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Naafiri Build Guide by Shark of Void

Middle How to be ahead of the pack with Naafiri [MID all matchups, JNG]

Middle How to be ahead of the pack with Naafiri [MID all matchups, JNG]

Updated on October 26, 2023
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League of Legends Build Guide Author Shark of Void Build Guide By Shark of Void 189 15 280,679 Views 17 Comments
189 15 280,679 Views 17 Comments League of Legends Build Guide Author Shark of Void Naafiri Build Guide By Shark of Void Updated on October 26, 2023
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Choose Champion Build:

  • LoL Champion: Naafiri
    MID
  • LoL Champion: Naafiri
    JUNGLE
  • LoL Champion: Naafiri
    Skip build options

Runes: Naafiri #1

1 2 3 4 5 6
Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Flash = Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

How to be ahead of the pack with Naafiri [MID all matchups, JNG]

By Shark of Void
Hello everyone, I'm Shark of Void! I've been playing League for a very long time (since season 8) and my highest elo is Grandmaster! I wrote this guide because I want to make the BEST GUIDE EVER. In this guide I will teach you everything you need to play League of Legends on the best Doggy! I hope you learn everything you need in this guide. Also, If you don't know any term from the guide, you can find it here. By the way, know that even guests can vote.


If you want to back to ToC, click on Naafiri's Daggers at the end of the section


Naafiri is a mobile AD killer capable of easily catching up and killing single targets. Now I will tell you what can attract you to Naafiri:


Attracts


1. She's a Darkin!
2. She's an Assassin !
3. She's easy to learn but hard to master!
4. Her combo looks good!
5. She's the last monster champion after Rek'Sai!

Repels


1. Easy to learn and easy to counter.
2. Useless if can't hit Q.
3. She's full AD champ.
4. Has a lot of counterpicks.
5. Unplayable in high elo, it's just masochism to play her above the emerald.


So, if you want to add Naafiri to your pool, I'll show you the examples of pool with Naafiri:

more options:

This is the best pool for Naafiri for the following reasons:

1. All these heroes are easy to learn.
2. Fizz deals magic damage, and Naafiri deals physical damage, so you can adapt to the type of damage your team needs.
3. Lissandra is a safe choice, so you can always take it.
4. Lissandra good in teamfights.

If you want to be a Two Trick Pony, then the following pool will suit you:


more options:

1. Ahri deals magic damage, and Naafiri deals physical damage.
2. Naafiri is bad against tanks, and Ahri is good against tanks.
3. They're both good as roamers.
4. Naafiri and Ahri are easy to master champs, so you can quickly master both.

Now that you have decided on the pool (or OTP), I will tell you about the best role and heroes for the second role.


Jungler is the best second role for Midlaner- Assassin because:

1. You don't have to kill creeps.
2. You also need to "gank" (roam).
3. There are Naafiri-like heroes in the jungle.

The best heroes for the Naafiri mainer:



1. Nocturne has absolutely the same playstyle as Naafiri: Press the ult ( Naafiri's W) and kill an important target.
2. Zac is a tank. so you can adapt.
3. Zac deals AP damage.
4. Also these champs are easy to learn
.

Pros

Easy to learn, but hard to master +
Has a lot of burst damage +
Good in late game +
Clears waves and jungle very well +
Perfectly punishes the enemy for mistakes +
The dogs finish off some creeps for you +
Easily engage and disengage from fight +


Cons

- Mana runs out quickly in the early game
- Useless if can't hit Q
- 1 CC and you die
- Has a lot of counter picks
- Full AD hero


First of all, I don't like First Strike, because firstly, Electrocute is more stable and more damage, and secondly, any mage will easily disable First Strike with his skills.
Well, now let's talk about Electrocute. He gives us a lot of burst damage at any stage of the game, and we can also easily proc him with Darkin Daggers + Darkin Daggers or Darkin Daggers + Eviscerate if our dogs also jump on the enemy.
Sudden Impact gives us lethality after using our Hounds' Pursuit, Eviscerate, or Flash. Useful for trades or all in.
I take Eyeball Collection because it's profitable rune for killing emenies. The more you kill, the easier it will be for you to kill again.
In fact, you can take anything here, everything suits our hero, but personally I prefer Relentless Hunter. Be sure to take Relentless Hunter against AP Assassin , so your Hexdrinker and Maw of Malmortius, as well as other items with recharging will recharge faster.

As I said, it's a bad choice choice against mage, but still, you can take it against Assassin to get a lot of gold and snowball. The damage will be less than Electrocute, but this is compensated by items that you will buy with gold from this rune.
The only useful rune in this section. Saves us 300 gold and increases our mobility, unfortunately, we will be less efficient roaming before getting the boot.
As I said earlier, Naafiri has problems with mana at the beginning of the game, and this rune solves it.
Use summoner spells and items more often!

You can take Conqueror against teams with a large number of tanks/bruisers to win long battles, as this rune gives a large amount of AD and restores our health.
Gives us mana when the enemy is defeated. Removes the disadvantage of Naafiri in mana, the main thing is that you hit the enemy.
Legend: Alacrity is the only useful rune for us here, since Legend: Tenacity we don't it is necessary because we should not absorb enemy control. This rune gives us attack speed, which will cause us more damage, and it will also be easier for us to farm.
We already have finishing damage, and with this rune it will be even more! If anything, we don't take Cut Down, as we collect a lot of HP due to Black Cleaver and Edge of Night.


Naafiri has problems with mana in the early game, so this rune perfectly levels this weakness.
Together with Ionian Boots of Lucidity gives 27 summoner spells haste, so you can use Flash much more often, also with Ignite, and items haste is a nice bonus.
The adaptive damage in these runes is always more advantageous than attack speed. The second one takes damage, since we are not a tank. I also advise you to adapt depend on your enemy's damage.


With such runes, you can restore more mana if you can hit the enemy a lot. You will also have slightly more damage, but have less summoner spells haste and items haste.
Here you will not have any mana with runes, but you will deal even more damage, and also use skills more often, which also increases your damage. I will say this: choose one of the three secondary trees to your taste. I will also add that you should always take this if you go through First Strike or Conqueror.
Take such runes against AP Assassin s. Nullifying Orb will help survive their damage, and thanks to Transcendence you will be able to use skills more often.

In jungle on Naafiri you should always take First Strike, since the enemy will not be able to stop it for you, as on the lane, and also you need gold for more damage, because you do not take Ignite.
Even more gold savings, since we don't need to buy Boots, at the same time we get additional movement speed! To use this rune more effectively, we need to kill enemies.
Buy items on loan! Although you lose 50 gold, but they can be reduced by killing and stripping speed jungle, which you will do at the expense of more damage from the item in debt.
Use Smite and Flash more often, as well as items!

A great rune for snowball, the more you kill, the easier it will be for you to do it again!
Even more gold! With such runes, you will be ahead of the enemy in terms of items and get to your powerspike faster.
Attack speed is more advantageous for clearing, adaptive damage, and armor, since almost all monsters deal AD damage.

FLASH: is the most important spell in the game. It helps you from escaping nasty situations and also for chasing and killing enemies whenever ​you can't reach them. It also has interactions WITH ALL your skills!
IGNITE: almost always we take it. Gives us a lot of damage for all in, also reduces the heal of the enemy.
CLEANSE: should be taken against such champions as Lissandra, Zoe, Annie e.t.c. This will remove their stun and Ignite if they go all in.
TELEPORT: take it in cases when you want to roam very often and generally ignore your lane so as not to lose a lot of farm.
SCORCHCLAW SMITE: This is the only useful Smite for us, it gives a slowdown so that we can hit Darkin Daggers easier, and also % damage.




Duskblade of Draktharr is the main mythical item on Naafiri, as it gives everything she needs. First, all the necessary characteristics. Secondly, our dogs will proc his passivity. Thirdly, after kill, you become untargetable, so we can change our position or escape.

Youmuu's Ghostblade is the second most useful myth on Naafiri. Take it when you are going to roam frequently, ignoring the murder of your laner. It also gives us the characteristics we need and increases our burst damage very well after using Hounds' Pursuit or Eviscerate.

A very rare mythic on Naafiri. If you are not an OTP like me, you are unlikely to take Naafiri at all against a large number of tanks or bruisers, but I will tell you about it anyway. It also gives all of the necessary characteristics for our hero, as well as a very useful shield for trades. It is taken mainly, as I have already said, against tanks and bruisers, in order to damage them with penetration and % damage.

I recommend you to buy Stridebreaker only if you have been fed enough (5+ kills) so that you can kill even without lethality. His active is very useful for Naafiri, as it allows us to easily hit Darkin Daggers.



These are the only necessary shoes for Naafiri, as they give her the ability haste and movement speed she needs. What's more, give summoner spells haste, so, you can use them more often.

Take Edge of Night as second item, if you are playing against a champion with control that he can give you in the face ( Cassiopeia, Xerath, Lux, e.t.c.). Thanks to the spell shield from this item, they will not be able to interrupt your Hounds' Pursuit and you will reach them safely.

Always buy Black Cleaver as second item if you don't need Edge of Night. Allows you to reduce enemy's armor by 30% very quickly, as your dogs impose stacks, and also, this item gives a huge amount of ability haste! Unfortunately, it gives useless health for Naafiri, because of which you have to overpay.



When an enemy has armor, take Serylda's Grudge. It gives armor penetration, a lot of ability haste, damage, as well as a very useful slow, with which it will be easier to get your Darkin Daggers! Moreover, the bites of your dogs impose a passive effect of this item.

Well, everything is simple here, take this cheap item against champions with a lot of shields.

Take Chempunk Chainsword only against a lot of heal.

Take Ravenous Hydra when you only need damage. Gives a lot of damage, enemies will just burst. But I advise you not to die with this item, as you will lose some of the damage after death! What's more, i can say that thanks to his passivity, we can push lanes faster.

Take Guardian Angel against full AD teams or for decisive teamfights, where rebirth may come in handy.

Take Death's Dance against full AD teams or In situations where you are the main carry of the team, who needs to live in teamfights.

Maw of Malmortius required to purchase 1-2 items against AP Assassin s. They won't be able to kill you with this item because of the magic resists and the shield from the magic damage it gives, while you may well be able to kill them.



This is a normal Maxing Order that you can use in every game. Also, use it to lvl 3 gank in jungle.




This Maxing Order you can use against heroes who are getting closer to you themselves. Also, use it to full clear in jungle.




This Мaxing Order is against melee champions who have dashes and can dodge Darkin Daggers.

And now I'll show you the skills of Naafiri and some interesting interactions!



Naafiri creates a Packmate that will attack enemies that she targets for 6−29.8 (+0.45 per bonus attack damage) physical damage, increased by 30% after she uses an ability (depending on level).

Hitting champions and large monsters with abilities reduces this ability's cooldown by 4 seconds. Killing enemies reduces it by 1 second.

Max Packmates: 2 / 3 (depending on level)


Tips
  • Dogs apply effects of items, for example, Serylda's Grudge, but with some restrictions.
  • Kill minions, and hit the enemy with skills to reduce the cooldown of passive.
  • If Nunu & Willump use Consume on your dog, he will restore a lot of health.
  • Sometimes dogs finish off minions.
  • When you go into the bush, the dogs are still visible until they come in themselves.
  • Your packmates are considered minions, so killing them triggers Loaded Dice, Soul Furnace, etc.



Naafiri hurls Darkin-tainted blades, dealing 35 / 45 / 55 / 65 / 75 (+0.2 per bonus attack damage) physical damage and inflicting a bleed, dealing 3 / 6.5 / 10 / 13.5 / 17 (+0.08 per bonus attack damage) physical damage over 5 seconds.

Naafiri can Recast this ability. If enemies hit are already bleeding from this ability, it instead deals the remaining bleed damage plus between 35 / 50 / 65 / 80 / 95 (+0.7 per bonus attack damage) and 70 / 100 / 130 / 160 / 190 (+1.4 per bonus attack damage) physical damage, depending on their missing health. If that target was a champion, Naafiri restores 45 / 65 / 85 / 105 / 125 (+0.4 per bonus attack damage) health.

Packmates will leap at the first champion hit and attack them for 3 seconds.


Tips
  • This is your main skill on the lane (as well as just the main damage), do not miss this skill, and everything will be fine.
  • Dogs that fly on Poppy, her Steadfast Presence will be stopped.
  • Mega Adhesive and Miasma do not allow your dogs to make a dash.



Naafiri dashes at an enemy, stopping at the first champion she hits, dealing 30 / 70 / 110 / 150 / 190 (+0.8 per bonus attack damage) physical damage and briefly slowing them by 99% for 0.25 seconds.

Packmates become Untargetable and dash alongside Naafiri, dealing 3 / 7 / 11 / 15 / 19 (+0.08 per bonus attack damage) physical damage per Packmate.

This ability gains range depending on your ultimate rank.


Tips
  • Absolutely any CC interrupts this skill, so choose the right time to use it.
  • Naafiri will not fly for Shen through the entire map if he uses Stand United.
  • Use this skill on Raptors, after the dive, to escape.
  • Any enemy that gets in your way will stop you (absolutely the same mechanics as Shifting Sands)



Naafiri surges forward, dealing 35 / 55 / 75 / 95 / 115 (+0.7 per bonus attack damage) physical damage, then explodes in a flurry of blades, dealing 65 / 105 / 145 / 185 / 225 (+1.0 per bonus attack damage) physical damage.

Packmates are recalled to Naafiri and restore 100% health.


Tips
  • You can jump over walls with this skill.
  • This skill will completely heal your dogs, remember this if you want to keep them.
  • Damage is caused by both parts of the skill, so I advise you to hit them both.
  • If an enemy Syndra uses Force of Will on a dog, then this skill does not teleports it to you. Also be careful, because Syndra can finish you off with this particular dog if you have a little health.
Some hard dashes:

1. Click on the top edge of the stone to go inside it, as it were. After that, use Eviscerate on the vegetation corner.


2. Click on the edge of the vegetation to sort of enter it. After that, use Eviscerate on the edge of the stone.


3. Click on the mushrooms and use Eviscerate to the shortest place of the wall where 2 stones intersect.


4. Click on the shortest place of the wall where 2 stones intersect and use Eviscerate to mushrooms.


5. Click on the vegetation and enter the wall, then use Eviscerate on the part just above the corner of the stone in Void. You can go back only without leaving the current position (idk why).




Passive: Hounds' Pursuit gains 80 / 160 / 240 range.

Active: Naafiri prepares to hunt, gaining 10 / 20 / 30 (+0.15 / 0.2 / 0.25 per attack damage) attack damage, empowering her pack, and spawning 2 additional Packmates for 4 seconds.

Naafiri also gains vision of her surroundings and 70 / 85 / 100% decaying movement speed for 4 seconds, reduced to 35 / 42.5 / 50% on taking damage. The first time she hits a champion, she gains 125 / 325 / 525 (+0.5 per bonus attack damage) shield for 3 seconds.

On first champion takedown, all effects are refreshed.


Tips
  • You only get a shield if you hit an enemy.
  • Always use this skill before all in, as it gives a lot of AD.
  • Does not give a vision on invisible or camouflaged enemies.


Let's look at the Naafiri's combos!


AA + Q + AA + Q + AA


My thoughts


Q + E + AA + Q + AA


My thoughts


AA + Q + E + AA + Q + AA


My thoughts


Q + FLASH


My thoughts


FLASH + E


My thoughts


Q + FLASH + E


My thoughts


Q + FLASH + E + AA + Q + AA


My thoughts


R + FLASH


My thoughts


W + Q + E + AA + Q + AA

With R before combo


My thoughts


W + Q + AA + Q + E + AA

With R before combo


My thoughts


Q + W + E + AA + Q + AA

With R before combo


My thoughts


Q + W + Q + AA + E + AA

With R before combo


My thoughts




Invading is when you as a whole team go to the enemy jungle on the first level to get some advantage (killing, vision, stealing camps).


When to Invade?

• It is necessary to have a hero with control
( Amumu, Pantheon, Threshold, Pyke,
Blitzcrank, Morgana, etc.)
• If you want to know exactly where the enemy will start clearing jungler, so you need a vision
• You have strong heroes on the first level
• You want to steal the enemy buff (but you don't need it for the mider, since you won't have time to get to the lane)

When not to Invade?

• Someone from your team didn't go with you
• The enemy is stronger than you at the first level
• The enemy is preparing a counter invade (this should be assumed)
• Your team does not have control at the first level
• You have weak heroes at the first level


•Blue side

•Red side

Blue and red lines indicate the color of the side you are playing for.

Circles and arrows sand indicate the places from which your hooker can use the hook ( Bone Skewer, Death Sentence, Rocket Grab.) through the wall to catch the enemy.



Counter invading is a way to counter invading of an enemy team. Now I will tell you when it is worth/not worth doing counter invade, and then I will explain how to do it in general.


When to counter invade?

• It is desirable that you have a hero with mass control ( Sion, Nunu & Willump, Rell, Alistar, Cho'Gath, etc.)
• You have strong heroes at the first level
• The enemy will not be waiting for you (for low elo)
• Do you want to take a risk and gain an advantage

When not to counter invade?

• Someone from your team didn't go with you
• If the enemy decided to invade the other side, don't go there, just give it away. Your jungler will figure out for himself whether to go to the enemy buff or not
• The enemy is stronger than you at the first level
• You have weak heroes at the first level
• Your team does not understand how to counter-invade (more precisely, it does not know how to warding, more about it later)

Well, now I'll tell you how to PROPERLY counter invade!

1. As soon as you are released from the base, go and put totems at the points I indicated below (choose which buff you will defend, and put 2 wards as I showed):

•Blue side
•Red side


2. Stand with the whole team in any place that I specified in the form of Control Ward.
3. Wait for the enemy, and if he came, kill them! If you did everything right, then you will go into the plus.



Shortly:
• Don't let your opponent CS freely. Q them whenever possible and not risky.
• Look for mistakes (overextending with no summoner spells, use of key abilities) and punish them.
• Pay attention to your opponent ressources and think about this before fighting them (wave state, jungler's position, damage, ressources, sustain).



• What is the "Trading Stance" about?

Trading Stance is a way to get the better of an opponent on your lane, harassing him whenever he tries the last hits. In fact, we are talking about creating pressure, ensuring security, while at the same time denying this to our enemy. This is a fairly simple, but extremely difficult concept to master.

• How do you use the Trading Stance to your advantage in a melee matchup?

As Naafiri, you often have a range advantage over your opponent, thanks to Darkin Daggers. Always keep an eye on your minion's health indicator. Once they are on the verge of death, just know that the enemy will try to last hit it, which of course you can't let them do freely. Your main tool of intimidation will always be a combination of Darkin Daggers + Darkin Daggers. Ideally, you would like to secure cs and at the same time prohibit last hits. You should retreat immediately after the successful completion of the trade, so that they do not pursue you in return. But if you know that you can use something more than just a combination of Darkin Daggers + Darkin Daggers, then you can go all in and kill an enemy.

• What if I’m against a ranged champion?

Now this is more complicated. You won’t always be able to utilize this concept, just like in this case, where your opponent is the one to have a range advantage. However, depending on the matchup, what you can do is create a freeze (about it later). The enemy will be forced into a bad position and will often try to break the freeze. Then you can zone them out of the minions and try an all-in if they go for cs and wasted their main escape/CC ability {for example: Flash Frost, Scatter the Weak, Twilight Shroud, Sanguine Pool).



Retaliatory trading is technically the opposite of a trading stance, since you are not the one who initiates the skirmish, but the one who fights back. The point of this is to prevent your opponent from coming forward, to put equal, if not more pressure than on your enemy. But you need to remember that there are a few things to take into consideration before deciding to fight back instead of just backing down:

• Who deals more damage?

This is all about knowing the matchup, your damage potential but also your opponent’s. At level 6, Naafiri should be able to take down most squishy champions.

• Who has more sustain?

