How to be ahead of the pack with Naafiri [MID all matchups, JNG]






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Choose Champion Build:
-
MID
-
JUNGLE
-
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Recommended Items
Runes: Naafiri #1
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Threats & Synergies
Naafiri
Note: here I will just tell you about why this hero is at exactly this level of difficulty for Naafiri. For detailed information, go to Detailed Matchups.
Naafiri
I decided to arrange the synergies here by class. For more detailed information, go to the Detailed Matchups.
Naafiri
I decided to arrange the synergies here by class. For more detailed information, go to the Detailed Matchups.
Champion Build Guide



If you want to back to ToC, click on
Naafiri's Daggers at the end of the section
Naafiri is a mobile AD killer capable of easily catching up and killing single targets. Now I will tell you what can attract you to
Naafiri:
Attracts
1. She's a Darkin!
2. She's an

3. She's easy to learn but hard to master!
4. Her combo looks good!
5. She's the last monster champion after


Repels
2. Useless if can't hit Q.
3. She's full AD champ.
4. Has a lot of counterpicks.
5. Unplayable in high elo, it's just masochism to play her above the emerald.
So, if you want to add


This is the best pool for

1. All these heroes are easy to learn.
2.


3.

4.

If you want to be a Two Trick Pony, then the following pool will suit you:
1.


2.


3. They're both good as roamers.
4.


Now that you have decided on the pool (or OTP), I will tell you about the best role and heroes for the second role.


1. You don't have to kill creeps.
2. You also need to "gank" (roam).
3. There are


The best heroes for the

1.



2.


3.

4. Also these champs are easy to learn.

Pros
Has a lot of burst damage +
Good in late game +
Clears waves and

Perfectly punishes the enemy for mistakes +
The dogs finish off some creeps for you +
Easily engage and disengage from fight +
Cons
- Useless if can't hit Q
- 1 CC and you die
- Has a lot of counter picks
- Full AD hero





Well, now let's talk about















































FLASH: is the most important spell in the game. It helps you from escaping nasty situations and also for chasing and killing enemies whenever you can't reach them. It also has interactions WITH ALL your skills!
IGNITE: almost always we take it. Gives us a lot of damage for all in, also reduces the heal of the enemy.
TELEPORT: take it in cases when you want to roam very often and generally ignore your lane so as not to lose a lot of farm.
SCORCHCLAW SMITE: This is the only useful ![]() ![]() |
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This is a normal Maxing Order that you can use in every game. Also, use it to lvl 3 gank in
jungle
.

This Maxing Order you can use against heroes who are getting closer to you themselves. Also, use it to full clear in
jungle
.

This Мaxing Order is against melee champions who have dashes and can dodge
Darkin Daggers.
And now I'll show you the skills of
Naafiri and some interesting interactions!


Hitting champions and large monsters with abilities reduces this ability's cooldown by 4 seconds. Killing enemies reduces it by 1 second.
Max Packmates: 2 / 3 (depending on level)
- Dogs apply effects of items, for example,
Serylda's Grudge, but with some restrictions.
- Kill minions, and hit the enemy with skills to reduce the cooldown of passive.
- If
Nunu & Willump use
Consume on your dog, he will restore a lot of health.
- Sometimes dogs finish off minions.
- When you go into the bush, the dogs are still visible until they come in themselves.
- Your packmates are considered minions, so killing them triggers
Loaded Dice,
Soul Furnace, etc.




Packmates will leap at the first champion hit and attack them for 3 seconds.
- This is your main skill on the lane (as well as just the main damage), do not miss this skill, and everything will be fine.
- Dogs that fly on
Poppy, her
Steadfast Presence will be stopped.
Mega Adhesive and
Miasma do not allow your dogs to make a dash.


Packmates become Untargetable and dash alongside

This ability gains range depending on your ultimate rank.
- Absolutely any CC interrupts this skill, so choose the right time to use it.
Naafiri will not fly for
Shen through the entire map if he uses
Stand United.
- Use this skill on
Raptors , after the dive, to escape.
- Any enemy that gets in your way will stop you (absolutely the same mechanics as
Shifting Sands)

- You can jump over walls with this skill.
- This skill will completely heal your dogs, remember this if you want to keep them.
- Damage is caused by both parts of the skill, so I advise you to hit them both.
- If an enemy
Syndra uses
Force of Will on a dog, then this skill does not teleports it to you. Also be careful, because
Syndra can finish you off with this particular dog if you have a little health.












