and not support Soraka. Also, Soraka can heal a teammate in fight and Yuumi can sustain Soraka's health
Swain
Yuumi helps swain catch the enemy and kill them with her ultimate, she can also sustain him until his abilities are available again
Sylas
Yuumi and Sylas are a toxic duo, even if Sylas's health get low, he can heal with his ability or use Zhonya and Yuumi heals him
Syndra
Stunning the enemy will help Syndra land her abilities as well as increasing her ability power
Tahm Kench
Yuumi can heal Tahm Kench making him extra tanky and increasing his chances to win in teamfights
Taliyah
Coordinating Taliyah and Yuumi CC abilities can help Taliyah get easy kills
Talon
Sustaining Talon will make the game winnable, as Talon can easily escape the enemy and can get healed meanwhile before he engages again
Taric
Yuumi cannot add much to Taric
Teemo
Sustaining Teemo and helping him survive with Yuumi will make them a toxic duo
Thresh
If it is AD Thresh, then Thresh can one shot the enemy with the help of Yuumi and their ultimate synergy
Tristana
Trundle
Yuumi can add up to the attack and movement speed of Trundle, one of the strongest duo in the game
Tryndamere
His ultimate, sustain, and ability to escape through walls keeps Yuumi safe and thus, she keeps him safe as well
Twisted Fate
Yuumi can add up to the CC dealt by Twisted Fate and increase his attack speed, but she cannot contribute much except for sustaining him
Twitch
Taking enemy by surprise is what wins a fight. Twitch is a master of this and with both his and Yuumi's ultimate, Twitch can and will get a Pentakill
Udyr
A strong duo as Udyr and Yuumi can catch the enemy easily and almost permanently stun them.
Urgot
Urgot is tanky and deals great damage, healing him will sustain him and increase his attack speed which makes helps him split-push faster
Varus
Varus deals lethal damage, his ultimate along with Yuumi's and her healing will help him carry the game
Vayne
Probably the perfect marksman to duo with as a Yuumi, Vayne is a hyper carry, and Yuumi can help healing her and increasing her attack speed and taking down enemies faster
Veigar
Infinitely scaling, Yuumi can help Viegar land his ultimate and increase his ability power
Vel'Koz
Yuumi and Vel'Koz ultimate synergy, Yuumi can also add up to his ability power
Vex
Vex can shiled herself when Yuumi's healing ability is on cooldown, she can also fear enemies, providing Yuumi more time to manage helping her
Vi
Vi deals a lot of CC, Yuumi can add up to that and add to her ability power and attack speed to ensure granting the kills
Viego
When Viego kills he heals and cannot be targeted which helps Yuumi sustain him more. With Yuumi, the chances for Viego to get a Pentakill increases
Viktor
Yuumi increases the ability power of Viktor and healing him making the game much easier for him
Vladimir
Luckily Vladimir becomes non-targetable which gives him increased chance of surviving and increase his chances of killing with Yuumi
Volibear
Volibear is a solo carry, with Yuumi, the chances of Victory gets higher
Warwick
Warwick and Yuumi ultimate synergy, and Yuumi can increase the survivability of Warwick and getting lots of kills
Wukong
Wukong is a strong carry that can do much more with the healing of Yuumi including a Pentakill
Xayah
The ultimate of both Xayah and Yuumi synergy and will help Xayah get a double kill or more
Xerath
The ultimate of Xerath synergy with Yuumi if either the enemy is in close range or if Yuumi is detached, this needs a good coordination to work
Xin Zhao
With Yuumi, Xin Zhao can be almost not killable, especially with his ultimate
Yasuo
With Yasuo windwall and dash away which helps Yuumi saves her mana and granting a chance to stun the enemy and help Yasuo land his ultimate. This duo can do a Pentakill
Yone
As long as Yone does not face heavy CC, Yuumi and Yone can do wonders together
Yuumi
Are you looking for tips for "One for All" mode?
Yorick
Yorick is a great split-pusher and can isolate an enemy and kill them. Yuumi can add up to his powers of turret destruction
Zac
Zac deals a lot of CC, Yuumi can sustain him during a fight, however, Yuumi cannot do much when the passive of Zac is active
Zed
One of the highest mobility assassins. Even if he fed early game, Zed can still kill and become stronger to take down the whole team. Zed and Yuumi can in most cases score a Pentakill with 2vs5
Zeri
Thanks to her burst damage early game and mobility, Yuumi can help sustaining her while she take down the enemy
Ziggs
Ziggs pokes the enemy heavily and deals a great damage, Yuumi can add to that and helps him escape if the enemy chases him
Zilean
If Zilean uses his ultimate on himself, Yuumi will be more likely as good as dead
Zoe
As long as Yuumi does not hit the enemy when they're asleep, Yuumi can add much more to what Zoe already has
Zyra
Zyra scales and she deals a lot of CC, Yuumi can sustain her and increase her ability power
Hello! I'm Doody_tco!
I'm the creator of the winner guide Miss FortuneMiss Fortune - Road to Mastery 7. I am a main AD Carry and I use the the essence of carrying games in my playstyle as a support. Yuumi is my main support. I have almost 180k experience points on Yuumi and I have supported and played against almost all champions this includes supporting trolling ADC picks such as Katarina, LeBlanc, Karthus and even Nasus and I have the confidence to write this guide and share my experience to help everyone increase their knowledge about Yuumi and help with hard carrying the game to victory! :)
Yuumi is an interesting hard carry support that fun to play. Although she depends on a carry, she gets stronger in late game and help a hyper-carry champion to carry the game to victory. Yuumi cannot be targeted thanks to her You and Me! ability, thus prohibiting her abilities to be interrupted by enemy's' skill shots. Yuumi sustains her carry through healing and shielding as well as helping them escaping or reaching the enemy. Yuumi is an easy to play champion. Through reading this guide, you will understand why Yuumi get banned.
✿ ✿ ✿ ✿ ✿
Please read the following notes before you proceed to the guide:
Note 1: Please do not misjudge my personal thoughts and experience for picking Flash for Yuumi. Thinking that Yuumi is a champion attached to an ally most of the game and she needs to support them with only with Ignite and Exhaust does not make Flash less valuable spell nor make it a troll summoner spell. Moreover, Flash for Yuumidoes not need to be a new OP Korean meta so you can have an instant change of heart in your beliefs. Flash for Yuumi grants two key winning elements; the first is surprising the enemy as they would not expect the Flash; and the second is tilting the enemy as they do not always see Flash for Yuumi which I saw in most of my games and lead the enemy team to not preform well which is what your team needs to win.
Note 2: If you checked the section where I argued that Flash WORKS for Yuumi and you still believe that it is not a wise choice for Yuumi even after arguing about it with me in discussion section, then PLEASE DO NOT MAKE IT AN EXCUSE TO DOWNVOTE THIS GUIDE. IT IS NOT A TROLL GUIDE AND I PUT SO MUCH EFFORT BUILDING IT and making it useful in planning, itemizations, macro and especially studying all champions in the game and provided a thorough information. So, again, if you do not like this little detail in this detailed guide that literally exceeded PhD. in length, then please do not make it a reason to downvote this guide. ✿
Note 3: this guide talks in-depth about how to play Yuumi in most scenarios and against ALL CHAMPIONS. I will create a shorter version of this guide that is quick to finish and easy to digest for those who are new to Yuumi and want a "take-away" build, runes and tips. A link will be provided here soon.
P R O S
✧ Easy to play ✧ Cannot be targeted ✧ Hard carry
Yuumi's main task is healing her carry with her Zoomies and prevent them from dying. Zoomies also increase the attack speed and movement speed which increases the chance of her carry to secure a kill or escape the enemy while kiting (if the carry is a marksman). Yuumi also scales greatly in late game which make her useful with whichever champion she attaches to.
C O N S
✧ Craves mana ✧ Easy to die ✧ Late game support
Zoomies costs a lot of mana. This means, Yuumi should either wait for her mana to fill up or detach from her carry to fill mana with her passive Bop 'n' Block which make her prone to crowd control (CC) that will prevent Yuumi to attach to her carry and be easily killed. Moreover, Yuumi is weak early game because her mana regeneration level is low and the cooldown of her abilities are long.
Yuumi is everyone's support. That is why the match-ups section will cover how to play with/against ALL CHAMPIONS. You read that right, all champions you can play on League of Legends. During the game, you should focus on who is the threat in the enemy team, and who has the potential to carry the game and build items based on these two premises which is thoroughly covered in Match-ups section.
Generally as a support and specifically as Yuumi, keep in mind two key points; the first is, one of your teammates may not be doing good in lanning phase but they can have the potential to carry the game, be ready to support them. The second is, Yuumi should dedicate 97% of her spells for saving and boosting her teammates, the rest 3% should be for Yuumi.
Remember: your AD Carry may complain about having a Yuumi as a support instead of having a Leona or Nautilus as a support, but whoever wins in laning phase and carry the game, will almost beg Yuumi to attaches to them to give them extra boost..
✦ Planning ✦
Sorcery
The essential rune for Yuumi, it boosts shielding her carry when she heals them with Zoomies, and it is also pokes the enemy when Yuumi attacks them. When Yuumi's carry is inflicted by grievous wounds or ignited, healing them won't be sufficient, but the shield from Summon Aery can save them.
A second option to pick for Yuumi. This rune is a good option in lane phase when you know that Yuumi's marksman will have a rough time farming. For instance, with Sivir with her short range attacks against Brand and Caitlyn who have wider range of auto attacks. A great poke when using Prowling Projectile.
Since Yuumi will be attached to her ally 95% of the game, this rune will definitely be useless, and even if Yuumi detached and managed to hit the enemy with 3 attacks, the bonus movement speed she'll get will not be useful for her nor for her carry. One of the least recommended runes for Yuumi.