Let's imagine that you are against a Vladimir. Even if you decide to retaliation trading and end up winning the trade, he’s just restore everything back up with Transfusion. Same thing will occur when your opponent has a potions. Therefore, you can make such trades, but not for long, as you will be exhausted quickly and you will have to retreat. I advise you to trade, and then, until the enemy has recovered, do all in.

• Where is their jungler? Is the 1v2 winnable?

This all comes down to map awareness and vision control. Knowing where the enemy jungler is at all times is impossible, but you always need to at least have an idea of where they could be. You have to know about Naafiri's strengths. Sometimes, the enemy midlaner might try to bait you into what seems to be a free fight while their jungler is waiting in the bush. What they don’t realize is how good your 1v2 potential is, and how easy it is for you to one-shot champions and escape.

• What cooldowns do they have? Do I have any? How much mana/energy do they have?

It’s important to know what abiliies your enemy can use against you, to know if it's worth trading or not. Let me give you an example: if the enemy Malzahar got lvl 6 before you, then you should not try to fight him, since he will easily defeat you, because he has an advantage in skill. Also, if you don't have Ignite, but the enemy Assassin does, then it's dangerous to go into an insecure all in, since the enemy has more chances to kill you.

• Who has a minion advantage?

Think about minions aggro. One trade might look good on paper but once you start it, you realize that you’ve taken more damage from the wave than from the enemy. Never fight when the enemy has a big minion wave. You can do this if you are 100% sure that you will kill the enemy and survive.



I will try to explain everything to you briefly and clearly so as not to load your brain with unnecessary information.


What's fast push?
How to fast push?
When to fast push?
When not to fast push?


What's slow push?
How to slow push?
When to slow push?
When not to slow push?


What's freeze?
How to freeze?
When to freeze?
When not to freeze?



It seems that there is nothing difficult here, just press recall and return to base, but if you do it wrong, you can lose even in the easiest matchup and lose a lot of gold and experience, therefore, I will teach you how to do recall correctly.

1. Wave state
Firstly, come back just before the wave with siege minion, this is done because this minion takes a very long time to kill, so you will lose less experience and gold while the enemy is trying to kill him. But before that, look at the waves of minions:
If it's a slow push to your tower, then freeze it. If this is a slow push to the enemy tower, then use fast push, and if the waves are the same, then also use fast push.

2. Amount of gold
Everything is simple here: if you lack 50-100 gold to the item, it's better to stay and farm it.

3. Objective timers
Take a look at the upcoming object respawn timers. If there are about 40 seconds left before them, then you should return to the base to be ready for battle with full resources and spent gold.



Shortly:
• Look at your minimap as frequently as possible.
• Information to pick up from the minimap: (enemy's/ally's) junglers' positions, missing enemies, unfolding fights nearby, incoming waves (expecially cannon ones).
• Open the scoreboard frequently.
• Information to pick up from the scoreboard: what your lane opponent is building, objective timers.



• Your jungler/The enemy jungler

During the laning phase, it's extremely important to keep track of the enemy jungler pathing. It will help you determine whether to play safe or not, and prevent you from playing overly offensive and getting punished for it. Also, you'd want to pay attention to your jungler's pathing, and what their next move is. Are they looking to invade? Can you help with the invade? Is the scuttler fight winnable or should you ping them back? Maybe he's ready to gank you and you need to help him to kill your opponent?

• Fights

Your teammates will fight in river. Therefore, you need to be ready to help them if it will be beneficial for you. So you will get the kills, or even be able to pick up the object!

• Missing Enemies

The jungler isn't the only person you should be careful of. Anyone could be looking to gank your lane, most often it's support, but can be toplaner or even ADC! This is EXTREMELY important to track all enemies at all stages of the game, not just during the laning phase.

• Your opponents' items

Look at the items your opponent buys. If he bought Stopwatch, then it's worth delaying the dives. Also, if he started buying armor, then you should think about buying Serylda's Grudge.

• Upcoming wave

As I said before, in order to do recall correctly, you need to observe the wave with siege minion, use the map for this!

And the last one:
To learn how to look at the map once and for all, use this timer, thanks to it,
after a while you yourself will look at the map every 10 seconds.



Shortly:
• Always push the wave before roaming. It's better to crash a cannon wave for more time to roam.
• Roam for: warding, dewarding, ganking a lane, counter-ganking the enemy jungler or help your own.
• Roam the lanes only if the enemy is not heavily fed on them, otherwise you will die along with your ally.
• Before deciding to roam, check for: allies/enemies' ressources (mana, cooldowns, health), junglers' positions.



• Have an impact on the map

Roaming is an excellent way to get ahead and help your allies. Despite the fact that Naafiri does not have a CC, she is still really good as roamer to other lanes and creating an advantage for herself and her team. In fact, there are often high chances that you will kill one or two enemies while roaming, which will significantly increase and accelerate your snowball.

• Secure objectives

A double kill on the bot lane just at the moment of the dragon's appearance would cause huge damage to the enemy team. It's the same with the top, after killing the toplaner, you can pick up the Rift Herald and destroy the first tower.

• Apply pressure

If you dominate an opponent in your lane and then suddenly disappear from the enemy team's minimap, you become a threat to them. They will have to respect you and be safe until they find out more about your whereabouts. Even if you don't plan to devote yourself entirely to roaming, you can just go guard/remove the wards or just hide in the bushes in case someone has the misfortune to cross paths with you.



Roam, which for one reason or another ends in failing, can turn into a disaster for both you and your teammates. To avoid this, there are a few things you need to take care of before deciding on roaming.

• Lane state

ALWAYS push the minion wave before roaming, to minimize the loss of gold and experience. This will allow you to spend your time you get.

• Allies/Enemies' resources

You always need to check you team's resources before ganking a lane. Do your laners/enemy laners have their ultimates/summoner spells? Do you have yours? How much mana do your laners/enemies have? Remember that it's also better to gank lanes with good engage and especially strong CC, since you don't have it.

• Your jungler/The enemy jungler's positions

It's preferable to gank the side your jungler is on, for better back up and higher chances of success. You should always keep track of where the enemy jungler could be, to avoid surprises.


•Blue side

•Red side

The blue and red lines on each side are the normal paths you would take when roaming from lane.

The sand lines represent dangerous paths that you can only take when ahead and able to fight the enemy jungler and/or escape, or if you know for a fact their jungler can't be there. Make sure your Eviscerate is up to hop over any nearby wall in case you get caught.

The green lines are walls you can cross with E to either get there faster, or to avoid warded areas. However if you think you might need your E to win the fight, then don't use it.

• Roaming from base

These shouldn't be your default roaming routes. However, you can take them if you have just respawned/backed and:

• There's a fight happening in river, so you want to get there faster.

• You're unsure if the lane you want to go to is actually gankable. So even if half way there you realize you can't make a play happen, you can just come back to midlane.

• The enemy is overextending and won't see your gank coming. Usually, if your lane opponent has seen you recall, they don't expect you to go straight to bot/top right as you respawn. Therefore, they won't be pinging their teammates to back off, so, you may come unexpectedly for them.


•Blue side

•Red side




Shortly:
• Ganking Junglers: strong in early game, gank early. Be mindful of their early skirmishes and ganks.
• Powerfarming Junglers: hyperscalers, can only gank effectively past certain powerspikes (levels, items).
• Control Junglers: fast clear + mobility, counter-jungle and ward. Keep your jungle warded and help your jungler when they get invaded.
• See whether the enemy bot or top leashed to determine the enemy jungler's starting point (Blue or Red).
• 1 camp = 4 cs. Scuttler spawn (potential fight) = 3:30 mins. Possible gank (before camp respawn) 4:30-5:00 mins. 1st buff respawn approximately 7:00 mins.



• Ganking junglers

It is important to know which jungler you are facing in order to adjust your playing style accordingly. Champoins have a very strong force in the early game and, most likely, will strive to gank more than farm.
The game plan of these junglers, as a rule, is to first get a burst of power of the 3rd level, and then gank. However, you should always beware of level 2 cheese containers with red buff, especially against champions like Shaco or Jarvan IV. In this case, even if you're laning against someone you can abuse early on, do not play aggressive. If harassing with Darkin Daggers makes you push the wave, then don't do it. It's far from worth it.

• Powerfarming junglers

These champions will look to farm and get their level/item powerspikes as soon as possible to start making an impact on the game. You can look to ward their jungle, and invade them to kill them and delay their powerspikes. However, make sure you're not just going into a straight 1v3 against the enemy jungle and bot. Always watch your minimap and use tab.

• Control junglers

These champions will try to make your jungler's life a terrible. Their main goal is counter jungling and map control, with invading the side your jungler is not on, and stealing their camps. Against these junglers, what you want to do as a midlaner is help your jungler as much as possible, by keeping your jungle warded and punishing whenever the enemy invades at a bad time.


• Red/Blue start

In most cases, you should be able to determine where the enemy jungler started. Having this information will help you better anticipate when they might gank you and from where. For example, if their toplaner entered the lane late and/or didn't have enough hp/mana, then you can assume that the jungler started from top. This often entails that if you get ganked next, it's most likely going to come from botside. In this case, defend yourself and be near to the top of the map to give yourself more reaction time to escape and make it almost impossible for an enemy jungler to successfully pass your lane. Keep in mind that sometimes junglers like Kayn can get Raptors or Murk Wolves, which means that they will not need a leash, and therefore it will be more difficult to predict their jungle path.

• Jungle clear

You can determine what clear a jungler did by looking at their CS. Every camp gives 4 CS, this means that if they show up on the map and have 24 cs, then they did 6 camps, so a full clear. Knowing what clear they did will enable you to more accurately predict what their next move is, and be prepared to it. Usually, junglers would recall at 4:00 to match their camps respawn, which is 2 minutes for normal camps. This sometimes means that their next gank might come between the 4:30 to 5:00 minute window. The 1st Buff respawn should be at the 7:00 minute mark. If the enemy jungler is behind while you're fairly ahead, you can look to cheese him at his camp. Set up vision with Control Ward and Oracle Lens first, then you can surprise him at his own buff and kill him. Make sure your laners have priority, or that his allies cannot rotate quickly enough to help.

Scuttler

At the 3:30 minute mark, the Scuttler will spawn. If your jungler is doing the top Scuttler, then you know for a fact that the enemy junglers is on bot Scuttler. As this objective is coming up, you should be pinging your jungler if you cannot help them contest it. If a fight does occur and you end up winning the 2v2, then again, you can be 100% sure that the enemy jungler is heading to bot crab next.



Shortly:
• Slow push the wave before diving.
• Dive when the enemy is playing passively.
• Dive only if you're strong.
• Before deciding to dive, check for: enemy's ressources (items, summoner spells, mana, cooldowns, health).
• Use "Target champions only".



Diving like roaming, is a great way to gain an advantage, but diving is kill under the tower (sometimes there is even diving on a roam). This concept is that you are trying to kill the enemy under his own tower. If you manage to do this, then most likely the enemy will not recover from your domination and you will repeatedly kill him. I would like to add that Naafiri is a very good diver, so you will definitely need to master this mechanics.


You can always dive when you are sure that you will kill the enemy and survive after dive. If you die, you will lose all the advantage you had before the dive. But, before diving, you need to check a few things:

• Wave State

In order for the enemy to lose a lot of advantage during your dive, and also so that if you suddenly screw up and die you don't lose a huge amount of advantage, you ALWAYS need to prepare a slow for the first and second dive.

• Enemy's items

I don't want to repeat myself, so I'll just say: if you see Stopwatch, it's better not to dive.

• Skills/Summoner Spells

Before you dive, force the enemy to spend a key skill (for example, Vladimir's Sanguine Pool) or an important defensive spell of the summoner Exhaust or Barrier. This way you will have a better chance of a successful dive, but if you are heavily fed, you can neglect this.


Use the button "Target champins only", by default it is on the ~ key. So you will definitely hit the enemy with your targeted skills and auto attacks, no wards or towers will prevent you from clicking on the enemy. Also, I advise you to make it toggle in the settings so that you don't have to clamp it for the entire dive.



Shortly:
• Counter jungle when you can't roam or dive.
• Counter jungle to weaken the enemy jungler.
• Kill the weak jungler.



Counter jungling for midlaner, it's the same as for jungler. You clear the enemy jungle, depriving it of experience and gold, taking them for yourself. Also you can even kill the enemy jungler there, so this strategy is very strong against the weak junglers in the early game.


• When you can't dive and roam

If for some reason you can't dive or roam, then after pushing the lane, you can go to the enemy jungle and clean up the camp. But do it only after level 9, because only then you will not lose a lot of health and mana.

• If the enemy has a weak jungler

If the enemy jungler is weak in the early game, then for sure he will be strong later. Therefore, you need to use his weakness, since firstly you will get a lot of advantages from this in the form of experience and gold, so also postpone the time of the enemy jungler's powerrspike.



Shortly:
• Sidelane to not share gold and XP with allies and maximize income, to catch up when behind.
• Don't sidelane if ahead and your presence is required to win fights, unless your team is hard-losing anyway.
• Always farm waves on the sidelanes when no ally is already there.
• Never play against tanks in the sidelanes.
• Splitpush if you team composition allows it (good waveclear).
• Don't splitpush if your team is not active on the map.


• What's sidelaning?

Sidelane It's about leaving the midlane and rotating either the bot or the top to catch and push the waves. The point of Sidelane is to put pressure on the towers, taking gold and experience on your own, instead of sharing resources with your teammates, while waves of minions die senselessly on the other side of the map.

• Why should you sidelane?

The two main reasons you should be sidelaning as an Assassin is to maximize your income, but also to create pressure, forcing someone to respond and at the same time risk their lives, given how great of a duelist Naafiri is.


• When behind or even

You should begin Sidelaning when the first turret falls. Generally, your ADC and support would rotate mid while you go on bot. It's the default play when mid is already occupied by someone else and there are no objectives up (therefore no reason to be grouped with your team), especially when you are behind and unable to provide valuable help in teamfights. In that case, you'd want to Sidelane to catch up the best you can, and only build damage items.

• When ahead

When you are ahead, Sidelaning becomes more situational. If the enemy has far better engage potential, and your presence is required to win fights, then you should be grouped with your team to prevent them from dying 4v5. If your team is completely destroyed, and any fight they undertake, regardless of whether you are there or not, will undoubtedly lead to a win in favor of the enemy, then you should stay on the Sidelanes and farm. Being in Sidelane, you can put even more pressure on the map by Splitpushing.


Splitpushing is when you go beyond your side of the map and go along the lane to destroy towers and waves of minions. Although Naafiri is not as good a splitpusher as toplainers, but her damage is enough to even kill a bruiser if you are fed.

Another strategy you can use is to create a slow push on the bot, for example, about a minute before the Baron Nashor appears. Thus, a large wave will come from the opposite side and threaten the enemy towers while your team captures the Baron Nashor. Either the enemy team will send someone in response to the push and, therefore, will give you a number advantage, or they will have to sacrifice a lot to teamfight with you on the Baron Nashor. In any case, this is a win-win situation for your team.

Splitpushing largely depends on the composition of your team. If they are not able to clear the waves, then this is probably not the best idea. You also don't want to splitpush if your team is not active on the map. For example, if they are farming passively in the jungle or have just recalled to base, it is always safer to just back off.



No one wants to be in such a situation, especially Assassin , but everything happens, even 10 0 Yasuo is on your team, so I'll tell you a few ways to get back into the game and also how to play from behind on Naafiri. If anything, the playing from behind does not have to be with your enemy's feed, but also with a bad matchup.


• If you are behind in early game

1. Try to keep the wave of minions closer to your tower so that you cannot be gank by an enemy jungler. The biggest mistake is to continue push waves, because not only is there a risk of getting hit by the enemy's gank jungler, but your enemy also has the opportunity to kill you in the trade.

2. Stay on a large amount of health, because so the enemy will not be able to dive you. If your enemy can poke you, then you can only dodge his skills, so try, you can!

3. Use the weaknesses of the enemy. For example, let's take a difficult matchup for Naafiri against Vex.
Vex is strong in short trades, especially when you initiate against it first. Therefore, try to impose a long trade on her, allowing her to push a wave to your tower, I am sure that sometime she will spend Doom 'n Gloom, then you can initiate a long trade and kill her. There are many such different situations, but I just showed you an example.

4. Look for opportunities to play with the team. It can be a gank of your jungler on your line, or, for example, a battle for Rift Herald. This also includes roaming, which I talked about earlier.

• If you fall behind in the mid game

1. Farm everything you see, your own, enemy jungle. Maintaining a good farm will allow you to keep up even more.
2. Kill weak enemies. Even with playing from behind, Naafiri has enough damage to kill a squishy hero, you can make a good profit on this.
3. Sidelaning. Well, I've already told you about this, so I won't repeat myself.



Here I will tell you about the mechanics that jungler should know, but which I didn't tell you about earlier, because I told you about mid.



I will not show you the fastest clearing, because you can always find the latest one on YouTube, I'd rather tell you how to optimize it and what tips to use so that it is fast:

1. Kite jungle monsters (kite means that you take them away from their original location to the nearest jungle camp, which you will clear after). They kite in order to save time on walking to the next camp. This should be done during auto-attack cooldown, so as not to waste time in vain.

2. Put packmates under the attack of monsters so as not to lose health, but make sure that they do not die, because they cause damage and accelerate your clearing! Use Eviscerate to heal them.

3. Use Eviscerate to jump over thin walls and shorten the time to camp (especially effective from red brambleback to krugs and from murk wolves to blue sentinel).



I also like to use the strategy of stealing murk wolf or raptors of the enemy's jungle, so we can take 3/4 of the ENTIRE jungle if the enemy did not guess our intentions. And even if he guesses, he will have to take risks and enter our jungle. I will tell you how to counter this strategy further.






If you know that your enemy will use the strategy shown above, then this will help you get half of the jungle, and not lose 3/4 of the jungle. It consists in the fact that you farm half on your side, and half on the opposite side, near the enemy. And to understand that the enemy will use exactly the upper strategy, put the ward on your buff. I will tell you about where to put your first ward a little later. You can also apply this concept if you want to focus on one part of the map, for example, to feed the carry.






After that, buy an Oracle Lens.



Counter jungle is a strategy that allows you to deprive the enemy of the farm, while taking it for yourself. It consists in the fact that you farm camps on the enemy side of jungle. When to use this strategy:
1. When you know that the enemy jungler is on the other side of the map.
2. When you have nowhere to gank.
3. When you have nothing to farm in your jungle and don't have enough experience/gold to level up.





Yes, it's a risky strategy, but very effective, since you won't let the enemy gank on your allies, so it's good for them too. Use it for the same reasons as the previous one, but to get the kill. To find the enemy more effectively, use my advice about " Jungle Tracking". Anything, you definitely need to know if you can kill an enemy 1 on 1, or not.




Gank is when you come to your ally's lane and help him kill the enemy (but even if you didn't succeed, it's still gank). Before gank, see what your enemy has. Maybe he was spending Flash or an important defensive skill (like Vladimir's Sanguine Pool), this will make it easier to kill. Remember the main rule: if the enemy is fed, and you are not, then you do not need to help your loser laner! So you'll just die together. Also try to gank enemies against whom it is easy to do this, or if your laner has CC. If you are not 70% sure about killing, it is better not to gank, but farm.





I'll make a reservation right away that you need to help push not only after the ganks, but also if your ally can't do it and he needs to go to the base. Anyway, help the ally to push after the gank so that he can quickly and safely recall to the base, so the enemy will have fewer minions, and you will get gold and experience.





This is absolutely the same freezing as if you're mider, only you do it so that the minions do not die under the tower, but stay next to it so that your laner can pick them up if for some reason he isn't on the lane (important note: there should not be an enemy laner either, since if there is one, then he will just push). Usually this should be done for the mider when he left to roam.





For counter ganking you must be able to track jungler. The concept is that you turn a hopeless situation 1 vs 2 or 2 vs 3 into 2 vs 2 or 3 vs 3 by entering the same lane as the enemy jungler. So you can either go to zero having exchanged with the enemy, or, if you are stronger than 2 vs 2 or 3 vs 3, even go to plus and destroy the enemy!