Active:


On first champion takedown, all effects are refreshed.
- You only get a shield if you hit an enemy.
- Always use this skill before all in, as it gives a lot of AD.
- Does not give a vision on invisible or camouflaged enemies.
Let's look at the
Naafiri's combos!
AA + Q + AA + Q + AA

Q + E + AA + Q + AA

AA + Q + E + AA + Q + AA

Q + FLASH

FLASH + E

Q + FLASH + E

Q + FLASH + E + AA + Q + AA

R + FLASH

W + Q + E + AA + Q + AA
With R before combo

W + Q + AA + Q + E + AA
With R before combo

Q + W + E + AA + Q + AA
With R before combo

Q + W + Q + AA + E + AA
With R before combo




When to Invade?
• It is necessary to have a hero with control(





• If you want to know exactly where the enemy will start clearing

• You have strong heroes on the first level
• You want to steal the enemy buff (but you don't need it for the mider, since you won't have time to get to the lane)
When not to Invade?
• Someone from your team didn't go with you• The enemy is stronger than you at the first level
• The enemy is preparing a counter invade (this should be assumed)
• Your team does not have control at the first level
• You have weak heroes at the first level



Circles and arrows sand indicate the places from which your hooker can use the hook (




When to counter invade?
• It is desirable that you have a hero with mass control (




• You have strong heroes at the first level
• The enemy will not be waiting for you (for low elo)
• Do you want to take a risk and gain an advantage
When not to counter invade?
• Someone from your team didn't go with you• If the enemy decided to invade the other side, don't go there, just give it away. Your

• The enemy is stronger than you at the first level
• You have weak heroes at the first level
• Your team does not understand how to counter-invade (more precisely, it does not know how to warding, more about it later)
1. As soon as you are released from the base, go and put totems at the points I indicated below (choose which buff you will defend, and put 2 wards as I showed):


2. Stand with the whole team in any place that I specified in the form of

3. Wait for the enemy, and if he came, kill them! If you did everything right, then you will go into the plus.

• Look for mistakes (overextending with no summoner spells, use of key abilities) and punish them.
• Pay attention to your opponent ressources and think about this before fighting them (wave state, jungler's position, damage, ressources, sustain).

• What is the "Trading Stance" about?
Trading Stance is a way to get the better of an opponent on your lane, harassing him whenever he tries the last hits. In fact, we are talking about creating pressure, ensuring security, while at the same time denying this to our enemy. This is a fairly simple, but extremely difficult concept to master.• How do you use the Trading Stance to your advantage in a melee matchup?
As






• What if I’m against a ranged champion?
Now this is more complicated. You won’t always be able to utilize this concept, just like in this case, where your opponent is the one to have a range advantage. However, depending on the matchup, what you can do is create a freeze (about it later). The enemy will be forced into a bad position and will often try to break the freeze. Then you can zone them out of the minions and try an all-in if they go for cs and wasted their main escape/CC ability {for example:





Retaliatory trading is technically the opposite of a trading stance, since you are not the one who initiates the skirmish, but the one who fights back. The point of this is to prevent your opponent from coming forward, to put equal, if not more pressure than on your enemy. But you need to remember that there are a few things to take into consideration before deciding to fight back instead of just backing down:
• Who deals more damage?
This is all about knowing the matchup, your damage potential but also your opponent’s. At level 6,
• Who has more sustain?
Let's imagine that you are against a

• Where is their jungler? Is the 1v2 winnable?
This all comes down to map awareness and vision control. Knowing where the enemy jungler is at all times is impossible, but you always need to at least have an idea of where they could be. You have to know about

• What cooldowns do they have? Do I have any? How much mana/energy do they have?
It’s important to know what abiliies your enemy can use against you, to know if it's worth trading or not. Let me give you an example: if the enemy


• Who has a minion advantage?
Think about minions aggro. One trade might look good on paper but once you start it, you realize that you’ve taken more damage from the wave than from the enemy. Never fight when the enemy has a big minion wave. You can do this if you are 100% sure that you will kill the enemy and survive.

I will try to explain everything to you briefly and clearly so as not to load your brain with unnecessary information.



















1. Wave state
Firstly, come back just before the wave with

If it's a slow push to your tower, then freeze it. If this is a slow push to the enemy tower, then use fast push, and if the waves are the same, then also use fast push.
2. Amount of gold
Everything is simple here: if you lack 50-100 gold to the item, it's better to stay and farm it.
3. Objective timers
Take a look at the upcoming object respawn timers. If there are about 40 seconds left before them, then you should return to the base to be ready for battle with full resources and spent gold.

• Information to pick up from the minimap: (enemy's/ally's) junglers' positions, missing enemies, unfolding fights nearby, incoming waves (expecially cannon ones).
• Open the scoreboard frequently.
• Information to pick up from the scoreboard: what your lane opponent is building, objective timers.