Grants a magic shield that absorbs magical damage. In most cases, the threat in bot lane is usually ad, and in team fights, Yuumi can hardly escape from 3 people. Moreover, this shield will not benefit her carry. Therefore, picking another rune is recommended for Yuumi.
Yuumi will not benefit from using Nimbus Cloak; she will most likely use her abilities attached to her carry, and the ghosting effect will not affect her carry. This option is the less favorable and should not be used by Yuumi (unless it is a top lane Yuumi and this guide is not for that.
The first option to think about when playing Yuumi. This helps in reducing cooldown of Zoomies which can be a game changer during all game stages. It also reduces the cooldown of Bop 'n' Block and help in early-mid game, and reduce the cooldown of Final Chapter.
Similar to Nimbus Cloak, Celerity is not need for Yuumi because most of the game she attaches to a teammate who will carry her around. The bonus movement speed that Yuumi gains from Celerity will not affect her carry.
Absolute Focus is a good pick for Yuumi since her health is over 70% most of the time. It is a nice poking rune especially when paired with Arcane Comet. Pick Absolute Focus when you know that your marksman in lanning phase will have a hard time farming.
A great rune to consider when you want to poke the enemy. Thus, pick Scorch along with Absolute Focus and Arcane Comet when playing aggressively with Yuumi. It will make the enemy prone to death when your jungler ganks, and helps kill the enemy faster.
You can take a hint from Yuumi that this rune is not useful for Yuumi. Statements include "A River?! Uh-uh! Book hates water!!" and "Do not drop me, Do NOT drop me!!" as well. Yuumi should attach to her carry most of the time and should not roam in the river alone,
My most recommended rune for Yuumi. It scales in late game as Yuumi does in late game, increasing thus the ability power of Yuumi. This gives two advantages, the first is increasing the healing powers of Zoomies, the second is increasing the adaptive force of Yuumi's carry.
Yuumi does not build life-steal items because that will not be useful for her carry and it won't be useful for her because she will be attached to her carry most of the game and not attacking the enemy. Do NOT pick this rune for the support Yuumi no matter what.
As a support, you should not be stealing kills from your carry, and even if it happened by any chance, Yuumi will most likely be attached to a teammate with a full health bar, so it will not benefit her. Triumph is not useful and not recommended for the non-targetable Yuumi.
This rune is more useful for marksman and AD carries who depend on attack speed to takedown enemies and destroy turrets faster. Yuumi should not roam alone attacking turrets. Moreover, she should not steal kills from her carry. Not recommended rune.
Similar to Legend: Alacrity, Yuumi is attached to a teammate and should not takedown the enemy, and even if she did and she detached for her passive Bop 'n' Block and she get stunned, it will not help with the cooldown of You and Me!. Definitely not recommended.
Increase the life steal upon enemy takedowns. Thus, similar to Legend: Alacrity and Legend: Tenacity, this rune is the worse pick for Yuumi, unless it is a new meta but it most likely will not be dedicated to Yuumi as a support, not in this guide at least.
Yuumi gains extra adaptive force from her carry, thanks to You and Me!, this makes poking with Prowling Projectile stronger and makes the enemy vulnerable to death which forces them to recall and deny them gold and experience in laning phase.
The ideal choice for Yuumi especially against tanky supports. That is because Yuumi has the lowest health compared to other champions. This means she will deal extra damage to enemies during all game and not exclusive to certain case as in Coup de Grace.
Boots are not needed for Yuumi. Yuumi should not roam because it is dangerous, she attaches to an alley who roams and she helps keeping him safe. In case you picked Magical Footwear for Yuumi by mistake, fear not, you can sell it and make use of the gold.
This rune grants a Stopwatch, it is a counter-intuitive item for Yuumi to have. It is mostly useful when the enemy tries to Yuumi under turret, activate it and wonders will happen. Sell the Broken Stopwatch for some gold or sell it before use.
A good option to consider, this gives Yuumi the opportunity to build her item through a loan and thus boosting her ally faster. The amount of borrowed gold ranges from 50-150 gold, it is not great but it still can be useful. Always consider Future's Market when going for Inspiration.
This biscuit can be useful to Yuumi in two ways; the first is filling her missing mana she loses from using Zoomies or Prowling Projectile, the second is selling them for gold and increased mana capacity. Biscuit Delivery can be a good option for Yuumi..
If you are going for Inspiration for Yuumi then Cosmic Insight should always be picked. It increases the ability haste and item haste, which means boosting items like Shurelya's Battlesong and abilities which increases the survivability of Yuumi's carry.
Yuumi may detach from her ally to ensure hitting Final Chapter perfectly, but that is most likely the only useful way to make use of Approach Velocity and it is not going to work 100% of times. Thus, it is not as useful for Yuumi as Cosmic Insight.
A rule of thumb when playing: Yuumi does not use potions because she is mostly attached to her ally most of the time, and if she get injured, she can heal herself with Zoomies. Therefore, Time Warp Tonic will not be useful to her nor to her carry. Not an ideal for Yuumi.
Destroy turrets through lanning phase or when split pushing is a game-changer strategy. However, Yuumi cannot do it on her own, moreover, Yuumi's max health will not allow her to do much damage to the turret, thus, Demolish is not a priority for Yuumi.
Increases armor and magic penetration when shielded. Yuumi will mostly shield her ally, and even if she is alone, the bonus penetration will not benefit Yuumi much. Shield Bash may be useful for tanky supports, but it is not recommended for Yuumi.
Increases armor and magic resistance after minute 12. Another trait that Yuumi -who is attached to an ally most of the time- does not need. Do not pick Conditioning for the support Yuumi. As Shield Bash, this is more useful for tanks.
In most cases, Yuumi will not take damage from the enemy, and even if she did while detached and she attaches again to an ally, the health regeneration will not be sufficient for Yuumi. Do not pick Second Wind when choosing Resolve.
Basically, if Yuumi get hit by the enemy, she should instantly attaches to her ally, or escape the enemy to prevent getting more damage. Staying detached will make Yuumi vulnerable and the trait from Bone Plating will most likely not save her.
The extra health Yuumi gets from the death of nearby minions, synergies with Font of Life. If Font of Life is not picked, then Yuumi will make no use of max health gained from Overgrowth and it is more useful for tanky champions.
Yuumi will not make use of the tenacity and slow resist she gets from Unflinching, in most cases Yuumi's health will be 100%, and the passive cannot be transferred to her carry. Pick Revitalize for Yuumi instead of Unflinching.
This rune synergies with Final Chapter, after the enemy is stunned by the ultimate, the next beams will deal true damage to the enemy. However, it does not synergy with Prowling Projectile. It is an aggressive option, but it is not recommended for Yuumi.
Yuumi in most cases stays safe with full health, thus, Yuumi will not make use of the healing from Taste of Blood. Also, it is dangerous for Yuumi to detach from her ally, the health she is going to lose is more than the one she will gain. Do not pick this rune.
Yuumi does not blink, dash, nor exit stealth, and even is she did, she will not make use of the bonus lethality, armor penetration or magic penetration. Do not pick this rune for Yuumi when she has better options to use to support her carry or support herself.
With Zombie Ward, Yuumi grants her marksman and her team vision for extra two minutes, it can be most useful when Yuumi uses Control Wards or Oracle Lens. Also, it grants Yuumi additional adaptive force that increases the power of her abilities.
The adaptive force provided from the passive of Ghost Poro is similar to Zombie Ward, yet it spawns a ghost Poro from Stealth Wards and grants extra 90 seconds of vision if not detected by the enemy. It is most ideal when placed in dragon pit.
Shares the same adaptive force passive of Zombie Ward and Ghost Poro yet it works differently. Eyeball Collection grants adaptive force through taking down enemies. Thus it won't contribute to overall vision which is an essential part of being a support.
Grants omnivamp upon takedowns. Yuumi in most cases will be healing her carry while having 100% health bar. Do not pick Ravenous Hunter for Yuumi. Not useful for her, nor her carry.
Grants item haste including to wards with different types. It is useful when the enemy teams consists CC champions and you want to increase the haste of items as Mikael's Blessing.
The first rune shard to consider is either adaptive force, or ability haste. The standard pick recommended in this guide is ability haste because it reduces the cooldown of Zoomies which is terribly needed in early game. On the other hand, adaptive force increases the healing power of Zoomies, synergies with Gathering Storm and can also be used when playing aggressively instead of ability haste. attack speed is not a good choice for Yuumi as she does not depend on auto attacks in her gameplay.
The second rune shard should always be adaptive force. Even if the composition of enemy team is heavy AD or heavy AP, it is not recommended to build pick magic resistance or armor.
The final rune shard is optional and situational. For instance, when planning on using Font of Life and building Moonstone Renewer, Heart would be a good choice. Other than that, the basic choice for armor, it helps reducing the AD taken from the enemy marksman. If Yuumi is facing an AP carry instead of AD carry, pick magic resist instead.
✦ Rune Sets
Typical:
This is your basic runes set if you are new to Yuumi, playing against a balanced team composition, or simply do not know which runes to choose. Manaflow Band and Presence of Mind help make up the mana Yuumi uses for healing; Transcendence and +8 ability haste hasten abilities which especially needed for Zoomies; Cut Down increases poke damage along with +9 adaptive (9 AP) and Gathering Storm that may be a late game rune but not only it deals increased damage, but it also boosts Zoomies healing powers and Bop 'n' Block shield.
Typical - Inspiration: Inspiration will be your choice when you need against a strong early game matchups who pokes heavily. It is where you need to haste Zoomies to heal and build your items faster to support your AD carry. Cosmic Insight will reduce mentioned ability along with Transcendence, and Future's Market helps build items faster and save your AD carry. Future's Market is also useful when you know you are going to buy Control Wards more than usual, this way, Future's Market will balance between purchasing Control Wards and building your items.