If after your gank the enemy used Teleport, then you can once again gank him and kill him. But you have to know for sure whether you can do it or not, because if you die together, the enemy will become much stronger and your laner will curse you. If the repeated gank is successfully, it will be very difficult for the enemy to return to the game.



To conduct a good teamfight, it is worth doing a few things before it:
1. Start slow push on the lanes (preferably on all, but enough on mid). To do this, it is enough to kill 3 caster minions. Thanks to this slow push, the enemies will either have to leave and kill the minions without being present in the teamfight, or the minions will simply destroy their tower. And also, if the enemies decided not to kill this wave of minions and also lost in a teamfight, you can come and destroy inhibitor with this wave, or even finish the game!

2. Destroy enemy wards to deprive him of vision. This is an important rule, because in most cases the team that has an advantage in vision wins. Due to the enemy's lack of vision, you can easily trap him, thereby depriving the enemy team of an ally. Look at the example, Vex wanted to join the team in the battle for Dragon, but since they weren't ward in the bush, I killed her. Remember: bush, Oracle Lens and Control Ward - best Assassin 's friends!

3. Put your wards. This should be handled by support, but it is desirable that your entire team has Control Ward, to provide vision. This is a continuation of the previous rule, because by depriving the enemy of vision, you will place your own, thereby gaining full control over the part of the map in which there will be a teamfight. Thanks to this, you will know all the movements of the enemy, and no one will be able to outflank you.

These were 3 rules that should be followed before the teamfight. I understand that it is not always possible to comply with them, but I have described to you an ideal situation to strive for.


When to Teamfight

• You have a better teamfighting comp
• Your team has a numbers advantage
• Your team has a resources advatange
• Your team has hit Item/level powerspikes
• You have a massive lead over your opponent
• The enemy's carry has no way of joining the fight

When NOT to Teamfight

• You're missing your main carry
• There are no objectives to fight for
• Your team is not in a good position
• Your team didn't spend the gold
• You don't have a good teamfighting comp
• You don't have vision of every single enemy


• Target Selection

Before initiating an engage in a fight, you should always have a target in mind. Who does the enemy most rely on to deal damage? Can you one-shot? Asking yourself these questions will help you figure out who's the highest priority target in the enemy team, and set a win condition. Keep in mind that if the enemy has a healer like Soraka or shielder like Lulu, then it's better to kill them first, otherwise these supports will make it a lot harder for you to murder their carries.

Never focus a tank in a teamfight. Don't waste your time on them. Instead, you must be putting pressure on the enemy backline, as they are a lot squishier and easier to kill. As stated earlier, you should be flanking from behind to catch the enemy. Hide in a bush, and keep an eyes on your target. Look for opportunities to engage: Keep track of your enemy's important CC cooldowns, wait for your target to use their key ability.

• Following an engage


Now, most of the time, you won't be able to initiate an engage as it's usually far too risky. One of the most optimal way for an Assassin to teamfight is to wait for their teammate to engage first and tank all the damage and CC, then look to follow up when you see an opening.

If you're not in a flanking position, and therefore unable to engage onto the enemy carries, stay behind your allies until opportunities to dive into their backline present themselves. As mentionned earlier, you need to be playing around your enemy's mistakes.

Example of teamfight:




Backdoor is a very sneaky strategy, but after all, winners are not judged? It consists in the fact that if the enemy has an open Nexus, then you can come to their base and destroy it. Here are some rules for Backdoor:

1. Backdoor only if you are sure that the enemies are not defending the Nexus (for example, your team takes Baron Nashor and the enemy is forced to move. Of course, usually 1 enemy remains to defend the Nexus, but you will kill him, or if it is tank, you will just spin around the Nexus without letting yourself get.
2. Take Oracle Lens to pass unnoticed. But you can take Stealth Ward if you have an ally with Teleport that will help you destroy the Nexus.
3. Pass only through jungle, because on the lines you will be revealed minions.
4. Use The Call of the Pack to deal more damage to the Nexus.


That's where things get serious. Any simple mistake leading to your death could potentially cost you the game. Once the late game starts, you need to be extra careful not to get caught, especially if you're a carry.

Don't go into the fog of war, always keep an eye on where the enemy team is, look for splitpush when you can, but most importantly, DON'T DIE! Keep in mind that the longer the game lasts, the longer the time of death lasts. Also, goals like Baron Nashor or Elder Dragon should always be your top priority, and challenging those goals is crucial. Play with the vision, look for the perfect opportunities for engagement.



And now I'll show you dragon's buffs, from best to worst for Naafiri.

The best buff for ANY Assassin , since the more damage, the more chances to kill the enemy, or even to do multi-kill.

For roaming Assassin , such as Naafiri, the bonus movement speed allows you to greatly influence the map, at the same time, losing less farm and experience with minions on your lane.

Allows you to use skills more often, which can play a key role in the battle. It also accelerates the sweep of waves, all because of the same acceleration of skills.

Has good synergy with your Darkin Daggers and The Call of the Pack. Also reduces the time of the control applied to you, which is also useful.

Additional protection will allow you to live longer in battles.

Useless.





Consider the soul of dragons, from best to worst for Naafiri.

This is the best soul for Naafiri, since the enemy will not be able to escape from you in any way at all, you will be able to escape from anyone, and also sell shoes and buy even more damage!

The same as the last soul, only deals damage and slows down, so with it you can only attack the enemy (well, or use Darkin Daggers with a slowdown from this soul to escape).

Increases your damage and survival at a low health level. Good for teamfights.

Just a soul for a poke with Darkin Daggrs.

It will simply increase your survival rate in the teamfight, which is why it is worse than the chemtech soul. But, not bad against poke heroes.

Even less vitality than the previous soul.

In this section I will tell you about the light/advanced mechanics of the League. I am sure that most of you already know almost all of them, but I will tell you about everything so that the minority also gets better.




I will try to tell you in more detail about Baron Nashor, how to use it. I will also add that the described strategies work with any object. It's just better on the Baron Nashor.



If anything, I'm not talking about Hand of Baron, but about how to use the existence of Baron Nashor on the map. There are several strategies:

• Trap

First, you need to completely deprive the enemy of the view on Baron Nashor. So they won't know what you're doing there. After that, you need the whole team to place wards on the approaches to Baron Nashor to know where the enemies are coming from. After that, before the enemies started going to check what you are doing there with Baron Nashor, you get up in the bush and start waiting. If an enemy (usually support) decides to scout Baron Nashor, you can easily trap him with the whole team and you kill. After that, with a numerical advantage, you can kill Baron Nashor.

• Teamfight imposition

Well, everything is simple here. If you are strong and the enemy is afraid to teamfight with you, you can start hitting Baron Nashor, and then the enemies will be forced to fight with you, otherwise you will freely take away a very important object.



• 1 3 1

I explain it to make it clearer. 1 3 1 means that 1 player goes to the top, 3 players go to the mid and 1 player goes to the bot (there may be another arrangement, for example 3 to the top, 1 to the mid and 1 to the bot). On the bot and the top, you need to send strong champions who can 1vs2 (well, or at least so that one of them can 1vs2). Thanks to this arrangement, all lanes will be reinforced with Hand of Baron minions. The enemy simply does not have enough strength and heroes to defend all the lanes, so sooner or later, one of them will fall.

• 1 4

This is another strategy for using Hand of Baron. It is usually used if there is only 1 strong player in your team who goes alone to some lane. Alternatively, this arrangement is used if inhibitor has already been destroyed on one of the lanes, so there are no minions needed to destroy towers. Here, as in the previous rotation, the enemies will not have enough strength to restrain the onslaught on any of the lanes, and therefore you will break through the defense! That is why "5 on mid" is a bad idea after Baron Nashor, because enemies will easily kill improved minions on the same lane.




League of Legends has buffering mechanics. This means that if you use a skill or auto-attack during the action of some skill (which will not be interrupted when using other skills or auto-attacks), then it is buffered and applied IMMEDIATELY after using the previous skill. This is especially important for Naafiri, as we buffer Darkin Daggers during the preparation of Hounds' Pursuit so that Darkin Daggers is applied as quickly as possible after our arrival to the enemy.Well, it is also useful in the combination of Darkin Daggers + Flash.



The trick is to pretend to put a ward, but not actually put it. If you have a good opponent, he will inform his jungler that you "put" the ward in that place. After that, you can actually put the ward, but in a different place, so the enemy jungler will gank you from the side where you have a ward.


Naafiri is one of some heroes who can pass through midlane towers without damage. Now I'll show you how to do it.
1. Click on the place between the three stones.
2. Click on the edge of the leaf.
3. Congratulations, you passed without damage!
P.S. in the opposite direction, do the same, only in reverse order.




I'll tell you about plates. I must say right away: they should not be taken up to 8 minutes. Since to pick them up, your enemy should not be on the lane, and this usually happens after his death. To kill him, you spend resources, after that you spend more resources to push the lane. In the early game, you do very little damage to plates, so you will beat them for a long time. During all this time, while you are pushing, hitting the tower, an enemy jungler will already have time to come to you and kill you. So just do the right recall.


This is pretty simple advice, but a minority of people don't use it. It consists in the fact that if you go all in, then immediately press Ignite so that the enemy can not recover from potions or skills with heal. The example is pretty stupid, I could easily finish off my counterpart with Q2, but to show you exactly how my advice works, I let him use the emprowed Transfusion on me before my Ignite, so he survived.




There are heroes who, after using a certain skill, will always by your side. For example: Alpha Strike, Twisted Advance, Shuriken Flip, Shadow Surge, Void Rush, Hextech Ultimatum, Umbral Trespass, etc. Use this if you are near the tower. You can press Flash and the enemy will be under the tower, then you will easily kill him.




Even the auto-attacks have a cooldown. While it's recharging, you can move and use skills, so we always use this in combination Darkin Daggers + Darkin Daggers. This is especially useful in the early game, as our attack speed is very low there.



If you have a weak mobile hero against you (for example 0 10 Yasuo), then do not chase him, it's better to farm or to take away the object or destroy the tower.


If your enemy has been passive all the time and suddenly became aggressive or began to behave unnaturally, then most likely you are being ganked by an enemy jungler, so it's better to retreat right away, do not take the fight. In the example, I noticed that Vex made a "mistake" and took advantage of it. But then I realized that she had baited me, so I quickly walked away and was not killed.


Here you need to know your limits. If you know that you will easily kill the enemy, for example, by 60% of health, then do not be aggressive, play as if you are afraid of the enemy, then he will try to damage you himself and then you will kill him. This works best against Assassin . In the example, I was running away from Shaco and Miss Fortune, so they thought they were strong. After my skills were recharged, I killed Shaco and ran away.


It's simple: if an enemy uses recall in a place accessible to you, shoot it down at the very end recall, so that the enemy returns to your lane longer.


This advice is that you need to retrain yourself to upgrade your abilities using the keyboard. A large amount of all in is lost due to the fact that you do not have time to improve R and kill the enemy with the help of ulta when you get level 6. You won't believe it, but I myself reached Diamond 4 without this trick, but it helps a lot!

As you can see, if I hadn't upped R with the keyboard, I would have died.


The northernmost bush on the map differs from its counterparts in the south, west and east. Only you can't enter it without giving out your position.






Imagine, on both bases there is a place invisible to enemy towers in which you can hide when escaping. Use Eviscerate to enter it. If the enemy does not think of going through the gate, you would calmly do recall.



Good mage always zone and poke you, not letting you farm. The only thing you can do in this case is to psychologically force the enemy to use the skill. You are on the edge of the range of the enemy's skills, go back and forth, trying to force him to use the skill. If this does not work, pretend that you want to finish off the minion, and then the enemy will definitely use his skill. After that, while the enemy's skill is on cooldown, you can farm or go to trade.


It sounds simple, but believe me, it's very difficult to train yourself to always use it. The fact is that when you spend a skill, mana is spent for its level, which was when used, and the damage that is inflicted after reaching the goal will be equal to the skill level that was when the skill reached the goal. To better understand the meaning of my speeches, look at the example. On Naafiri it is beneficial only on Darkin Daggers, since only there we reduce mana per level.



Just useful information about the levels. You get level 3 when you kill two waves and two melee minions. You get level 6 when you destroy the first 6 waves of minions.



It's hard to explain it textually, but I'll try. Many players are afraid to spend hp when they can do it. I'll give you some examples to make it clear to you.

1. If you know that you will kill the enemy at the second level, provided that he will have 50% HP, then why didn't you try to impose on him an exchange that is unprofitable for you at the first level? It is better to lose 60% hp and deal 50% to the enemy Fizz on the first level to kill him on the second.

2. If you are going to recall, then why not trade health with the enemy? You will still return to the base and restore it completely when the enemy remains with incomplete health on the lane, since recall is unprofitable for him.

In the example, even though I lost more HP, but at the same time I took away enough to catch her using Charm next time and kill her.

I hope you understand my message, there are a lot of such situations in the game, so you yourself should understand when it's worth tating your hp, and when not.



I explain: usually, if the enemy does not want to trade with you, he will not be behind the creeps mirroring you. That is, if you are closer to the top, he will move closer to the bot, and vice versa. He will increase the distance between himself and you so that you can not aggress him. You can use this to bring it closer to your jungler. But be careful, so you yourself can be exposed to the enemy jungler.



It's a very simple rule, but my God, how many players don't follow it! Remember, if you take an object and your Control Ward blocks the view of an enemy ward, then in no case do not hit him, as he will give an overview around him and the enemies will know that you are contesting the object.



The first honeyfruit appears at 6:00-6:30. Be ready to go to the river and destroy this plant, this will give you an advantage on the lane, and maybe even be the main decisive moment in your victory on the lane!


Many people play with a fixed camera, but this significantly reduces the effectiveness of the game! Urgently retrain if you play like this. Without a fixed camera, you will be able to better control the map, get more information, and also get skills easier.


I'll tell you right away, this is not an advertisement Porofessor! You can use any other program if it has the same functionality, namely:
1. Tracking the enemy's summoner spells (it helps very well to understand when it is all in and when it is not).
2. Information about the cooldown of each enemy skill (allows you to trade better when the enemy used ability).
3. Accurate timers of jungle camps (it is more convenient to go to counter jungle with them).


Do you want to hit Darkin Daggers on the river more often? I'll tell you a terrible secret: in fact, the map of the Summoner's Rift is not flat, but voluminous, we just see it flat because of our camera, which is located on top. Therefore, we do not see that the entire river is actually "deepened" compared to the rest of the Summoner's Rift. Therefore, the river is called low ground, and the rest is called high ground. Now I will tell you how it is easier to hit skills from low ground to high ground, and vice versa.

To hit from low ground to high ground, you need to imagine that your target is a little deeper. If you have a bad imagination, then just use ability a little lower.
To hit from high ground to low ground, you need to imagine that your target is knocking up. If you have a bad imagination, then just use ability a little higher.

From low to high ground


Will hit
video

Won't hit
video

From high to low ground


Will hit
video

Won't hit
video

Even more examples! (now from left to right)


All auto attacks have 2 phases: before dealing damage and after dealing damage. Each champion has different times of these phases, for example, Karthus has a very long swing (phase before dealing damage), and Evelynn has a very long phase after dealing damage (well, or the phase after firing the shot, if you play for the ranged champion). But we're talking about Naafiri. Therefore, I will move on to the most important thing: the phase after dealing damage is absolutely not needed, so it needs to be interrupted with movement or skill. How will this improve our game, you ask? Thanks to the interruption of the second phase of the auto-attack, we can either apply any skill faster, or just take a micro step in the direction we need. Look at an example: using this technique reduces the time of our AA+Q+AA+Q+AA combo by a whole second! In fact, it is very difficult to learn and it just comes with the experience of playing on the champion, so just play and eventually you will do it automatically, this is another plus of being an OTP!
With interrupting the second phase
slowed down by 2 times

Without interrupting the second phase
slowed down by 2 times


I have already mentioned this term before, and now I want to reveal it completely. OTP (One Trick Pony) is when a player plays ONLY one hero (90+% of the pickrate). I will give a few reasons why OTP is a great style of League play, which I personally adhere to (but I will also give the disadvantages of this style). If anything, to the usual pros and cons OTP I will also add some features specifically Naafiri.

+ Saving time - Well, everything is clear here, it's faster to master 1 hero than to master three or more.
+ Freeing the brain - Let me explain: when you play on the several champions, you think about your actions, whether it's worth doing something, whether to use it. OTP does everything already on the machine, on experience. This is the place that you free up in the brain, you can use for some other necessary activity (or just relax if you don't play ranks).
+ Relevance - OTP doesn't care about meta, he will win even if his hero is at the very bottom of the shooting list.
+ Intimidation - Most players are subconsciously afraid of people with a lot of mastery points, because of this they will make mistakes.
+ Adaptation - OTP can play against almost any hero, even if it is his counter peak.
+ Knowledge of limits is perhaps the main reason why people become OTP in general. When a player plays on one hero for a long time, he somehow begins to understand when he can kill an enemy and when not. You simply become the god of the game, who can kill an enemy at level 3 under the tower and survive at the same time, or kill several enemies alone (for example, when you get gank). Your opponents simply do not expect a response from you and pay for it! I have collected some examples from my past games, know that there are many more such moments in the life of OTP, I just don't want to show you everything, unleash your potential!
Examples of playing on limits

- Ban - If your hero is banned or taken away, you will be useless, so you will have to dodge. That's also why it's bad to be an OTP on sparsely populated servers (Ru/OCE/etc), because there are "target banning".
- Hate your OTP - Some people just can't play on one hero. You must love your hero with all your heart, so as not to get tired and not feel hatred when playing on him. (In general, this minus can not be considered, because it just depends on the person).
- Full AD team - Unfortunately, Naafiri is an AD hero, so there are often cases when your team just haven't AP damage. Therefore, it is more profitable to be an OTP AP hero.

I really hope that with my arguments I will increase the number of OTPs in the League, because it is better to devote all time to one, beloved champion and win than to play on everything and suffer. I wish you good luck!


Click on the champion icon to move to the matchup.


Aatrox


7/10

PLAY WITH (TOP):

• His The Darkin Blade and Infernal Chains will hold an enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His The Darkin Blade and World Ender starts recharging after the end of the skill.
• His The Darkin Blade stops your Hounds' Pursuit, so before all in or trade make him spend this skill.

WAVE MANAGEMENT PRE LVL 6:

Just poke him and don't let poke you, then you can all in.

GAMEPLAY AFTER LVL 6:

If you can dodge The Darkin Blade, so there are no problems against him, just use an Ignite before all in to reduce his healing.

Ahri


8/10

PLAY WITH (SUP):

• Her Charm will stun an enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Fox-Fire starts recharging after the end of the skill, and her Spirit Rush - immediately after clicking on the skill.
• Her Charm stops your Hounds' Pursuit, so before all in or trade make her spend this skill.
• Buy Edge of Night to make it easier to all in.
• With Spirit Rush, she dodges Darkin Daggers and kites you, so it will be difficult for you kill her. Better make her spend Spirit Rush before all else.

WAVE MANAGEMENT PRE LVL 6:

Take the first three minions of your neighbors and let her push. Provoke her to use her skills and then you can go to trade. If you kill her before 6, it will be fine.

GAMEPLAY AFTER LVL 6:

You can kill her if she spends Spirit Rush, in other cases I advise you to push and go to roaming and counter jungle. Buy Edge of Night and her Charm won't hurt you.

Akali


8/10

PLAY WITH (TOP):

• There are no tips.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Twilight Shroud starts recharging after the end of the skill.
• She can completely avoid trading with you by using Twilight Shroud. Therefore, you need to be able to hit it, even if it is invisible.
• Before trade try to bait her to use Five Point.
• You can use Darkin Daggers into her Shuriken Flip or Perfect Execution to hit easily.

WAVE MANAGEMENT PRE LVL 6:

Let her push first wave. I recommend to trade after getting lvl 2, to kill her after lvl 3. Just go in after Five Point.