• Your jungler/The enemy jungler
During the laning phase, it's extremely important to keep track of the enemy


• Fights
Your teammates will fight in river. Therefore, you need to be ready to help them if it will be beneficial for you. So you will get the kills, or even be able to pick up the object!• Missing Enemies
The

• Your opponents' items
Look at the items your opponent buys. If he bought

• Upcoming wave
As I said before, in order to do

And the last one:
To learn how to look at the map once and for all, use this timer, thanks to it,
after a while you yourself will look at the map every 10 seconds.

• Roam for: warding, dewarding, ganking a lane, counter-ganking the enemy

• Roam the lanes only if the enemy is not heavily fed on them, otherwise you will die along with your ally.
• Before deciding to roam, check for: allies/enemies' ressources (mana, cooldowns, health), junglers' positions.

• Have an impact on the map
Roaming is an excellent way to get ahead and help your allies. Despite the fact that
• Secure objectives
A double kill on the bot lane just at the moment of the

• Apply pressure
If you dominate an opponent in your lane and then suddenly disappear from the enemy team's minimap, you become a threat to them. They will have to respect you and be safe until they find out more about your whereabouts. Even if you don't plan to devote yourself entirely to roaming, you can just go guard/remove the wards or just hide in the bushes in case someone has the misfortune to cross paths with you.
Roam, which for one reason or another ends in failing, can turn into a disaster for both you and your teammates. To avoid this, there are a few things you need to take care of before deciding on roaming.
• Lane state
ALWAYS push the minion wave before roaming, to minimize the loss of gold and experience. This will allow you to spend your time you get.• Allies/Enemies' resources
You always need to check you team's resources before ganking a lane. Do your laners/enemy laners have their ultimates/summoner spells? Do you have yours? How much mana do your laners/enemies have? Remember that it's also better to gank lanes with good engage and especially strong CC, since you don't have it.• Your jungler/The enemy jungler's positions
It's preferable to gank the side your




The sand lines represent dangerous paths that you can only take when ahead and able to fight the enemy



The green lines are walls you can cross with E to either get there faster, or to avoid warded areas. However if you think you might need your E to win the fight, then don't use it.
• Roaming from base
These shouldn't be your default roaming routes. However, you can take them if you have just respawned/backed and:• There's a fight happening in river, so you want to get there faster.
• You're unsure if the lane you want to go to is actually gankable. So even if half way there you realize you can't make a play happen, you can just come back to midlane.
• The enemy is overextending and won't see your gank coming. Usually, if your lane opponent has seen you



• Powerfarming Junglers: hyperscalers, can only gank effectively past certain powerspikes (levels, items).
• Control Junglers: fast clear + mobility, counter-jungle and ward. Keep your jungle warded and help your

• See whether the enemy bot or top leashed to determine the enemy

• 1 camp = 4 cs.



• Ganking junglers
It is important to know which

The game plan of these




• Powerfarming junglers
These champions


• Control junglers
These champions







• Red/Blue start
In most cases, you should be able to determine where the enemy







• Jungle clear
You can determine what clear a





•
Scuttler
At the 3:30 minute mark, the








• Dive when the enemy is playing passively.
• Dive only if you're strong.
• Before deciding to dive, check for: enemy's ressources (items, summoner spells, mana, cooldowns, health).
• Use "Target champions only".

Diving like roaming, is a great way to gain an advantage, but diving is kill under the tower (sometimes there is even diving on a roam). This concept is that you are trying to kill the enemy under his own tower. If you manage to do this, then most likely the enemy will not recover from your domination and you will repeatedly kill him. I would like to add that


• Wave State
In order for the enemy to lose a lot of advantage during your dive, and also so that if you suddenly screw up and die you don't lose a huge amount of advantage, you ALWAYS need to prepare a slow for the first and second dive.• Enemy's items
I don't want to repeat myself, so I'll just say: if you see
• Skills/Summoner Spells
Before you dive, force the enemy to spend a key skill (for example,






• Counter jungle to weaken the enemy jungler.
• Kill the weak jungler.

• When you can't dive and roam
If for some reason you can't dive or roam, then after pushing the lane, you can go to the enemy
• If the enemy has a weak
jungler
If the enemy



• Don't sidelane if ahead and your presence is required to win fights, unless your team is hard-losing anyway.
• Always farm waves on the sidelanes when no ally is already there.
• Never play against tanks in the sidelanes.
• Splitpush if you team composition allows it (good waveclear).
• Don't splitpush if your team is not active on the map.