Typical - Resolve: Inspiration runes on Yuumi helps boosting her ally in trading. Resolve on the other hand, may not help in mana regeneration or ability haste, but it increases healing powers and durability and sustaining their ally. Font of Life synergies with Prowling Projectile before level 6, and Final Chapter after level 6. Revitalize increases shielding and healing power that as mentioned, synergies with Bop 'n' Block, Zoomies, Summon Aery and Heal which is useful against heavy poking lane.
Aggressive:
A good choice against enchanters and healers, and/or when your AD carry plans on playing aggressively against any champion role and you need to support them with extra damage. Since Yuumi sticks to her ally most of the time, her health will be above 70%, therefore, the damage she deals with Prowling Projectile increases. Scorch add up to that damage by burning the enemy. As for Domination runes, Ultimate Hunter helps Yuumi uses Final Chapter more occasionally if Yuumi kills or assist in killing. Eyeball Collection connected to Yuumi contribution to kills, so if unsure about contribution to kills, pick Ghost Poro or Zombie Ward instead, the bonus damage from them is less than Eyeball Collection though. Switch with for bonus damage.
You can also try Inspiration's Glacial Augment which grants your team many benefits, pick Biscuit Delivery to increase mana span and Cosmic Insight to reduce ability haste. Pair it with Resolve's Font of Life and Revitalize to increase healing your teammates. However, you will depend on mana regeneration items a lot since both these runes do not grant mana regeneration ability.
You can try these two rune trees in game and see the wonders it works, you can also try other rune paths for fun since they will probably support Yuumi and not her teammates, such as building AD items with Precision or mage items with Domination. If your aim to have fun, try everything, if you want to win the game, then it is best to stick with the runes recommended in this guide.
Flash
Earlier in this guide, it was mentioned that Yuumi should have 3% to support herself. Flash represents the 3%. While most will argue without a clear reason with: " Yuumi should not take a flash" and it is probably because she attaches to an ally most of the game, it does not mean that picking Flash for Yuumi is a wrong or weak move. Flash is useful for Yuumi for multiple reasons; first of all: who put the rule that if Yuumi's carry die she should die with him too?! It is pretty similar to "a captain will be the last person to leave a ship alive before its sinking or utter destruction" but in a different way. If Yuumi's carry dies, she has every right to escape and not granting the enemy extra 300 gold and feeding him, and thus, creating less trouble for your team, especially if Yuumi has a bounty from killing enemies, enemy team should not be strengthen with the extra gold. If you think that Yuumi chances for escaping with Flash is low, then you need to rethink it again and know that her chances of escaping is as good as any other champion in the game. Also, with Flash, Yuumi has almost a 100% chance to win against turret dives and killing the enemy or at least survive the dive. If Yuumi grants gold to the enemy, then she is not doing her complete job as a support, she is an independent champion who shouldn't rely on having a nearby ally champion to attach to not feed the enemy. The only case I would recommend using another summoner spell as a substitute to Flash is when you are a premade with your carry and you fully trust their gameplay and their decisions during the game; in other words, it is when you know that they will do 99% perfect trades and they will do their best to keep both themselves and Yuumi safe no matter how risky their play style can be, and you would admit that if they die, then you were pretty much are going to die with them with or without the Flash. Here is a proof from my previous games. If it is still not convincing, I can upload more videos to convince you that Flash works for Yuumi too until you are satisfied.
10 Reasons Why It Works!
1. Escape the enemy in lane phase: many champions have different ways to escape death, especially Assassin s leaving Yuumi vulnerable to death if she is not attached to them. Here, Tristana used Rocket Jump to escape death, while Yuumi was planning the same thing as she detached. Without Flash, Yuumi would not survive death under ally turret, granting Sivir and Senna extra gold.
2. Secure a kill: it is the duty of a support to help feeding his marksman in laning phase, if it would not be possible for the marksman to takedown the enemy, then the support has the right to secure the kill. Yuumi has the right to takedown the enemy too! And in this case, Yuumi benefited from the 300 gold of the kill as well as benefiting her marksman, Caitlyn with the gold from the assist. If Yuumi did not have Flash, Yuumi and Caitlyn would not have the advantage against their enemy.
3. Escape the enemy when Yuumi is far from her turret: trusting your carry is a golden rule to follow when playing Yuumi to win the game, but at the same time, it is a very risky rule to follow especially when Yuumi attached to squishy marksman. Twitch trusted Yuumi in this video, but he could not win against three champions because the damage he deals is not enough to kill everyone. So as Twitch died, Yuumi flashed away to the closest ally ( Katarina) to prevent the enemy from gaining gold.
4. Avoiding death from the mistakes of your carry: a common problem you will counter when you play a healer in general and Yuumi in specific is that, when your carry runs away from the enemy, they do not run towards Yuumi but they run away from her and in most cases they die. This was the case with Ezreal in this video, however, as Yuumi had flash, she prevented the enemy from getting two kills instead of one, and the enemy jungler, Shaco, was greedy and tried to dive Yuumi under her turret, and that was the time to spark for Yuumi and kill him under her turret getting 300 gold to benefit her team with it and some extra buffs to empower her.
5. Escaping the enemy through wall: the ally jungler, Master Yi, attempted to steal dragon. Since 4 enemies were there and they all counter Master Yi with their CC abilities, it was predictable that Master Yi will die. The first question to ask here is: is Yuumi obliged to die with her ally? The answer is: NO. And that is how Flash helped her teleporting to the other side of the wall and not granting the enemy more gold. The second question to ask is: would other summoner spells such as Ignite and Exhaust that many assume are better for Yuumi, would help keeping Master Yi alive or save Yuumi after he dies? The answer is: NO.
6. Dodging the enemy CC ability: similar to the previous example with few differences. Samira and Trundle were busy fighting, and as a Yuumi, you need to focus on how the fight goes to know when to detach and what to do -this will be covered later-. The mid laner who was not in lane should reported his missing enemy instantly, but because he did not, Heimerdinger reached botlane ready to takedown Yuumi. Unlike the case of Shaco, Heimerdinger can stun the enemy. Yuumi did a mistake by attaching to Trundle earlier when it was obviously he cannot be saved, but the best decision was to preserve Flash for a surprising event like this.
7. Escaping from the enemy during teamfights: most argue that Flash is useless for Yuumi especially during teamfihts, yet again, if Yuumi did not have Flash, she could not have escape death. But with Flash, she managed to kill Swain, and flashing away safely knowing that no one will stun or root her. Notice that your allies will run to Yuumi so she attaches to them and they can keep her safe. Flash thus, is not only useful in lane but also in team fights.
8. Staying alive and getting assists: in this video, Veigar did not need Yuumi to kill both Draven and Blitzcrank. However, Yuumi definitely needed Veigar to attach to him and save her. With Flash, Yuumi managed escaping death from Draven twice; the first, is when she was in his range of auto attacks; and the second is when she could attach to Veigar before Draven used his ultimate to finish Yuumi off.
9. Keeping your carry alive: in that situation, it was not clear that Jhin will try to kill the enemy while in enemy turret range, as Jhin was rooted, it was difficult to escape death. Yuumi who was getting gold from the enemy turret and helping destroying it, as she noticed Jhin about to die, she used Flash to reach Jhin fast to heal him and helping him getting another kill.
10. Preventing the enemy from escaping your teammates: another golden use of Flash which is catching up with the enemy to use Final Chapter and prevent them from running away. Not only it guarantees safety for Yuumi's carry or death for the enemy, but it also ensures that Yuumi's carry saves the use of their Flash for another trade.
Note: That being said, you can see how crucial can Flash be for Yuumi and how underrated it is. But do know that it will not always grantee a 100% safety for Yuumi just as the case with all other champions. Believing that it may not be so beneficial for Yuumi is true as much as it is for other summoner spells like Exhaust and Ignite. The probability of Flash to be useful or not useful is the same as the other summoner spells. Keep in mind that Yuumi cannot escape from Sylas, Ornn and Lee Sin in a team fight with a Flash, but so is condition for any other champion.
Heal
Heal should be picked for Yuumi most of the times, even if your AD carry wants a different summoner spell, ask them to change their summoner spell if they do not plan on going for a double Heal. The reason behind that is because the items Yuumi builds synergy with Heal as much as they do with Zoomies. Also, if the enemy uses Ignite on your marksman, the healing effect from Heal will not be as effective, and if your ally's health is low and they use Heal it will not save them. However, if Yuumi does use it in the same situation, she will shield them with Summon Aery and increase the survivability chance for your carry.
Always check if the enemy marksman and support has ignite as a summoner spell, if they do have Ignite, make sure to use Heal before they ignite your marksman, or when the effect of Ignite ends. This will guarantees the optimum effect from Heal. If the enemy support and marksman do not carry Ignite, then the use of Heal will be situational.
Also, you can use Heal when the enemy is not engaging your marksman, do it when your marksman is standing under the turret using Health Potion or waiting for your Zoomies when the enemy minions are not around, this will increases the health of your marksman faster without the enemy realizing if you used Heal so they won't ping it to their team.
But, does Yuumi even benefit from Heal?
You would probably say Summon Aery, Bop 'n' Block and Zoomies are enough for Yuumi. And since Heal restores part of both Yuumi and her carry health, and since Yuumi attached most of the time, she will not benefit from Heal. That is completely wrong. Keeping your carry alive is Yuumi priority, if they die, the enemy benefit and it may lead to losing game. Following the stereotypical rule that Yuumi take only Ignite and Exhaust does not work in most cases. The video shows that without Heal, Summon Aery would not protect Jinx, which will lead to a shut down.