GAMEPLAY AFTER LVL 6:

Now it's hard. She can easily dodge your Darkin Daggers, therefore, the most accurate will win! You can roam, she's bad as splitpusher.

Akshan


10/10

PLAY WITH (TOP):

• He can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing for farming.
• It is impossible to defeat him, he just uses Heroic Swing[/b, thereby evading your Darkin Daggers and taking you into the distance on your Hounds' Pursuit, after that he just kills you.
• Don't stand behind the minions so that he doesn't hit Avengerang.

WAVE MANAGEMENT PRE LVL 6:

Afk farm with Darkin Daggers.

GAMEPLAY AFTER LVL 6:

Keep afk farming, nothing will help you, because even if your jungler comes to the rescue, Akshan uses Heroic Swing and runs away. Just pray that the team wins. You can't leave the lane, because he will destroy the tower.

Alistar


9/10

PLAY WITH (SUP):

• He has a lot of CC, so you will easily get Darkin Daggers.
• Diving with him is a pleasure, thanks to Unbreakable Will Will he doesn't care about the tower.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You will never be able to approach him with Hounds' Pursuit, since he has as many as 2 skills that stop Hounds' Pursuit, Use Hounds' Pursuit only when he has spent Headbutt+ Pulverize.
• You can't kill because of Unbreakable Will.

WAVE MANAGEMENT PRE LVL 6:

Afk farm.

GAMEPLAY AFTER LVL 6:

Try to roams and keep farming, you can't kill Alistar.

Amumu


4/10

PLAY WITH (JUNGLE):

• He has a lot of CC, so you will easily get Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You have to dodge Bandage Toss.
• Play through short trades, because he's strong in long with Despair and Tantrum.

WAVE MANAGEMENT PRE LVL 6:

Let him push the first 2 waves. After lvl 3 press Hounds' Pursuit to trade witn him. After second trade you can kill him.

GAMEPLAY AFTER LVL 6:

Just kill him.

Anivia


10/10

PLAY WITH (SUP):

• Her Flash Frost stuns an enemy, so you can easily hit Darkin Daggers.
• She easily pushes the waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You must definitely dodge Flash Frost with Eviscerate, otherwise it will hurt you.
• She stops your Hounds' Pursuit with a Crystallize, so if she knows that, you won't have a chance to kill her.
• She can also use Flash Frost on your Hounds' Pursuit, thereby easily inflicting huge damage on you.
• You can't dive her if she has Rebirth.

WAVE MANAGEMENT PRE LVL 6:

You can't kill her, keep afk farming.

GAMEPLAY AFTER LVL 6:

You can't leave you lane, because she can pushes the waves fastly with Glacial Storm. I recommend to wait your junger and keep afk farming.

Annie


7/10

PLAY WITH (SUP):

• Her Pyromania stuns an enemy, so you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Trade with her only when she spent Pyromania.
• She stops your Hounds' Pursuit with a Pyromania, so if she holds that, you won't have a chance to kill her.
• Buy Edge of Night to evade Pyromania.

WAVE MANAGEMENT PRE LVL 6:

Let her push before your lvl 3. Trade with her if she hasn't Pyromania. You can kill her after second trade.

GAMEPLAY AFTER LVL 6:

If she hold Pyromania, then i recommend you to roam. But if she spend Pyromania, you can kill her. Be careful, she will easily one shot you if she hits with all her skills! Not a problem after Edge of Night.

Aphelios


1/10

PLAY WITH (ADC):

• His Binding Eclipse stuns an enemy, so you can easily hit Darkin Daggers.
• He can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Just press Hounds' Pursuit and use combo to kill him!

WAVE MANAGEMENT PRE LVL 6:

Wait lvl 3 and kill!

GAMEPLAY AFTER LVL 6:

Keep killing him!

Ashe


2/10

PLAY WITH (SUP/ADC):

• Her Enchanted Crystal Arrow stuns an enemy, so you can easily hit Darkin Daggers.
• Use Hawkshot to track the enemy jungler.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Don't let her poke you, stand behind minions.
• She stops your Hounds' Pursuit with a Enchanted Crystal Arrow, so kill her when she spends this skill.
• Buy Edge of Night to evade Enchanted Crystal Arrow.

WAVE MANAGEMENT PRE LVL 6:

Wait lvl 3 and kill her.

GAMEPLAY AFTER LVL 6:

Kill her after Enchanted Crystal Arrow!

Aurelion Sol


1/10

PLAY WITH (TOP):

• He can carry 1 vs 9, so it is profitable to feed him.
• His Falling Star stuns an enemy, so, you can hit Darkin Daggers easily.
• Try to teamfight with him when he has The Skies Descend ready.
• He pushes waves perfectly, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Astral Flight and Breath of Light starts recharging after the end of the skill.
• Use Darkin Daggers to poke him easily, if he uses Breath of Light.
• Use Eviscerate to bring your dogs back to you if he pull them using Singularity.
• Use Eviscerate to dodge Falling Star.
• If he is not slowed down and pressed Astral Flight after your Hounds' Pursuit, then you will not have time to hit the second Dakrin Daggers.
• Do not delay the game against him, he is very strong in the late stage.
• If he has The Skies Descend ready, then it's better to make him spend it before the teamfight.

WAVE MANAGEMENT PRE LVL 6:

Calmly finish off the minions and wait for level 3 without losing a lot of mana and health. By the third level, the wave should be closer to your tower and if you did everything right, then you can trade with him using combination via Hounds' Pursuit. After that, if he stays on the lane, you kill him.

GAMEPLAY AFTER LVL 6:

You can easily dive him if you hit all the skills. He can roam, so you need to do it in response. He's great at pushing waves of minions, so you'll either have to kill him or not try to splitpush him.

Azir


10/10

PLAY WITH (TOP):

• He can carry 1 vs 9, so it is profitable to feed him.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You can't do anything to him. He pokes you, and when you use Hounds' Pursuit, he uses Shifting Sands and goes under the tower. After level 6, he will just use Emperor's Divide and also kill you under his tower. You will never defeat him.

WAVE MANAGEMENT PRE LVL 6:

Try to farm with Darkin Daggers.

GAMEPLAY AFTER LVL 6:

You can't kill him, try to roam.

Bard


4/10

PLAY WITH (SUP):

• His Cosmic Binding stuns an enemy, so, you can hit Darkin Daggers easily.
• You can easily roams with his Magical Journey.
• He can drop Caretaker's Shrine on your lane to heal you.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He easily stuns you with Cosmic Binding, since your dogs are the targets.
• Do not attack him if he is near the walls, with the help of Magical Journey he can escape from you.
• Crush his Caretaker's Shrine.
• I do not advise to dive him, as he can use Tempered Fate and you will be left with a nose.

WAVE MANAGEMENT PRE LVL 6:

Wait for lvl 3 and go to trade with Hounds' Pursuit. After the second such trade, he dies.

GAMEPLAY AFTER LVL 6:

Kill him on the lane, but if he is hiding under the tower, I advise roaming.

Bel'Veth


7/10

PLAY WITH (JUNGLE):

• Her Above and Below holds an enemy, so, you can hit Darkin Daggers easily.
• She can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She evades your Darkin Daggers with Hounds' Pursuit, so don't waste Darkin Daggers just like that.
• Don't use Darkin Daggers in her Royal Maelstrom, as she reduces damage during Royal Maelstrom.
• She stops your Hounds' Pursuit with Above and Below.
• Do not delay the game, she is strong at a late stage.

WAVE MANAGEMENT PRE LVL 6:

Calmy wait lvl 3. After that, you have to bait her to use Above and Below and go in. Trade with her only when she spends Above and Below. If she's wrong, you can kill her.

GAMEPLAY AFTER LVL 6:

Kill her when she doesn't have Royal Maelstrom and Above and Below, otherwise I advise you to just farm and wait for such an opportunity.

Blitzcrank


3/10

PLAY WITH (SUP):

• If he hits Rocket Grab, then you kill an enemy.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Power Fist starts to recharge after the auto-attack.
• Your dogs protect you from his Rocket Grab, but still be careful.
• Don't dive him if he has a Mana Barrier.
• Because of his Static Field, you won't be able to use combos right away, so it's better to kill him when he's closer to your tower or in the middle of the lane.

WAVE MANAGEMENT PRE LVL 6:

Beat him for every attempt to kill a minion, after he loses Mana Barrier, you kill him.

GAMEPLAY AFTER LVL 6:

Like I said, kill him easily if he's on your side of the lane.

Brand


8/10

PLAY WITH (SUP):

• his Sear stuns an enemy, so you can hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Conflagration on your dogs to hit you.
• If you use Hounds' Pursuit, he will hit you 100% with all his combo, so use Hounds' Pursuit only when he has spent Pillar of Flame and Conflagration on a wave.
• Use Eviscerate to dodge Pillar of Flame.

WAVE MANAGEMENT PRE LVL 6:

Wait lvl 3 and go in. You can eaily kill him after second trying.

GAMEPLAY AFTER LVL 6:

Dodge his spells and kill kim otherwise you die.

Braum


2/10

PLAY WITH (SUP):

• His Concussive Blows and Glacial Fissure hold an enemy, so you can hit Darkin Daggers.
• He can protect you with Unbreakable and Stand Behind Me.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Unbreakable ignores your Darkin Daggers, so use Darkin Daggers after Unbreakable.
• Dodge Winter's Bite, it's a lot of his damage.

WAVE MANAGEMENT PRE LVL 6:

Wait lvl 3 and go in. You can eaily kill him after second trying.

GAMEPLAY AFTER LVL 6:

Just kill him.

Briar


2/10

PLAY WITH (JUNGLE):

• Her Head Rush hold an enemy, so you can hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Try not to stand next to the walls, so that her Chilling Scream does not stun you.
• Do not use skills in her Chilling Scream, because it reduces damage.

GAMEPLAY:

Poke her and kill.

Caitlyn


7/10

PLAY WITH (ADC):

• Her Yordle Snap Trap holds an enemy, so you can hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Trade after her Piltover Peacemaker.
• She will use Piltover Peacemaker+ 90 Caliber Net after your Hounds' Pursuit, so be prepared for that. get to her with Eviscerate, don't hit Yordle Snap Trap and you will kill her.

WAVE MANAGEMENT PRE LVL 6:

She will be easy to poke you, so do not approach the minions up to level 3. After 3, you can try trading, if you hit everyone, then you will kill her after the second attempt.

GAMEPLAY AFTER LVL 6:

Just kill her.

Camille


6/10

PLAY WITH (TOP):

• Her Hextech Ultimatum and Wall Dive hold an enemy, so you can hit Darkin Daggers.
• She splitpushes well, implement it with 4v3 battles.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Precision Protocol starts recharging after first auto attack, not after second!
• Use Darkin Daggers on her Wall Dive to hit easily.
• She can dodge Darkin Daggers with Hextech Ultimatum.
• Use Eviscerate to dodge Wall Dive or Tactical Sweep.

WAVE MANAGEMENT PRE LVL 6:

I do not advise you to approach her, poke her with Darkin Daggers and after she has half her HP left, you can go to normal trades with Hounds' Pursuit and kill her.

GAMEPLAY AFTER LVL 6:

Poke and kill, necessarily dodge Wall Dive!

Cassiopeia


10/10

PLAY WITH (TOP):

• Her Miasma and Petrifying Gaze hold an enemy, so you can hit Darkin Daggers.
• She can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Miasma stops your Hounds' Pursuit.
• Since you are flying on Hounds' Pursuit with your face, she will definitely stun you with Petrifying Gaze and kill you.
• Buy Boots to dodge her Noxious Blast.

WAVE MANAGEMENT PRE LVL 6:

You can't do anything to her, well, nothing at all, even approach the minions. Farm with Darkin Daggers and wait for the your jungler.

GAMEPLAY AFTER LVL 6:

Keep roaming or wait your jungler to kill Cassiopeia.

Cho'Gath


7/10

PLAY WITH (TOP):

• His Rupture will stun an enemy, so you can easily hit Darkin Daggers.
• His Feast deals a lot of true damage, so you can roam to him on any enemy.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Vorpal Spikes starts recharging after the end of the skill.
• He gets Carnivore after killing your dogs, so he's very hardy on the lane.
• Use Eviscerate to evade Rupture.
• Buy a shoe as early as possible to make it easier to dodge Rupture, without using Eviscerate.
• He's strong pre level 6, so be passive up to level 6.
• Don't stay on the lane on a small amount of HP, otherwise it will just devour you Feast.

WAVE MANAGEMENT PRE LVL 6:

He is stronger than you, so just try to finish off the minions.

GAMEPLAY AFTER LVL 6:

Here you are already stronger than him, just wait until he uses Rupture and kill him. If he is in a tank, then I advise you to just roam, because you are unlikely to kill him.

Corki


3/10

PLAY WITH (ADC):

• He can carry 1 vs 9, so it is advantageous to feed him.
• Try to teamfight if he has a package.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Gatling Gun starts recharging immediately after applying the skill.
• It is advisable not to teamfight if it has a package.
• He can dodge your Darkin Daggers with Valkyrie, so be careful.

WAVE MANAGEMENT PRE LVL 6:

Let him push the first 2 waves, and on the third, after getting level 3, you can go to trade. If you all hit, you will kill him after the third trade.

GAMEPLAY AFTER LVL 6:

You kill him easily, the main thing is not to let him poke you.

Darius


4/10

PLAY WITH (TOP):

• He can carry 1 vs 9, so it is advantageous to feed it.
• His Apprehend hooks the enemy, so you will easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Crippling Strike starts recharging after the auto attack.
• Use Eviscerate to get inside in Decimate, thereby receiving less damage and stacks Hemorrhage.
• Use Eviscerate to dodge Apprehend.
• Before all in, be sure to poke him!
• Play through short trades, in long ones he will easily defeat you.
• You can go to trade via Hounds' Pursuit only after Decimate is used, so you will win.

WAVE MANAGEMENT PRE LVL 6:

Finish off the minions. If he zones you, then poke him, sooner or later you will kill him if he tries to stop you from farming.

GAMEPLAY AFTER LVL 6:

All the same, poke and don't let him stack 5 stacks on you Hemorrhage, otherwise you will die. He is very strong in teamfights, so if you have no other goals, he will be a priority.

Diana


6/10

PLAY WITH (JUNGLE):

• She can carry 1 in 9, so it is advantageous to feed it.
• Try to teamfight when her Moonfall is ready.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Pale Cascade starts recharging after the end of the skill.
• You don't have to fight her for a long time, as she is strong in long battles because of Moonsilver Blade.
• You need to dodge her Crescent Strike, so she will become much weaker, because she will not be able to apply Lunar Rush (and if she does, you will punish her for it).
• Use Hounds' Pursuit if you dodge Crescent Strike, this is the perfect time to trade.
• It is advisable to use Darkin Daggers after the shield expires Pale Cascade.
• During a teamfight, your team cannot stand together, because not only is Moonfall a massive control, but also the damage increases for each hero hit.

WAVE MANAGEMENT PRE LVL 6:

Just wait for level 3 and initiate when she misses Crescent Strike. In fact, this matchup completely depends on Crescent Strike, because if it hits, then you lose, and vice versa.

GAMEPLAY AFTER LVL 6:

Everything is the same as before level 6. If she bought a lot of armor, then it will be difficult for you to fight with her, but she will still have enough damage to kill you.

Dr. Mundo


8/10

PLAY WITH (TOP):

• There are mo tips.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Blunt Force Trauma starts recharging after the auto-attack, and his Heart Zapper - after the end of the skill.
• Buy Boots to dodge Infected Bonesaw.
• Step back when he uses Heart Zapper or Maximum Dosage.
• Don't stand behind the minions so that he doesn't hit Blunt Force Trauma.

WAVE MANAGEMENT PRE LVL 6:

Poke him. You will be able to kill him as soon as you lower his health to 40%.

GAMEPLAY AFTER LVL 6:

Keep poking and follow my advice, then everything will be fine.

Draven


10/10

PLAY WITH (ADC):

• He can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Use Darkin Daggers on Spinning Axe to hit easily.
• He can use Stand Aside to stop your Hounds' Pursuit, so it's impossible to approach to him.
• He just destroys you in a couple of auto attacks, just busted hero.

GAMEPLAY:

There's not much you can do with it, you can't even approach the minions, you don't have a chance, just wait for jungler.

Ekko


7/10

PLAY WITH (JUNGLE):

• He can carry 1 in 9, so it is advantageous to feed him.
• His Parallel Convergence stuns the enemy, hence you can easily hit Darkin Daggers.
• He easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Phase Dive starts recharging after the auto-attack or the end of the action.
• Use Darkin Daggers to easily hit it after using Phase Dive, because he will definitely in front of you.
• He has big problems with mana, even more than you. I advise bait to use his skills and then kill.
• You can trade with when it uses Timewinder.
• Carefully use Hounds' Pursuit, he can use Timewinder right in your face, and after This is also Phase Dive, it will hurt. I especially don't like the fact that he can safely press Chronobreak, and at the same time you will still fly to Hounds' Pursuit follow him and take huge damage with Chronobreak.
• Watch out for his clone, you don't want to get a huge amount of damage with Chronobreak.
• He will use Chronobreak to dodge your second Darkin Daggers, so don't waste her right away.

WAVE MANAGEMENT PRE LVL 6:

Try to bait him to use Timewinder, after that you can finish off the minion. He is strong in short trades, so do not let him do them, either do not approach the minions at all, or go into a long trade.

GAMEPLAY AFTER LVL 6:

He still has an advantage over you in short trades, so you only need to impose long trades and kill for them. After buying Maw of Malmortius, it will become much easier for you. I do not advise leaving lane, as he destroys towers very well.

Elise


5/10

PLAY WITH (JUNGLE):

• Her Cocoon stuns an enemy, so you can hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can dodge Darkin Daggers with Rappel.
• Stand behind the minions so that she doesn't hit you Cocoon and Volatile Spiderling.
• She can use Cocoon and get all combo on you after Hounds' Pursuit, so don't use Hounds' Pursuit for trading, only for all ins.

WAVE MANAGEMENT PRE LVL 6:

Let her push first two waves. Poke her with Darkin Daggers. After lvl 3 you can kill her if you hit all skills and she has 40% hp.

GAMEPLAY AFTER LVL 6:

Now you dominate on her, easily kill her.

Evelynn


2/10

PLAY WITH (JUNGLE):

• Her Allure stuns an enemy, so you can hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Don't let her to proc Allure on you.
• Buy Control Ward after lvl 6 to see her.
• Use Hounds' Pursuit in time to fly after her after Last Caress.

GAMEPLAY:

Just kill her after her Allure.

Ezreal


1/10

PLAY WITH (ADC):

• There is no synergy.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• There are no tips against him at all. You can only buy Boots to evade his skills.

WAVE MANAGEMENT PRE LVL 6:

Let him push the first 2 waves, on the third, after getting level 3, trade. After the second trade, you kill him.

GAMEPLAY AFTER LVL 6:

Just kill him, he won't do anything to you.

Fiddlesticks


1/10

PLAY WITH (JUNGLE):

• He can fear an enemy, so you can hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You can easily hit Darkin Daggers while Bountiful Harvest.
• Use Eviscerate to break his Bountiful Harvest. After that use Hounds' Pursuit and kill him.
• Keep an eye on your vision so he won't be able to fear you with Crowstorm.
• Retreat after his Crowstorm and kill after.

GAMEPLAY:

Kill him with my tips above!

Fiora


4/10

PLAY WITH (TOP):

• She can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Bladework starts recharging after two auto attacks.
• She will use Lunge to hit your Duelist's Dance, so predict the use of Lunge and use Darkin Daggers to get in easily.
• With Riposte, she can ignore damage from your skills, so use them so that Riposte didn't do anything.
• I advise trading as soon as she spends Lunge.
• Before all ins, be sure to poke her with Darkin Daggers.

WAVE MANAGEMENT PRE LVL 6:

Finish off the minions and just poke her with Darkin Daggers, after getting level 3, you can kill her if she has 50% or less health.

GAMEPLAY AFTER LVL 6:

Try to get her to use Grand Challenge, then poke her to about 70% health and kill her.