• What's sidelaning?
Sidelane It's about leaving the midlane and rotating either the bot or the top to catch and push the waves. The point of Sidelane is to put pressure on the towers, taking gold and experience on your own, instead of sharing resources with your teammates, while waves of minions die senselessly on the other side of the map.• Why should you sidelane?
The two main reasons you should be sidelaning as an


• When behind or even
You should begin Sidelaning when the first turret falls. Generally, your ADC and support would rotate mid while you go on bot. It's the default play when mid is already occupied by someone else and there are no objectives up (therefore no reason to be grouped with your team), especially when you are behind and unable to provide valuable help in teamfights. In that case, you'd want to Sidelane to catch up the best you can, and only build damage items.• When ahead
When you are ahead, Sidelaning becomes more situational. If the enemy has far better engage potential, and your presence is required to win fights, then you should be grouped with your team to prevent them from dying 4v5. If your team is completely destroyed, and any fight they undertake, regardless of whether you are there or not, will undoubtedly lead to a win in favor of the enemy, then you should stay on the Sidelanes and farm. Being in Sidelane, you can put even more pressure on the map by Splitpushing.

Another strategy you can use is to create a slow push on the bot, for example, about a minute before the











• If you are behind in early game
1. Try to keep the wave of minions closer to your tower so that you cannot be gank by an enemy

2. Stay on a large amount of health, because so the enemy will not be able to dive you. If your enemy can poke you, then you can only dodge his skills, so try, you can!
3. Use the weaknesses of the enemy. For example, let's take a difficult matchup for





4. Look for opportunities to play with the team. It can be a gank of your


• If you fall behind in the mid game
1. Farm everything you see, your own, enemy
2. Kill weak enemies. Even with playing from behind,

3. Sidelaning. Well, I've already told you about this, so I won't repeat myself.

Here I will tell you about the mechanics that


I will not show you the fastest clearing, because you can always find the latest one on YouTube, I'd rather tell you how to optimize it and what tips to use so that it is fast:
1. Kite


2. Put packmates under the attack of monsters so as not to lose health, but make sure that they do not die, because they cause damage and accelerate your clearing! Use

3. Use






I also like to use the strategy of stealing






If you know that your enemy will use the strategy shown above, then this will help you get half of the













1. When you know that the enemy

2. When you have nowhere to gank.
3. When you have nothing to farm in your




Gank is when you come to your ally's lane and help him kill the enemy (but even if you didn't succeed, it's still gank). Before gank, see what your enemy has. Maybe he was spending





I'll make a reservation right away that you need to help push not only after the ganks, but also if your ally can't do it and he needs to go to the base. Anyway, help the ally to push after the gank so that he can quickly and safely


This is absolutely the same freezing as if you're mider, only you do it so that the minions do not die under the tower, but stay next to it so that your laner can pick them up if for some reason he isn't on the lane (important note: there should not be an enemy laner either, since if there is one, then he will just push). Usually this should be done for the mider when he left to roam.

For counter ganking you must be able to track



If after your gank the enemy used


1. Start slow push on the lanes (preferably on all, but enough on mid). To do this, it is enough to kill 3














These were 3 rules that should be followed before the teamfight. I understand that it is not always possible to comply with them, but I have described to you an ideal situation to strive for.

When to Teamfight
• You have a better teamfighting comp• Your team has a numbers advantage
• Your team has a resources advatange
• Your team has hit Item/level powerspikes
• You have a massive lead over your opponent
• The enemy's carry has no way of joining the fight
When NOT to Teamfight
• You're missing your main carry• There are no objectives to fight for
• Your team is not in a good position
• Your team didn't spend the gold
• You don't have a good teamfighting comp
• You don't have vision of every single enemy

• Target Selection
Before initiating an engage in a fight, you should always have a target in mind. Who does the enemy most rely on to deal damage? Can you one-shot? Asking yourself these questions will help you figure out who's the highest priority target in the enemy team, and set a win condition. Keep in mind that if the enemy has a healer like


Never focus a tank in a teamfight. Don't waste your time on them. Instead, you must be putting pressure on the enemy backline, as they are a lot squishier and easier to kill. As stated earlier, you should be flanking from behind to catch the enemy. Hide in a bush, and keep an eyes on your target. Look for opportunities to engage: Keep track of your enemy's important CC cooldowns, wait for your target to use their key ability.
• Following an engage
Now, most of the time, you won't be able to initiate an engage as it's usually far too risky. One of the most optimal way for an

If you're not in a flanking position, and therefore unable to engage onto the enemy carries, stay behind your allies until opportunities to dive into their backline present themselves. As mentionned earlier, you need to be playing around your enemy's mistakes.
Example of teamfight:



2. Take



3. Pass only through


4. Use

Don't go into the fog of war, always keep an eye on where the enemy team is, look for splitpush when you can, but most importantly, DON'T DIE! Keep in mind that the longer the game lasts, the longer the time of death lasts. Also, goals like














In this section I will tell you about the light/advanced mechanics of the League. I am sure that most of you already know almost all of them, but I will tell you about everything so that the minority also gets better.