Exhaust
Picking Exhaust against engaging champions and burst damage champions such as Samira, Tristana, Kai'Sa, Vayne or even from the jungler gank is useful to prevent them from killing the marksman because it slows the enemy and reduce the dealt damage to your marksman or carry. It can also be useful in preventing the enemy from escaping. During champion select, if your marksman is not planning on picking Exhaust, and you find it necessary to have it as a summoner spell, pick Exhaust along with Heal.
Ignite
An aggressive option to pick, it is most useful when playing against a healer such as Sona or Soraka because Ignite deals grievous wounds and can prevent the healer support from saving their marksman or any of their teammates when they are on low health. Also, Ignite will deal damage for 5 seconds, which means, if the enemy health is low, the possibility of them to die from Ignite increases, thus, granting Yuumi, a gold she can use.
Teleport
A pro option that I wouldn't recommend those who are new to Yuumi or still have not mastered playing her to use it. Teleport for Yuumi literally change the course of the game, it can grant your team a shutdown or prevent the enemy team from getting a shutdown, it can flip the tables on the enemy team, and most importantly, during a fight, when Yuumi teleports, the enemy team will confuse and scatter, thinking a fighter or a mage is joining the fight, this grants your team a chance to get them while scattered until Yuumi teleports in and heal whoever in need with Zoomies. Teleport also be useful to join your teammates when they are far in the map and you need to catch up with them, or for instance, when the team carry uses Teleport, Yuumi can catch up with them with her Teleport instantly without the need of walking all the way through. After all, Yuumi is a team support, but more importantly, she has to stick with the carry of the team because that is the main strategy to win the game.
Want to see how it works?
As you can see, Malphite has a nice KDA of 3/0/0 and had no chance to survive against Jax who had a perfect chance to shut him down and gain extra gold. Even after Malphite was healed with Zoomies, he was still afraid he was going to die from Jax, but the kill was secured by Yuumi with Prowling Projectile (The guide will cover it more in next chapter).
Note: this is the only video I currently have for Yuumi with Teleport. More example videos will be uploaded soon.
The downsides of Teleport though, it is going to take a place of another summoner spell that can be useful to your marksman during laning phase, leaving your marksman alone should not be a problem to them because all marksman are used to having their support dead and respawning, and they must manage to play safely until their support is back to lane next to them. The other downside is that you need to keep an eye on all of your allies on the map to know when to Teleport in. For example, you do not want to Teleport to a lost fight, i.e, 1vs3, and you should not teleport to champions who are low on mana and cannot fight, you should also know where the enemy jungler is before deciding to joining a fight, after all, if the fight is going to be lost, it is better for the enemy to have one kill than to have two kills.
✦ Summoner Spells Choices
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✦ Basic ✦
Your typical choice. Flash helps with saving your carry, saving Yuumi and the rest of the mentioned reasons. Heal saves your carry when Yuumi is out of mana to heal with Zoomies, synergies with Summon Aery and boost their movement speed. If unsure which summoner spells to pick, then Flash and Heal is your choice.
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✦ Professional ✦
Flash may help Yuumi and her nearby ally, Teleport on the other hand is more of a late game summoner spells as it leaves your AD carry in lane phase vulnerable and gives the enemy in bot lane the advantage over Yuumi's AD carry. If your AD carry is not your premade and if you do not know what you are doing. Do not pick these summoner spells.
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✦ Perfect Carry (PC) ✦
When your AD carry is a professional player, someone who will never die and let Yuumi die, and if they die, they adapt to the enemy motives. Exhaust help them win 2 vs 2 fight when the enemy have the advantage, and if they cannot win, they can escape with Flash, Heal helps them for previously mentioned reasons.
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✦ PC (vs. Healers) ✦
The most aggressive choice for Yuumi. Exhaust helps your carry for the mentioned reason, Ignite reduce healing the enemy receive from their enchanter or from Heal. Ignite will be useful for the mentioned purpose until you get Chemtech Putrifier, after that, it burns enemy and deals damage your carry can already do, making it thus less useful.
Q- What about the other summoner spells?
The mentioned summoner spells are the ideal to be used for Yuumi and her carry during the game. As mentioned earlier in this guide, Yuumi has the right to keep herself safe by using Flash as an essential summoner spell because it can also be useful to keep your allies safe or granting them kills, but Barrier on the other hand is utterly useless for Yuumi because she will be attached to her carry most of the game and it can only benefit her. Similar thing can be said about Cleanse. Ghost on the other hand is not useful to Yuumi, compared to Flash, she cannot escape the enemy or reach allies through nearby walls.
As for ARAM summoner spells, then know that you should always take Clarity for Yuumi in place of Flash because Yuumi craves mana and it will be hard to detach from a carry to get extra mana from Bop 'n' Block and attach again without getting hit, stunned or dying from the enemy during the process. Mark/Dash should never be picked by Yuumi, it does not synergy with any of the abilities, it does not synergy with Final Chapter, and since Yuumi has low max health, she will most likely die in the den of the enemy.
✦ Walkthrough ✦
Bop 'n' Block
A crucial passive for Yuumi and her carry. Bop 'n' Block grants Yuumi a shield and restores some mana (depending on level) when she auto attacks an enemy. Bop 'n' Block is especially necessary during lane phase when Yuumi's mana regeneration is low and she craves it to sustain her marksman. Its cooldown scales greatly from 18 seconds to 6 seconds in late game.
| Restored mana: 25−100 (based on level) (+ 8% maximum mana) | Shield: 60 − 400 (based on level) (+ 30% AP) |
Tips and tricks
✧ Always keep your eyes on Bop 'n' Block passive. When you see that it ready again, detach to gain shield and mana. If Yuumi still have the shield, then use it to fill mana. If both available, use it to poke.
✧ Yuumi cannot auto attack the enemy for Bop 'n' Block passive when she is channeling her Final Chapter. So, depending on the situation, it is better not to detach from your ally because it is risky.
✧ The best champions to auto attack for Bop 'n' Block are short ranged champions such as Thresh because unlike long ranged champions, they will need to get closer to Yuumi to auto attack her, this means, the shield Yuumi gains will not break. However, be careful even with melee ranged champions because they can catch Yuumi with their abilities such as Leona with her Zenith Blade. Thus, let them use their risky abilities before detaching.
✧ Notice how the enemy marksman and support reacts when Yuumi detaches, many runs away from her because they are aware of Bop 'n' Block. If you notice that, use this as a way of zoning out the enemy marksman and denying them their farm. Do not do that if the enemy gets aggressive against Yuumi.
✧ When you detach from your ally for Bop 'n' Block, attack the enemy and instantly attach especially if you notice that the enemy focuses Yuumi whenever she detaches. The good about this technique is that when Yuumi is on her way attaching to her ally her health will get low from the enemy attacks, but the shield from Bop 'n' Block will not break or reduce.
✧ Do not detach if You and Me! is not on cooldown, because the shield of Bop 'n' Block may break before being able to attach again to your ally. Instead, wait for both Bop 'n' Block and You and Me! to be on cooldown and save your ally just as presented in the video.
✧ When attached to ally, direct the movement of the missile with your mouse.
✧ When attached and you want to slow the enemy, do not hit Prowling Projectile in a direct direction, hover the missile around before hitting the enemy so the duration exceeds 1 second and the enemy slows just as shown in the previous demonstration video.
✧ The missile of Prowling Projectile does not pass through minions. Therefore, do not try to hit the missile when Yuumi is detached and there is a wave of minions, but when attached, move the missile around the minions to hit the enemy.
The ability that makes Yuumi attach and detach from her carry. Yuumi should be attached to her ally most of the game. You and Me! used occasionally in laning phase to detach from ally to auto attack an enemy to gain the shield and mana for her passive Bop 'n' Block, and attach back to her ally. You and Me! grants her ally adaptive force making them stronger.
✧ Immobilizing effect resents the cooldown of You and Me! by 5 seconds, so if Yuumi detaches when You and Me! is ready, and she gets stunned or rooted by the enemy, she will need to wait 5 seconds to attach to ally again leaving Yuumi vulnerable to death. Thus, make sure the enemy uses their immoblizing skills first before detaching for Bop 'n' Block.
✧ The cooldown of You and Me! is reduced to 5 seconds in level 6-11, and Level 11-18 it has no cooldown, unless Yuumi gets immobilized as mentioned. That means, after level 11, Yuumi can easily attach and detach for different purposes.
✧ During team fights, stick with your team carry and do not use You and Me! to save allies. Keep in mind that trying to heal your allies when they're in low health during a team fight will probably not save them and leaves your carry vulnerable to death which means a risk to lose the team fight. Also, Yuumi is prone to immobile when she attaches to different allies. So, in the process of attaching to another ally, she is exposed to grab, stun or airborne and she will have to wait 5 seconds before she attaches to an ally again.
Zoomies
The most used ability by Yuumi and the reason why everyone thinks that playing Yuumi is all about healing. Basically, Zoomies increases the movement speed and attack speed of her carry. Building support items grants extra traits to Yuumi's carry such as increased adaptive damage, increased movement speed, increased attack speed, etc.
✧ Use Zoomies in base after a recall to increase Yuumi or her marksman movement speed and get back in lane faster. Do not worry, when reaching your turret, the consumed mana will be filled and the ability will be ready to use.
✧ After building 2 items, use your Zoomies to help your ally reach their destination faster. Keep your eye on mana level, when it reaches 50%, stop using Zoomies so mana regenerates.
✧ Use Zoomies to increase the attack speed of your marksman when no one is around to help him take down the enemy turret. After building 4 items, use Zoomies during a fight to increase the attack speed of your ally, especially if it is a marksman even if their health is full.
✧ You can use Zoomies when channeling Final Chapter, this can helps your carry to trade during a teamfight.