Fizz


9/10

PLAY WITH (TOP):

• There are no tips.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can dodge Darkin Daggers with Playful / Trickster. Use Darkin Daggers after Playful / Trickster to hit.
• Use Darkin Daggers on his Urchin Strike to hit easily.
• Use Hounds' Pursuit only after Playful / Trickster. Otherwise, during the preparation of Hounds' Pursuit, he uses Chum the Waters and when you arrive, the shark will knock you up and he will kill you!

WAVE MANAGEMENT PRE LVL 6:

Let him push but poke him with Darkin Daggers. After lvl 3 you can kill him if you hit all skills, but it's hard because of his Playful / Trickster.

GAMEPLAY AFTER LVL 6:

Now it's very hard matchup. You have to dodge Chum the Waters or die! If you dodge Chum the Waters, you can kill him, but he will probably just run away from you.

Galio


7/10

PLAY WITH (SUP):

• he has a lot of stuns, you can hit Darkin Daggers eaily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He's a good roamer with Hero's Entrance, therefore, warn your ally about him!
• His Justice Punch stops your Hounds' Pursuit, so you can't use Hounds' Pursuit while he has Justice Punch. If he doesn't use Justice Punch aggressively, then you have no chance of killing him.
• Trade only after he uses Colossal Smash on minions.

WAVE MANAGEMENT PRE LVL 6:

He will push waves towards you anyway because of his Justice Punch, so you just have to poke him. You won't be able to kill him, so just farm.

GAMEPLAY AFTER LVL 6:

Try to roam and keep farming.

Gangplank


3/10

PLAY WITH (TOP):

• He pushes waves easily, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Just destroys his Powder Keg and kill him with Hounds' Pursuit.

GAMEPLAY:

Just kill him after lvl 3.

Garen


10/10

PLAY WITH (TOP):

• He can splitpush, so use it to fight 4v3.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Decisive Strike starts recharging after the auto-attack, and Judgment - after the end of the skill.
• Just an unbearable matchup, you can't do anything to him, since he just always deals more damage and gets less.

GAMEPLAY:

Just keep farming and wait for jungler. You can't roam, because he destroys towers fastly.

Gnar


5/10

PLAY WITH (TOP):

• He can splitpush, so use it to fight 4v3.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Buy Boots to dodge Boomerang Throw.
• He uses Hop after Hounds' Pursuit to kite you. But you can use Darkin Daggers after Hop to hit it!

WAVE MANAGEMENT PRE LVL 6:

Let him push. After lvl 3 you can trade with him and even kill. You have to dodge Boomerang Throw and you'll win.

GAMEPLAY AFTER LVL 6:

Don't fight with big Gnar and all will be good.

Gragas


9/10

PLAY WITH (JUNGLE):

• He can hold an enemy with Body Slam so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Barrel Roll starts recharging immediately after application, not after reactivation, but Drunken Rage - after auto-attack.
• He stops you Hounds' Pursuit with Body Slam or even knock back you under his tower with Explosive Cask. Therefore you can't use Hounds' Pursuit.
• His Drunken Rage reduces a lot of damage, so use combo before/after this skill.

WAVE MANAGEMENT PRE LVL 6:

Let him push. After lvl 3 you can trade with him and even kill if he uses Barrel Roll.

GAMEPLAY AFTER LVL 6:

Now you can't do anything to him, keep farming or roaming.

Graves


4/10

PLAY WITH (JUNGLE):

• There are no synergies.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• he can dodge Darkin Daggers with Quickdraw.
• Your dogs protect you from his auto attacks.
• Don't do all in if he has a lot of armor with Quickdraw.

WAVE MANAGEMENT PRE LVL 6:

Let him push. After lvl 3 you can trade with him and even kill.

GAMEPLAY AFTER LVL 6:

Just one shot him!

Gwen


4/10

PLAY WITH (TOP):

• She can carry 1 in 9, so it is advantageous to feed her.

PLAY AGAINST (GENERAL TIPS):

• E maxing.
• Her Snip Snip! and Hallowed Mist begin to recharge after the skill is fully completed, and her Needlework starts recharging immediately after using.
• Attack her only after she has spent Snip Snip! on minions, otherwise she will cause you a lot of true damage during Hounds' Pursuit, since you are flying straight.
• When you go all in, be within her radius Hallowed Mist to your finishing Darkin Daggers caused her damage.

WAVE MANAGEMENT PRE LVL 6:

Calmly farm and trade after she uses Snip Snip!, so you will overdamage her. You will easily kill her if you hit with skills.

GAMEPLAY AFTER LVL 6:

You can easily kill her and also dive, most importantly, go all in only with Ignite, because without it she will heal all your damage.

Hecarim


5/10

PLAY WITH (JUNGLE):

• His Devastating Charge and Onslaught of Shadows will hold an enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Spirit of Dread and Devastating Charge starts recharging after the end of the skill.
• His Devastating Charge stops your Hounds' Pursuit.
• Don't trade if he has stacked Rampage, wait for the end of the skill.
• He's stronger than you during Spirit of Dread, so back off.
• Use Hounds' Pursuit to go after him after Onslaught of Shadows.

WAVE MANAGEMENT PRE LVL 6:

Let him push the first two waves, after getting the third level, you can go for a short trade. The key to defeating him is a poke and short trades, since he is much stronger than you in long trades.

GAMEPLAY AFTER LVL 6:

Behave the same way as before level 6, poke and short trades. He's good at roaming, so warn the team about his movements.

Heimerdinger


10/10

PLAY WITH (TOP):

• His CH-2 Electron Storm Grenade stuns an enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You can't use Hounds' Pursuit since he just uses CH-2 Electron Storm Grenade and his turrets will one shot you.

WAVE MANAGEMENT PRE LVL 6:

Use Darkin Daggers to finish off the minions. You can't do anything to him, just farm.

GAMEPLAY AFTER LVL 6:

I advise roaming, even though it's good at splitpush, but you just don't have any options.

Illaoi


4/10

PLAY WITH (TOP):

• There are no synergies.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Tentacle Smash starts recharging after the auto attack. Her Test of Spirit starts recharging after using the skill, immediately!
• Buy Boots to evade her skills.
• Use Eviscerate to dodge Test of Spirit.
• The whole matchup is completely up to you, if you can dodge her skills, then you will win, otherwise she will destroy you.

WAVE MANAGEMENT PRE LVL 6:

Just poke her and trade if she lost Test of Spirit.

GAMEPLAY AFTER LVL 6:

Poke and kill her after Test of Spirit.

Irelia


11/10
Please, for your own sake, BAN THIS HERO!
For more persuasiveness, I will list you 5 reasons why this is the best ban:
1. She can stack Ionian Fervor with Bladesurge on your dogs, this reason is already enough to hate her!
2. Because of her mobility with Bladesurge, it will be very difficult for you to hit her with Darkin Daggers.
3. Irelia can also be played on the top, so you will help your toplaner with this.
4. With Defiant Dance, it blocks most of your damage, so you CANNOT fulfill your role Assassin .
5. She doesn't care about anything, even if she is 0 10, she will still win.

Ivern


3/10

PLAY WITH (JUNGLE):

• His Rootcaller and Daisy! hold the enemy, you can hit Darkin Daggers.
Brushmaker increases your damage from auto-attacks.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• The only advice I can give is to use Eviscerate to evade Rootcaller or the third auto-attack of Daisy!.

WAVE MANAGEMENT PRE LVL 6:

Wait lvl 3 and kill him.

GAMEPLAY AFTER LVL 6:

Either kill him quickly, or don't run after him, he can run away for a very long time and lure you into a trap.

Janna


10/10

PLAY WITH (SUP):

• Her Eye of the Storm increases your damage.
• Her Zephyr and Howling Gale holds and enemy, therefore you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Howling Gale and Monsoon stop your Hounds' Pursuit, so you're just useless against her.
• Buy Edge of Night to have a chance to kill an enemy.

WAVE MANAGEMENT PRE LVL 6:

Afk farm.

GAMEPLAY AFTER LVL 6:

Keep farming and roaming.

Jarvan IV


7/10

PLAY WITH (JUNGLE):

• His Demacian Standard increases your damage with auto-attacks by increasing the attack speed.
• His Demacian Standard+ Dragon Strike and Cataclysm holds and enemy, therefore you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Demacian Standard starts recharging immediately after using the skill.
• You have to dodge Dragon Strike with Eviscerate, then you can trade.
• Don't try to trade if he has Dragon Strike, otherwise he'll stops your Hounds' Pursuit with Demacian Standard+ Dragon Strike.
• Use Hounds' Pursuit to chase him after his Demacian Standard+ Dragon Strike.
• Don't use Darkin Daggers into his shield with Golden Aegis.
• You can dodge damage with Cataclysm by using Flash.

WAVE MANAGEMENT PRE LVL 6:

Calmly finish off the minions and wait for level 3. Try not to die at level 2, he is very strong. After getting level 3, you can trade if he spends Dragon Strike.

GAMEPLAY AFTER LVL 6:

Wait for his mistakes, don't start the battle yourself. Let him spend some skill, then you will kill him. Also, he roams well, so keep an eye on him and inform your allies.

Jax


4/10

PLAY WITH (TOP):

• He can carry 1v9.
• His Counter Strike stuns and enemy, therefore you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Empower starts recharging after auto-attack.
• You have to dodge Counter Strike with Eviscerate, then you can trade.
• Never go for long trades, only short ones!

WAVE MANAGEMENT PRE LVL 6:

Poke him. You can easily kill him at level 3 if he has 40% health.

GAMEPLAY AFTER LVL 6:

Continue to poke and conduct short trades. Kill him when he has little HP.

Jayce


5/10

PLAY WITH (TOP):

• There are no synergies.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Use Darkin Daggers to hit easily if he uses To The Skies!.
• He will kick you off after Hounds' Pursuit using Thundering Blow.

WAVE MANAGEMENT PRE LVL 6:

You won't be able to kill him because of Thundering Blow, so afk farm.

GAMEPLAY AFTER LVL 6:

Just roam, you have nothing to do on the lane.

Jhin


1/10

PLAY WITH (ADC):

• His Deadly Flourish stuns and enemy, therefore you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Back off when he has fourth shot. There are no more tips, just kill him.

GAMEPLAY:

Wait lvl 3 and kill him. After that, you easily kill him absolutely always.

Jinx


3/10

PLAY WITH (ADC):

• She can carry 1v9.
• Her Flame Chompers! stuns and enemy, therefore you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Flame Chompers! stops your Hounds' Pursuit, but she can't resist you anymore, so just kill her. I advise you to buy увпу ща тшпре, so that even Flame Chompers! does not save her.

GAMEPLAY:

Wait lvl 3 and kill her. After that, you easily kill her absolutely always.

K'Sante


10/10

PLAY WITH (TOP):

• He has a lot of stons, you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His third Ntofo Strikes, Path Maker and All Out stopr your Eviscerate and Hounds' Pursuit. You just can't approack him.

GAMEPLAY

Afk farm.

Kai'Sa


7/10

PLAY WITH (ADC):

• She can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You cannot dive her, as she will simply dodge with the help of Killer Instinct and kill you after.
• Stand behind the minions so that her Void Seeker doesn't hit you.
• Try to trade only after she spends Icathian Rain.

WAVE MANAGEMENT PRE LVL 6:

Let her push the first two waves, after getting level 3, you can trade with her. You definitely need to kill her before lvl 6, because after that it will be difficult for you without a significant advantage.

GAMEPLAY AFTER LVL 6:

If you have an advantage in items, then you can easily kill her for 1 all in. If not, I advise you to increase this advantage by roaming and counter-jungle, without trying to kill her.

Kalista


8/10

PLAY WITH (ADC):

• She can carry 1v9.
• Her Fate's Call holds an enemy, so you can hit Darkin Daggers.
• Her Sentinel give a vision for a jungle tracking.

PLAY AGAINST (GENERAL TIPS):

• E maxing.
• With each auto-attack, she dashes, which makes it almost impossible to hit Darkin Daggers if she knows how to play.
• She can use your dogs to approach you or accumulate more spears against you.

WAVE MANAGEMENT PRE LVL 6:

She has a lot of damage, you have no choice but to passively finish off the minions with the help of Darkin Daggers.

GAMEPLAY AFTER LVL 6:

You have a chance to kill her, but will you be able to hit all Darkin Daggers? Personally, I would advise you to roam and counter jungle.

Karma


3/10

PLAY WITH (SUP):

• Her Focused Resolve holds an enemy, so you can hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Use Eviscerate to break Focused Resolve.
• Stand behind the minions so that her Inner Flame doesn't hit you.

WAVE MANAGEMENT PRE LVL 6:

She has a lot of survivability so you won't be able to kill her right away. I advise you to conduct several trades and then kill her.

GAMEPLAY AFTER LVL 6:

Well, here she will not be a problem for you, just kill her.

Karthus


1/10

PLAY WITH (JUNGLE):

• There are no tips.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Buy Edge of Night to evade Requiem.
• Your dogs are considered minions, so you'll take less damage with his Lay Waste, cool!

GAMEPLAY

Just kill him after lvl 3! He can't do anything to you.

Kassadin


4/10

PLAY WITH (TOP):

• He can carry 1v9, so it is advantageous to feed it.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Nether Blade starts recharging after the auto attack.
• Use Hounds' Pursuit in time to go in him, after using Riftwalk. But he can also hurt you, so don't fall under the tower!
• Do not delay the game, he is very strong in the late game.

WAVE MANAGEMENT PRE LVL 6:

Let him start the first two waves, on the third, after getting level 3, you can go to trade and even kill him. After that, you must create a frieze and not let him farm, killing for each attempt to approach the minions.

GAMEPLAY AFTER LVL 6:

Now he can evade Darkin Daggers, so I advise you to continue to freeze and not let him farm. He will certainly be roaming, so warn the allies that he is freezing and he has left the lane.

Katarina


4/10

PLAY WITH (TOP):

• She can carry 1v9, so it is advantageous to feed it.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You can use Darkin Daggers ahead of the curve to hit it on Shunpo on dagger.
• Use Darkin Daggers to hit her during Death Lotus.
• Carefully use Hounds' Pursuit, she can teleport from Shunpo far away.

WAVE MANAGEMENT PRE LVL 6:

You can let her push the waves and after getting the third level try to kill her.

GAMEPLAY AFTER LVL 6:

And now you should always fast push waves, since she is very good at roam, so you should punish her for it. Roam in response or destroy the tower.

Kayle


6/10

PLAY WITH (TOP):

• She can carry 1v9.
• It is very easy to dive with her, since her Divine Judgment gives invulnerability.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Starfire Spellblade starts to recharge after the auto attack.
• Stand behind the minions so that her Radiant Blast doesn't hit you.
• Don't dive if she has Divine Judgment.
• Try not to use your skills during her Divine Judgment.
• Do not delay the game against her, she is very strong in the late stage.

WAVE MANAGEMENT PRE LVL 6:

Let her push before cannon wave. Your task is to kill her as much as possible up to level 6. Get level 3 and start killing. Ideally, you should freeze the wave and kill it for every attempt at farming.

GAMEPLAY AFTER LVL 6:

Now you need to try to get her to spend Divine Judgment, and only after that you can go all in and kill her.

Kayn


2/10

PLAY WITH (JUNGLE):

• There are no synergies.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can dodge Darkin Daggers with Umbral Trespass.

WAVE MANAGEMENT PRE LVL 6:

Wait for lvl 3 and kill him easily.

GAMEPLAY AFTER LVL 6:

There is no problem for you to kill him, just don't use Darkin Daggers early and he will die.

Kennen


6/10

PLAY WITH (TOP):

• His Mark of the Storm will stun an enemy, therefore, you can easily hit Darkin Daggers.
• Try to teamfight when his Slicing Maelstrom is ready.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Lightning Rush starts recharging after the end of the skill.
• Use Hounds' Pursuit ONLY after he uses Thundering Shuriken (and also not has an enhanced auto attack), so he will be able to impose a maximum of 2 stacks on you Mark of the Storm, so he will not stun you and you will be able to deal him all the damage.
• During a teamfight, your team must not be too close to each other, otherwise it will simply destroy all of you with Slicing Maelstrom.

WAVE MANAGEMENT PRE LVL 6:

Let him push the first two waves so that when you get level 3, you have a distance to trade. Wait for him to spend Thundering Shuriken and initiate! If he doesn't spend Thundering Shuriken, then just farm.

GAMEPLAY AFTER LVL 6:

Personally, I advise roaming, because Kennen has a lot of stuns and can easily run away from you.

Kha'Zix


1/10

PLAY WITH (JUNGLE):

• There are no synergies.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Because of your dogs, you will never be isolated.
• Use Hounds' Pursuit in time to go after him after his Void Assault.
• Use Oracle Lens to see him if he uses Void Assault.

WAVE MANAGEMENT PRE LVL 6:

Wait for lvl 3 and kill him easily.

GAMEPLAY AFTER LVL 6:

There is no problem for you to kill him, just don't use Darkin Daggers early and he will die.

Kindred


5/10

PLAY WITH (JUNGLE):

• They can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Keep in mind that they can dodge Darkin Daggers with the help of Dance of Arrows.
• Back off if they use Wolf's Frenzy or Mounting Dread, if possible.
• You can't kill them after 6, as they just use Lamb's Respite and will survive.
• Don't dive if they have Lamb's Respite.

WAVE MANAGEMENT PRE LVL 6:

Wait for lvl 3 and kill them easily.

GAMEPLAY AFTER LVL 6:

Well, now it will be difficult for you, I advise you to just roam. But, if you can get them to spend Lamb's Respite, then you have every chance of killing them.

Kled


4/10

PLAY WITH (TOP):

• It is very convenient to dive the enemy with him.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Trade ONLY after he spends Violent Tendencies on minions.
• You can also trade if he spends Jousting+ Beartrap on a Rope and doesn't hit you. To avoid this combo, use Eviscerate.
• You definitely need to one shot him if he doesn't have Skaarl, otherwise he will get a lot of health and kill you.

WAVE MANAGEMENT PRE LVL 6:

Wait for level 3 and poke him. Use the tips I gave you above and you will easily kill him.

GAMEPLAY AFTER LVL 6:

Poke and kill him. He's great at roaming with Chaaaaaaaarge!!!, so warn your allies.

Kog'Maw


3/10

PLAY WITH (ADC):

• He can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Buy Boots to dodge his spells.

WAVE MANAGEMENT PRE LVL 6:

He makes a lot of poke and does a lot of damage up to level 3, so do not approach the minions and wait for 3. After 3, you easily kill him, since he is immobile.

GAMEPLAY AFTER LVL 6:

Just kill him.

LeBlanc


4/10

PLAY WITH (SUP):

• Her Ethereal Chains roots the enemy, so you will easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Distortion starts recharging immediately after the first use of the skill.
• Use Darkin Daggers to hit her easily if she uses Distortion on you.
• Use Hounds' Pursuit to go after her after she using Distortion, but be careful, she can take you far away.
• I advise you not to dive her if she has Mirror Image, since because of this she dodges your damage. But if you are absolutely sure about the dive, then you can still.

WAVE MANAGEMENT PRE LVL 6:

Let her push the wave closer to your tower so she can't use Distortion under her tower. So you yourself can use Hounds' Pursuit on it and kill it.

GAMEPLAY AFTER LVL 6:

Poke and kill her, the main thing is not to go under the enemy tower unnecessarily. You can also roam, because she has weak damage on towers.

Lee Sin


5/10

PLAY WITH (JUNGLE):

• There are no synergies.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Stand behind the minions so that his Sonic Wave doesn't hit you.
• He has a lot of damage if he hits with all his skills. I advise trading only when he spends some skill on a wave or misses you.
• Use Hounds' Pursuit in time to fly after him after Safeguard.
• If you are stronger than him, then he just uses Dragon's Rage after your Hounds' Pursuit and runs away, so it's hard for you to kill him.

WAVE MANAGEMENT PRE LVL 6:

He is strong, so I advise you to just passively farm.