I will try to tell you in more detail about




If anything, I'm not talking about


• Trap
First, you need to completely deprive the enemy of the view on





• Teamfight imposition
Well, everything is simple here. If you are strong and the enemy is afraid to teamfight with you, you can start hitting

• 1 3 1
I explain it to make it clearer. 1 3 1 means that 1 player goes to the top, 3 players go to the mid and 1 player goes to the bot (there may be another arrangement, for example 3 to the top, 1 to the mid and 1 to the bot). On the bot and the top, you need to send strong champions who can 1vs2 (well, or at least so that one of them can 1vs2). Thanks to this arrangement, all lanes will be reinforced with

• 1 4
This is another strategy for using




League of Legends has buffering mechanics. This means that if you use a skill or auto-attack during the action of some skill (which will not be interrupted when using other skills or auto-attacks), then it is buffered and applied IMMEDIATELY after using the previous skill. This is especially important for









1. Click on the place between the three stones.
2. Click on the edge of the leaf.
3. Congratulations, you passed without damage!
P.S. in the opposite direction, do the same, only in reverse order.






This is pretty simple advice, but a minority of people don't use it. It consists in the fact that if you go all in, then immediately press




There are heroes who, after using a certain skill, will always by your side. For example:









Even the auto-attacks have a cooldown. While it's recharging, you can move and use skills, so we always use this in combination



If you have a weak mobile hero against you (for example 0 10










It's simple: if an enemy uses



This advice is that you need to retrain yourself to upgrade your abilities using the keyboard. A large amount of all in is lost due to the fact that you do not have time to improve R and kill the enemy with the help of ulta when you get level 6. You won't believe it, but I myself reached Diamond 4 without this trick, but it helps a lot!

The northernmost bush on the map differs from its counterparts in the south, west and east. Only you can't enter it without giving out your position.

Imagine, on both bases there is a place invisible to enemy towers in which you can hide when escaping. Use



Good


It sounds simple, but believe me, it's very difficult to train yourself to always use it. The fact is that when you spend a skill, mana is spent for its level, which was when used, and the damage that is inflicted after reaching the goal will be equal to the skill level that was when the skill reached the goal. To better understand the meaning of my speeches, look at the example. On



Just useful information about the levels. You get level 3 when you kill two waves and two melee minions. You get level 6 when you destroy the first 6 waves of minions.


It's hard to explain it textually, but I'll try. Many players are afraid to spend hp when they can do it. I'll give you some examples to make it clear to you.

2. If you are going to


In the example, even though I lost more HP, but at the same time I took away enough to catch her using

I hope you understand my message, there are a lot of such situations in the game, so you yourself should understand when it's worth tating your hp, and when not.

I explain: usually, if the enemy does not want to trade with you, he will not be behind the creeps mirroring you. That is, if you are closer to the top, he will move closer to the bot, and vice versa. He will increase the distance between himself and you so that you can not aggress him. You can use this to bring it closer to your




It's a very simple rule, but my God, how many players don't follow it! Remember, if you take an object and your




Many people play with a fixed camera, but this significantly reduces the effectiveness of the game! Urgently retrain if you play like this. Without a fixed camera, you will be able to better control the map, get more information, and also get skills easier.


1. Tracking the enemy's summoner spells (it helps very well to understand when it is all in and when it is not).
2. Information about the cooldown of each enemy skill (allows you to trade better when the enemy used ability).
3. Accurate timers of



From low to high ground
Will hit


Won't hit


From high to low ground
Will hit


Won't hit











+ Freeing the brain - Let me explain: when you play on the several champions, you think about your actions, whether it's worth doing something, whether to use it. OTP does everything already on the machine, on experience. This is the place that you free up in the brain, you can use for some other necessary activity (or just relax if you don't play ranks).
+ Relevance - OTP doesn't care about meta, he will win even if his hero is at the very bottom of the shooting list.
+ Intimidation - Most players are subconsciously afraid of people with a lot of mastery points, because of this they will make mistakes.
+ Adaptation - OTP can play against almost any hero, even if it is his counter peak.
+ Knowledge of limits is perhaps the main reason why people become OTP in general. When a player plays on one hero for a long time, he somehow begins to understand when he can kill an enemy and when not. You simply become the god of the game, who can kill an enemy at level 3 under the tower and survive at the same time, or kill several enemies alone (for example, when you get gank). Your opponents simply do not expect a response from you and pay for it! I have collected some examples from my past games, know that there are many more such moments in the life of OTP, I just don't want to show you everything, unleash your potential!