Final Chapter
Yuumi lunches 7 waves in a certain direction, if the enemy gets hit by 3 waves they get rooted. Final Chapter is the reason for your marksman -in laning phase- or your team -after laning phase- to win a fight or lose it. Use it to engage the enemy when you know the enemy will die or use their summoner spells, or to prevent the enemy from reaching and killing your allies.
✧ Final Chapter can be used obviously to prevent the enemy from running away, or to prevent them from catching up with your carry to kill them. Do not feel disappointed if the enemy escapes with summoner spells such as Flash. Final Chapter has a cooldown that ranges from 130 seconds to less than 50 seconds, but the cooldown of flash is 5 minutes. If they escaped now, they will not escape after a couple of minutes.
✧ Final Chapter can be interrupted by immobilizing effects such as airborne, taunt, suppression or charm. Therefore, if the enemy do not have these skills in their kit, or if they used these abilities, Yuumi can detach to control how the beams work with Final Chapter. Otherwise, do not detach from your ally and wait for an ideal moment to use it.
The first ability to level up is Zoomies and the second to max is Prowling Projectile. Keep in mind that the enemy marksman and support sees your marksman as a weak prey because they can focus their attacks and abilities on them, and if they are good enough, they know that they need to play aggressively to deny the experience and gold for your carry. Zoomies may not be strong at level 1, yet it can at least keep your carry in lane playing safely under turret along with the help of the shield from Bop 'n' Block. As for Prowling Projectile, it is to poke the enemy and start scaling your Presence of Mind and Manaflow Band.
As for the sequence of maxing the abilities, it should be as the following: Final Chapter, Zoomies, You and Me! and finally Prowling Projectile as shown in the following figure. The reason behind that is that your teammates will find Zoomies and You and Me! much more useful in mid and late game than Prowling Projectile. Yuumi does not always reach level 18 even in long games, especially if her carry sticks in the jungle. That is why you should prioritize maxing scale the other abilities before Prowling Projectile.
The only thing that scales with Prowling Projectile is the damage it deals, the slow duration does not increase. Thus, a level 1 Prowling Projectile can be helpful in slowing the enemy when your team needs the slow, on the other hand your teammates will build items that will deal damage. Your allies will find the passive from You and Me! and the power of Zoomies much more useful than Prowling Projectile. Even if you think that you need to scale Prowling Projectile in aggressive lane, know that your marksman needs healing from Zoomies more. Even if you think that Bop 'n' Block will do the job for protecting your carry, it will be hard for Yuumi to detach against Draven and Leona and attach to her marksman thanks to their high immobilizing that prevents Yuumi from attaching back. Thus, for poking, depend more on Domination runes, Arcane Comet or Summon Aery and Scorch.
✦ Combos
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If you accidently -or intentionally- leveld up Prowling Projectile first, fear not, this combo will keep your AD carry safe (thanks to Bop 'n' Block) until Yuumi reaches level 2 and can use Zoomies. Also, this combo can be used in two different ways, the first is to provide a shield to your AD Carry with Bop 'n' Block when Zoomies is on cooldown and your enemy is damaging the AD carry; the second is simply to gain mana and/or shield with Yuumi's passive Bop 'n' Block.
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A common combo to use during phase when Yuumi is not consuming mana with Zoomies. Use Prowling Projectile to poke the enemy and give your AD carry the advantage in lane, then, restore mana with Bop 'n' Block -and gain shield- through detaching from your carry, auto attacking the enemy, and attaching back to your ally. This combo is mainly useful in duels, do not use this combo during teamfights, in this case, Prowling Projectile will mostly be useful to slow the enemy to slow them for offenseive or defensive purposes when the fight is about to end. Instead, preserve mana for Zoomies and stay safely attached to your ally.
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The basic Yuumi combo that will be used most of the game. When your carry is attacked, use Zoomies to restore health, while Zoomies is on cooldown, detach with You and Me! and auto attack the enemy to gain Bop 'n' Block shield and restore mana used for Zoomies, and attach back to your carry with You and Me! to grant him the gained shield and/or the Summon Aery shield. Make sure to detach after the enemy used their immobilizing abilities. Avoid this combo during teamfights, or wait until everyone in the enemy team uses their immobilizing abilities so Yuumi stay safe.
You can also use this combo if you build Shurelya's Battlesong to help your ally escape. Simply activate Shurelya's Battlesong after finishing the combo to increase the movement speed of your ally and help them escape.
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A typical combo when Yuumi does not have enough mana to use Zoomies. Usually this happens when you rarely detach because the enemy is playing extra safe and prevent Yuumi from making use of Bop 'n' Block, or wait for Yuumi to detach and immobilize her with stun, root, etc.; or when the enemy is very aggressive towards your ally and Zoomies is used most of the time. Detach on the right time with You and Me! AND when Bop 'n' Block is ready, then attach back with You and Me! and heal your ally! If Yuumi has blue buff, this combo will be skipped until the buff is gone.
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This combo typically used when the ally mid laner or jungler ganks your lane or during teamfights. Heal your ally with Zoomies then attach with Change of Plan! ( You and Me!) to another ally to heal them. Avoid getting immoblizied by the enemy during You and Me!, also, do not switch and attach to the other ally until Zoomies is ready to use, otherwise, they may will probably die and leave Yuumi vulnerable if her team falls back and leaves her alone. In case you trust your other ally because they have shielding abilities or healing abilities such as Sylas's Kingslayer or Diana's Pale Cascade; or they built an item that increases their shielding and healing such as Spirit Visage, then make sure Summon Aery is ready, then attach to them with You and Me! to provide them with Summon Aery shield that will protect them while Zoomies is on cooldown.
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A mix of previous combos and an upgrade to the previous combo. Start first with healing your ally with Zoomies, next, detach with You and Me! when Bop 'n' Block is ready to gain shield and/or to gain mana, then attach to the other ally and shield them with the granted shield. This way, Yuumi can buy sometime for her ally until Zoomies is ready to use.
The alternative combo serves the same purpose, the difference between the first and the second is the readiness of Bop 'n' Block; use the first combo if Bop 'n' Block is ready to use, if not, use the second combo; attach to the other ally to heal them, when Bop 'n' Block is available, detach to gain the shield and mana and attach back again to heal your ally. Remember: never detach from an ally unless Bop 'n' Block is ready.
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Offensive combo, starting with Zoomies to increase the movment speed of your ally so they reach the enemy faster and ensure rooting the enemy with Final Chapter. Zoomies also boosts your marksman as it increases their attack speed, and after building few items, it can boost assassins, mages, etc. If you build Shurelya's Battlesong, activate it to help your carry reach the enemy faster, in this case, Zoomies used to boost ally rather than reaching enemy faster. If you build Everfrost, then use it after Yuumi roots the enemy with Final Chapter, or before to increase the chances of hitting the ability.
This combo also useful when playing defensive yet there is a little change of plan. DO NOT use Zoomies until you ensure rooting the enemy with Final Chapter. If you use Zoomies as in offensive combo, you will simply end up increasing movement speed of your ally and most likely, Final Chapter will go to waste. If you build Shurelya's Battlesong, you may skip using this combo for defense, if it is still necessary to use the combo, then make sure to activate Shurelya's Battlesong after rooting the enemy and make sure that your ally is not slowed since Shurelya's Battlesong does not negate slow effect.
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Use this combo when you find it hard to land Final Chapter when Yuumi is attached on ally. Use Final Chapter when you're on ally, the enemy will try to fall back and that is when Yuumi is most safe, detach and move freely to ensure hitting the enemy with Final Chapter rays, when they're rooted, use You and Me! to attach back to your ally.
You can also integrate Flash in this combo when the enemy uses Flash to escape and you want your ally to preserve their Flash or their Flash is on cooldown. Use Final Chapter, detach with You and Me! and then use Flash if they flash away. Or you can use Final Chapter when the enemy is not in range, detach with You and Me! and then use Flash to take them by surprise (the element of winning fights), your ally can catch up fast to this and take down the enemy.
✦ Starter Items
Shard of True Ice
The basic and the first support item for Yuumi to purchase when she spawns on the rift. This item starts as Spellthief's Edge, it grants 8 ability power and 50% base mana regeneration. The first increases her poking and healing powers, while the second helps with regenerating her mana when Yuumi is not active. To upgrade it to Frostfang and further to Shard of True Ice, Yuumi needs to be aggressive. This means, Yuumi should occasionally poke the enemy with Prowling Projectile or auto attacks to complete the mission quickly. Notice the number of stacks above the abilities bar, keep Yuumi safe when no stacks are available. If enemies are not nearby, auto attack the turret and gain the 20 gold. Do not stay detached for a long while since it is risky. Also, do not play extra safe and just depend on using your Zoomies, otherwise Yuumi will upgrade it after laning phase and will not be able to grant and deny vision earlier.
Bulwark of the Mountain
Relic Shield is not an item recommended even against aggressive lanes. That is because Relic Shield grants 5 ability power (less than Spellthief's Edge), and 25% base health regeneration which is something Yuumi does not need in any way. That is why, purchasing Relic Shield is situational. Pick this item for melee ranged champions such as Katarina or Talon, or against aggressive marksman and support that you know will deny your marksman farm. You need to preserve mana with this item as much as possible because the mana regeneration of Yuumi will be weak. Execute minions with auto attacks to upgrade Relic Shield to Targon's Buckler and further to Bulwark of the Mountain. The minions you should execute are Siege Minions (Melee Minions) and (Melee Minions) as they grant more gold for Yuumi. Note: do not pick this item for champions who needs to stack their minions such as Nasus.
Health Potion is not useful for Yuumi because she attaches to an ally most of the game and if she gets damaged, she can depend on Zoomies. That is why you should purchase a Control Ward along with Spellthief's Edge when the game spawns. Buy Control Wards occasionally during the game. Check warding section for more details.