GAMEPLAY AFTER LVL 6:

He is still stronger than you, but you already have a chance to kill him if he wastes the skill. You completely overscale him after receiving the first full item.

Leona


3/10

PLAY WITH (SUP):

• She has a lot of stuns, so you can hit Darkin Daggers easily.
• Her Sunlight increases your damage.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Shield of Daybreak starts recharging after the auto attack.
• Try to use your abilities before/after her Eclipse.
• Use Eviscerate to dodge Solar Flare.

GAMEPLAY:

Basically, it's just a tank with no damage, so you either kill it, farm for free, or calmly play from roams.

Lillia


1/10

PLAY WITH (JUNGLE):

• She has a sleep, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Although this is an easy matchup, but you have to follow a few rules:
1. Never go on long trades!
2. Play only through short trades, so that she does not stacks her passive.
3. Don't approach the minions until she uses Blooming Blows. Try to bait her to use Blooming Blows and then go to trade, you can even kill!
4. Use Eviscerate to evade Watch Out! Eep!.

GAMEPLAY:

Follow the above rules and just kill her!

Lissandra


5/10

PLAY WITH (TOP/SUP):

• Her Ring of Frost and Frozen Tomb will stun the enemy, you can easily hit Darkin Daggers.
• She good push waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Glacial Path starts recharging immediately after the first use of the skill.
• If she know how to play, then after level 6 she will become unkillable due to Frozen Tomb, so I advise you to focus on roaming and playing on the map.
• When she buys Zhonya's Hourglass, you won't have a chance to kill her at all, so focus other heroes.
• She is strong in teamfights, so try not to play 5 on 5, it's better to kill the enemy from ambush and fight 5 on 4 or 4 on 3 (although this advice is generally applicable always and in all games).
• Her Ring of Frost and Frozen Tomb stop your Hounds' Pursuit, so you won't be able to approach it.
• Do not stand behind the minions, but near them, so that Iceborn Subjugation does not hit you.
• If she uses Glacial Path on you, then run, in 99% of cases an enemy jungler has come to you.

WAVE MANAGEMENT PRE LVL 6:

Let her push the first 2 waves to you, and on the third, when she is close to your tower, you can go to the trade after receiving the third level. After this, she has little HP, so repeat and kill her. You need to try to kill her as much as possible before lvl 6, since after that you will not succeed.

GAMEPLAY AFTER LVL 6:

As I said before, you have no chance of killing her if she plays it right. Roam and counter jungle, influence the map. Lissandra has a bad splitpush potential, so you won't lose much.

Lucian


3/10

PLAY WITH (TOP):

• He can carry 1 vs 9, so it is advantageous to feed it.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His The Culling starts recharging after the end of the skill.
• He is stronger than you up to level 5.
• Don't stand behind the minions, or it will easily hit you Piercing Light through them.

WAVE MANAGEMENT PRE LVL 6:

Let him push the first 2 waves, and after getting level 3, you can go to trade if he spent Piercing Light. You have a chance to kill him if you hit everyone.

GAMEPLAY AFTER LVL 6:

Easily kill him if you hit with all skills.

Lulu


7/10

PLAY WITH (SUP):

• Her Whimsy, Glitterlance and Wild Growth holds an enemy, so you can hit Darkin Daggers easily.
• Her Help, Pix! and Whimsy increases your damage.
• She has a lot of increased survivability, so you can easily dive.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• In fact, this is 7 only due to the fact that Lulu mid is played only with a duo, so you will be camped by an enemy Jungler.
• Also, Lulu greatly increases the survivability of enemies, so you will not be able to kill them.

GAMEPLAY:

You can't kill her, she can't kill you. Either farm quietly or roam.

Lux


5/10

PLAY WITH (SUP):

• Her Light Binding will stun an enemy, therefore, you can easily hit Darkin Daggers.
• She easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Lucent Singularity starts recharging immediately after using the skill.
• Use Eviscerate to evade her skills.
Be careful, her Light Binding is a "control in face", so try to use Hounds' Pursuit after this skill.
• Buy Edge of Night so that it doesn't stop you during Hounds' Pursuit.
• Buy Boots to dodge more efficiently.

WAVE MANAGEMENT PRE LVL 6:

She will use Lucent Singularity whenever you try to kill a minion. So don't try to approach them, it's better to just get experience and wait for level 3. At the third level, when she spends Lucent Singularity, you can try to trade. If you succeed, then the next time you try, you will kill her.

GAMEPLAY AFTER LVL 6:

It will not be a problem after buying Edge of Night, so calmly dive it. Before buying Edge of Night, make her spend Light Binding, and then you can dive.

Malphite


10/10

PLAY WITH (TOP):

• His abilities holds an enemy, so you can hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
Malphite was created against AD heroes, so you don't have a chance. He has a lot of armor and besides, his Ground Slam just doesn't let you auto-attack.

GAMEPLAY:

You have a chance to kill him before level 6, but after that you are useless, therefore, afk farm. By the way, if he's in the AP, then just buy Edge of Night and kill him.

Malzahar


10/10

PLAY WITH (ADC):

• His Nether Grasp holds an enemy, therefore, you can easily hit Darkin Daggers.
• He easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Because of his Void Shift, you won't be able to activate 2 Darkin Daggers's at once.
• He can use Malefic Visions on your dogs, and they will all die, while infecting you, it's terribly annoying!
• He can use Malefic Visions or Nether Grasp to stop your Hounds' Pursuit.

WAVE MANAGEMENT PRE LVL 6:

He will pushes waves anyway, so wait for level 3 and try to activate his Void Shift. After level 3, you can kill him.

GAMEPLAY AFTER LVL 6:

Now it's very difficult to play, you can't roam, because he perfectly destroys towers, so I advise you to just farm without substituting your dogs for his Malefic Visions.

Maokai


5/10

PLAY WITH (JUNGLE):

• His abilities hold an enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Bramble Smash to stop your Hounds' Pursuit. So wait for him to spend this skill.
• With the help of Twisted Advance, he will dodge your Darkin Daggers's, so wait to get both Darkin Daggers's.
• Do not approach the bushes, there are evil Sapling Toss sitting there!

WAVE MANAGEMENT PRE LVL 6:

Give him a push the first two waves and wait for level 3. Poke him and kill him, most importantly, follow the tips above.

GAMEPLAY AFTER LVL 6:

I advise roaming, as you have little chance of killing him without a big advantage in items.

Master Yi


3/10

PLAY WITH (JUNGLE):

• There are no tips.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• With the help of Alpha Strike, he will dodge your Darkin Daggers's, so wait to get both Darkin Daggers's.
• Do not use skills in his Meditate so you will lose a lot of damage.
• Play through short trades, he is strong in long ones.
• Do not delay the game, he is strong at a late stage.

WAVE MANAGEMENT PRE LVL 6:

As usual, wait for lvl 3 and trade. On the second attempt, you will kill him.

GAMEPLAY AFTER LVL 6:

Keep killing him.

Milio


2/10

PLAY WITH (SUP):

• He increases your damage and survivability.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can stop your Hounds' Pursuit with Ultra Mega Fire Kick.
• Buy Edge of Night to evade Ultra Mega Fire Kick.

GAMEPLAY:

He won't be a problem for you, unless you don't kill him right away because of his Ultra Mega Fire Kick, but you will kill him after.

Miss Fortune


1/10

PLAY WITH (ADC):

• Her Make it Rain slows down the enemy, therefore, you will be able to hit Darkin Daggers.
• Try to teamfight when it's ready Bullet Time.
• She easily push waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Bullet Time starts recharging immediately after using the skill.
Do not approach minions with a small amount of HP, so as not to fall under Double Up.
During Bullet Time she is stationary, so you will easily hit Darkin Daggers.
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WAVE MANAGEMENT PER LVL 6:

Just farm and wait for level 3. After level 3, you can easily kill her in 2 trades.

GAMEPLAY AFTER LVL 6:

She will never be a problem for you, do whatever you want.

Mordekaiser


5/10

PLAY WITH (TOP):

• There are no tips.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Buy Boots to evade his spells.
• Use Eviscerate to dodge Obliterate or Death's Grasp, which you can't just dodge with your legs.
• He can use Death's Grasp to evade your combo with Hounds' Pursuit. But, he usually uses it for defensive purposes so that you don't kill him.
• All in only after his Indestructible!

WAVE MANAGEMENT PRE LVL 6:

All you have to do in this matchup is to poke him and not fall under his skills. If you manage to do this, you will win.

GAMEPLAY AFTER LVL 6:

Keep the wave under your tower, so that during his Realm of Death he could not kill you under your tower (well, or he will simply die if he tries to go under it). Well, just keep poking and dodging.

Morgana


2/10

PLAY WITH (SUP):

• Her Dark Binding holds an enemy, so you can hit Darkin Daggers easily.
Black Shield protects you from magic damage and CC.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Do not stand in the Tormented Shadow to increase its recharge.
• SHe can use Dark Binding to stop your Hounds' Pursuit.
• Use Eviscerate to break Soul Shackles.

GAMEPLAY:

Wait for lvl 3 and just kill her all time!

Nami


5/10

PLAY WITH (SUP):

• Her Aqua Prison and Tidal Wave hold an enemy, so you can hit Darkin Daggers easily.
Ebb and Flow protects you from some damage.
Tidecaller's Blessing increases your damage.
Surging Tides increases your move speed.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• SHe can use Aqua Prison or Tidal Wave to stop your Hounds' Pursuit.
• Buy Edge of Night to evade her Aqua Prison or Tidal Wave.

GAMEPLAY:

Wait for lvl 3 and just kill her all time!

Nasus


3/10

PLAY WITH (TOP):

• He can carry 1 in 9, so it is advantageous to feed it.
• His Wither slows down, therefore, you will be able to hit Darkin Daggers more easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Siphoning Strike starts recharging after the auto attack, and Fury of the Sands - immediately after using.
• Finish the game quickly, or lose.
• Don't stand in Spirit Fire, it reduces armor.

WAVE MANAGEMENT PRE LVL 6:

Try to freeze to punish him for every attempt to finish off a minion. You definitely need to dominate it, otherwise you will lose.

GAMEPLAY AFTER LVL 6:

Keep freezing, don't roam, only dominate Nasus. End game fastly!

Nautilus


5/10

PLAY WITH (SUP):

• His abilities hold an enemy, therefore, you will be able to hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Dredge Line and Depth Charge stop your Hounds' Pursuit.
• Before trade bait him to use Riptide.

WAVE MANAGEMENT PRE LVL 6:

Poke him and wait for lvl 3. Then you can kill him, if he has 40% or less HP.

GAMEPLAY AFTER LVL 6:

Just kill him. If you don't have enough damage to kill him, then I advise you to get an advantage on roams.

Neeko


10/10

PLAY WITH (SUP):

• His abilities hold an enemy, therefore, you will be able to hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Count the minions, maybe one of them is Neeko!
• Because of her Shapesplitter, you can't use combos normally, because she'll just run away from you.
• Her Tangle-Barbs stops your Hounds' Pursuit.
• During the teamfight, don't stand together, otherwise she will use Pop Blossom on all of you and kill you!

GAMEPLAY:

It's just a passive game matchup. You need to farm and roam quietly, without ever trying to kill her.

Nidalee


1/10

PLAY WITH (JUNGLE):

• There are no synergies.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Javelin Toss in your Hounds' Pursuit, but you deal more damage, so just kill her.

GAMEPLAY:

Don't be afraid of her, she has little damage, and you have a lot, so just wait for level 3 and kill her all time!

Nilah


5/10

PLAY WITH (ADC):

• She can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Slipstream to evade your Darkin Daggers.
• Her Jubilant Veil blocks your auto attacks and the bites of your dogs, so know this and calculate your damage.
• Don't stand together during a teamfight, otherwise she will just destroy all of you with Apotheosis.
• Do not delay the game, she is VERY strong in the late stage.

WAVE MANAGEMENT PRE LVL 6:

Let her push first two waves. After lvl 3 you can kill her.

GAMEPLAY AFTER LVL 6:

Just kill her. She will only be a problem in the late game.

Nocturne


7/10

PLAY WITH (JUNGLE):

• His Unspeakable Horror holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Never spend long trades with him, ONLY short ones.
• He can use Shroud of Darkness to evade your Darkin Daggers.
• Use Eviscerate to break Unspeakable Horror.
• Don't fight in a puddle from Duskbringer, he does more damage there.
• He has little mana, so use this weakness.
• Don't forget that he roams perfectly with Paranoia, so warn your allies.
Edge of Night allows you to see everything during Paranoia.

WAVE MANAGEMENT PRE LVL 6:

The advantage is on his side, but you can use your poke power. Just farm and don't approach him, poke. You can go all in (having Darkin Daggers) if he uses Shroud of Darkness to evade Darkin Daggers. Don't forget to use the tips above!

GAMEPLAY AFTER LVL 6:

The gameplay is the same as before 6, poke and wait for an his misstake.

Nunu & Willump


3/10

PLAY WITH (JUNGLE):

• His Biggest Snowball Ever! and Snowball Barrage hold an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Biggest Snowball Ever! to stop your Darkin Daggers.
• In fact, he will never be a problem for you. He is a huge threat to your teammates, because he can go roaming even at level 2!

WAVE MANAGEMENT PRE LVL 6:

Always push the waves, punish him for trying to roam! He will destroy the first wave in 1 Biggest Snowball Ever!, so warn teammates about his roaming.

GAMEPLAY AFTER LVL 6:

Push and destroy the tower, not forgetting to warn teammates about roams.

Olaf


5/10

PLAY WITH (JUNGLE):

• His Undertow holdы an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Buy Boots to dodge his Undertow.
• Try to all in when he uses Ragnarok, because he loses armor.
• He is strong in long trades, so spend only short ones.

WAVE MANAGEMENT PRE LVL 6:

Do not approach the minions, he will easily kill you. Just finish off the minions with Darkin Daggers. Your task is to keep the wave under your tower. This way you will be able to conduct short trades, and also he will not be able to realize his strength in long trades. You will be able to kill him when he has about 35% and he will not have Tough It Out and be sure to use Ignite so that it doesn't recover.

GAMEPLAY AFTER LVL 6:

Keep the wave under your tower. Poke and all in when he has little health.

Orianna


3/10

PLAY WITH (SUP):

• Her Command: Shockwave holds an enemy, so you can hit Darkin Daggers easily.
• You can use Hounds' Pursuit to bring Ball to the enemies, then she uses Command: Shockwave and it will be a super initiation!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She has a very strong poke, so learn baiting for skills.
• If she presses Command: Shockwave in time, she will stop your Hounds' Pursuit, but this happens very rarely, she needs to have an ideal reaction.

WAVE MANAGEMENT PRE LVL 6:

Don't lose your health, just wait for level 3. After level 3, you will easily kill her.

GAMEPLAY AFTER LVL 6:

Press Hounds' Pursuit to kill her!

Ornn


10/10

PLAY WITH (TOP):

• He has a lot of stuns, so you can hit Darkin Daggers easily.
Living Forge increases your damage.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Use Eviscerate to evade his abilities.

GAMEPLAY:

You can't do anything, just afk farm and roam.

Pantheon


10/10

PLAY WITH (TOP):

• His Shield Vault holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Because of Aegis Assault, he completely blocks your damage.
• Use Eviscerate to jump over his Aegis Assault and do at least some damage.
• Don't approach him if he has Mortal Will.
• He roams perfectly with Grand Starfall, warn your allies!

WAVE MANAGEMENT PRE LVL 6:

Don't lose your health, just wait for level 3. After level 3, can trade him, if he lost Mortal Will. You even have a chance to kill him if he spends his skills.

GAMEPLAY AFTER LVL 6:

It all depends on his game. If he doesn't waste skills, you have no chance. Otherwise, you may well defeat him.

Poppy


10/10

PLAY WITH (TOP):

• Her Heroic Charge and Keeper's Verdict hold an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can stop your Hounds' Pursuit and Eviscerate with Steadfast Presence, Heroic Charge and Keeper's Verdict, it's impossible to initiate.

GAMEPLAY:

Afk farm and roam.

Pyke


1/10

PLAY WITH (TOP):

• His Bone Skewer and Phantom Undertow hold an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Your dogs protect you from Bone Skewer.
• Use Hounds' Pursuit in time to go after him after Phantom Undertow.
• Use Eviscerate to evade Death from Below.
• He can roam, warn your allies!

GAMEPLAY:

Wait for lvl 3 and kill him easily!

Qiyana


5/10

PLAY WITH (JUNGLE):

• Her water Edge of Ixtal will stun an enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You are stronger than her in a 1 on 1 duel at the first level.
• Use Darkin Daggers to easily hit if she uses Audacity.
• Her usual combo against you is Audacity + grass Edge of Ixtal+ Terrashape + stone Edge of Ixtal, so use this knowledge for a good trade.

WAVE MANAGEMENT PRE LVL 6:

Just finish off the minions, she will be afraid of you and will not try to approach the minions, and if she does, then you are stronger than her. After getting level 3, don't let her use the combo Edge of Ixtal + Terrashape+ Edge of Ixtal is on you freely, dodge these skills and initiate into it. Her or your death depends entirely on hitting skills, so hit everyone and kill her!

GAMEPLAY AFTER LVL 6:

She kills you if you have 70% health, so kill her first! As I said, it all depends on your and her skills of playing for the champion.

Quinn


7/10

PLAY WITH (TOP):

• Her Vault holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Vault to stop your Hounds' Pursuit. Buy Edge of Night to counter this!
• She roams perfectly with Behind Enemy Lines, warn your allies!

WAVE MANAGEMENT PRE LVL 6:

Just afk farm. You can kill her, if she uses Vault.

GAMEPLAY AFTER LVL 6:

Farm before buying Edge of Night the first item. After the purchase, you will easily kill her.

Rakan


1/10

PLAY WITH (SUP):

• His Grand Entrance and The Quickness hold an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Use Eviscerate to dodge his Grand Entrance, then you can kill him!
• Use Hounds' Pursuit in time to fly after him after his Grand Entrance.
• Stand behind minions to evade Gleaming Quill.

GAMEPLAY:

Wait for lvl 3 and keep killing him.

Rammus


5/10

PLAY WITH (JUNGLE):

• His Frenzying Taunt holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Your dogs protect you from Powerball.
• He have to attack you while Defensive Ball Curl to increase its duration.

GAMEPLAY:

You can't kill him, he can't kill you, just farm and roam.

Rek'Sai


7/10

PLAY WITH (JUNGLE):

• Her Unburrow holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Queen's Wrath starts recharging after all auto-attacks.
• She has a huge damage with combo, but sooner or later she uses Unburrow on minions, that's when you need to attack! But remember: you need to conduct a trade so that she does not have time to use Furious Bite on you.
• Never initiate into her, as she may use Unburrow to stop your Hounds' Pursuit.
• You can't roam, as she perfectly destroys towers.

WAVE MANAGEMENT PRE LVL 6:

Just afk farm. You can trade her, if she uses Unburrow.

GAMEPLAY AFTER LVL 6:

Poke her and kill after Unburrow. Be careful, she can one shot you with combo.

Rell


4/10

PLAY WITH (SUP):

• She has a lot of stuns, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• The only advice I can give is kill her if she uses Ferromancy.

GAMEPLAY:

Just afk farm and roam. But you can kill her if she's wasting her skills.

Renata Glasc


1/10

PLAY WITH (JUNGLE):

• Her Unburrow holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can stop your Hounds' Pursuit with Handshake.
• You will refresh The Call of the Pack only after the zombie under the influence of Bailout also dies.
• Her Hostile Takeover also strengthens your dogs, so try not to get hit, because you will kill your allies very much.
• Your team cannot be in the crowd, otherwise Hostile Takeover will simply destroy you.

GAMEPLAY:

Wait for lvl 3 and just kill her!

Renekton


10/10

PLAY WITH (TOP):

• His Ruthless Predator stuns an enemy, so you can hit Darkin Daggers easily.
• Let him start the dive with Dominus.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Slice and Dice starts recharging immediately after first cast of skill.