- Ban - If your hero is banned or taken away, you will be useless, so you will have to dodge. That's also why it's bad to be an OTP on sparsely populated servers (Ru/OCE/etc), because there are "target banning".
- Hate your OTP - Some people just can't play on one hero. You must love your hero with all your heart, so as not to get tired and not feel hatred when playing on him. (In general, this minus can not be considered, because it just depends on the person).
- Full AD team - Unfortunately,

Click on the champion icon to move to the matchup.
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7/10
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PLAY WITH (TOP):• His![]() ![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() ![]() • His ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Just poke him and don't let poke you, then you can all in.GAMEPLAY AFTER LVL 6:If you can dodge![]() ![]() |
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8/10
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PLAY WITH (SUP):• Her![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• Her ![]() ![]() • Her ![]() ![]() • Buy ![]() • With ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Take the first three minions of your neighbors and let her push. Provoke her to use her skills and then you can go to trade. If you kill her before 6, it will be fine.GAMEPLAY AFTER LVL 6:You can kill her if she spends![]() ![]() ![]() |
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8/10
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PLAY WITH (TOP):• There are no tips.PLAY AGAINST (GENERAL TIPS):• Q maxing.• Her ![]() • She can completely avoid trading with you by using ![]() • Before trade try to bait her to use Five Point. • You can use ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Let her push first wave. I recommend to trade after getting lvl 2, to kill her after lvl 3. Just go in after Five Point.GAMEPLAY AFTER LVL 6:Now it's hard. She can easily dodge your![]() |
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10/10
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PLAY WITH (TOP):• He can carry 1v9.PLAY AGAINST (GENERAL TIPS):• Q maxing for farming.• It is impossible to defeat him, he just uses ![]() ![]() ![]() • Don't stand behind the minions so that he doesn't hit ![]() WAVE MANAGEMENT PRE LVL 6:Afk farm with![]() GAMEPLAY AFTER LVL 6:Keep afk farming, nothing will help you, because even if your![]() ![]() ![]() |
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9/10
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PLAY WITH (SUP):• He has a lot of CC, so you will easily get![]() • Diving with him is a pleasure, thanks to ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• You will never be able to approach him with ![]() ![]() ![]() ![]() ![]() • You can't kill because of ![]() WAVE MANAGEMENT PRE LVL 6:Afk farm.GAMEPLAY AFTER LVL 6:Try to roams and keep farming, you can't kill![]() |
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4/10
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PLAY WITH (JUNGLE):• He has a lot of CC, so you will easily get![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• You have to dodge ![]() • Play through short trades, because he's strong in long with ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Let him push the first 2 waves. After lvl 3 press![]() GAMEPLAY AFTER LVL 6:Just kill him. |
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10/10
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PLAY WITH (SUP):• Her![]() ![]() • She easily pushes the waves, so you can splitpush. PLAY AGAINST (GENERAL TIPS):• Q maxing.• You must definitely dodge ![]() ![]() • She stops your ![]() ![]() • She can also use ![]() ![]() • You can't dive her if she has ![]() WAVE MANAGEMENT PRE LVL 6:You can't kill her, keep afk farming.GAMEPLAY AFTER LVL 6:You can't leave you lane, because she can pushes the waves fastly with![]() |
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7/10
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PLAY WITH (SUP):• Her![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• Trade with her only when she spent ![]() • She stops your ![]() ![]() • Buy ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Let her push before your lvl 3. Trade with her if she hasn't![]() GAMEPLAY AFTER LVL 6:If she hold![]() ![]() ![]() |
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1/10
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PLAY WITH (ADC):• His![]() ![]() • He can carry 1v9. PLAY AGAINST (GENERAL TIPS):• Q maxing.• Just press ![]() WAVE MANAGEMENT PRE LVL 6:Wait lvl 3 and kill!GAMEPLAY AFTER LVL 6:Keep killing him! |
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2/10
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PLAY WITH (SUP/ADC):• Her![]() ![]() • Use ![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• Don't let her poke you, stand behind minions. • She stops your ![]() ![]() • Buy ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Wait lvl 3 and kill her.GAMEPLAY AFTER LVL 6:Kill her after![]() |
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1/10
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PLAY WITH (TOP):• He can carry 1 vs 9, so it is profitable to feed him.• His ![]() ![]() • Try to teamfight with him when he has The Skies Descend ready. • He pushes waves perfectly, so you can splitpush. PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() ![]() • Use ![]() ![]() • Use ![]() ![]() • Use ![]() ![]() • If he is not slowed down and pressed ![]() ![]() • Do not delay the game against him, he is very strong in the late stage. • If he has The Skies Descend ready, then it's better to make him spend it before the teamfight. WAVE MANAGEMENT PRE LVL 6:Calmly finish off the minions and wait for level 3 without losing a lot of mana and health. By the third level, the wave should be closer to your tower and if you did everything right, then you can trade with him using combination via![]() GAMEPLAY AFTER LVL 6:You can easily dive him if you hit all the skills. He can roam, so you need to do it in response. He's great at pushing waves of minions, so you'll either have to kill him or not try to splitpush him. |