Use Elixir of Sorcery to increase Yuumi ability power in late game and deal true damage when using Final Chapter which helps your team take down the enemy faster, especially against tanks. Not recommended to purchase this elixir unless Yuumi is one item short to full-build.
✦ Mythic Item Alternatives
✧ Support Items (Typical)
Shurelya's Battlesong Increased movement speed
The most recommended mythic item to consider building for Yuumi. First, it grants movement speed which helps your ally to chase or escape the enemy. Also, its passive grants 5 ability haste for each legendary item Yuumi builds. Moreover, whenever Yuumi heals her ally with Zoomies or Heal, she grants her carry 25% movement speed for 1.5 seconds which helps Yuumi getting her carry to their destination faster. It also synergies with Summon Aery. For instance, if Yuumi attaches to her ally, Summon Aery will shield Yuumi's carry, and shielding grants the same effect as healing. Shurelya's Battlesong is a good choice for mages or marksman and when playing against Assassin s to outrun them.
Pros + Its passive reduces cooldown, i.e., ability to use Zoomies more and sustain your team. + Useful in both offensive and defensive situations through activatitng it or through using Zoomies
Cons - Countered by slow which requires building Mikael's Blessing if the enemy team have a lot of slowing abilities. Also, it does not negate immobilizing effect with its increased speed as Ghost does.
Moonstone Renewer Increased healing
When playing against aggressive enemies, pick Moonstone Renewer. While it does not grant movement, it grants a very unique passive. The first is, damaging an enemy with an ability will heal the most damaged ally, its cooldown is 2 seconds which means that your ally gets healed a lot. The second is, during combat, healing power increases stacking from 7% up to 35%, which means, stronger Zoomies. Finally, the mythic passive increases healing to 10 for each legendary item. Which means, this item scales in late game. It is best to pick Moonstone Renewer with fighter engaging champions such as Jax because the fight duration will be long and the power of Moonstone Renewer will increase.
Pros + Powerful sustain + Scales in late game
Cons - Requires poking (consumes mana) - Useless against one-shot champions
Imperial mandate Increased damage
A recommended support item that empowers your team if your carry plays aggressively and trades perfectly. It also empower Yuumi as it grants 15 ability power per legendary item, which means empowered Zoomies healing. This item is not recommended as Shurelya's Battlesong and Moonstone Renewer because Yuumi cannot root the enemy occasionally with Final Chapter as Lux does with her Light Binding. Moreover, it is not always guaranteed for Yuumi to hit her ultimate or slow the enemy with Prowling Projectile. The enemy could Flash away, escape as Talon with Assassin's Path, or activate Zhonya's Hourglass when Yuumi tries to root or slow. This means, no extra damage dealt to the enemy, and no extra movement speed for trading.
Pros + Grants movemment speed when slowing or rooting an enemy + An aggressive item that boosts your team and help them deal more damage
Shurelya's Battlesong, Moonstone Renewer and Imperial Mandate built from the same items. Which means you have enough time to decide which mythic item to build. In case you are still hesitating, in this guide it is recommended to aim for Shurelya's Battlesong until the match proves to build otherwise. Selling a mythic item to get another one is always an available option and can be quite fruitful. When Yuumi recalls with a few gold to spend, always build Faerie Charm and Amplifying Tome first, or Bandleglass Mirror if you have enough gold. Do not start building Ruby Crystal or Kindlegem; Bandleglass Mirror grants ability haste, ability power and mana regeneration; three traits to support Yuumi's marksman in laning phase. Ruby Crystal on the other hand, provides health, a trait that is not needed for Yuumi who is attached most of the time, also, Kindlegem may grant ability haste but the health it grants is not something to trade with the ability power and mana regeneration compared to Bandleglass Mirror.
✧ Mage Items (Aggressive)
Everfrost Extra root
An aggressive mythic item. Similar to Imperial Mandate, it grants 15 ability power per legendary item, which means stronger poke and healing. But more importantly, it unleash a fan of icy shards in a cone in the target direction dealing damage to all enemies and slowing them, or rooting them if they were struck in the center of the cone. Everfrost grants Yuumi 600 mana and extra ability power compared to support mythic items; it also helps Yuumi in landing Final Chapter through activating it first, or through activating it after casting Final Chapter and the rooting effect wears off which increases the kill rate chances for Yuumi's team. Moreover, it helps your ally escape in case rooting with Final Chapter fails or it's on cooldown, furthermore, it has a short cooldown, so Yuumi can root an enemy while waiting for Final Chapter to cooldown; and finally, it breaks any magical shield that protects from abilities such as Morgana's Black Shield as well as countering items built with Quicksilver Sash or Mikael's Blessing useless and the enemy gets rooted with Final Chapter. Thus, if Everfrost failed first, Final Chapter will not. A strong option to consider for Yuumi.
Pros + An aggressive option that helps securing kills + Its passive boosts Zoomies healing power
Cons - Everfrost helps generally in teamfights, but it does not really boost your allies unique abilities
Liandry's Anguish Shred heavy tank
Another mythic item for aggressive gameplays. Liandry's Anguish burns the enemy with increased ability power. It is especially needed against tank champions, it helps Yuumi's carry killing tanks faster such as Tahm Kench or Alistar and it grants ability haste per legendary item. The good sides about Liandry's Anguish is that grants Yuumi increased span of mana and more ability power compared to support mythic items, which means, more poking damage and healing from Yuumi. The down sides though are they do not grant extra movement speed when healing compared to Shurelya's Battlesong, so it may help your ally takedown the enemy faster, but it does not guarantees keeping them safe if the enemy tries to catch up with Yuumi's carry.
Pros + Increased damage especially against tanks + Its passive increases ability haste
Cons - Requires constant poking which consums mana. - Does not boost your allies unique abilities
Everfrost or Liandry's Anguish are powerful items to build. However, you need to be 100% sure that building any of them will make you win the game. That is due to two essential reasons; the first reason is that both items does not support your carry unique powers and they do not support the whole team such as Shurelya's Battlesong with its unique active of granting the whole team increased movement spped; and the second reason is that they are more costly -especially Liandry's Anguish- compared to the mentioned mythic support items, which means it will take a longer time to build and may give the advantage to the enemy support who can build their mythic item first if you do not deny them in lanning phase. Once you are sure about building a mage mythic item, start by building Lost Chapter since it increases Yuumi max mana to 300 mana, and it helps with mana regeneration. It also helps deciding which mage mythic item to build. If the enemy team does not consist of heavy tank champions and you want to play aggressive but you're still unsure, build Everfrost.
Q- Are there other mythic item options?
Locket of the Iron Solari and Evenshroud are two support mythic items that boosts your team, however, they are least recommended to build for Yuumi. On one hand, Locket of the Iron Solari grants a shield to nearby allies and it benefits Yuumi with the 20 ability haste it grants as the rest of support mythic items. Evenshroud also grants 20 ability haste It also increases damage the enemy take after immobilizing an enemy or being immobilized which may be good against heavy CC team.
On the other hand, both mythic items do not increase ability power or mana regeneration, their passive target resistance to damage, which sadly, do not increase the resistance of Yuumi's carry. Even if it is built for Yuumi, it will be necessary to build 1 or 2 support items to make up for the consumed mana. Moreover, Evenshroud's coruscation is similar to Imperial Mandate's coordinated fire but does not grant the other mentioned benefits Yuumi needs. You may try these items if you are going off-meta and change from Yuumi the healer to Yuumi the tank.
Note: You should always aim to build your mythic item first, especially if you plan on building an item that has a unique active such as Shurelya's Battlesong or Everfrost. But in some games, it is recommended to build a legendary item first such as Mikael's Blessing when playing against AP carry Cassiopeia who have the potential to kill your carry with her Petrifying Gaze when he does not have Cleanse in his summoner spells. In this case, build your mythic item right after building the legendary item.
Essential item for aiding your marksman because it increases the attack speed. Even if Yuumi is playing with AP carry instead of AD carry, think of your top laner that might be an AD carry such as Quinn or Tryndamere, or your mid laner such as Corki or Akshan. Even if your team composition does not include a marksman, Ardent Censer can increase their attack speed when taking down turret. Ardent Censer is activated with Zoomies in most times -and Heal in rare cases-, or through attaching between different allies with You and Me! when Yuumi has Summon Aery.
Core item for mages. It increases the ability power of AP users and increase the ability haste 25-45 which helps them to cast their abilities during fights faster. That does not mean that Staff of Flowing Water is not useful for marksman or other type of champions. Most champions -if not all of them- have abilities that scale with ability power, also, all champions depend on using their abilities occasionally. Staff of Flowing Water is essential against tanks as it helps in taking them down faster. And just as Ardent Censer, Staff of Flowing Water effect works through healing or shielding with Summon Aery.
Not only it increases the healing and shielding power to 20% which synergies with Zoomies and Bop 'n' Block, it also heals allies and grants temporary vision. Use it during a fight to heal your allies and to damage enemies. Redemption is not so ideal with squishy champions such as marksman and mages because they will probably get one shot by the enemy before the effect of Redemption take effect.
Good against heavy CC champions such as Leona or Thresh, or even against a heavy CC comp such as Nasus with his slow in top lane. However, Mikael's Blessing does not remove the effect of airborne and suppression. Thus, if the threat in the enemy team is for example Malzahar or Malphite, do not build Mikael's Blessing and try to support your carry with another situational item for better trading.
Upgrades from Watchful Wardstone after completing a support quest (1000 generated gold) and reaching level 13. Vigilant Wardstone carries and increases the capacity of Control Wards up to 3. And increases warding caps by 1 which means more wards can be placed on the map. Vigilant Wardstone is an essential item in late game. Check warding section for more details.