GAMEPLAY:

You will never defeat him. He has more survival, more damage, better all-in, stronger short trades, he can easily dive you. All you can do is take e Exhaust and kill him on his own dives.

Rengar


4/10

PLAY WITH (JUNGLE):

• His Bola Strike holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Savagery starts recharging after auto-attack.
• Do not approach the bushes. However, you can specifically do this to bait him. Then, during his flight, you will easily hit Darkin Daggers.
• Try not to use all the skills at once, otherwise he just uses Battle Roar and you will waste your damage.
• He's good at roam, warn your allies!

WAVE MANAGEMENT PRE LVL 6:

Just wait for level 3. After level 3, you can poke him, and then just kill him.

GAMEPLAY AFTER LVL 6:

Poke him and kill after.

Riven


10/10

PLAY WITH (TOP):

• Her abilities holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Broken Wings starts recharging immediately after the first cast.

WAVE MANAGEMENT PRE LVL 6:

Just wait for level 3. After level 3, you can poke her, and then just kill her.

GAMEPLAY AFTER LVL 6:

Well, now you are completely useless, she one shot you ALWAYS for a full combo. And because of her control, you simply won't be able to attack back.

Rumble


4/10

PLAY WITH (TOP):

• There are no tips.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Flamespitter starts recharging immediately.
• He has a lot of permanent damage, but he can't just one shot you. Use this, just one shot him.
• Following from the advice above, his Flamespitter and The Equalizer deal permanent damage. Try to just use E and get out of the zone if you don't intend to kill him.

WAVE MANAGEMENT PRE LVL 6:

Just wait for level 3. After level 3, you can poke him, and then just kill him.

GAMEPLAY AFTER LVL 6:

Press Hounds' Pursuit to kill him!

Ryze


1/10

PLAY WITH (TOP):

• His Rune Prison holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• This is such an easy matchup that you really just need to use a combo and kill him.

GAMEPLAY:

Press Hounds' Pursuit to kill him!

Samira


5/10

PLAY WITH (ADC):

• She can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Blade Whirl to evade your Darkin Daggers. Use Darkin Daggers until/after Blade Whirl.

WAVE MANAGEMENT PRE LVL 6:

Just wait for level 3. After level 3, you can kill her with combo.

GAMEPLAY AFTER LVL 6:

Press Hounds' Pursuit to kill her!

Sejuani


7/10

PLAY WITH (JUNGLE):

• She has a lot of stuns, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Try to give out combos after the end of her Fury of the North, because this way you will cause much more damage.
• She can use Arctic Assault and Glacial Prison to stop your Hounds' Pursuit.
• You can trade after she uses Winter's Wrath on minions.

WAVE MANAGEMENT PRE LVL 6:

You can wait for lvl 3 and start poking. If you all get in, you'll have a chance to kill her.

GAMEPLAY AFTER LVL 6:

I advise you to passively farm and roam, you will be able to overscale her.

Senna


1/10

PLAY WITH (SUP):

• Her Piercing Darkness holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• This is such an easy matchup that you really just need to use a combo and kill her. The only thing is, she can use Piercing Darkness on your dogs, and you will also get immobilized. But that won't stop you from pressing Hounds' Pursuit and killing her in any way.

GAMEPLAY:

Press Hounds' Pursuit to kill her!

Seraphine


1/10

PLAY WITH (SUP):

• She can hold an enemy, so you can hit Darkin Daggers easily.
• She can easily push the waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Beat Drop or Encore to stop your Hounds' Pursuit.

GAMEPLAY:

Wait for lvl 3 and keep killing her!

Sett


5/10

PLAY WITH (TOP):

• He has a lot of stuns, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Facebreaker to stop your Hounds' Pursuit. Therefore, try to bait him to use Facebreaker before trade.
• When you go all in, leave Eviscerate to jump over his Haymaker and not take damage.

GAMEPLAY:

The whole gameplay boils down to the fact that you need to poke him with Darkin Daggers, and then, when he has little health, kill him.

Shaco


3/10

PLAY WITH (JUNGLE):

• His Jack In The Box fears an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Buy Control Ward and put it on the lane to see his Jack In The Box.

GAMEPLAY:

Basically, you just need to try to kill him without getting into his Jack In The Box. If you manage it. you will easily defeat him.

Shen


7/10

PLAY WITH (TOP):

• His Shadow Dash holds an enemy, so you can hit Darkin Daggers easily.
• His Stand United protect you from a lot of damage.
• His Stand United protect you from a lot of damage.
• With Hounds' Pursuit, you can deliver him to the enemy team if he uses Stand United on you. This is a great way to initiate!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Trade only after his Twilight Assault.
• Use Eviscerate to evade his Shadow Dash.
• If anything, using Hounds' Pursuit you won't fly after him during Stand United.
• Warn your allies that he has Stand United ready.

GAMEPLAY:

You can kill him using the tips above. Well, if you somehow made a mistake, or reached level 9 with a score of 0 0, then just farm and roam afk.

Shyvana


7/10

PLAY WITH (JUNGLE):

• There are no tips.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Try not to give dragons to enemies, otherwise Shyvana will be very tanky.
• All her skills depend on auto attacks, so if she hits Flame Breath or uses Flame Breath, just step back and trade after.

WAVE MANAGEMENT PRE LVL 6:

You can wait for lvl 3 and start poking. If you all get in, you'll have a chance to kill her.

GAMEPLAY AFTER LVL 6:

I advise you to passively farm and roam, you will be able to overscale her.

Singed


5/10

PLAY WITH (TOP):

• His Mega Adhesive holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Fling to stop your Hounds' Pursuit.
• Remember the main rule of the League of Legends: Don't run after Singed!

GAMEPLAY:

Personally, I advise you to just farm and roam.

Sion


6/10

PLAY WITH (TOP):

• He has a lot of CC, so if he doesn't against a tank that takes a long time to kill, then you can roam to him.
• His Unstoppable Onslaught and Decimating Smash knock up the enemy, therefore, you can easily hit Darkin Daggers.
• He's a great splitpusher, so implement this by taking objects while enemies are distracted by him.
• He easily push waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Decimating Smash, Unstoppable Onslaught and Soul Furnace will start recharging after the end of the skill application.
• Use Darkin Daggers to easily poke him if he uses Decimating Smash.
• Use Hounds' Pursuit, only after Decimating Smash, otherwise he will have time to knock up you.
• Do not delay the game against him, he is strong in the late stage.
• Be sure to use his weakness in early, otherwise he will just ignore you a little later.
• He gets stacks Soul Furnace from your dogs, so keep an eye on them.

WAVE MANAGEMENT PRE LVL 6:

He is weak in the early game, but you have to pretend that you are afraid of him so that he approaches the minions. Let him push the first wave, and freeze on the second, if you can. After getting the second level, you can trade with him. You SHOULD DEFINITELY get a kill on him after 3-4 levels, without that he will surpass you.

GAMEPLAY AFTER LVL 6:

Remember: freezing is the main thing in this matchup. Freeze and kill him if he approaches the minions. If you can't do it for some reason (enemy jungler came to you earlier and you died, or you made a mistake and fed yourself Sion), then you have lost. Ignore Sion and try to roam other lanes. Pray that they will be able to kill him.

Sivir


1/10

PLAY WITH (JUNGLE):

• She can easily push the waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Spell Shield to evade your Darkin Daggers, but you can kill her easily!

GAMEPLAY:

Press Hounds' Pursuit to kill her!

Skarner


3/10

PLAY WITH (JUNGLE):

• His Ixtal's Impact and Impale hold the enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Use Hounds' Pursuit carefully, he can drag you under the tower and kill you with Impale.
• Use Eviscerate to evade his Ixtal's Impact. After that, you will easily kill him.

WAVE MANAGEMENT PRE LVL 6:

Wait for lvl 3, dodge Ixtal's Impact and kill him!

GAMEPLAY AFTER LVL 6:

Keep killing him, the main thing to remember: he can drag you under the tower, so be careful.

Sona


1/10

PLAY WITH (SUP):

• Her Crescendo holds the enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• All she can do to you is stop your Hounds' Pursuit with Crescendo, but her Crescendo has a cooldown, so you kill her easily!

GAMEPLAY:

Just kill her!


Soraka


1/10

PLAY WITH (SUP):

• Her Equinox and Starcall hold the enemy, therefore, you can easily hit Darkin Daggers.
• She has a lot of heal to safe you.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• All she can do to you is stop your Hounds' Pursuit with Equinox, but her Crescendo has a cooldown, so you kill her easily!

GAMEPLAY:

Just kill her!

Swain


3/10

PLAY WITH (SUP):

• His Nevermove holds the enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Use Eviscerate after Hounds' Pursuit to easily evade Nevermove.
• Use Eviscerate to evade his Vision of Empire.

WAVE MANAGEMENT PRE LVL 6:

Wait for lvl 3 and kill him!

GAMEPLAY AFTER LVL 6:

Keep killing him.

Sylas


7/10

PLAY WITH (JUNGLE):

• His Abduct holds the enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Your dogs protect you from Abduct.

WAVE MANAGEMENT PRE LVL 6:

You can farm the first wave, but retreat to the second. Wait for level 3 and start poking. After some poke, you can kill him.

GAMEPLAY AFTER LVL 6:

Poke him, then you can kill him, the main thing is not to let him poke you in return.

Syndra


10/10

PLAY WITH (ADC):

• She can carry 1v9, so it is advantageous to feed her.
• Her Scatter the Weak stuns an enemy, hence you can easily hit Darkin Daggers.
• She easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Be sure to buy Boots to dodge Dark Sphere.
• She easily stops your Hounds' Pursuit with Scatter the Weak, so you can initiate only after she spends this skill.
• The scariest thing is that Edge of Night won't help you against her, since her combination Dark Sphere + Scatter the Weak first counts Dark Sphere, which removes Edge of Night.
• Do not delay the game against her, he is strong in the late game.

WAVE MANAGEMENT PRE LVL 6:

If she doesn't use Scatter the Weak aggressively, then you won't have a chance at all kill her, so afk farm.

GAMEPLAY AFTER LVL 6:

Push the waves and roam, you can't do anything against her on the lane, fortunately, she destroys towers badly.

Tahm Kench


4/10

PLAY WITH (TOP):

• His Abyssal Dive holds the enemy, therefore, you can easily hit Darkin Daggers.
• He can safe you with Devour.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Your dogs protect you from Tongue Lash.
• Use Eviscerate to evade Abyssal Dive.

WAVE MANAGEMENT PRE LVL 6:

Wait for level 3 and start poking. After some poke, you can kill him.

GAMEPLAY AFTER LVL 6:

Poke him, then you can kill him, the main thing is not to let him poke you in return.

Taliyah


10/10

PLAY WITH (JUNGLE):

• Her Seismic Shove+ Unraveled Earth hold the enemy, therefore, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You can't use Hounds' Pursuit and Eviscerate, she just uses Unraveled Earth and will kill you. In this matchup, it is impossible to win if she does not spend Unraveled Earth and Seismic Shove aggressively.
• She roams perfectly with Rock Surfing and Weaver's Wall, so warn your allies!

GAMEPLAY:

Afk farm and wait for the jungler. You can also roam.

Talon


4/10

PLAY WITH (JUNGLE):

• You don't have any synergy with him, he deals AD damage, so there is a high probability that you will have a full AD team.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Shadow Assault will start recharging after the end of the skill application.
• Use Eviscerate to dodge Rake.
• Don't let him use Blade's End on you, otherwise you will lose a trade or even die.
• Always try to push a lane against him so that he cannot roam.
• Use Darkin Daggers when he uses Noxian Diplomacy, so you are guaranteed hit.

WAVE MANAGEMENT PRE LVL 6:

You are stronger than him on lvl 1, implement this by faster wave pushing to get lvl 2 faster. Preferably, while he is lvl 1 and you are lvl 2 to trade with him. If you have succeeded, you will calmly take the first blood. If he took lvl 2 from or before you, then be careful, poke him with Darkin Daggers, and then you can also go all in and kill him.

GAMEPLAY AFTER LVL 6:

Since you are both Assassin , it all depends on your mechanical skills. You kill him if you hit everything, and he can do it too. He's good at roaming, so you have to push the lane and not let him do it. You either go roaming too, or destroy the tower.

Taric


5/10

PLAY WITH (SUP):

• You can use Hounds' Pursuit to easily hit Dazzle.
• You can freely dive with Cosmic Radiance.
• You're immortal with his Starlight's Touch, Bastion and Cosmic Radiance.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Dazzle to stop your Hounds' Pursuit.

GAMEPLAY:

He is very tenacious, but he has little damage. You won't be able to kill him, I advise you to just farm and roam.

Teemo


3/10

PLAY WITH (TOP):

• He easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Move Quick starts recharging immediately after application.
• Don't let him poke you just like that. Use Darkin Daggers in response, or go to trade with Hounds' Pursuit.
• He is stronger than you up to level 5.

WAVE MANAGEMENT PRE LVL 6:

Do not approach the minions, he has a lot of damage and he can prevent you from finishing them using Blinding Dart. Best of all, wait for level 5 and just kill him.

GAMEPLAY AFTER LVL 6:

Now he will not be a problem for you, kill him if he is far from his tower.

Thresh


1/10

PLAY WITH (SUP):

• If he hits Death Sentence, you kill the enemy!
• Click on the Dark Passage to safe yourself!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Flay and Death Sentence to stop your Hounds' Pursuit.

GAMEPLAY:

He is very tenacious, but he has little damage. You won't be able to kill him, I advise you to just farm and roam.

Tristana


5/10

PLAY WITH (ADC):

• She can carry 1 in 9, so it is advantageous to feed it.
Tristana easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Rapid Fire starts recharging immediately after using the skill.
• She can use Rocket Jump after your Hounds' Pursuit so that you can't reach Darkin Daggers, so this is a matchup skill, because if she clicks too early, you will fly after her and kill her.
• She will use Buster Shot to throw you off after Hounds' Pursuit.

WAVE MANAGEMENT PRE LVL 6:

She will push the wave to your tower anyway, so wait for level 3 and go to trade through Hounds' Pursuit. You will kill her after the second attempt of the trade, if you hit everyone.

GAMEPLAY AFTER LVL 6:

She will be difficult for you here, because on your Hounds' Pursuit she will use Buster Shot. I advise you to make her spend Buster Shot and then try to kill again. You can't leave lane, as Tristana destroys towers very well.

Trundle


9/10

PLAY WITH (JUNGLE):

• His Pillar of Ice holds an enemy, you kill the enemy!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Pillar of Ice to stop your Hounds' Pursuit.
• It's not fair, with the help of Chomp, it takes away part of your strength not only from the base, but also from The Call of the Pack.
• Back off if he uses Subjugate. Also, I advise you to get out of the Frozen Domain zone so that he doesn't get a boost.

GAMEPLAY:

He always defeats you in long duels, so all you can do is try to poke him. I advise you to wait for the jungler and kill with him. You can't roam, as Trundle perfectly destroys towers.

Tryndamere


10/10

PLAY WITH (TOP):

• He's a good splitpusher, so fight 4v3!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Mocking Shout reduces your damage.
• He is strong in long trades, so use only short ones.
• Use Hounds' Pursuit in time to go after him after his Spinning Slash.
• You can't roam, as he perfectly destroys towers.

WAVE MANAGEMENT PRE LVL 6:

You must kill him before level 6. Therefore, wait for level 3 and start trading, poke and kill!

GAMEPLAY AFTER LVL 6:

Now you are useless, he can easily dive you, so try to survive. If you are fed, you will be able to survive his dives and kill him.

Twisted Fate


2/10

PLAY WITH (ADC):

• His yellow Wild Cards stun the enemy, you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Pick A Card starts recharging after the auto-attack, and Destiny - after the second application.
• For killing your dogs, he gets Loaded Dice. so don't let him kill them!
• Don't be afraid to use Hounds' Pursuit even if he has Wild Cards, you can still deal him all the damage. But still, it's better to use Hounds' Pursuit when it doesn't have Wild Cards.
• Wait out when he uses Stacked Deck on the minion.
• Always warn your allies that he is not on the lane, for sure he will use Destiny.

WAVE MANAGEMENT PRE LVL 6:

Let him push the wave so that you can freely trade through Hounds' Pursuit. Usually he always dies after the second such trade.

GAMEPLAY AFTER LVL 6:

Freely dive him and kill him whenever possible, he is not dangerous to you. He is dangerous to your allies, so keep them informed about his movements.

Twitch


2/10

PLAY WITH (ADC):

• He can carry 1 in 9, so it is advantageous to feed it.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Ambush starts recharging after exiting camouflage.
• He is stronger before level 5 and always beat you.
• Be sure to buy Edge of Night so that his Contaminate does not damage you.

WAVE MANAGEMENT PRE LVL 6:

Passively finish off minions up to level 5 and do not try to fight him, he will kill.

GAMEPLAY AFTER LVL 6:

After level 6, he won't be able to do anything to you, just kill him whenever possible.

Udyr


5/10

PLAY WITH (JUNGE):

• His Blazing Stampede holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Surprisingly, there are no tips at all.

GAMEPLAY:

You can't kill him because of his huge survivability with Iron Mantle, so just roam and farm.

Urgot


10/10

PLAY WITH (TOP):

• He can carry 1 in 9, so it is advantageous to feed it.
• He's good as splitpusher, use to fight 4v3!
• His Disdain holds an enemy, so you can hit Darkin Daggers easily!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Disdain to stop your Hounds' Pursuit. So it's impossible to initiete ito him.

GAMEPLAY:

You will never kill him, but he will easily kill you. Try to farm and roam, and also wait for the jungler.

Varus


4/10

PLAY WITH (ADC):

• His Chain of Corruption holds an enemy, therefore, you can easily hit Darkin Daggers.
• He can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Chain of Corruption stops your Hounds' Pursuit. Therefore, he can easily hit you and other skills.
• Buy Edge of Night as early as possible.
• Use Eviscerate to evade his skill.

WAVE MANAGEMENT PRE LVL 6:

Let him push the first two waves. After lvl 3 you can trade. If you haven't lost a lot of HP before getting level 3, then you'll easily kill him!

GAMEPLAY AFTER LVL 6:

If you can dodge Chain of Corruption, so there are no problems against him. Well, also, if you are fed, you don't have to be afraid of him, he won't have enough damage to kill you, even if he hits Chain of Corruption.

Vayne


7/10

PLAY WITH (ADC):

• She can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Condemn stops your Hounds' Pursuit. Therefore, YOU CAN'T INITIATE!
• SHe can dodge your Darkin Daggers with Tumble.
• Buy Edge of Night as early as possible.

WAVE MANAGEMENT PRE LVL 6:

Just farm, you can't do anything to her.

GAMEPLAY AFTER LVL 6:

I advise you to roam and counter jungle, continuing to farm and not try to kill her. After buying Edge of Night, you will defeat her!

Veigar


3/10

PLAY WITH (ADC):

• He can carry 1v9, so it is advantageous to feed it.
• His Event Horizon stuns an enemy, hence you can easily hit Darkin Daggers.
• It easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Event Horizon stops your Hounds' Pursuit, so be careful.
• Buy Edge of Night.
• Do not delay the game against him, he is strong in the late stage.

WAVE MANAGEMENT PRE LVL 6:

Let him push the first two waves, after getting the third level you can go to trade. From the second trade, you can kill him. Also, try to freeze the wave to punish him for trying to farm.

GAMEPLAY AFTER LVL 6:

Keep freezing and kill him.

Vel'Koz


7/10

PLAY WITH (SUP):

• He can carry 1v9.
• He easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Tectonic Disruption stops your Hounds' Pursuit. Therefore, YOU CAN'T INITIATE! However, if he fails to press Tectonic Disruption in time, then you will easily hit him and kill him! So, it all depends on his reaction.
• Stand behind minions to evade his Plasma Fission.
• Use Eviscerate to jump over his Life Form Disintegration Ray if you're near him after Hounds' Pursuit.
• Buy Edge of Night as early as possible.