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10/10
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PLAY WITH (TOP):• He can carry 1 vs 9, so it is profitable to feed him.PLAY AGAINST (GENERAL TIPS):• Q maxing.• You can't do anything to him. He pokes you, and when you use ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Try to farm with![]() GAMEPLAY AFTER LVL 6:You can't kill him, try to roam. |
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4/10
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PLAY WITH (SUP):• His![]() ![]() • You can easily roams with his ![]() • He can drop ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• He easily stuns you with ![]() • Do not attack him if he is near the walls, with the help of ![]() • Crush his ![]() • I do not advise to dive him, as he can use ![]() WAVE MANAGEMENT PRE LVL 6:Wait for lvl 3 and go to trade with![]() GAMEPLAY AFTER LVL 6:Kill him on the lane, but if he is hiding under the tower, I advise roaming. |
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7/10
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PLAY WITH (JUNGLE):• Her![]() ![]() • She can carry 1v9. PLAY AGAINST (GENERAL TIPS):• Q maxing.• She evades your ![]() ![]() ![]() • Don't use ![]() ![]() ![]() • She stops your ![]() ![]() • Do not delay the game, she is strong at a late stage. WAVE MANAGEMENT PRE LVL 6:Calmy wait lvl 3. After that, you have to bait her to use![]() ![]() GAMEPLAY AFTER LVL 6:Kill her when she doesn't have![]() ![]() |
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3/10
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PLAY WITH (SUP):• If he hits![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() • Your dogs protect you from his ![]() • Don't dive him if he has a ![]() • Because of his ![]() WAVE MANAGEMENT PRE LVL 6:Beat him for every attempt to kill a minion, after he loses![]() GAMEPLAY AFTER LVL 6:Like I said, kill him easily if he's on your side of the lane. |
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8/10
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PLAY WITH (SUP):• his![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• He can use ![]() • If you use ![]() ![]() ![]() ![]() • Use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Wait lvl 3 and go in. You can eaily kill him after second trying.GAMEPLAY AFTER LVL 6:Dodge his spells and kill kim otherwise you die. |
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2/10
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PLAY WITH (SUP):• His![]() ![]() ![]() • He can protect you with ![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() ![]() ![]() ![]() • Dodge ![]() WAVE MANAGEMENT PRE LVL 6:Wait lvl 3 and go in. You can eaily kill him after second trying.GAMEPLAY AFTER LVL 6:Just kill him. |
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2/10
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PLAY WITH (JUNGLE):• Her![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• Try not to stand next to the walls, so that her ![]() • Do not use skills in her ![]() GAMEPLAY:Poke her and kill. |
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7/10
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PLAY WITH (ADC):• Her![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• Trade after her ![]() • She will use ![]() ![]() ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:She will be easy to poke you, so do not approach the minions up to level 3. After 3, you can try trading, if you hit everyone, then you will kill her after the second attempt.GAMEPLAY AFTER LVL 6:Just kill her. |
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6/10
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PLAY WITH (TOP):• Her![]() ![]() ![]() • She splitpushes well, implement it with 4v3 battles. PLAY AGAINST (GENERAL TIPS):• Q maxing.• Her ![]() • Use ![]() ![]() • She can dodge ![]() ![]() • Use ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:I do not advise you to approach her, poke her with![]() ![]() GAMEPLAY AFTER LVL 6:Poke and kill, necessarily dodge![]() |
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10/10
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PLAY WITH (TOP):• Her![]() ![]() ![]() • She can carry 1v9. PLAY AGAINST (GENERAL TIPS):• Q maxing.• Her ![]() ![]() • Since you are flying on ![]() ![]() • Buy ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't do anything to her, well, nothing at all, even approach the minions. Farm with![]() ![]() GAMEPLAY AFTER LVL 6:Keep roaming or wait your![]() ![]() |
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7/10
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PLAY WITH (TOP):• His![]() ![]() • His ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() • He gets ![]() • Use ![]() ![]() • Buy a shoe as early as possible to make it easier to dodge ![]() ![]() • He's strong pre level 6, so be passive up to level 6. • Don't stay on the lane on a small amount of HP, otherwise it will just devour you ![]() WAVE MANAGEMENT PRE LVL 6:He is stronger than you, so just try to finish off the minions.GAMEPLAY AFTER LVL 6:Here you are already stronger than him, just wait until he uses![]() |