Chemtech Putrifier is almost an essential item for Yuumi to get each game. In all games, you find champions who build life-steal items, or have healing abilities, have omnivamp runes, or all of the mentioned cases. It is also essential to build it early game when playing against champions with healing abilities especially against healer supports as Soraka. Chemtech Putrifier synergies with Redemption as it enables all allies in range to deal 60% grievous wounds. When building this item, start by Oblivion Orb if you have 800 gold, or by Amplifying Tome if you have less. Zoomies, Bop 'n' Block and Summon Aery will not grant Yuumi's carry the ability to deal grievous wounds, however, Yuumi can with auto attacks for Bop 'n' Block, Prowling Projectile and Final Chapter.
A very situational item. You should watch how the course of the game goes, if you have a carry, Yuumi is dying less and you have the potential to win the game, build Dark Seal right after building your mythic item. The more stacks Yuumi gain from Dark Seal, the more ability power she gains, and thus, the more healing and adaptive damage she can grant her carry when Yuumi assists or kill the enemy. If the pace of the game stays the same, complete building the item to Mejai's Soulstealer. This has two benefits; first, the number of stacks increases from 10 to 25, which means increased ability power. And the second is that Mejai's Soulstealer is cheap compared to other legendary items, so it is built quickly and the passive of your mythic item takes effect. If you are losing the match, do not build this item.
There are many other legendary items that can support Yuumi's carry in various ways, legendary items include:
Morellonomicon
An alternative to Chemtech Putrifier yet not as recommended as the latter. Morellonomicon indeed grants more ability power which means stronger healing, yet it grants 250 health not needed for Yuumi, and it only takes effect when Yuumi damages a champion and not from healing allies. Chemtech Putrifier on the other hand, empowers allies to deal 60% grievous wounds through healing and shielding which is the basic kit of Yuumi, as well as increased the ability haste and mana regeneration for Yuumi. Thus, it is not recommended to build Morellonomicon for Yuumi.
Rabadon's Deathcap
The similar and safe option to Mejai's Soulstealer. Mejai's Soulstealer is cheap, Yuumi can start stacking with Dark Seal, however, building it will always be a gamble, if Yuumi loses, it is useless and will be sold with little price. Rabadon's Deathcap grants excessive ability power that will not be worn off with deaths, however, it is pricy and Yuumi needs to have at least 1250 gold to build a single Needlessly Large Rod which will take some time to built.
Seraph's Embrace
Upgrades from Archangel's Staff. By starting building Tear of the Goddess, Yuumi will have no more struggles with mana and her major use for Bop 'n' Block would be to get the shield for her ally. It increases the span of mana, and ability power which means more healing and stronger damage from Final Chapter. If you plan on playing aggressively, aim to build this item.
knight's vow
a useful item to tank for your carry if they are squishy and dies fast. It is also useful when playing with fighters and tanks to make them more useful. However, since Yuumi has a little max health so it will not last long before the effect wears off, also, since Yuumi will be attached to her carry or any nearby allies, she will not find the extra movement speed useful.
Frozen Heart Yuumi can make a use of the increased mana and ability haste, but more importantly, Frozen Heart is a powerful legendary item to reduce the attack speed by 20% which is useful against carrying marksman such as Vayne, especially if she built Guinsoo's Rageblade with its unique passive and increased attack speed. However, the passive of mitigating the damage will mostly go to waste.
These legendary items are not as recommended as the ones mentioned before. However, if you find that the match requires a game changer item, do not hesitate to rely on this list!
Q2- What About Boots?
Boots are a selfish item that are is not necessary for Yuumi. To get the most out of Yuumi, you need to build one mythic item and 5 legendary item to increase the benefit from the passive of the mythic item. Boots do not add to the passive of the mythic item, not to mention that Yuumi attached to an ally most of the game. The benefits from increasing Yuumi movement speed are little. The ability haste granted from Ionian Boots of Lucidity are granted from legendary items especially when paired with Liandry's Anguish. The movement speed granted from Mobility Boots for roaming can be substituted with Shurelya's Battlesong and increased movement speed from Zoomies.
If you plan on building boots for Yuumi, don't.
✦ Item Build
Typical Build
Item Sequence
Shard of True Ice400
Shurelya's Battlesong2500
Ardent Censer2300
Mejai's Soulstealer1600
Chemtech Putrifier2300
Staff of Flowing Water2300
If you are new to the game, don't know what to build, or your team results are even to the enemy team, then this is your basic build. Shurelya's Battlesong balances between playing safe and aggressive through engaging and chasing the enemy or escaping the enemy. By building Shurelya's Battlesong, you had enough time to know which one of your teammates have the potential to carry the game. If it is a marksman, build Ardent Censer first, if it is a mage, build Staff of Flowing Water, if your game is going really good, build Mejai's Soulstealer right after your mythic item, or at least build Dark Seal and finish building Ardent Censer. Finally, build Chemtech Putrifier before or after Mejai's Soulstealer since the enemy team always have a way to heal with items, runes, passive and/or abilities.
Boost Ally Build
Item Sequence
Shard of True Ice400
Imperial Mandate2500
Staff of Flowing Water2300
Mejai's Soulstealer1600
Ardent Censer2300
Chemtech Putrifier2300
Aim for this build when you see your team winning since early game. Building Imperial Mandate boosts your AD carry in lanning phase and boost your team later in teamfights. It is especially important in lanning phase when you are playing against an aggressive marksman such as Draven to damage them fast, and for late game champions that requires extra damage support early game such as Aphelios and grant them movement speed for 2 seconds to engage or escape. Next, build Staff of Flowing Water to increase the damage of your carry, especially the ones that scale with ability power such as Kai'Sa's Void Seeker, and reduce the abilities cooldown which is needed by most AD carries such as Jinx's Zap! to slow an enemy. If your AD carry is Vayne, build Ardent Censer first to boost Silver Bolts. Next, build Mejai's Soulstealer to boost healing and increase adaptive force, this item will support all champions especially mages, if you aim to build another item first, then build Dark Seal to collect stacks. The last item to build is situational, you may build Chemtech Putrifier if you need anti-healing item, or you build Rabadon's Deathcap for further damage and healing. If the game goes as planned (when you built Imperial Mandate), then you will probably end the game before complete building the last two items.
Aggressive Build
Item Sequence
Shard of True Ice400
Everfrost2800
Chemtech Putrifier2300
Mejai's Soulstealer1600
Staff of Flowing Water2300
Ardent Censer2300
If you are playing against a healer and/or a late game champion, then this is going to be your basic build. You need to poke heavily with Prowling Projectile in early game to gain gold from Spellthief's Edge and force the enemy to use their Health Potions and force them to recall or denying them gold and experience. Use Final Chapter whenever you find the opportunity for the same mentioned purpose until you get enough gold to build Everfrost where you ensure that your enemy do not escape you. Build Chemtech Putrifier so Yuumi grant her carry to inflict grievous wounds while your carry focuses on building necessary items to deal damage. If you are winning, build Mejai's Soulstealer, if you are even with the enemy team, build Staff of Flowing Water or Ardent Censer depending on whether your carry is a marksman or a mage.
This is when you know that you are playing against a hard matchup. The purpose of this build is to increase healing and shielding powers to your ally. Do not buy Relic Shield unless you know that your AD carry is new to lane or champion or they have a short range of attacks and they're gonna be build. If that is not the case, build Spellthief's Edge to help with regenerating mana. Build Moonstone Renewer and damage the enemy with Prowling Projectile or Final Chapter to help your carry heal. Build Redemption and Mikael's Blessing because they grant 20% heal and shield power, not to mention the save your ally with extra healing from Redemption and removing CC with Mikael's Blessing. Build Chemtech Putrifier for your carry, and build Vigilant Wardstone to increase grant more vision and keep you carry safe, and also build it to increase Yuumi ability power and haste.
The best defense is offence, therefore, it is best to pick one of the previous builds instead of this one. If you are sure that your game is going to be rough, pick this build.
Note 1: If the enemy support is a healer, do your marksman a favour and build Chemtech Putrifier before building your mythic item. This way your marksman deal damage, get healed by Zoomies and take the enemy down easier instead of relying on solely on Ignite.
Note 3: The course of the game can change anytime making Yuumi's build in some cases less efficient for her carry. Do not hesitate to sell your mythic item and switch it for another win. For example, if Jax is your carry, and you have Everfrost, sell it and get Moonstone Renewer, he will benefit more from it.
✦ Gameplay ✦
✧ Matchups ✧
Matchups: Brief
Note: this section generally reviews how Yuumi synergies and get threatened by champions based on all roles in the game. The next section will cover in-depth how to play with ALL CHAMPIONS, starting with Bottom and Support since this is where the game starts. Items, runes and spells recommended for ally AD carry who has the potential the game, and/or against the enemy AD carry is the potential to make you lose the game. Since Yuumi is everyone's support and plays a great role especially in late game, champions that have the potential to carry the game in top lane, mid lane and junglers simillary reviewed and set of recommended items and spells presented covering thus, ALL CHAMPIONS in the game.
✧ Assassin ✧
Against: Playing against Assassin champions is a tough match for Yuumi. Do not detach for your carry unless the assassin is busy killing them, then detach once for Bop 'n' Block and keep the health of your carry full with Zoomies whenever possible. With: supporting an Assassin is very tricky due to their high mobility. Do not detach from them because they will probably disappear from your sight in an instant, leaving Yuumi and them vulnerable. Coordinate using Final Chapter with their movements.