WAVE MANAGEMENT PRE LVL 6:

Wait for lvl 3 and kill him!

GAMEPLAY AFTER LVL 6:

I advise you to roam and counter jungle, continuing to farm and not try to kill him. After buying Edge of Night, you will defeat him!


Vex


10/10

PLAY WITH (SUP):

• Her skills will fear an enemy, therefore, you can easily hit Darkin Daggers.
• She easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Shadow Surge starts recharging immediately after the first use of the skill.
• Buy Boots as early as possible to dodge her skills.
• She will never let you approach and always destroys you, the only window for trade in is when she spent Looming Darkness and Mistral Bolt, that's when you need to kill her.
• While she has Doom 'n Gloom ready, there is no way you can use Hounds' Pursuit.
• Buy Edge of Night for the best all-ins.

WAVE MANAGEMENT PRE LVL 6:

Don't try to approach the minions, just get experience. You can finish off minions with Darkin Daggers. If she is not stupid and does not spend Doom 'n Gloom, then you have no chance, just farm and wait jungler.

GAMEPLAY AFTER LVL 6:

Just roam or counter jungle. Don't try to kill her without Edge of Night, but if she makes a mistake, you have every chance. After buying Edge of Night, she will not be a problem.

Vi


10/10

PLAY WITH (JUNGLE):

• Her Vault Breaker and Cease and Desist hold an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Her Vault Breaker stops your Hounds' Pursuit. Therefore, YOU CAN'T INITIATE! Initiate only after her Vault Breaker.
• She's good in short and long trades, it's impossible :(

GAMEPLAY:

She has more damage and more survivability, I advise you to just farm the afc and wait for the jungler.

Viego


3/10

PLAY WITH (JUNGLE):

• His Spectral Maw hols an enemy, so you can hit Darkin Daggers easily.
• He can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Your dogs protect you from Spectral Maw.
• Try don't fight in Harrowed Path.

GAMEPLAY:

Wait for lvl 3 and kill him!

Viktor


9/10

PLAY WITH (ADC):

• His Gravity Field holds an enemy, so you can hit Darkin Daggers easily.
• He can carry 1v9.
• He easily pushes the waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Chaos Storm stops your Hounds' Pursuit, it's annoying.
• he can put Gravity Field and you won't be able to have a good trade with him after Hounds' Pursuit.
• Its Death Ray cannot be evaded by ordinary movement...

WAVE MANAGEMENT PRE LVL 6:

Let him push the first two waves and don't get poked. After lvl 3 you can trade and kill him!

GAMEPLAY AFTER LVL 6:

Now it's so hard for you. I recommend to roam and counter jungle, because you can't kill Viktor.

Vladimir


5/10

PLAY WITH (TOP):

• He can carry 1 vs 9, so it is profitable to feed him.
• His Hemoplague Increases all damage received by enemies by 10%, therefore, it will be easier for you to kill the enemy on the roam.
• He doesn't have a CC, so roam to him only if you are sure that you will one shot the enemy.
• If you will dive the enemy with him, let him push, because he can reset the target of the tower from himself.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Tides of Blood starts recharging immediately after clicking on the skill.
• All in ONLY if he used Sanguine Pool.
• Buy Executioner's Calling.
• Try to use Darkin Daggers as he doesn't dodge them with Sanguine Pool.
• Move away if its Transfusion is emprowed.
• He is strong in late, do not delay the game.

WAVE MANAGEMENT PRE LVL 6:

Just kill the minions, if he tries to use Transfusion on you, then use Darkin Daggers. Let him push the lane to you, after getting 3 levels you can trade. Usually, after such an trade, he uses Sanguine Pool and loses a lot of health. While his Sanguine Pool is on cooldown, you can make first blood. If he is too passive or careful, then just farm and wait for the moment for Hounds' Pursuit.

GAMEPLAY AFTER LVL 6:

It is almost no different from the game before lvl 6, you are also looking for a moment to trade and after he spends Sanguine Pool, kill him. If he's too strong for you and you can't kill him for any reason, look for a moment to roam.

Volibear


10/10

PLAY WITH (JUNGLE):

• His Thundering Smash holds an enemy, so you can hit Darkin Daggers easily.
• You can easily dive with Stormbringer.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• He one shot you on lvl 3 if you has 60% HP or less.
• Try to farm with Darkin Daggers.

GAMEPLAY:

You'll never beat him. He is stronger in long and short trades, he has more damage, he has more stamina. He can easily dive you with Stormbringer, he perfectly destroys towers. All you can do is beg your jungler for help, because if you are 3 0 and Volibear 0 3, you will defeat him!

Warwick


5/10

PLAY WITH (JUNGLE):

• His Infinite Duress holds an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• Don't use all the skills in his Primal Howl, he gets less damage!

GAMEPLAY:

In fact, you can't kill him because of the huge vampirism. But he can't kill you either. I advise afk to farm and roam, and kill Warwick only with a jungler.

Wukong


7/10

PLAY WITH (JUNGLE):

• He can carry 1 vs 9, so it is profitable to feed him.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Crushing Blow starts recharging after the auto-attack.
• He can dodge your Darkin Daggers with Warrior Trickster.
• Use Darkin Daggers to easily hit it if he uses Nimbus Strike.
• His Cyclone stops your Hounds' Pursuit.

GAMEPLAY:

He is strong in long trades because of Stone Skin and quick recharge Crushing Blow from auto attacks. You have to poke! After a good poke, you can kill him. I do not advise roaming, as Wukong perfectly destroys towers.

Xayah


3/10

PLAY WITH (ADC):

• She can carry 1 vs 9, so it is profitable to feed him.
• Her Bladecaller stuns an enemy, so you can hit Darkin Daggers easily.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Featherstorm to evade your skills.

GAMEPLAY:

Wait for lvl 3 and kill her!

Xerath


6/10

PLAY WITH (SUP):

• His Shocking Orb will stun an enemy, so you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Arcanopulse and Rite of the Arcane begin to recharge after the final application of the skill.
• Buy a shoe as early as possible to easily dodge his skills.
• Use Eviscerate to dodge his skills.
• His Shocking Orb is a "control in face", so he will easily knock you Hounds' Pursuit, be careful!
• Buy Edge of Night as early as possible so as not to get "control in face".
• During teamfight, he becomes an easy target if he uses Rite of the Arcane, as this reveals his location and immobilizes him, so you will easily hit Darkin Daggers.

WAVE MANAGEMENT PRE LVL 6:

You cannot allow the wave to be under someone's tower. If she is under one of them, then he will be free to poke you, you will not be able to fight back. Therefore, try to keep the wave in the center of the lane, maybe a little closer to your tower. His range is much higher than the range of your Darkin Daggers, so don't waste it just lake that, you won't reach it anyway.

GAMEPLAY AFTER LVL 6:

You can easily dive it if you hit it with all your skills and it doesn't hit you Shocking Orb. It pushes waves well, but destroys towers badly, so you may well be roaming. After buying Edge of Night, it will not be a problem.

Xin Zhao


5/10

PLAY WITH (JUNGLE):

• His Three Talon Strike holds, so you can easily hit Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Three Talon Strike starts recharging after all auto-attacks.
• He can use Crescent Guard to stop your Hounds' Pursuit.
• You have to dodge Wind Becomes. You can use Evisceratefor that.

WAVE MANAGEMENT PRE LVL 6:

Be careful, he is stronger than you up to level 6. Therefore, I advise you to farm passively, without being exposed to the blow. You can also poke him.

GAMEPLAY AFTER LVL 6:

Well, now YOU are stronger than he is. Therefore, calmly kill him!

Yasuo


10/10

PLAY WITH (TOP):

• He can carry 1 in 9, so it is advantageous to feed it.
• His third Steel Tempest and Last Breath hold the enemy in place, therefore, you can easily get Darkin Daggers.
• he easily pushes waves, so you can splitpush.

PLAY AGAINST (GENERAL TIPS):

• E maxing.
• This is the second most difficult matchup after Irelia, personally I advise you to ask your allies to ban him in the lobby.
• He can use Sweeping Blade on your dogs, so it won't be difficult for him to catch up and kill you.
• He can use Sweeping Blade to dodge Darkin Daggers. Coupled with the previous one, he can just hang around you like dogs and you won't do anything to him.
• With Wind Wall, it blocks your Darkin Daggers.
• If you even hit Darkin Daggers, then this is only a plus for him, since he uses Steel Tempest on them, and then press Sweeping Blade and start approaching you.
• You will never kill him 1 on 1, you will only have a chance if you are 10 0 and he is 0 10 (somehow). This is a dishonest hero, he just kills you with auto attacks and Lethal Tempo.
• In general, Yasuo is weaker than Irelia only in that it cannot dive you, so afk farm.

WAVE MANAGEMENT PRE LVL 6:

Don't even try to approach the minions, just finish them off with Darkin Daggers. Your task is to keep the wave under your tower so that it does not attack the minions. So, you need to create a freeze under your tower and keep afk farming, because that's the only way it won't be able to use Sweeping Blade on your minions.

GAMEPLAY AFTER LVL 6:

Keep afk farming, you can't leave your lane, because Yasuo destroys towers very well. Rely on the team!

Yone


6/10

PLAY WITH (TOP):

• Он может керить 1 в 9, поэтому выгодно фидить его.
• У него много подкидываний, поэтому вам легче будет попасть Darkin Daggers.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• His Soul Unbound starts recharging after the end of the skill.
• Use Eviscerate to dodge his third Mortal Steel or Fate Sealed.
• Use Hounds' Pursuit after his Soul Unbound to catch up and kill him.
• Use Darkin Daggers predicting his third Mortal Steel to hit.

WAVE MANAGEMENT PRE LVL 6:

Finish off the minions and poke him with Darkin Daggers. He is stronger than you if he has all 3 skills, so before trading, make him spend Spirit Cleave, then you will win.

GAMEPLAY AFTER LVL 6:

Be careful, if you go all in too soon, you will die. Reduce his HP, and only then go all in so that he does not have time to kill you. He's a good splitpusher, so it's dangerous for you to roam, because you can lose the tower.

Yorick


1/10

PLAY WITH (TOP):

• His Dark Procession holds, so you can easily hit Darkin Daggers.
• He's a great splitpusher, so implement it with 4v3 fight!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You HAVE TO dodge Mourning Mist, your matchup completely depends on it.

WAVE MANAGEMENT PRE LVL 6:

You MUST kill him at least 2 times before level 6, otherwise you will lose. To do this, poke him, wait for level 3 and start trading. Then you can kill him.

GAMEPLAY AFTER LVL 6:

Well, now, if you killed him a couple of times before 6, it won't be difficult for you to kill him again. And if you couldn't, you just have to wait for the jungler. You can't leave the lane, it perfectly destroys towers.

Yuumi


1/10

PLAY WITH (SUP):

• It increases your damage and defense, but it takes away your experience. It's called symbiosis!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.

GAMEPLAY:

XD, press Hounds' Pursuit to kill her!

Zac


7/10

PLAY WITH (JUNGLE):

• He has a lot of stuns, so you can hit Darkin Daggers easily!

PLAY AGAINST (GENERAL TIPS):

• Q maxing.
• You HAVE TO dodge Elastic Slingshot with Eviscerate, your matchup completely depends on it.
• He can use Stretching Strikes on your dog and then on you, it's annoying.

WAVE MANAGEMENT PRE LVL 6:

You MUST kill him at least 2 times before level 6, otherwise you will lose. To do this, poke him, wait for level 3 and start trading. Then you can kill him.

GAMEPLAY AFTER LVL 6:

Well, now, if you killed him a couple of times before 6, it won't be difficult for you to kill him again. And if you couldn't, you just have to wait for the jungler. You can't leave the lane, it perfectly destroys towers.

Zed


8/10

PLAYING WITH (JUNGLE):

• He is completely useless to you, you don't have any interactions with him.

PLAYING AGAINST (GENERAL TIPS):

• E maxing.
• His Living Shadow and Death Mark begin to recharge immediately after using the skill.
• You win a 1-on-1 duel on the first level.
• Use Eviscerate to dodge his abilities.
• After using Death Mark, he appears behind you from the opposite side relative to his first position, that is, if he used Death Mark from the south, then it will appear behind you from the north, etc.
• He completely evades your skills with Death Mark, as well as Living Shadow.
• Play from cooldowns, he is weak without skills.
• Buy Ionian Boots of Lucidity to dodge his abilities without Eviscerate.

WAVE MANAGEMENT PRE LVL 6:

You cannot allow the wave to be under someone's tower. If it is under one of them, then he will be free to poke you, you will not be able to fight back. Therefore, try to keep the wave in the center of the lane, maybe a little closer to your tower. If he hits with all his skills, he will pass you anyway, even if you also hit with your own. So dodge and trade. It will be good if you manage to kill him before 6, because after that it will not possible.

GAMEPLAY AFTER LVL 6:

You will not be able to kill him, any attempt will be clipped by his Death Mark and your subsequent death. You should definitely push the lane and go to roams/counter jungle, since you can't win on the lane if he has a brain.

Zeri


1/10

PLAY WITH (ADC):

• She can carry 1v9.

PLAY AGAINST (GENERAL TIPS):

• Q maxing.

GAMEPLAY:

Just kill her after lvl 3.

Ziggs


9/10

PLAYING WITH (ADC):

• There are no tips.

PLAYING AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Satchel Charge to stop your Hounds' Pursuit.
• He has a lot of poke, therefore buy Boots.
• He can use Bouncing Bomb on your dog to easily hit you.
• Never leave the lane, he perfectly destroys the towers.

GAMEPLAY:

You won't be able to kill him if he knows how to use Satchel Charge, you also can't leave the lane. All you can do is stand up to the help of your jungler, or when he runs out of mana. Therefore, you need to farm and evade his skill. Well, if he spends Satchel Charge aggressively, kill him.

Zilean


4/10

PLAYING WITH (SUP):

• He can place Time Bomb on you and your dogs, so you can easily deliver Time Bomb to the enemy using Darkin Daggers or Hounds' Pursuit.
Time Warp will help you easily catch up with the enemy, or hit him with Darkin Daggers if he is slowed down with Time Warp.
• You can easily dive, as Chronoshift will save you.

PLAYING AGAINST (GENERAL TIPS):

• Q maxing.
• He can use Time Bomb on your dog to easily hit you.

GAMEPLAY:

You can't kill him, he can't kill you. You definitely need to roam and counter jungle, because you have nothing to catch on the lane.

Zoe


6/10

PLAYING WITH (SUP):

• Her Sleepy Trouble Bubble holds an enemy, so you can hit Darkin Daggers easily.

PLAYING AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Paddle Star on your dogs to easily hit you.
• Your dogs protect you from Sleepy Trouble Bubble.
• She can use Sleepy Trouble Bubble to hit you while Hounds' Pursuit.
• You can use Hounds' Pursuit to easily fly after her after Portal Jump.
• You can use Darkin Daggers to easily hit her while Portal Jump. Together with the advice above, you will easily get both Darkin Daggers.
• Buy Edge of Night to evade her Sleepy Trouble Bubble.

WAVE MANAGEMENT PRE LVL 6:

Afk farm up to level 6.

GAMEPLAY AFTER LVL 6:

Using the tips above you will easily defeat her now!

Zyra


1/10

PLAYING WITH (SUP):

• Her Grasping Roots holds an enemy, so you can hit Darkin Daggers easily.

PLAYING AGAINST (GENERAL TIPS):

• Q maxing.
• She can use Grasping Roots to stop your Hounds' Pursuit, but you easily kill her!

GAMEPLAY:

Just kill her after lvl 3.

To begin with, I want to say that everything depends on your mentality: how will you play, how fast and effectively will you learn, will you achieve your goals in the game, etc. Therefore, I will tell you 10 ways to save your mentality.



Be honest with yourself in this regard. When starting the game, ask yourself, do I feel good? Am I ready to play 100%? It doesn't matter if you have a lose streak or a win streak, the first game of the day or the sixth one already, if you feel tired, or are negatively focused on the game in advance, then you shouldn't start.


Everyone can make a mistake, including you. So there is no need to be tilted and angry from every unsuccessful moment in the game, you can win even when, it would seem, there is no chance anymore. Do not blame yourself or other players, try to focus on this situation taking into account what happened. Yes, it may seem difficult to do, but if in previous games you could keep your composure, and in the current one you are torn with anger at the slightest mistake, it's worth taking a break.


The path to them can stretch for a long period of time and every time you begin to evaluate your way to the goal, you will receive negative emotions. Set specific and achievable goals for yourself. Even the longest journey can be divided into short intervals, rewarding yourself for every achievement, and looking back at the way you have done, you can make sure that you have done a lot of work on yourself.


However, you should not make achieving the goal your top priority, at least in games. Achieving a goal makes a person happy only for a while, since people tend to devalue their own successes over time. For example, if you have always dreamed of Platinum and took it, soon it will become familiar to you and you will already consider Diamond a higher rank, being disappointed in yourself. It's best to enjoy the process, not the goal.


It's great to look up to someone you consider a role model, but only in terms of how exactly he plays, not what he has achieved. Study how he plays, learn, try, but do not pay attention to the fact that he took the Challenger rank for 110 games.


If the game is caused by an attempt to regain the rating, habit or other impulses, then you need to take a break. Remember that this is just a game, and they are created for fun.


If you only do what you play in the League, then the negative from any failures in it will be 10 times more, because you will think that if you are unsuccessful even in the business to which you have devoted all your time, then what are you good for at all? You should have another hobby, so that if anything, take a break from the League and go into it with your head.


Remember that playing the League spends a lot of time and effort. Keep track of your sleep, nutrition, and fitness. It is scientifically proven that alternating physical and mental activities makes you more effective in both.


It may well turn out that the game is the trigger of your anxiety and anxiety, as well as the negativity in the game can change your behavior in the real world. Sometimes, in order to develop in the game, you need to look at your whole life as a whole, it is quite possible that the reason why you are worried about the results in the game lies beyond it. Also, your toxicity towards teammates is just a way to relieve the tension that has accumulated due to study/work.



Shortly:
• Find a balance between the complexity and ease of your gameplay.
• Focus on the game.
• Remove all external stimuli.
• Get rid of stress.
• Eat, drink, relax, go to the toilet.



Flow is a mental state when a person is fully involved in what he is doing, which is characterized by an active focus, full involvement in the process of activity, as well as a distorted perception of time. This technique frees up some of your mental resources involved in mechanical skills, and you can direct these resources to something else.


1. Balance between your skill level and the difficulty of the game

The game should not be too simple, otherwise you will get bored, and should not be too difficult, otherwise you will get bored.

2. Focusing on the game

You should have clear goals and full concentration on them, focus on the gameplay, try to focus, abstract yourself from all other factors in the outside world.

3. Remove all external stimuli

Turn off your phone, turn off unnecessary videos and chats, ask your family not to distract you. Multitasking kills Flow.

4. Get rid of stress

Learn to relieve stress by coming home from work or school, throw everything out of your head as if nothing had happened.

5. Physical condition

If you are tired or hungry, then Flow, of course, you will not catch. Energy drink, by the way, is not an option, they excite, and this also interferes with concentration.

Thanks for watching, like and repost this guide. Also, if you see any errors or outdated information, let me know, because it's very difficult to lead such a huge guide, even though I try. If you have any questions, feel free to ask them in the comments!



P.S. All arts are taken from the reddit of Naafiri mainers


Special thanks to:

Admins - Thank you for doing your job and always ready to help!

Silverman43 - Thank you for showing me how to create such beautiful text styles that I used everywhere in the guide!

IKeepItTaco - Your guide inspired me to design MATCHUPS and banners.

iwontdominatelol - Your guide inspired me to design GAME.

Tauricus2017 - Your guide inspired me to design text.

LordGrox - Your guide inspired me to design TABLE OF CONTENTY.

Fruxo - Your profile inspired me to do the same style.

Readers - Of course, thank you for your positive voting and feedback!

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