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3/10
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PLAY WITH (ADC):• He can carry 1 vs 9, so it is advantageous to feed him.• Try to teamfight if he has a package. PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() • It is advisable not to teamfight if it has a package. • He can dodge your ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Let him push the first 2 waves, and on the third, after getting level 3, you can go to trade. If you all hit, you will kill him after the third trade.GAMEPLAY AFTER LVL 6:You kill him easily, the main thing is not to let him poke you. |
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4/10
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PLAY WITH (TOP):• He can carry 1 vs 9, so it is advantageous to feed it.• His ![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() • Use ![]() ![]() ![]() • Use ![]() ![]() • Before all in, be sure to poke him! • Play through short trades, in long ones he will easily defeat you. • You can go to trade via ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Finish off the minions. If he zones you, then poke him, sooner or later you will kill him if he tries to stop you from farming.GAMEPLAY AFTER LVL 6:All the same, poke and don't let him stack 5 stacks on you![]() |
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6/10
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PLAY WITH (JUNGLE):• She can carry 1 in 9, so it is advantageous to feed it.• Try to teamfight when her ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• Her ![]() • You don't have to fight her for a long time, as she is strong in long battles because of ![]() • You need to dodge her ![]() ![]() • Use ![]() ![]() • It is advisable to use ![]() ![]() • During a teamfight, your team cannot stand together, because not only is ![]() WAVE MANAGEMENT PRE LVL 6:Just wait for level 3 and initiate when she misses![]() ![]() GAMEPLAY AFTER LVL 6:Everything is the same as before level 6. If she bought a lot of armor, then it will be difficult for you to fight with her, but she will still have enough damage to kill you. |
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8/10
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PLAY WITH (TOP):• There are mo tips.PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() ![]() • Buy ![]() ![]() • Step back when he uses ![]() ![]() • Don't stand behind the minions so that he doesn't hit ![]() WAVE MANAGEMENT PRE LVL 6:Poke him. You will be able to kill him as soon as you lower his health to 40%.GAMEPLAY AFTER LVL 6:Keep poking and follow my advice, then everything will be fine. |
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10/10
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PLAY WITH (ADC):• He can carry 1v9.PLAY AGAINST (GENERAL TIPS):• Q maxing.• Use ![]() ![]() • He can use ![]() ![]() • He just destroys you in a couple of auto attacks, just busted hero. GAMEPLAY:There's not much you can do with it, you can't even approach the minions, you don't have a chance, just wait for![]() |
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7/10
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PLAY WITH (JUNGLE):• He can carry 1 in 9, so it is advantageous to feed him.• His ![]() ![]() • He easily pushes waves, so you can splitpush. PLAY AGAINST (GENERAL TIPS):• Q maxing.• His ![]() • Use ![]() ![]() • He has big problems with mana, even more than you. I advise bait to use his skills and then kill. • You can trade with when it uses ![]() • Carefully use ![]() ![]() ![]() ![]() ![]() ![]() • Watch out for his clone, you don't want to get a huge amount of damage with ![]() • He will use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Try to bait him to use![]() GAMEPLAY AFTER LVL 6:He still has an advantage over you in short trades, so you only need to impose long trades and kill for them. After buying![]() |
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5/10
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PLAY WITH (JUNGLE):• Her![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• She can dodge ![]() ![]() • Stand behind the minions so that she doesn't hit you ![]() ![]() • She can use ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:Let her push first two waves. Poke her with![]() GAMEPLAY AFTER LVL 6:Now you dominate on her, easily kill her. |
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2/10
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PLAY WITH (JUNGLE):• Her![]() ![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• Don't let her to proc ![]() • Buy ![]() • Use ![]() ![]() GAMEPLAY:Just kill her after her![]() |
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1/10
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PLAY WITH (ADC):• There is no synergy.PLAY AGAINST (GENERAL TIPS):• Q maxing.• There are no tips against him at all. You can only buy ![]() WAVE MANAGEMENT PRE LVL 6:Let him push the first 2 waves, on the third, after getting level 3, trade. After the second trade, you kill him.GAMEPLAY AFTER LVL 6:Just kill him, he won't do anything to you. |
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1/10
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PLAY WITH (JUNGLE):• He can fear an enemy, so you can hit![]() PLAY AGAINST (GENERAL TIPS):• Q maxing.• You can easily hit ![]() ![]() • Use ![]() ![]() ![]() • Keep an eye on your vision so he won't be able to fear you with ![]() • Retreat after his ![]() GAMEPLAY:Kill him with my tips above! |
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4/10
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