Recommendations
Against: - Mythic Items:
✧ Everfrost: you cannot outrun Assassin s with Shurelya's Battlesong since they can engage and escape in the blink of an eye. Also, since Assassin s one shot, Moonstone Renewer, Liandry's Anguish and Imperial Mandate would not be so useful. Your best bet is to wait for them as they reach you, then activate Everfrost. Now your carry has a chance to take them down since they are squishy and the extra root of Final Chapter will give your carry enough time to damage them and prevent them from escaping. Also, the mythic passive will increase Yuumi's healing, making it hard for an Assassin to do their job.
- Legendary Items:
✧ Redemption: Boosts healing and shielding your ally. Whether you have the chance to activate Redemption or not, Redemption can counter Assassin s. ✧ Mikael's Blessing: most Assassin s do not immobilize. Therefore, the purpose of building this item is to increase healing of your ally.
- Summoner Spells:
✧ Exhaust: basically ruin the damage of an Assassin , keeping your carry (especially squishy) ones safe and help them escape or kill the Assassin . ✧ Heal: Assassin s calculate their fight through engage in an instant, do their combo, and disappear in an instant. Healing literally ruin their plan, whether Zoomies, or any other method. It is highly recommeded to pick Heal against Assassin s.
✧ Mejai's Soulstealer: increases Yuumi ability power, therefore, it increases her healing and the shared adaptive force. This item is ideal with Assassin s with AP build such as Akali. ✧ Mikael's Blessing: almost an essential item for Assassin s since they are squishy and their weakness is CC. Build Mikael's Blessing to boost healing and shielding and to negate immobilizing effect. ✧ Staff of Flowing Water: healing reduces abilities cooldown which boosts Assassin s who are mostly abilities dependent. It also empowers Assassin s who build AP items.
- Summoner Spells:
✧ Ignite: not only it reduces the healing of an enemy and deals true damage, Ignite grants vision of an enemy, making it easier for the Assassin to target them with their abilities. ✧ Heal: can save them some time for the Assassin to secure a kill and/or escape battle.
✧ Fighter ✧
Against: fighters are strong engagers, usually they have CC abilities and have the ability to increase their health whether with items or with one of their abilities. Use Final Chapter to prevent them from reaching your carry or to stop them from dealing more damage. With: Since your fighter carry would be in the enter of team fight and Yuumi would stick with them, make sure to sustain them with Zoomies all the time, if you see their health lower don't detach and leave them, trust them and protect them.
Recommendations
Against: - Mythic Items:
✧ Shurelya's Battlesong: helps escaping the melee ranged champions and avoid getting hit by their CC abilities. ✧ Imperial Mandate: boosts damage dealt by your carry, so if the fighter is a tank such as Dr. Mundo, your team deals increased damage, and if they are less tanky and deal more damage such as Yone, your team take them down faster. ✧ Everfrost: an offensive option, this will ensure a fighter to stay in place, take more damage from your ranged carry, leaving them in vulnarable condition and will be forced to die.
✧ Ardent Censer: boosts their attack speed. Even if the fighter is a mage too (such as Amumu), you can still increase the damage they deal to turret through increased attack speed. ✧ Mikael's Blessing: good against heavy CC team. It is also essential to save less tanky fighters such as Master Yi.
- Summoner Spells:
✧ Exhaust: if they face a marksman, assassin or a ranged mage, this spell can help your carry fighter to catch them and take less damage from them. ✧ Heal: can save your less tanky champion from death. It also boosts healing on tank champions, especially those who build Spirit Visage.
✧ Mage ✧
Against: They deal a burst of damage and most of them -if not all- can CC your carry. Always build Mikael's Blessing to protect your carry from them. If the enemy carry is a mage, play defensively with Shurelya's Battlesong. With: Most mages are squishy and require healing with Zoomies. Empower their abilities and reduce their cooldown with Staff of Flowing Water. Build Mejai's Soulstealer and they can almost one shot any champion.
Recommendations
Against: - Mythic Items:
✧ Shurelya's Battlesong: helps your carry to avoid their deadly CC that follows with other abilities combo. If they miss their CC ability, then Shurelya's Battlesong helps your carry to catch up. ✧ Imperial Mandate: increases damage dealt by ally, thus, dealing burst damage that helps your team to take them down fast and end their threat.
- Legendary Items:
✧ Mikael's Blessing: negate their immobilizing ability, giving your carry a chance to avoid the rest of the mage abilities and escape, or engage the mage to take them down.
- Summoner Spells:
✧ Exhaust: reduces their burst damage and helps your team to reach them and take them down.
✧ Ignite: help your ally mage to cast their cc ability through granting vision of the enemy especially if there is a wall between them and the area where the enemy is, is not warded. ✧ Heal: saves mage through increasing their missing health when Zoomies is on cooldown and through increasing their movement speed.
✧ Marksman ✧
Against: Their damage level is supreme whether they build AD with Precision or lethality with Domination. Their weak point is their squishiness, therefore, reach them fast with Zoomies and root them with Final Chapter, your carry will kill them. With: Keep them safe by increasing their movement speed with Zoomies when the enemy approaches, build Ardent Censer to increase their attack speed. Use Final Chapter to help them secure kills or to keep them safe.
✧ Exhaust: reduces the damage they deal, making them less threatening and easier to catch by fighters and tanks. ✧ Ignite: reduces the heal they receive, and also helps revealing them when they kite and hide in a bush.
✧ Mikael's Blessing: helps negating immobilizing effects from your squishy marksman. ✧ Ardent Censer: increases their attack speed which they rely on. Essential to build if your team carry is a marksman.
- Summoner Spells:
✧ Ignite: an aggresive spell, use it during a fight to help a marksman take down the enemy fast. ✧ Exhaust: due to their squishness, pick Exhaust to reduce the incoming damage from the enemy and increase the chances for the marksman to win. ✧ Heal: can save a marksman especially if your main rune is Summon Aery.
✧ Enchanter ✧
Against: Not dangerous themselves, but they can be dangerous when they grant their powers to their carry. Get them out of a fight first to win it. Do your carry a favor and build Chemtech Putrifier first so they can deal damage and Yuumi provides them with anti-healing effect. With: Depends on what kind of build they choose, pick your items. For example, Soraka who plays top may build support items, AP items, or AD items. Keep track of their build and build supporting items accordingly.
Recommendations
Against: - Mythic Items:
✧ Shurelya's Battlesong: easily helps your teammates reaching the enchanter, or avoiding their ability such as Nami's Tidal Wave. ✧ Imperial Mandate: always target enchanter because they boost their team greatly. Ping the enemy enchanter after you use Final Chapter so your team deals bonus damage and get rid of them first.
- Legendary Items:
✧ Chemtech Putrifier: enchanters heal. Thus, it is essential to build anti-heal item if none of your teammates does. ✧ Mikael's Blessing: essential to build this item since most enchanters have a disabling ability that can be negated, such as Lulu's Whimsy or Sona's Crescendo.
- Summoner Spells:
✧ Ignite: essential against enchanters. Always pick Ignite since you will need it since lanning phase.
With: - Mythic Items:
✧ Imperial Mandate: marks the enemy, granting the opportunity for an enchanter to deal damage. ✧ Liandry's Anguish: now Yuumi deals damage too and helps an enchanter takes down the enemy faster. ✧ Shurelya's Battlesong: helps protecting an enchanter from enemy's engage.
✧ Ignite: aggressive option that helps the enchanter take down the enemy quickly. ✧ Exhaust: reduce incoming damage from the enemy, thus, helps the ally enchanter stay alive.
✧ Imperial Mandate: increases damage taken by tanks, thus, helping them taking them down faster. ✧ Liandry's Anguish: an aggressive option that helps peelling the tank.
- Legendary Items:
✧ Mikael's Blessing: essential to build almost all tanks have an immobilizing ability. Also, it boosts healing and shielding powers of Zoomies and [[bop 'n' block] which helps sustaining your carry. ✧ Staff of Flowing Water: aggressive option as it increases the ability power and reduces abilities cooldown which helps in dealing more damage to the tank and use abilities quicker than normal on them. ✧ Mejai's Soulstealer: your team will need increased adaptive force to help them take down the enemy tank faster.
- Summoner Spells:
✧ Ignite: reduces their healig intake, reveals them and deals true damage which helps taking them down faster.
With: - Mythic Items:
✧ Moonstone Renewer: since tanks are quite durable during teamfights, this items will help increase their durability for a longer time. Make sure to use Prowling Projectile and auto attack for Bop 'n' Block casually to increase the income healing. ✧ Shurelya's Battlesong: helps tanks reaching enemies (especially ranged ones) faster, thus, prevent them from damaging the ally tank while kiting.
✧ Exhaust: reduces damage income from the enemy carry and help the tank reach the enemy faster.
Note 1: Things may differ between champions in the same role. For instance, most fighters has CC abilities such as Poppy's Heroic Charge or Jax's Counter Strike and that is why it is recommended to build Mikael's Blessing to negate the stun. Master Yi on the other hand, does not have an ability that immobilizes a champion, thus, building Mikael's Blessing against Master Yi is not recommended. Also, since Mikael's Blessing does not negate airbone, then the same case applies with abilities with fighter champions as Yasuo's Steel Tempest. The same applies for other roles. Therefore, check the following seciton for recommendations in-detail for each champion.
Note 2: keep track of the build of your team especially your potential carry to know which items suits them best. Also, always check who the enemy carry is and what is their build to know which items Yuumi should build to counter them that goes accordingly with your carry. For instance, you should build Chemtech Putrifier against enchanters, however, if your carry built anti-heal item such as Mortal Reminder or Thornmail, then build another item to support sustaining them or increase the damage they deal.
Matchups: In-Depth
This section covers common match-ups in bot lane. Common AD carries you support or play against as well as supports you face. It explores how Yuumi can counter them, how they counter Yuumi, and recommends set of items and runes in both cases.
Note 1: You will notice that "standard" is the recommended Sorcery runes when playing with or against certain champions. Standard means the typically recommended runes for
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